Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim

arthursv
Diva Canto 2009-08-19 17:36:34 -07:00
commit a3db2936f7
24 changed files with 116 additions and 165 deletions

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@ -36,15 +36,9 @@ namespace OpenSim.Data
{
public abstract class AssetDataBase : IAssetDataPlugin
{
public virtual AssetBase FetchAsset(UUID uuid)
{
return FetchStoredAsset(uuid);
}
protected abstract AssetBase FetchStoredAsset(UUID uuid);
public abstract AssetBase GetAsset(UUID uuid);
public abstract void CreateAsset(AssetBase asset);
public abstract void UpdateAsset(AssetBase asset);
public abstract void StoreAsset(AssetBase asset);
public abstract bool ExistsAsset(UUID uuid);
public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count);

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@ -38,9 +38,8 @@ namespace OpenSim.Data
public abstract RegionProfileData[] GetProfilesInRange(uint Xmin, uint Ymin, uint Xmax, uint Ymax);
public abstract List<RegionProfileData> GetRegionsByName(string namePrefix, uint maxNum);
public abstract bool AuthenticateSim(UUID UUID, ulong regionHandle, string simrecvkey);
public abstract DataResponse AddProfile(RegionProfileData profile);
public abstract DataResponse StoreProfile(RegionProfileData profile);
public abstract ReservationData GetReservationAtPoint(uint x, uint y);
public abstract DataResponse UpdateProfile(RegionProfileData profile);
public abstract DataResponse DeleteProfile(string uuid);
public abstract void Initialise();

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@ -33,9 +33,8 @@ namespace OpenSim.Data
{
public interface IAssetDataPlugin : IPlugin
{
AssetBase FetchAsset(UUID uuid);
void CreateAsset(AssetBase asset);
void UpdateAsset(AssetBase asset);
AssetBase GetAsset(UUID uuid);
void StoreAsset(AssetBase asset);
bool ExistsAsset(UUID uuid);
List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
void Initialise(string connect);

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@ -99,18 +99,11 @@ namespace OpenSim.Data
bool AuthenticateSim(UUID UUID, ulong regionHandle, string simrecvkey);
/// <summary>
/// Adds a new profile to the database
/// Adds or updates a profile in the database
/// </summary>
/// <param name="profile">The profile to add</param>
/// <returns>RESPONSE_OK if successful, error if not.</returns>
DataResponse AddProfile(RegionProfileData profile);
/// <summary>
/// Updates a profile in the database
/// </summary>
/// <param name="profile"></param>
/// <returns></returns>
DataResponse UpdateProfile(RegionProfileData profile);
DataResponse StoreProfile(RegionProfileData profile);
/// <summary>
/// Remove a profile from the database

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@ -122,7 +122,7 @@ namespace OpenSim.Data.MSSQL
/// </summary>
/// <param name="assetID">the asset UUID</param>
/// <returns></returns>
override protected AssetBase FetchStoredAsset(UUID assetID)
override public AssetBase GetAsset(UUID assetID)
{
string sql = "SELECT * FROM assets WHERE id = @id";
using (AutoClosingSqlCommand command = m_database.Query(sql))
@ -152,7 +152,16 @@ namespace OpenSim.Data.MSSQL
/// Create asset in m_database
/// </summary>
/// <param name="asset">the asset</param>
override public void CreateAsset(AssetBase asset)
override public void StoreAsset(AssetBase asset)
{
if (ExistsAsset(asset.FullID))
UpdateAsset(asset);
else
InsertAsset(asset);
}
private void InsertAsset(AssetBase asset)
{
if (ExistsAsset(asset.FullID))
{
@ -208,7 +217,7 @@ namespace OpenSim.Data.MSSQL
/// Update asset in m_database
/// </summary>
/// <param name="asset">the asset</param>
override public void UpdateAsset(AssetBase asset)
private void UpdateAsset(AssetBase asset)
{
string sql = @"UPDATE assets set id = @id, name = @name, description = @description, assetType = @assetType,
local = @local, temporary = @temporary, data = @data
@ -250,7 +259,7 @@ namespace OpenSim.Data.MSSQL
}
}
// Commented out since currently unused - this probably should be called in FetchAsset()
// Commented out since currently unused - this probably should be called in GetAsset()
// private void UpdateAccessTime(AssetBase asset)
// {
// using (AutoClosingSqlCommand cmd = m_database.Query("UPDATE assets SET access_time = @access_time WHERE id=@id"))
@ -276,7 +285,7 @@ namespace OpenSim.Data.MSSQL
/// <returns>true if exist.</returns>
override public bool ExistsAsset(UUID uuid)
{
if (FetchAsset(uuid) != null)
if (GetAsset(uuid) != null)
{
return true;
}

