Fix regression from recent a02dae5
where stand positions are no longer correct when a sit target is specified.
Adjusts stand position using just avatar position relative to the root prim instead. Fixes http://opensimulator.org/mantis/view.php?id=7315 and preserves previous fix for http://opensimulator.org/mantis/view.php?id=7299mb-throttle-test
parent
b4ce71df1e
commit
a3bd708e77
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@ -2618,7 +2618,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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Vector3 sitPartWorldPosition = part.GetWorldPosition();
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ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
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ParentID = 0;
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@ -2647,13 +2646,13 @@ namespace OpenSim.Region.Framework.Scenes
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// Vector3 standPositionAdjustment
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// = part.SitTargetPosition + new Vector3(0.5f, 0f, m_sitAvatarHeight / 2f);
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Vector3 adjustmentForSitPosition = (part.SitTargetPosition + OffsetPosition) * part.GetWorldRotation();
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Vector3 adjustmentForSitPosition = (OffsetPosition - SIT_TARGET_ADJUSTMENT) * part.GetWorldRotation();
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// XXX: This is based on the physics capsule sizes. Need to find a better way to read this rather than
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// hardcoding here.
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Vector3 adjustmentForSitPose = new Vector3(0.74f, 0f, 0f) * standRotation;
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Vector3 standPos = sitPartWorldPosition + adjustmentForSitPosition + adjustmentForSitPose;
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Vector3 standPos = part.ParentGroup.AbsolutePosition + adjustmentForSitPosition + adjustmentForSitPose;
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Setting stand to pos {0}, (adjustmentForSitPosition {1}, adjustmentForSitPose {2}) rotation {3} for {4} in {5}",
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