Added ability to exclude inventory items or folders when saving IAR files.
parent
eced091689
commit
a366c05ae2
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@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// Constructor
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/// Constructor
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/// </summary>
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/// </summary>
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public InventoryArchiveWriteRequest(
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public InventoryArchiveWriteRequest(
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Guid id, InventoryArchiverModule module, Scene scene,
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Guid id, InventoryArchiverModule module, Scene scene,
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UserAccount userInfo, string invPath, string savePath)
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UserAccount userInfo, string invPath, string savePath)
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: this(
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: this(
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id,
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id,
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@ -107,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// Constructor
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/// Constructor
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/// </summary>
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/// </summary>
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public InventoryArchiveWriteRequest(
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public InventoryArchiveWriteRequest(
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Guid id, InventoryArchiverModule module, Scene scene,
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Guid id, InventoryArchiverModule module, Scene scene,
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UserAccount userInfo, string invPath, Stream saveStream)
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UserAccount userInfo, string invPath, Stream saveStream)
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{
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{
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m_id = id;
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m_id = id;
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@ -125,7 +125,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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{
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Exception reportedException = null;
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Exception reportedException = null;
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bool succeeded = true;
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bool succeeded = true;
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try
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try
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{
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{
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m_archiveWriter.Close();
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m_archiveWriter.Close();
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@ -146,6 +146,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService)
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protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService)
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{
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{
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if (options.ContainsKey("exclude"))
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{
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if (((List<String>)options["exclude"]).Contains(inventoryItem.Name) ||
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((List<String>)options["exclude"]).Contains(inventoryItem.ID.ToString()))
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{
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if (options.ContainsKey("verbose"))
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{
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m_log.InfoFormat(
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"[INVENTORY ARCHIVER]: Skipping inventory item {0} {1} at {2}",
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inventoryItem.Name, inventoryItem.ID, path);
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}
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return;
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}
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}
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if (options.ContainsKey("verbose"))
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if (options.ContainsKey("verbose"))
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m_log.InfoFormat(
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m_log.InfoFormat(
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"[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}",
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"[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}",
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@ -175,12 +190,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// <param name="options"></param>
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/// <param name="options"></param>
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/// <param name="userAccountService"></param>
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/// <param name="userAccountService"></param>
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protected void SaveInvFolder(
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protected void SaveInvFolder(
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InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself,
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InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself,
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Dictionary<string, object> options, IUserAccountService userAccountService)
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Dictionary<string, object> options, IUserAccountService userAccountService)
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{
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{
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if (options.ContainsKey("excludefolders"))
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{
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if (((List<String>)options["excludefolders"]).Contains(inventoryFolder.Name) ||
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((List<String>)options["excludefolders"]).Contains(inventoryFolder.ID.ToString()))
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{
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if (options.ContainsKey("verbose"))
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{
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m_log.InfoFormat(
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"[INVENTORY ARCHIVER]: Skipping folder {0} at {1}",
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inventoryFolder.Name, path);
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}
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return;
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}
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}
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if (options.ContainsKey("verbose"))
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if (options.ContainsKey("verbose"))
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving folder {0}", inventoryFolder.Name);
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving folder {0}", inventoryFolder.Name);
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if (saveThisFolderItself)
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if (saveThisFolderItself)
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{
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{
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path += CreateArchiveFolderName(inventoryFolder);
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path += CreateArchiveFolderName(inventoryFolder);
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@ -189,7 +219,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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m_archiveWriter.WriteDir(path);
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m_archiveWriter.WriteDir(path);
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}
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}
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InventoryCollection contents
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InventoryCollection contents
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= m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID);
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= m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID);
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foreach (InventoryFolderBase childFolder in contents.Folders)
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foreach (InventoryFolderBase childFolder in contents.Folders)
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@ -216,16 +246,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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InventoryFolderBase inventoryFolder = null;
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InventoryFolderBase inventoryFolder = null;
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InventoryItemBase inventoryItem = null;
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InventoryItemBase inventoryItem = null;
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InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID);
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InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID);
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bool saveFolderContentsOnly = false;
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bool saveFolderContentsOnly = false;
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// Eliminate double slashes and any leading / on the path.
