A example of how the physics plugins might work
commit
a41e0e918d
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/*
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Copyright (c) OpenSim project, http://osgrid.org/
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* Copyright (c) <year>, <copyright holder>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
|
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* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Db4objects.Db4o;
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using libsecondlife;
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using OpenSim.world;
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namespace OpenSim
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{
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/// <summary>
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/// This class handles connection to the underlying database used for configuration of the region.
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/// Region content is also stored by this class. The main entry point is InitConfig() which attempts to locate
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/// opensim.yap in the current working directory. If opensim.yap can not be found, default settings are loaded from
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/// what is hardcoded here and then saved into opensim.yap for future startups.
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/// </summary>
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public class SimConfig
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{
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public string RegionName;
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public uint RegionLocX;
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public uint RegionLocY;
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public ulong RegionHandle;
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public int IPListenPort;
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public string IPListenAddr;
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public string AssetURL;
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public string AssetSendKey;
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public string GridURL;
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public string GridSendKey;
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private IObjectContainer db;
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public void LoadDefaults() {
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this.RegionName = "OpenSim test\0";
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this.RegionLocX = 997;
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this.RegionLocY = 996;
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this.RegionHandle = Helpers.UIntsToLong((RegionLocX*256), (RegionLocY*256));
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this.IPListenPort = 9000;
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this.IPListenAddr = "4.78.190.75";
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this.AssetURL = "http://www.osgrid.org/ogs/assetserver/";
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this.AssetSendKey = "1234";
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this.GridURL = "http://www.osgrid.org/ogs/gridserver/";
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this.GridSendKey = "1234";
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}
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public void InitConfig() {
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try {
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db = Db4oFactory.OpenFile("opensim.yap");
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IObjectSet result = db.Get(typeof(SimConfig));
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if(result.Count==1) {
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Console.WriteLine("Config.cs:InitConfig() - Found a SimConfig object in the local database, loading");
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foreach (SimConfig cfg in result) {
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this.RegionName = cfg.RegionName;
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this.RegionLocX = cfg.RegionLocX;
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this.RegionLocY = cfg.RegionLocY;
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this.RegionHandle = Helpers.UIntsToLong((RegionLocX*256), (RegionLocY*256));
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this.IPListenPort = cfg.IPListenPort;
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this.IPListenAddr = cfg.IPListenAddr;
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this.AssetURL = cfg.AssetURL;
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this.AssetSendKey = cfg.AssetSendKey;
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this.GridURL = cfg.GridURL;
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this.GridSendKey = cfg.GridSendKey;
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}
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} else {
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Console.WriteLine("Config.cs:InitConfig() - Could not find object in database, loading precompiled defaults");
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LoadDefaults();
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Console.WriteLine("Writing out default settings to local database");
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db.Set(this);
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}
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} catch(Exception e) {
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db.Close();
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Console.WriteLine("Config.cs:InitConfig() - Exception occured");
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Console.WriteLine(e.ToString());
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}
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}
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public World LoadWorld() {
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IObjectSet world_result = db.Get(typeof(OpenSim.world.World));
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if(world_result.Count==1) {
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Console.WriteLine("Config.cs:LoadWorld() - Found an OpenSim.world.World object in local database, loading");
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return (World)world_result.Next();
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} else {
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Console.WriteLine("Config.cs:LoadWorld() - Could not find the world or too many worlds! Constructing blank one");
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World blank = new World();
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Console.WriteLine("Config.cs:LoadWorld() - Saving initial world state to disk");
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db.Set(blank);
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db.Commit();
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return blank;
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}
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}
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public void LoadFromGrid() {
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Console.WriteLine("Config.cs:LoadFromGrid() - dummy function, DOING ABSOLUTELY NOTHING AT ALL!!!");
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// TODO: Make this crap work
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/* WebRequest GridLogin = WebRequest.Create(this.GridURL + "regions/" + this.RegionHandle.ToString() + "/login");
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WebResponse GridResponse = GridLogin.GetResponse();
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byte[] idata = new byte[(int)GridResponse.ContentLength];
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BinaryReader br = new BinaryReader(GridResponse.GetResponseStream());
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br.Close();
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GridResponse.Close();
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*/
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}
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public void Shutdown() {
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db.Close();
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}
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}
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}
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@ -0,0 +1,142 @@
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/*
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Copyright (c) OpenSim project, http://osgrid.org/
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Text;
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using System.IO;
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using System.Threading;
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using System.Net;
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using System.Net.Sockets;
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using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.world;
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namespace OpenSim
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{
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/// <summary>
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/// Description of MainForm.