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@ -272,26 +272,23 @@ namespace OpenSim.Data.MSSQL
/// </summary>
/// <param name="profile">The profile to add</param>
/// <returns>A dataresponse enum indicating success</returns>
override public DataResponse AddProfile(RegionProfileData profile)
override public DataResponse StoreProfile(RegionProfileData profile)
{
if (InsertRegionRow(profile))
if (GetProfileByUUID(profile.UUID) == null)
{
return DataResponse.RESPONSE_OK;
if (InsertRegionRow(profile))
{
return DataResponse.RESPONSE_OK;
}
}
else
{
if (UpdateRegionRow(profile))
{
return DataResponse.RESPONSE_OK;
}
}
return DataResponse.RESPONSE_ERROR;
}
/// <summary>
/// Update the specified region in the database
/// </summary>
/// <param name="profile">The profile to update</param>
/// <returns>A dataresponse enum indicating success</returns>
override public DataResponse UpdateProfile(RegionProfileData profile)
{
if (UpdateRegionRow(profile))
{
return DataResponse.RESPONSE_OK;
}
return DataResponse.RESPONSE_ERROR;
}

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@ -135,7 +135,7 @@ namespace OpenSim.Data.MySQL
/// <param name="assetID">Asset UUID to fetch</param>
/// <returns>Return the asset</returns>
/// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
override protected AssetBase FetchStoredAsset(UUID assetID)
override public AssetBase GetAsset(UUID assetID)
{
AssetBase asset = null;
lock (_dbConnection)
@ -192,7 +192,7 @@ namespace OpenSim.Data.MySQL
/// </summary>
/// <param name="asset">Asset UUID to create</param>
/// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
override public void CreateAsset(AssetBase asset)
override public void StoreAsset(AssetBase asset)
{
lock (_dbConnection)
{
@ -284,15 +284,6 @@ namespace OpenSim.Data.MySQL
}
/// <summary>
/// Update a asset in database, see <see cref="CreateAsset"/>
/// </summary>
/// <param name="asset">Asset UUID to update</param>
override public void UpdateAsset(AssetBase asset)
{
CreateAsset(asset);
}
/// <summary>
/// check if the asset UUID exist in database
/// </summary>

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@ -391,7 +391,7 @@ namespace OpenSim.Data.MySQL
/// </summary>
/// <param name="profile">The profile to add</param>
/// <returns>Successful?</returns>
override public DataResponse AddProfile(RegionProfileData profile)
override public DataResponse StoreProfile(RegionProfileData profile)
{
MySQLSuperManager dbm = GetLockedConnection();
try {
@ -407,17 +407,6 @@ namespace OpenSim.Data.MySQL
}
}
/// <summary>
/// Update a sim profile
/// </summary>
/// <param name="profile">The profile to update</param>
/// <returns>Sucessful?</returns>
/// <remarks>Same as AddProfile</remarks>
override public DataResponse UpdateProfile(RegionProfileData profile)
{
return AddProfile(profile);
}
/// <summary>
/// Deletes a sim profile from the database
/// </summary>

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@ -65,30 +65,24 @@ namespace OpenSim.Data.NHibernate
}
override protected AssetBase FetchStoredAsset(UUID uuid)
override public AssetBase GetAsset(UUID uuid)
{
return (AssetBase)manager.Get(typeof(AssetBase), uuid);
}
private void Save(AssetBase asset)
override public void StoreAsset(AssetBase asset)
{
AssetBase temp = (AssetBase)manager.Get(typeof(AssetBase), asset.FullID);
if (temp == null)
{
m_log.InfoFormat("[NHIBERNATE] inserting asset {0}", asset.FullID);
manager.Insert(asset);
}
}
override public void CreateAsset(AssetBase asset)
{
m_log.InfoFormat("[NHIBERNATE] inserting asset {0}", asset.FullID);
Save(asset);
}
override public void UpdateAsset(AssetBase asset)
{
m_log.InfoFormat("[NHIBERNATE] updating asset {0}", asset.FullID);
manager.Update(asset);
else
{
m_log.InfoFormat("[NHIBERNATE] updating asset {0}", asset.FullID);
manager.Update(asset);
}
}
// private void LogAssetLoad(AssetBase asset)
@ -107,7 +101,7 @@ namespace OpenSim.Data.NHibernate
override public bool ExistsAsset(UUID uuid)
{
m_log.InfoFormat("[NHIBERNATE] ExistsAsset: {0}", uuid);
return (FetchAsset(uuid) != null);
return (GetAsset(uuid) != null);
}
/// <summary>