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// Eliminate double slashes and any leading / on the path.
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string[] components
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string[] components
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= m_invPath.Split(
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= m_invPath.Split(
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new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
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new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
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int maxComponentIndex = components.Length - 1;
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int maxComponentIndex = components.Length - 1;
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// If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the
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// If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the
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// folder itself. This may get more sophisicated later on
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// folder itself. This may get more sophisicated later on
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if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD)
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if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD)
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@ -233,13 +263,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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saveFolderContentsOnly = true;
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saveFolderContentsOnly = true;
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maxComponentIndex--;
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maxComponentIndex--;
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}
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}
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m_invPath = String.Empty;
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m_invPath = String.Empty;
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for (int i = 0; i <= maxComponentIndex; i++)
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for (int i = 0; i <= maxComponentIndex; i++)
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{
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{
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m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER;
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m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER;
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}
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}
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// Annoyingly Split actually returns the original string if the input string consists only of delimiters
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// Annoyingly Split actually returns the original string if the input string consists only of delimiters
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// Therefore if we still start with a / after the split, then we need the root folder
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// Therefore if we still start with a / after the split, then we need the root folder
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if (m_invPath.Length == 0)
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if (m_invPath.Length == 0)
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@ -249,25 +279,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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else
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else
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{
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{
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m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
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m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
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List<InventoryFolderBase> candidateFolders
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List<InventoryFolderBase> candidateFolders
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= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath);
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= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath);
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if (candidateFolders.Count > 0)
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if (candidateFolders.Count > 0)
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inventoryFolder = candidateFolders[0];
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inventoryFolder = candidateFolders[0];
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}
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}
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// The path may point to an item instead
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// The path may point to an item instead
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if (inventoryFolder == null)
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if (inventoryFolder == null)
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inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath);
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inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath);
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if (null == inventoryFolder && null == inventoryItem)
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if (null == inventoryFolder && null == inventoryItem)
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{
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{
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// We couldn't find the path indicated
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// We couldn't find the path indicated
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string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
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string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
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Exception e = new InventoryArchiverException(errorMessage);
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Exception e = new InventoryArchiverException(errorMessage);
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m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e);
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m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e);
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throw e;
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throw e;
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}
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}
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m_archiveWriter = new TarArchiveWriter(m_saveStream);
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m_archiveWriter = new TarArchiveWriter(m_saveStream);
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive.");
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive.");
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@ -281,10 +311,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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{
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m_log.DebugFormat(
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m_log.DebugFormat(
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"[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
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"[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
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inventoryFolder.Name,
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inventoryFolder.Name,
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inventoryFolder.ID,
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inventoryFolder.ID,
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m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath);
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m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath);
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//recurse through all dirs getting dirs and files
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//recurse through all dirs getting dirs and files
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SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService);
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SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService);
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}
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}
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@ -293,10 +323,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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m_log.DebugFormat(
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m_log.DebugFormat(
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"[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
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"[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
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inventoryItem.Name, inventoryItem.ID, m_invPath);
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inventoryItem.Name, inventoryItem.ID, m_invPath);
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SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService);
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SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService);
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}
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}
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// Don't put all this profile information into the archive right now.
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// Don't put all this profile information into the archive right now.
