refix hide on crossings

avinationmerge
UbitUmarov 2014-08-15 19:05:27 +01:00
parent 4d770082d5
commit a3e45a45bc
1 changed files with 2 additions and 1 deletions

View File

@ -1752,6 +1752,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// Unlike a teleport, here we do not wait for the destination region to confirm the receipt. // Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
agent.parcelRegionCross(false);
agent.MakeChildAgent(); agent.MakeChildAgent();
// FIXME: Possibly this should occur lower down after other commands to close other agents, // FIXME: Possibly this should occur lower down after other commands to close other agents,
@ -1765,7 +1767,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// agent.SendOtherAgentsAvatarDataToMe(); // agent.SendOtherAgentsAvatarDataToMe();
// agent.SendOtherAgentsAppearanceToMe(); // agent.SendOtherAgentsAppearanceToMe();
agent.parcelRegionCross(false);
// Backwards compatibility. Best effort // Backwards compatibility. Best effort
if (version == "Unknown" || version == string.Empty) if (version == "Unknown" || version == string.Empty)