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@ -117,7 +117,7 @@ namespace OpenSim.Data.NHibernate
throw new NotImplementedException();
}
public override DataResponse AddProfile(RegionProfileData profile)
public override DataResponse StoreProfile(RegionProfileData profile)
{
if (manager.Get(typeof(RegionProfileData), profile.Uuid) == null)
{
@ -125,22 +125,10 @@ namespace OpenSim.Data.NHibernate
return DataResponse.RESPONSE_OK;
}
else
{
return DataResponse.RESPONSE_ERROR;
}
}
public override DataResponse UpdateProfile(RegionProfileData profile)
{
if (manager.Get(typeof(RegionProfileData), profile.Uuid) != null)
{
manager.Update(profile);
return DataResponse.RESPONSE_OK;
}
else
{
return DataResponse.RESPONSE_ERROR;
}
}
public override DataResponse DeleteProfile(string uuid)

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@ -90,7 +90,7 @@ namespace OpenSim.Data.SQLite
/// </summary>
/// <param name="uuid">UUID of ... ?</param>
/// <returns>Asset base</returns>
override protected AssetBase FetchStoredAsset(UUID uuid)
override public AssetBase GetAsset(UUID uuid)
{
lock (this)
{
@ -119,12 +119,28 @@ namespace OpenSim.Data.SQLite
/// Create an asset
/// </summary>
/// <param name="asset">Asset Base</param>
override public void CreateAsset(AssetBase asset)
override public void StoreAsset(AssetBase asset)
{
//m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString());
if (ExistsAsset(asset.FullID))
{
//m_log.Info("[ASSET DB]: Asset exists already, ignoring.");
LogAssetLoad(asset);
lock (this)
{
using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", asset.FullID.ToString()));
cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
cmd.ExecuteNonQuery();
}
}
}
else
{
@ -146,31 +162,6 @@ namespace OpenSim.Data.SQLite
}
}
/// <summary>
/// Update an asset
/// </summary>
/// <param name="asset"></param>
override public void UpdateAsset(AssetBase asset)
{
LogAssetLoad(asset);
lock (this)
{
using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", asset.FullID.ToString()));
cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
cmd.ExecuteNonQuery();
}
}
}
/// <summary>
/// Some... logging functionnality
/// </summary>

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@ -203,7 +203,7 @@ namespace OpenSim.Data.SQLite
/// </summary>
/// <param name="profile">The profile to add</param>
/// <returns>A dataresponse enum indicating success</returns>
override public DataResponse AddProfile(RegionProfileData profile)
override public DataResponse StoreProfile(RegionProfileData profile)
{
if (database.insertRow(profile))
{
@ -215,17 +215,11 @@ namespace OpenSim.Data.SQLite
}
}
override public DataResponse UpdateProfile(RegionProfileData profile)
{
return AddProfile(profile);
}
/// <summary>
/// <summary>
/// Deletes a sim profile from the database
/// </summary>
/// <param name="uuid">the sim UUID</param>
/// <returns>Successful?</returns>
//public DataResponse DeleteProfile(RegionProfileData profile)
override public DataResponse DeleteProfile(string uuid)
{
Dictionary<string, string> param = new Dictionary<string, string>();

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@ -84,34 +84,34 @@ namespace OpenSim.Data.Tests
scrambler.Scramble(a2);
scrambler.Scramble(a3);
db.CreateAsset(a1);
db.CreateAsset(a2);
db.CreateAsset(a3);
db.StoreAsset(a1);
db.StoreAsset(a2);
db.StoreAsset(a3);
AssetBase a1a = db.FetchAsset(uuid1);
AssetBase a1a = db.GetAsset(uuid1);
Assert.That(a1a, Constraints.PropertyCompareConstraint(a1));
AssetBase a2a = db.FetchAsset(uuid2);
AssetBase a2a = db.GetAsset(uuid2);
Assert.That(a2a, Constraints.PropertyCompareConstraint(a2));
AssetBase a3a = db.FetchAsset(uuid3);
AssetBase a3a = db.GetAsset(uuid3);
Assert.That(a3a, Constraints.PropertyCompareConstraint(a3));
scrambler.Scramble(a1a);
scrambler.Scramble(a2a);
scrambler.Scramble(a3a);
db.UpdateAsset(a1a);
db.UpdateAsset(a2a);
db.UpdateAsset(a3a);
db.StoreAsset(a1a);
db.StoreAsset(a2a);
db.StoreAsset(a3a);
AssetBase a1b = db.FetchAsset(uuid1);
AssetBase a1b = db.GetAsset(uuid1);
Assert.That(a1b, Constraints.PropertyCompareConstraint(a1a));
AssetBase a2b = db.FetchAsset(uuid2);
AssetBase a2b = db.GetAsset(uuid2);
Assert.That(a2b, Constraints.PropertyCompareConstraint(a2a));
AssetBase a3b = db.FetchAsset(uuid3);
AssetBase a3b = db.GetAsset(uuid3);
Assert.That(a3b, Constraints.PropertyCompareConstraint(a3a));
Assert.That(db.ExistsAsset(uuid1), Is.True);

