Merge branch 'master' of /var/git/opensim/
commit
a3eeca174e
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@ -113,6 +113,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
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}
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}
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#endregion
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#endregion
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public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
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public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
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{
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{
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@ -120,6 +120,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
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public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
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public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
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{
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{
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//TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
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// You need to be aware of this and
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//if (llsdRequest.asset_type == "texture" ||
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//if (llsdRequest.asset_type == "texture" ||
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// llsdRequest.asset_type == "animation" ||
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// llsdRequest.asset_type == "animation" ||
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// llsdRequest.asset_type == "sound")
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// llsdRequest.asset_type == "sound")
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