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//SaveUsers();
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//SaveUsers();
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@ -355,7 +385,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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///
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///
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/// These names are prepended with an inventory folder's UUID so that more than one folder can have the
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/// These names are prepended with an inventory folder's UUID so that more than one folder can have the
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/// same name
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/// same name
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///
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///
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/// <param name="folder"></param>
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/// <param name="folder"></param>
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/// <returns></returns>
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/// <returns></returns>
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public static string CreateArchiveFolderName(InventoryFolderBase folder)
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public static string CreateArchiveFolderName(InventoryFolderBase folder)
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@ -369,7 +399,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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///
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///
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/// These names are prepended with an inventory item's UUID so that more than one item can have the
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/// These names are prepended with an inventory item's UUID so that more than one item can have the
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/// same name
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/// same name
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///
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///
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/// <param name="item"></param>
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/// <param name="item"></param>
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/// <returns></returns>
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/// <returns></returns>
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public static string CreateArchiveItemName(InventoryItemBase item)
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public static string CreateArchiveItemName(InventoryItemBase item)
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@ -415,7 +445,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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public string CreateControlFile(Dictionary<string, object> options)
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public string CreateControlFile(Dictionary<string, object> options)
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{
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{
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int majorVersion, minorVersion;
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int majorVersion, minorVersion;
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if (options.ContainsKey("home"))
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if (options.ContainsKey("home"))
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{
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{
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majorVersion = 1;
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majorVersion = 1;
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@ -425,10 +455,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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{
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majorVersion = 0;
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majorVersion = 0;
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minorVersion = 3;
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minorVersion = 3;
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}
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}
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion);
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion);
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StringWriter sw = new StringWriter();
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StringWriter sw = new StringWriter();
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XmlTextWriter xtw = new XmlTextWriter(sw);
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XmlTextWriter xtw = new XmlTextWriter(sw);
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xtw.Formatting = Formatting.Indented;
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xtw.Formatting = Formatting.Indented;
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@ -450,4 +480,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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return s;
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return s;
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}
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}
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}
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}
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}
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}
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@ -47,18 +47,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule
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public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public string Name { get { return "Inventory Archiver Module"; } }
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public string Name { get { return "Inventory Archiver Module"; } }
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public bool IsSharedModule { get { return true; } }
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public bool IsSharedModule { get { return true; } }
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/// <value>
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/// <value>
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/// Enable or disable checking whether the iar user is actually logged in
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/// Enable or disable checking whether the iar user is actually logged in
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/// </value>
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/// </value>
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// public bool DisablePresenceChecks { get; set; }
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// public bool DisablePresenceChecks { get; set; }
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public event InventoryArchiveSaved OnInventoryArchiveSaved;
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public event InventoryArchiveSaved OnInventoryArchiveSaved;
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/// <summary>
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/// <summary>
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/// The file to load and save inventory if no filename has been specified
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/// The file to load and save inventory if no filename has been specified
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/// </summary>
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/// </summary>
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@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// Pending save completions initiated from the console
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/// Pending save completions initiated from the console
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/// </value>
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/// </value>
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protected List<Guid> m_pendingConsoleSaves = new List<Guid>();
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protected List<Guid> m_pendingConsoleSaves = new List<Guid>();
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/// <value>
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/// <value>
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/// All scenes that this module knows about
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/// All scenes that this module knows about
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/// </value>
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/// </value>
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@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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{
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scene.RegisterModuleInterface<IInventoryArchiverModule>(this);
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scene.RegisterModuleInterface<IInventoryArchiverModule>(this);
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OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted;
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OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted;
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scene.AddCommand(
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scene.AddCommand(
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"Archiving", this, "load iar",
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"Archiving", this, "load iar",
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"load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]",
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"load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]",
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@ -119,11 +119,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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+ "<IAR path> is the filesystem path or URI from which to load the IAR."
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+ "<IAR path> is the filesystem path or URI from which to load the IAR."
