Added support for bitmap and image loading to libterrain, use "terrain load img filename.ext", the following formats are supported under .NET (unknown under Mono): BMP, GIF, PNG, JPEG, WMF, TGA, TIFF.
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2b8a8d3dad
commit
a415615270
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@ -175,7 +175,7 @@ namespace OpenSim.Terrain
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break;
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break;
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case "img":
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case "img":
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resultText = "Error - IMG mode is presently unsupported.";
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loadFromFileIMG(args[2]);
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return false;
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return false;
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default:
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default:
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@ -229,6 +229,28 @@ namespace OpenSim.Terrain
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tainted++;
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tainted++;
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}
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}
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/// <summary>
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/// Loads a file from an image compatible with System.Drawing
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/// </summary>
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/// <param name="filename">File to load</param>
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public void loadFromFileIMG(string filename)
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{
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System.Drawing.Bitmap bmp = new Bitmap(filename);
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if (bmp.Width != heightmap.w && bmp.Height != heightmap.h)
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throw new Exception("Wrong image size! Images for this region must be " + heightmap.w.ToString() + " by " + heightmap.h.ToString() + " pixels in dimension");
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int x, y;
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for (x = 0; x < w; x++)
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{
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for (y = 0; y < h; y++)
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{
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Color c = bmp.GetPixel(x, y);
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Loads a file consisting of 256x256 doubles and imports it as an array into the map.
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/// Loads a file consisting of 256x256 doubles and imports it as an array into the map.
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/// </summary>
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/// </summary>
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