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/// </summary>
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public class OpenSim_Main
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{
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private static OpenSim_Main sim;
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public static SimConfig cfg;
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public static World local_world;
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private static Thread MainListener;
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private static Thread PingRespponder;
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public static Socket Server;
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private static IPEndPoint ServerIncoming;
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private static byte[] RecvBuffer = new byte[4096];
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private byte[] ZeroBuffer = new byte[8192];
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private static IPEndPoint ipeSender;
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private static EndPoint epSender;
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private static AsyncCallback ReceivedData;
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public Dictionary<EndPoint, OpenSimClient> ClientThreads = new Dictionary<EndPoint, OpenSimClient>();
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private PhysicsManager physManager;
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[STAThread]
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public static void Main( string[] args )
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{
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Console.WriteLine("OpenSim " + VersionInfo.Version + "\n");
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Console.WriteLine("Starting...\n");
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sim = new OpenSim_Main();
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sim.Startup();
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while(true) {
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Thread.Sleep(1000);
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}
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}
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private OpenSim_Main() {
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}
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private void Startup() {
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// We check our local database first, then the grid for config options
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Console.WriteLine("Main.cs:Startup() - Loading configuration");
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cfg = new SimConfig();
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cfg.InitConfig();
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Console.WriteLine("Main.cs:Startup() - Contacting gridserver");
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cfg.LoadFromGrid();
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Console.WriteLine("Main.cs:Startup() - We are " + cfg.RegionName + " at " + cfg.RegionLocX.ToString() + "," + cfg.RegionLocY.ToString());
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Console.WriteLine("Initialising world");
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local_world = cfg.LoadWorld();
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this.physManager = new PhysicsManager();
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this.physManager.LoadPlugins();
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local_world.PhysScene = this.physManager.GetScene("PhysX"); //should be reading from the config file what physics engine to use
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Console.WriteLine("Main.cs:Startup() - Starting up messaging system");
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MainListener = new Thread(new ThreadStart(MainServerListener));
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MainListener.Start();
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}
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private void OnReceivedData(IAsyncResult result) {
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ipeSender = new IPEndPoint(IPAddress.Any, 0);
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epSender = (EndPoint)ipeSender;
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Packet packet = null;
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int numBytes = Server.EndReceiveFrom(result, ref epSender);
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int packetEnd = numBytes - 1;
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packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
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Console.Error.WriteLine(packet.ToString());
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// This is either a new client or a packet to send to an old one
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if(ClientThreads.ContainsKey(epSender)) {
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ClientThreads[epSender].InPacket(packet);
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} else if( packet.Type == PacketType.UseCircuitCode ) { // new client
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OpenSimClient newuser = new OpenSimClient(epSender,(UseCircuitCodePacket)packet);
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ClientThreads.Add(epSender, newuser);
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} else { // invalid client
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Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
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}