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@ -70,7 +70,7 @@ namespace OpenSim.Data.Tests
reg.Uuid = regionUUID;
reg.RegionName = regionName;
db.AddProfile(reg);
db.StoreProfile(reg);
return reg;
}
@ -120,7 +120,7 @@ namespace OpenSim.Data.Tests
RegionProfileData retreg = db.GetProfileByUUID(region2);
retreg.regionName = "Gotham City";
db.UpdateProfile(retreg);
db.StoreProfile(retreg);
retreg = db.GetProfileByUUID(region2);
Assert.That(retreg.RegionName, Is.EqualTo("Gotham City"), "Assert.That(retreg.RegionName, Is.EqualTo(\"Gotham City\"))");
@ -135,13 +135,13 @@ namespace OpenSim.Data.Tests
retreg.RegionName = "Gotham Town";
retreg.Uuid = region1;
db.AddProfile(retreg);
db.StoreProfile(retreg);
retreg = db.GetProfileByUUID(region2);
retreg.RegionName = "Gothan Town";
retreg.Uuid = region3;
db.AddProfile(retreg);
db.StoreProfile(retreg);
List<RegionProfileData> listreg = db.GetRegionsByName("Gotham",10);

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@ -184,7 +184,7 @@ namespace OpenSim.Framework.Communications.Cache
// Commented out for now. The implementation needs to be improved by protecting against race conditions,
// probably by making sure that the update doesn't use the UserCacheInfo.UserProfile directly (possibly via
// returning a read only class from the cache).
// public bool UpdateProfile(UserProfileData userProfile)
// public bool StoreProfile(UserProfileData userProfile)
// {
// lock (m_userProfilesById)
// {

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@ -110,14 +110,14 @@ namespace OpenSim.Framework.Communications.Tests
IUserDataPlugin userDataPlugin = commsManager.UserDataPlugin;
// Check that we can't update info before it exists
Assert.That(userCacheService.UpdateProfile(newProfile), Is.False);
Assert.That(userCacheService.StoreProfile(newProfile), Is.False);
Assert.That(userDataPlugin.GetUserByUUID(userId), Is.Null);
// Check that we can update a profile once it exists
LocalUserServices lus = (LocalUserServices)commsManager.UserService;
lus.AddUser(firstName, originalLastName, "pingu", "ted@excellentadventure.com", 1000, 1000, userId);
Assert.That(userCacheService.UpdateProfile(newProfile), Is.True);
Assert.That(userCacheService.StoreProfile(newProfile), Is.True);
UserProfileData retrievedProfile = userCacheService.GetUserDetails(userId).UserProfile;
Assert.That(retrievedProfile.SurName, Is.EqualTo(newLastName));
Assert.That(userDataPlugin.GetUserByUUID(userId).SurName, Is.EqualTo(newLastName));

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@ -57,7 +57,7 @@ namespace OpenSim.Framework.Servers
protected override AssetBase GetAsset(UUID assetID)
{
return m_assetProvider.FetchAsset(assetID);
return m_assetProvider.GetAsset(assetID);
}
}
}

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@ -57,7 +57,7 @@ namespace OpenSim.Framework.Servers
AssetBase asset = (AssetBase) xs.Deserialize(request);
m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID);
m_assetProvider.CreateAsset(asset);
m_assetProvider.StoreAsset(asset);
return new byte[] {};
}

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@ -128,7 +128,7 @@ namespace OpenSim.Framework.Servers.Tests
IAssetDataPlugin assetDataPlugin = new TestAssetDataPlugin();
handler = new GetAssetStreamHandler(assetDataPlugin);
assetDataPlugin.CreateAsset(asset);
assetDataPlugin.StoreAsset(asset);
return asset;
}
}

