CONVERGENCE!!!!!!
The entire LSL API is now in the single, shared file OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs This is for both engines. The OSSL function are still separate.0.6.0-stable
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f3c8963c86
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@ -40,10 +40,13 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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public class OSSL_BuilIn_Commands : LSL_BuiltIn_Commands, OSSL_BuilIn_Commands_Interface
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{
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internal ScriptEngineBase.ScriptEngine m_ScriptEngineDirect;
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public OSSL_BuilIn_Commands(ScriptEngineBase.ScriptEngine scriptEngine, SceneObjectPart host, uint localID,
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UUID itemID)
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: base(scriptEngine, host, localID, itemID)
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{
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m_ScriptEngineDirect = scriptEngine;
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Prim = new OSSLPrim(this);
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}
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@ -577,7 +580,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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UUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID, new UUID(channel));
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object[] resobj = new object[] { new LSL_Types.LSLInteger(1), new LSL_Types.LSLString(channelID.ToString()), new LSL_Types.LSLString(UUID.Zero.ToString()), new LSL_Types.LSLString(String.Empty), new LSL_Types.LSLInteger(0), new LSL_Types.LSLString(String.Empty) };
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m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", new DetectParams[0], resobj);
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m_ScriptEngineDirect.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", new DetectParams[0], resobj);
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}
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}
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@ -605,16 +608,16 @@ namespace OpenSim.Region.ScriptEngine.Common
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int scriptEngineNameIndex = 0;
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if (!String.IsNullOrEmpty(m_ScriptEngine.ScriptEngineName))
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if (!String.IsNullOrEmpty(m_ScriptEngineDirect.ScriptEngineName))
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{
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// parse off the "ScriptEngine."
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scriptEngineNameIndex = m_ScriptEngine.ScriptEngineName.IndexOf(".", scriptEngineNameIndex);
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scriptEngineNameIndex = m_ScriptEngineDirect.ScriptEngineName.IndexOf(".", scriptEngineNameIndex);
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scriptEngineNameIndex++; // get past delimiter
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int scriptEngineNameLength = m_ScriptEngine.ScriptEngineName.Length - scriptEngineNameIndex;
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int scriptEngineNameLength = m_ScriptEngineDirect.ScriptEngineName.Length - scriptEngineNameIndex;
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// create char array then a string that is only the script engine name
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Char[] scriptEngineNameCharArray = m_ScriptEngine.ScriptEngineName.ToCharArray(scriptEngineNameIndex, scriptEngineNameLength);
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Char[] scriptEngineNameCharArray = m_ScriptEngineDirect.ScriptEngineName.ToCharArray(scriptEngineNameIndex, scriptEngineNameLength);
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String scriptEngineName = new String(scriptEngineNameCharArray);
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return scriptEngineName;
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@ -805,5 +808,10 @@ namespace OpenSim.Region.ScriptEngine.Common
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return jsondata;
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}
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internal void LSLError(string msg)
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{
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throw new Exception("LSL Runtime Error: " + msg);
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}
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}
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}
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@ -220,6 +220,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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return det[number];
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}
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public int GetStartParameter(UUID itemID)
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{
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return 0;
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}
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#endregion
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}
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}
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@ -54,5 +54,8 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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/// Post event to an entire prim
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/// </summary>
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bool PostObjectEvent(uint localID, EventParams parms);
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DetectParams GetDetectParams(UUID item, int number);
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int GetStartParameter(UUID itemID);
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}
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}
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@ -51,7 +51,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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void SetScriptState(UUID itemID, bool state);
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bool GetScriptState(UUID itemID);
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void SetState(UUID itemID, string newState);
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int GetStartParameter(UUID itemID);
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/// <summary>
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/// Queue an event for execution
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@ -59,7 +58,5 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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IScriptWorkItem QueueEventHandler(object parms);
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IScriptApi GetApi(UUID itemID, string name);
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DetectParams GetDetectParams(UUID item, int number);
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}
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}
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
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