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Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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}
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private void MainServerListener() {
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Console.WriteLine("Main.cs:MainServerListener() - New thread started");
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Console.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + cfg.IPListenAddr + ":" + cfg.IPListenPort);
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ServerIncoming = new IPEndPoint(IPAddress.Any, cfg.IPListenPort);
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Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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Server.Bind(ServerIncoming);
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Console.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
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ipeSender = new IPEndPoint(IPAddress.Any, 0);
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epSender = (EndPoint) ipeSender;
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ReceivedData = new AsyncCallback(this.OnReceivedData);
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Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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Console.WriteLine("Main.cs:MainServerListener() - Listening...");
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while(true) {
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Thread.Sleep(1000);
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}
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}
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}
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}
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@ -0,0 +1,408 @@
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/*
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Copyright (c) OpenSim project, http://osgrid.org/
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*
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* Redistribution and use in source and binary forms, with or without
|
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* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using System.Net;
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using System.Net.Sockets;
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using System.IO;
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using System.Threading;
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using System.Timers;
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namespace OpenSim
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{
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/// <summary>
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/// Handles new client connections
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/// Constructor takes a single Packet and authenticates everything
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/// </summary>
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public class OpenSimClient {
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public LLUUID AgentID;
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public LLUUID SessionID;
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public uint CircuitCode;
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public world.Avatar ClientAvatar;
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private UseCircuitCodePacket cirpack;
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private Thread ClientThread;
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private EndPoint userEP;
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private BlockingQueue<QueItem> PacketQueue;
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private BlockingQueue<TransferRequestPacket> AssetRequests;
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private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
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private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
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private System.Timers.Timer AckTimer;
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private uint Sequence = 0;
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private object SequenceLock = new object();
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private const int MAX_APPENDED_ACKS = 10;
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private const int RESEND_TIMEOUT = 4000;
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private const int MAX_SEQUENCE = 0xFFFFFF;
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public void ack_pack(Packet Pack) {
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//libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket();
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//ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
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//ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
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//ack_it.Packets[0].ID = Pack.Header.ID;
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//ack_it.Header.Reliable = false;
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//OutPacket(ack_it);
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if (Pack.Header.Reliable) {
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lock (PendingAcks) {
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uint sequence = (uint)Pack.Header.Sequence;
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if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; }
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}
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}
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}