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+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
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+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
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HandleLoadInvConsoleCommand);
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HandleLoadInvConsoleCommand);
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scene.AddCommand(
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scene.AddCommand(
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"Archiving", this, "save iar",
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"Archiving", this, "save iar",
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"save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]",
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"save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]",
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"Save user inventory archive (IAR).",
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"Save user inventory archive (IAR).",
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"<first> is the user's first name.\n"
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"<first> is the user's first name.\n"
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+ "<last> is the user's last name.\n"
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+ "<last> is the user's last name.\n"
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+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n"
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+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n"
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@ -131,32 +131,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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+ string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME)
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+ string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME)
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+ "-h|--home=<url> adds the url of the profile service to the saved user information.\n"
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+ "-h|--home=<url> adds the url of the profile service to the saved user information.\n"
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+ "-c|--creators preserves information about foreign creators.\n"
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+ "-c|--creators preserves information about foreign creators.\n"
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+ "-e|--exclude=<name/uuid> don't save the inventory item in archive" + Environment.NewLine
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||||||
|
+ "-f|--excludefolder=<folder/uuid> don't save contents of the folder in archive" + Environment.NewLine
|
||||||
+ "-v|--verbose extra debug messages.\n"
|
+ "-v|--verbose extra debug messages.\n"
|
||||||
+ "--noassets stops assets being saved to the IAR.",
|
+ "--noassets stops assets being saved to the IAR.",
|
||||||
HandleSaveInvConsoleCommand);
|
HandleSaveInvConsoleCommand);
|
||||||
|
|
||||||
m_aScene = scene;
|
m_aScene = scene;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_scenes[scene.RegionInfo.RegionID] = scene;
|
m_scenes[scene.RegionInfo.RegionID] = scene;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PostInitialise() {}
|
public void PostInitialise() {}
|
||||||
|
|
||||||
public void Close() {}
|
public void Close() {}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Trigger the inventory archive saved event.
|
/// Trigger the inventory archive saved event.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected internal void TriggerInventoryArchiveSaved(
|
protected internal void TriggerInventoryArchiveSaved(
|
||||||
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
|
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
|
||||||
Exception reportedException)
|
Exception reportedException)
|
||||||
{
|
{
|
||||||
InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved;
|
InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved;
|
||||||
if (handlerInventoryArchiveSaved != null)
|
if (handlerInventoryArchiveSaved != null)
|
||||||
handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException);
|
handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool ArchiveInventory(
|
public bool ArchiveInventory(
|
||||||
Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream)
|
Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream)
|
||||||
{
|
{
|
||||||
|
@ -164,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool ArchiveInventory(
|
public bool ArchiveInventory(
|
||||||
Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
|
Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
|
||||||
Dictionary<string, object> options)
|
Dictionary<string, object> options)
|
||||||
{
|
{
|
||||||
if (m_scenes.Count > 0)
|
if (m_scenes.Count > 0)
|
||||||
|
@ -188,7 +190,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
// }
|
// }
|
||||||
// else
|
// else
|
||||||
|
@ -202,15 +204,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool ArchiveInventory(
|
public bool ArchiveInventory(
|
||||||
Guid id, string firstName, string lastName, string invPath, string pass, string savePath,
|
Guid id, string firstName, string lastName, string invPath, string pass, string savePath,
|
||||||
Dictionary<string, object> options)
|
Dictionary<string, object> options)
|
||||||
{
|
{
|
||||||
if (m_scenes.Count > 0)
|
if (m_scenes.Count > 0)
|
||||||
{
|
{
|
||||||
UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
|
UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
|
||||||
|
|
||||||
if (userInfo != null)
|
if (userInfo != null)
|
||||||
{
|
{
|
||||||
// if (CheckPresence(userInfo.PrincipalID))
|
// if (CheckPresence(userInfo.PrincipalID))
|
||||||
|
@ -228,7 +230,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
// }
|
// }
|
||||||
// else
|
// else
|
||||||
|
@ -239,7 +241,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
// }
|
// }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -247,9 +249,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
{
|
{
|
||||||
return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>());
|
return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>());
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool DearchiveInventory(
|
public bool DearchiveInventory(
|
||||||
string firstName, string lastName, string invPath, string pass, Stream loadStream,
|
string firstName, string lastName, string invPath, string pass, Stream loadStream,
|
||||||
Dictionary<string, object> options)
|
Dictionary<string, object> options)
|
||||||
{
|
{
|
||||||
if (m_scenes.Count > 0)
|
if (m_scenes.Count > 0)
|
||||||
|
@ -295,22 +297,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool DearchiveInventory(
|
public bool DearchiveInventory(
|
||||||
string firstName, string lastName, string invPath, string pass, string loadPath,
|
string firstName, string lastName, string invPath, string pass, string loadPath,
|
||||||
Dictionary<string, object> options)
|
Dictionary<string, object> options)
|
||||||
{
|
{
|
||||||
if (m_scenes.Count > 0)
|
if (m_scenes.Count > 0)
|
||||||
{
|
{
|
||||||
UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
|
UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
|
||||||
|
|
||||||
if (userInfo != null)
|
if (userInfo != null)
|
||||||
{
|
{
|
||||||
// if (CheckPresence(userInfo.PrincipalID))
|
// if (CheckPresence(userInfo.PrincipalID))
|
||||||
// {
|
// {
|
||||||
InventoryArchiveReadRequest request;
|
InventoryArchiveReadRequest request;
|
||||||
bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
|
bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge);
|
request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge);
|
||||||
|
@ -324,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
UpdateClientWithLoadedNodes(userInfo, request.Execute());
|
UpdateClientWithLoadedNodes(userInfo, request.Execute());
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
@ -340,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Load inventory from an inventory file archive
|
/// Load inventory from an inventory file archive
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -351,26 +353,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
{
|
{
|
||||||
Dictionary<string, object> options = new Dictionary<string, object>();
|
Dictionary<string, object> options = new Dictionary<string, object>();
|
||||||
OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
|
OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
|
||||||
|
|
||||||
List<string> mainParams = optionSet.Parse(cmdparams);
|
List<string> mainParams = optionSet.Parse(cmdparams);
|
||||||
|
|
||||||
if (mainParams.Count < 6)
|
if (mainParams.Count < 6)
|
||||||
{
|
{
|
||||||
m_log.Error(
|
m_log.Error(
|
||||||
"[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
|
"[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
string firstName = mainParams[2];
|
string firstName = mainParams[2];
|
||||||
string lastName = mainParams[3];
|
string lastName = mainParams[3];
|
||||||
string invPath = mainParams[4];
|
string invPath = mainParams[4];
|
||||||
string pass = mainParams[5];
|
string pass = mainParams[5];
|
||||||
string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
|
string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
|
||||||
|
|
||||||
m_log.InfoFormat(
|
m_log.InfoFormat(
|
||||||
"[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}",
|
"[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}",
|
||||||
loadPath, invPath, firstName, lastName);
|
loadPath, invPath, firstName, lastName);
|
||||||
|
|
||||||
if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options))
|
if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options))
|
||||||
m_log.InfoFormat(
|
m_log.InfoFormat(
|
||||||
"[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
|
"[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
|
||||||
|
@ -381,7 +383,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
|
m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Save inventory to a file archive
|
/// Save inventory to a file archive
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -398,6 +400,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
|
ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
|
||||||
ops.Add("c|creators", delegate(string v) { options["creators"] = v; });
|
ops.Add("c|creators", delegate(string v) { options["creators"] = v; });
|
||||||
ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
|
ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
|
||||||
|
ops.Add("e|exclude=", delegate(string v)
|
||||||
|
{
|
||||||
|
if (!options.ContainsKey("exclude"))
|
||||||
|
options["exclude"] = new List<String>();
|
||||||
|
((List<String>)options["exclude"]).Add(v);
|
||||||
|
});
|
||||||
|
ops.Add("f|excludefolder=", delegate(string v)
|
||||||
|
{
|
||||||
|
if (!options.ContainsKey("excludefolders"))
|
||||||
|
options["excludefolders"] = new List<String>();
|
||||||
|
((List<String>)options["excludefolders"]).Add(v);
