Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
commit
a3d895908f
|
@ -25,26 +25,74 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using Nini.Config;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
{
|
||||
public class NPCModule : IRegionModule
|
||||
public interface INPCModule
|
||||
{
|
||||
UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom);
|
||||
void Autopilot(UUID agentID, Scene scene, Vector3 pos);
|
||||
void Say(UUID agentID, Scene scene, string text);
|
||||
void DeleteNPC(UUID agentID, Scene scene);
|
||||
}
|
||||
|
||||
public class NPCModule : IRegionModule, INPCModule
|
||||
{
|
||||
// private const bool m_enabled = false;
|
||||
|
||||
private Dictionary<UUID,NPCAvatar> m_avatars = new Dictionary<UUID, NPCAvatar>();
|
||||
|
||||
public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom)
|
||||
{
|
||||
NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene);
|
||||
scene.AddNewClient(npcAvatar);
|
||||
|
||||
ScenePresence sp;
|
||||
if(scene.TryGetAvatar(npcAvatar.AgentId, out sp))
|
||||
{
|
||||
AvatarAppearance x = scene.CommsManager.AvatarService.GetUserAppearance(cloneAppearanceFrom);
|
||||
|
||||
List<byte> wearbyte = new List<byte>();
|
||||
for (int i = 0; i < x.VisualParams.Length; i++)
|
||||
{
|
||||
wearbyte.Add(x.VisualParams[i]);
|
||||
}
|
||||
|
||||
sp.SetAppearance(x.Texture.GetBytes(), wearbyte);
|
||||
}
|
||||
|
||||
m_avatars.Add(npcAvatar.AgentId, npcAvatar);
|
||||
|
||||
return npcAvatar.AgentId;
|
||||
}
|
||||
|
||||
public void Autopilot(UUID agentID, Scene scene, Vector3 pos)
|
||||
{
|
||||
ScenePresence sp;
|
||||
scene.TryGetAvatar(agentID, out sp);
|
||||
sp.DoAutoPilot(0,pos,m_avatars[agentID]);
|
||||
}
|
||||
|
||||
public void Say(UUID agentID, Scene scene, string text)
|
||||
{
|
||||
m_avatars[agentID].Say(text);
|
||||
}
|
||||
|
||||
public void DeleteNPC(UUID agentID, Scene scene)
|
||||
{
|
||||
scene.RemoveClient(agentID);
|
||||
}
|
||||
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
// if (m_enabled)
|
||||
// {
|
||||
// NPCAvatar testAvatar = new NPCAvatar("Jack", "NPC", new Vector3(128, 128, 40), scene);
|
||||
// NPCAvatar testAvatar2 = new NPCAvatar("Jill", "NPC", new Vector3(136, 128, 40), scene);
|
||||
// scene.AddNewClient(testAvatar);
|
||||
// scene.AddNewClient(testAvatar2);
|
||||
// }
|
||||
scene.RegisterModuleInterface<INPCModule>(this);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
|
|
|
@ -1978,30 +1978,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
|
||||
}
|
||||
|
||||
private LSL_Rotation GetPartRot( SceneObjectPart part )
|
||||
{
|
||||
Quaternion q;
|
||||
if (part.LinkNum == 0 || part.LinkNum == 1) // unlinked or root prim
|
||||
{
|
||||
if (part.ParentGroup.RootPart.AttachmentPoint != 0)
|
||||
{
|
||||
ScenePresence avatar = World.GetScenePresence(part.AttachedAvatar);
|
||||
if (avatar != null)
|
||||
if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
|
||||
q = avatar.CameraRotation; // Mouselook
|
||||
else
|
||||
q = avatar.Rotation; // Currently infrequently updated so may be inaccurate
|
||||
else
|
||||
q = part.ParentGroup.GroupRotation; // Likely never get here but just in case
|
||||
}
|
||||
else
|
||||
q = part.ParentGroup.GroupRotation; // just the group rotation
|
||||
return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
|
||||
}
|
||||
q = part.GetWorldRotation();
|
||||
return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
|
||||
}
|
||||
|
||||
private LSL_Rotation GetPartRot( SceneObjectPart part )
|
||||
{
|
||||
Quaternion q;
|
||||
if (part.LinkNum == 0 || part.LinkNum == 1) // unlinked or root prim
|
||||
{
|
||||
if (part.ParentGroup.RootPart.AttachmentPoint != 0)
|
||||
{
|
||||
ScenePresence avatar = World.GetScenePresence(part.AttachedAvatar);
|
||||
if (avatar != null)
|
||||
if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
|
||||
q = avatar.CameraRotation; // Mouselook
|
||||
else
|
||||
q = avatar.Rotation; // Currently infrequently updated so may be inaccurate
|
||||
else
|
||||
q = part.ParentGroup.GroupRotation; // Likely never get here but just in case
|
||||
}
|
||||
else
|
||||
q = part.ParentGroup.GroupRotation; // just the group rotation
|
||||
return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
|
||||
}
|
||||
q = part.GetWorldRotation();
|
||||
return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
|
||||
}
|
||||
|
||||
public LSL_Rotation llGetLocalRot()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
|
Loading…
Reference in New Issue