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public void AssetLoader() {
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Console.WriteLine("OpenSimClient.cs:AssetLoader() - Starting new thread");
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TransferRequestPacket reqPacket = AssetRequests.Dequeue();
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Console.WriteLine("OpenSimClient.cs:AssetLoader() - Got a request, processing it");
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LLUUID AssetID = new LLUUID(reqPacket.TransferInfo.Params, 0);
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WebRequest AssetLoad = WebRequest.Create(OpenSim_Main.cfg.AssetURL + "getasset/" + OpenSim_Main.cfg.AssetSendKey + "/" + AssetID + "/data");
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WebResponse AssetResponse = AssetLoad.GetResponse();
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byte[] idata = new byte[(int)AssetResponse.ContentLength];
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BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream());
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idata = br.ReadBytes((int)AssetResponse.ContentLength);
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br.Close();
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TransferInfoPacket Transfer = new TransferInfoPacket();
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Transfer.TransferInfo.ChannelType = 2;
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Transfer.TransferInfo.Status = 0;
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Transfer.TransferInfo.TargetType = 0;
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Transfer.TransferInfo.Params = reqPacket.TransferInfo.Params;
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Transfer.TransferInfo.Size = (int)AssetResponse.ContentLength;
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Transfer.TransferInfo.TransferID = reqPacket.TransferInfo.TransferID;
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OutPacket(Transfer);
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TransferPacketPacket TransferPacket = new TransferPacketPacket();
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TransferPacket.TransferData.Packet = 0;
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TransferPacket.TransferData.ChannelType = 2;
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TransferPacket.TransferData.TransferID=reqPacket.TransferInfo.TransferID;
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if(AssetResponse.ContentLength>1000) {
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byte[] chunk = new byte[1000];
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Array.Copy(idata,chunk,1000);
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TransferPacket.TransferData.Data = chunk;
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TransferPacket.TransferData.Status = 0;
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OutPacket(TransferPacket);
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TransferPacket = new TransferPacketPacket();
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TransferPacket.TransferData.Packet = 1;
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TransferPacket.TransferData.ChannelType = 2;
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TransferPacket.TransferData.TransferID = reqPacket.TransferInfo.TransferID;
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byte[] chunk1 = new byte[(idata.Length-1000)];
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Array.Copy(idata, 1000, chunk1, 0, chunk1.Length);
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TransferPacket.TransferData.Data = chunk1;
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TransferPacket.TransferData.Status = 1;
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OutPacket(TransferPacket);
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} else {
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TransferPacket.TransferData.Status = 1;
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TransferPacket.TransferData.Data = idata;
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OutPacket(TransferPacket);
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}
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AssetResponse.Close();
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}
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public void ProcessInPacket(Packet Pack) {
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ack_pack(Pack);
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switch(Pack.Type) {
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case PacketType.CompleteAgentMovement:
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ClientAvatar.CompleteMovement(OpenSim_Main.local_world);
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ClientAvatar.SendInitialPosition();
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break;
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case PacketType.RegionHandshakeReply:
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OpenSim_Main.local_world.SendLayerData(this);
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break;
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case PacketType.AgentWearablesRequest:
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ClientAvatar.SendInitialAppearance();
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break;
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case PacketType.TransferRequest:
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Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
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// We put transfer requests into a big queue and then spawn a thread for each new one