|
||||||
|
});
|
||||||
|
|
||||||
List<string> mainParams = ops.Parse(cmdparams);
|
List<string> mainParams = ops.Parse(cmdparams);
|
||||||
|
|
||||||
|
@ -406,10 +420,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
if (mainParams.Count < 6)
|
if (mainParams.Count < 6)
|
||||||
{
|
{
|
||||||
m_log.Error(
|
m_log.Error(
|
||||||
"[INVENTORY ARCHIVER]: usage is save iar [-h|--home=<url>] [--noassets] <first name> <last name> <inventory path> <user password> [<save file path>] [-c|--creators] [-v|--verbose]");
|
"[INVENTORY ARCHIVER]: save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (options.ContainsKey("home"))
|
if (options.ContainsKey("home"))
|
||||||
m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR");
|
m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR");
|
||||||
|
|
||||||
|
@ -418,7 +432,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
string invPath = mainParams[4];
|
string invPath = mainParams[4];
|
||||||
string pass = mainParams[5];
|
string pass = mainParams[5];
|
||||||
string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
|
string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
|
||||||
|
|
||||||
m_log.InfoFormat(
|
m_log.InfoFormat(
|
||||||
"[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
|
"[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
|
||||||
savePath, invPath, firstName, lastName);
|
savePath, invPath, firstName, lastName);
|
||||||
|
@ -433,9 +447,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
|
m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SaveInvConsoleCommandCompleted(
|
private void SaveInvConsoleCommandCompleted(
|
||||||
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
|
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
|
||||||
Exception reportedException)
|
Exception reportedException)
|
||||||
{
|
{
|
||||||
lock (m_pendingConsoleSaves)
|
lock (m_pendingConsoleSaves)
|
||||||
|
@ -445,7 +459,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
else
|
else
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (succeeded)
|
if (succeeded)
|
||||||
{
|
{
|
||||||
m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName);
|
m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName);
|
||||||
|
@ -453,11 +467,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat(
|
m_log.ErrorFormat(
|
||||||
"[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}",
|
"[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}",
|
||||||
userInfo.FirstName, userInfo.LastName, reportedException.Message);
|
userInfo.FirstName, userInfo.LastName, reportedException.Message);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Get user information for the given name.
|
/// Get user information for the given name.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -467,13 +481,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
protected UserAccount GetUserInfo(string firstName, string lastName, string pass)
|
protected UserAccount GetUserInfo(string firstName, string lastName, string pass)
|
||||||
{
|
{
|
||||||
UserAccount account
|
UserAccount account
|
||||||
= m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName);
|
= m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName);
|
||||||
|
|
||||||
if (null == account)
|
if (null == account)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat(
|
m_log.ErrorFormat(
|
||||||
"[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}",
|
"[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}",
|
||||||
firstName, lastName);
|
firstName, lastName);
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
@ -488,7 +502,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat(
|
m_log.ErrorFormat(
|
||||||
"[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.",
|
"[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.",
|
||||||
firstName, lastName);
|
firstName, lastName);
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
@ -499,7 +513,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Notify the client of loaded nodes if they are logged in
|
/// Notify the client of loaded nodes if they are logged in
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -508,22 +522,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
{
|
{
|
||||||
if (loadedNodes.Count == 0)
|
if (loadedNodes.Count == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
foreach (Scene scene in m_scenes.Values)
|
foreach (Scene scene in m_scenes.Values)
|
||||||
{
|
{
|
||||||
ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID);
|
ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID);
|
||||||
|
|
||||||
if (user != null && !user.IsChildAgent)
|
if (user != null && !user.IsChildAgent)
|
||||||
{
|
{
|
||||||
foreach (InventoryNodeBase node in loadedNodes)
|
foreach (InventoryNodeBase node in loadedNodes)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}",
|
// "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}",
|
||||||
// user.Name, node.Name);
|
// user.Name, node.Name);
|
||||||
|
|
||||||
user.ControllingClient.SendBulkUpdateInventory(node);
|
user.ControllingClient.SendBulkUpdateInventory(node);
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -538,7 +552,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
// {
|
// {
|
||||||
// if (DisablePresenceChecks)
|
// if (DisablePresenceChecks)
|
||||||
// return true;
|
// return true;
|
||||||
//
|
//
|
||||||
// foreach (Scene scene in m_scenes.Values)
|
// foreach (Scene scene in m_scenes.Values)
|
||||||
// {
|
// {
|
||||||
// ScenePresence p;
|
// ScenePresence p;
|
||||||
|
|
Loading…
Reference in New Issue