minor: elaborate method doc on Scene.NewUserConnection()

connector_plugin
Justin Clark-Casey (justincc) 2012-10-09 22:19:47 +01:00
parent 785671e242
commit a3c0e3ed26
1 changed files with 13 additions and 6 deletions

View File

@ -3461,11 +3461,9 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Do the work necessary to initiate a new user connection for a particular scene.
/// At the moment, this consists of setting up the caps infrastructure
/// The return bool should allow for connections to be refused, but as not all calling paths
/// take proper notice of it let, we allowed banned users in still.
/// </summary>
/// <param name="agent">CircuitData of the agent who is connecting</param>
/// <param name="teleportFlags"></param>
/// <param name="reason">Outputs the reason for the false response on this string</param>
/// <returns>True if the region accepts this agent. False if it does not. False will
/// also return a reason.</returns>
@ -3476,10 +3474,20 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Do the work necessary to initiate a new user connection for a particular scene.
/// At the moment, this consists of setting up the caps infrastructure
/// </summary>
/// <remarks>
/// The return bool should allow for connections to be refused, but as not all calling paths
/// take proper notice of it yet, we still allowed banned users in.
///
/// At the moment this method consists of setting up the caps infrastructure
/// The return bool should allow for connections to be refused, but as not all calling paths
/// take proper notice of it let, we allowed banned users in still.
/// </summary>
///
/// This method is called by the login service (in the case of login) or another simulator (in the case of region
/// cross or teleport) to initiate the connection. It is not triggered by the viewer itself - the connection
/// is activated later when the viewer sends the initial UseCircuitCodePacket UDP packet (in the case of
/// the LLUDP stack).
/// </remarks>
/// <param name="agent">CircuitData of the agent who is connecting</param>
/// <param name="reason">Outputs the reason for the false response on this string</param>
/// <param name="requirePresenceLookup">True for normal presence. False for NPC
@ -3566,7 +3574,6 @@ namespace OpenSim.Region.Framework.Scenes
return false;
}
ScenePresence sp = GetScenePresence(agent.AgentID);
if (sp != null && !sp.IsChildAgent)