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TransferRequestPacket transfer = (TransferRequestPacket)Pack;
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AssetRequests.Enqueue(transfer);
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Thread AssetLoaderThread = new Thread(new ThreadStart(AssetLoader));
|
||||
AssetLoaderThread.Start();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void ResendUnacked()
|
||||
{
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int now = Environment.TickCount;
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||||
|
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lock (NeedAck)
|
||||
{
|
||||
foreach (Packet packet in NeedAck.Values)
|
||||
{
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if (now - packet.TickCount > RESEND_TIMEOUT)
|
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{
|
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Console.WriteLine("Resending " + packet.Type.ToString() + " packet, " +
|
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(now - packet.TickCount) + "ms have passed", Helpers.LogLevel.Info);
|
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|
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packet.Header.Resent = true;
|
||||
OutPacket(packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SendAcks()
|
||||
{
|
||||
lock (PendingAcks)
|
||||
{
|
||||
if (PendingAcks.Count > 0)
|
||||
{
|
||||
if (PendingAcks.Count > 250)
|
||||
{
|
||||
// FIXME: Handle the odd case where we have too many pending ACKs queued up
|
||||
Console.WriteLine("Too many ACKs queued up!", Helpers.LogLevel.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
Console.WriteLine("Sending PacketAck");
|
||||
|
||||
|
||||
int i = 0;
|
||||
PacketAckPacket acks = new PacketAckPacket();
|
||||
acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count];
|
||||
|
||||
foreach (uint ack in PendingAcks.Values)
|
||||
{
|
||||
acks.Packets[i] = new PacketAckPacket.PacketsBlock();
|
||||
acks.Packets[i].ID = ack;
|
||||
i++;
|
||||
}
|
||||
|
||||
acks.Header.Reliable = false;
|
||||
OutPacket(acks);
|
||||
|
||||
PendingAcks.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
|
||||
{
|
||||
SendAcks();
|
||||
ResendUnacked();
|
||||
}
|
||||
|
||||
public void ProcessOutPacket(Packet Pack) {
|
||||
|
||||
// Keep track of when this packet was sent out
|
||||
Pack.TickCount = Environment.TickCount;
|
||||
|
||||
if (!Pack.Header.Resent)
|
||||
{
|
||||
// Set the sequence number
|
||||
lock (SequenceLock)
|
||||
{
|
||||
if (Sequence >= MAX_SEQUENCE)
|
||||
Sequence = 1;
|
||||
else
|
||||
Sequence++;
|
||||
Pack.Header.Sequence = Sequence;
|
||||
}
|
||||
|
||||
if (Pack.Header.Reliable) //DIRTY HACK
|
||||
{
|
||||
lock (NeedAck)
|
||||
{
|
||||
if (!NeedAck.ContainsKey(Pack.Header.Sequence))
|
||||
{
|
||||
NeedAck.Add(Pack.Header.Sequence, Pack);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Client.Log("Attempted to add a duplicate sequence number (" +
|
||||
// packet.Header.Sequence + ") to the NeedAck dictionary for packet type " +
|
||||
// packet.Type.ToString(), Helpers.LogLevel.Warning);
|
||||
}
|
||||
}
|
||||
|
||||
// Don't append ACKs to resent packets, in case that's what was causing the
|
||||
// delivery to fail
|
||||
if (!Pack.Header.Resent)
|
||||
{
|
||||
// Append any ACKs that need to be sent out to this packet
|
||||
lock (PendingAcks)
|
||||
{
|
||||
if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS &&
|
||||
Pack.Type != PacketType.PacketAck &&
|
||||
Pack.Type != PacketType.LogoutRequest)
|
||||
{
|
||||
Pack.Header.AckList = new uint[PendingAcks.Count];
|
||||
int i = 0;
|
||||
|
||||
foreach (uint ack in PendingAcks.Values)
|
||||
{
|
||||
Pack.Header.AckList[i] = ack;
|
||||
i++;
|
||||
}
|
||||
|
||||
PendingAcks.Clear();
|
||||
Pack.Header.AppendedAcks = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Console.WriteLine("OUT: \n" + Pack.ToString());
|
||||
|
||||
byte[] ZeroOutBuffer = new byte[4096];
|
||||
byte[] sendbuffer;
|
||||
sendbuffer = Pack.ToBytes();
|
||||
|
||||
try {
|
||||
if (Pack.Header.Zerocoded) {
|
||||
int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
|
||||
OpenSim_Main.Server.SendTo(ZeroOutBuffer, packetsize, SocketFlags.None,userEP);
|
||||
} else {
|
||||
OpenSim_Main.Server.SendTo(sendbuffer, sendbuffer.Length, SocketFlags.None,userEP);
|
||||
}
|
||||
} catch (Exception) {
|
||||
Console.WriteLine("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
|
||||
ClientThread.Abort();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void InPacket(Packet NewPack) {
|
||||
// Handle appended ACKs
|
||||
if (NewPack.Header.AppendedAcks)
|
||||
{
|
||||
lock (NeedAck)
|
||||
{
|
||||
foreach (uint ack in NewPack.Header.AckList)
|
||||
{
|
||||
NeedAck.Remove(ack);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Handle PacketAck packets
|
||||
if (NewPack.Type == PacketType.PacketAck)
|
||||
{
|
||||
PacketAckPacket ackPacket = (PacketAckPacket)NewPack;
|
||||
|
||||
lock (NeedAck)
|
||||
{
|
||||
foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
|
||||
{
|
||||
NeedAck.Remove(block.ID);
|
||||
}
|
||||
}
|
||||
} else if( ( NewPack.Type == PacketType.StartPingCheck ) ) {
|
||||
//reply to pingcheck
|
||||
libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack;
|
||||
libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket();
|
||||
endPing.PingID.PingID = startPing.PingID.PingID;
|
||||
OutPacket(endPing);
|
||||
}
|
||||
else
|
||||
{
|
||||
QueItem item = new QueItem();
|
||||
item.Packet = NewPack;
|
||||
item.Incoming = true;
|
||||
this.PacketQueue.Enqueue(item);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void OutPacket(Packet NewPack) {
|
||||
QueItem item = new QueItem();
|
||||
item.Packet = NewPack;
|
||||
item.Incoming = false;
|
||||
this.PacketQueue.Enqueue(item);
|
||||
}
|
||||
|
||||
public OpenSimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack) {