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@ -57,7 +57,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
metadata = null;
BackendResponse ret;
AssetBase asset = m_assetProvider.FetchAsset(assetID);
AssetBase asset = m_assetProvider.GetAsset(assetID);
if (asset == null) ret = BackendResponse.NotFound;
else
@ -75,7 +75,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
assetData = null;
BackendResponse ret;
AssetBase asset = m_assetProvider.FetchAsset(assetID);
AssetBase asset = m_assetProvider.GetAsset(assetID);
if (asset == null) ret = BackendResponse.NotFound;
else
@ -90,7 +90,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
public BackendResponse TryFetchDataMetadata(UUID assetID, out AssetBase asset)
{
asset = m_assetProvider.FetchAsset(assetID);
asset = m_assetProvider.GetAsset(assetID);
if (asset == null) return BackendResponse.NotFound;
@ -107,7 +107,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
{
BackendResponse ret;
m_assetProvider.CreateAsset(asset);
m_assetProvider.StoreAsset(asset);
ret = BackendResponse.Success;
m_server.MetricsProvider.LogAssetCreate(EXTENSION_NAME, ret, asset.FullID, asset.Data.Length, DateTime.Now);

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@ -140,7 +140,7 @@ namespace OpenSim.Grid.AssetServer
protected void StoreAsset(AssetBase asset)
{
m_assetProvider.CreateAsset(asset);
m_assetProvider.StoreAsset(asset);
}
}
}

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@ -206,11 +206,11 @@ namespace OpenSim.Grid.GridServer.Modules
{
if (existingSim == null)
{
insertResponse = plugin.AddProfile(sim);
insertResponse = plugin.StoreProfile(sim);
}
else
{
insertResponse = plugin.UpdateProfile(sim);
insertResponse = plugin.StoreProfile(sim);
}
}
catch (Exception e)
@ -259,7 +259,7 @@ namespace OpenSim.Grid.GridServer.Modules
if ((reserveData != null && reserveData.gridRecvKey == theSim.regionRecvKey) ||
(reserveData == null && authkeynode.InnerText != theSim.regionRecvKey))
{
plugin.AddProfile(theSim);
plugin.StoreProfile(theSim);
m_log.Info("[grid]: New sim added to grid (" + theSim.regionName + ")");
logToDB(theSim.ToString(), "RestSetSimMethod", String.Empty, 5,
"Region successfully updated and connected to grid.");

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@ -83,7 +83,7 @@ namespace OpenSim.Services.AssetService
if (!UUID.TryParse(id, out assetID))
return null;
return m_Database.FetchAsset(assetID);
return m_Database.GetAsset(assetID);
}
public AssetMetadata GetMetadata(string id)
@ -93,7 +93,7 @@ namespace OpenSim.Services.AssetService
if (!UUID.TryParse(id, out assetID))
return null;
AssetBase asset = m_Database.FetchAsset(assetID);
AssetBase asset = m_Database.GetAsset(assetID);
return asset.Metadata;
}
@ -104,7 +104,7 @@ namespace OpenSim.Services.AssetService
if (!UUID.TryParse(id, out assetID))
return null;
AssetBase asset = m_Database.FetchAsset(assetID);
AssetBase asset = m_Database.GetAsset(assetID);
return asset.Data;
}
@ -117,7 +117,7 @@ namespace OpenSim.Services.AssetService
if (!UUID.TryParse(id, out assetID))
return false;
AssetBase asset = m_Database.FetchAsset(assetID);
AssetBase asset = m_Database.GetAsset(assetID);
//m_log.DebugFormat("[AssetService]: Got asset {0}", asset);
@ -129,7 +129,7 @@ namespace OpenSim.Services.AssetService
public string Store(AssetBase asset)
{
//m_log.DebugFormat("[ASSET SERVICE]: Store asset {0} {1}", asset.Name, asset.ID);
m_Database.CreateAsset(asset);
m_Database.StoreAsset(asset);
return asset.ID;
}

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@ -25,6 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
@ -46,6 +47,18 @@ namespace OpenSim.Tests.Common.Mock
public void Initialise(string connect) {}
public void Dispose() {}
private readonly List<AssetBase> assets = new List<AssetBase>();
public AssetBase GetAsset(UUID uuid)
{
return assets.Find(x=>x.FullID == uuid);
}
public void StoreAsset(AssetBase asset)
{
assets.Add(asset);
}
public List<AssetMetadata> FetchAssetMetadataSet(int start, int count) { return new List<AssetMetadata>(count); }
}
}