a few minor formatting tweaks
parent
c43ad8a0e7
commit
a3e0895f12
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@ -1234,15 +1234,15 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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// cScene and property accessor 'isGod' are in support of the opertions to bypass 'hidden' group attributes for
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// cScene and property accessor 'isGod' are in support of the opertions to bypass 'hidden' group attributes for
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// those with a GodLike aspect.
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// those with a GodLike aspect.
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Scene cScene = (Scene) requestingClient.Scene;
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Scene cScene = (Scene)requestingClient.Scene;
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bool isGod = cScene.Permissions.IsGod(requestingClient.AgentId);
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bool isGod = cScene.Permissions.IsGod(requestingClient.AgentId);
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if (isGod) {
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if (isGod)
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{
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membershipArray = membershipData.ToArray();
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membershipArray = membershipData.ToArray();
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}
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}
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else
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else
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{
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{
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if (requestingClient.AgentId != dataForAgentID)
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if (requestingClient.AgentId != dataForAgentID)
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{
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{
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Predicate<GroupMembershipData> showInProfile = delegate(GroupMembershipData membership)
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Predicate<GroupMembershipData> showInProfile = delegate(GroupMembershipData membership)
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@ -1257,6 +1257,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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membershipArray = membershipData.ToArray();
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membershipArray = membershipData.ToArray();
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}
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}
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}
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}
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if (m_debugEnabled)
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if (m_debugEnabled)
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{
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{
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m_log.InfoFormat("[GROUPS]: Get group membership information for {0} requested by {1}", dataForAgentID, requestingClient.AgentId);
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m_log.InfoFormat("[GROUPS]: Get group membership information for {0} requested by {1}", dataForAgentID, requestingClient.AgentId);
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