|
||||
Console.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
|
||||
cirpack = initialcirpack;
|
||||
userEP = remoteEP;
|
||||
PacketQueue = new BlockingQueue<QueItem>();
|
||||
AssetRequests = new BlockingQueue<TransferRequestPacket>();
|
||||
AckTimer = new System.Timers.Timer(500);
|
||||
AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
|
||||
AckTimer.Start();
|
||||
|
||||
ClientThread = new Thread(new ThreadStart(AuthUser));
|
||||
ClientThread.IsBackground = true;
|
||||
ClientThread.Start();
|
||||
}
|
||||
|
||||
private void ClientLoop() {
|
||||
Console.WriteLine("OpenSimClient.cs:ClientLoop() - Entered loop");
|
||||
while(true) {
|
||||
QueItem nextPacket = PacketQueue.Dequeue();
|
||||
if(nextPacket.Incoming)
|
||||
{
|
||||
//is a incoming packet
|
||||
ProcessInPacket(nextPacket.Packet);
|
||||
}
|
||||
else
|
||||
{
|
||||
//is a out going packet
|
||||
ProcessOutPacket(nextPacket.Packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void InitNewClient() {
|
||||
Console.WriteLine("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
|
||||
OpenSim_Main.local_world.AddViewerAgent(this);
|
||||
world.Entity tempent=OpenSim_Main.local_world.Entities[this.AgentID];
|
||||
this.ClientAvatar=(world.Avatar)tempent;
|
||||
}
|
||||
|
||||
private void AuthUser() {
|
||||
Console.WriteLine("OpenSimClient.cs:AuthUser() - Authenticating new user request with grid");
|
||||
WebRequest CheckSession = WebRequest.Create(OpenSim_Main.cfg.GridURL + "/usersessions/" + OpenSim_Main.cfg.GridSendKey + "/" + cirpack.CircuitCode.ID.ToString() + "/" + cirpack.CircuitCode.Code.ToString() + "/exists");
|
||||
WebResponse GridResponse = CheckSession.GetResponse();
|
||||
StreamReader sr = new StreamReader(GridResponse.GetResponseStream());
|
||||
String grTest = sr.ReadLine();
|
||||
sr.Close();
|
||||
GridResponse.Close();
|
||||
if(String.IsNullOrEmpty(grTest) || grTest.Equals("1")) { // YAY! Valid login
|
||||
Console.WriteLine("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
|
||||
this.AgentID=cirpack.CircuitCode.ID;
|
||||
this.SessionID=cirpack.CircuitCode.SessionID;
|
||||
this.CircuitCode=cirpack.CircuitCode.Code;
|
||||
InitNewClient();
|
||||
ClientLoop();
|
||||
} else { // Invalid
|
||||
Console.WriteLine("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
|
||||
ClientThread.Abort();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,68 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>OpenSim</RootNamespace>
|
||||
<AssemblyName>OpenSim</AssemblyName>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}</ProjectGuid>
|
||||
<StartupObject>OpenSim.OpenSim_Main</StartupObject>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
||||
<OutputPath>..\bin\</OutputPath>
|
||||
<Optimize>False</Optimize>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<DebugType>Full</DebugType>
|
||||
<CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
|
||||
<OutputPath>..\bin\</OutputPath>
|
||||
<Optimize>True</Optimize>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<DebugType>None</DebugType>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Axiom.MathLib, Version=0.7.0.25497, Culture=neutral">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\bin\Axiom.MathLib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Db4objects.Db4o, Version=6.0.1.0, Culture=neutral, PublicKeyToken=6199cd4f203aa8eb, processorArchitecture=MSIL" />
|
||||
<Reference Include="libsecondlife, Version=0.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\bin\libsecondlife.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="log4net, Version=1.2.10.0, Culture=neutral, PublicKeyToken=1b44e1d426115821, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\bin\log4net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="PhysicsManager">
|
||||
<HintPath>..\..\..\..\physics\PhysicsManager\bin\Release\PhysicsManager.dll</HintPath>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Config.cs" />
|
||||
<Compile Include="Main.cs" />
|
||||
<Compile Include="OpenSimClient.cs" />
|
||||
<Compile Include="types\BitPack.cs" />
|
||||
<Compile Include="types\Mesh.cs" />
|
||||
<Compile Include="types\Triangle.cs" />
|
||||
<Compile Include="Util.cs" />
|
||||
<Compile Include="VersionInfo.cs" />
|
||||
<Compile Include="world\Avatar.cs" />
|
||||
<Compile Include="world\Entity.cs" />
|
||||
<Compile Include="world\Primitive.cs" />
|
||||
<Compile Include="world\ScriptEngine.cs" />
|
||||
<Compile Include="world\scripting\IScript.cs" />
|
||||
<Compile Include="world\SurfacePatch.cs" />
|
||||
<Compile Include="world\TerrainDecoder.cs" />
|
||||
<Compile Include="world\World.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
|
||||
</Project>
|
|
@ -0,0 +1,26 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 9.00
|
||||
# Visual Studio 2005
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Second-server", "Second-server.csproj", "{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|.NET 1.1 = Debug|.NET 1.1
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|.NET 1.1 = Release|.NET 1.1
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|.NET 1.1.ActiveCfg = Debug|Any CPU
|
||||
{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|.NET 1.1.Build.0 = Debug|Any CPU
|
||||
{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|.NET 1.1.ActiveCfg = Release|Any CPU
|
||||
{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|.NET 1.1.Build.0 = Release|.NET 1.1
|
||||
{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{132A6E3E-8F2D-4BF5-BDFB-8555F53F334E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,31 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Information about this assembly is defined by the following
|
||||
// attributes.
|
||||
//
|
||||
// change them to the information which is associated with the assembly
|
||||
// you compile.
|
||||
|
||||
[assembly: AssemblyTitle("PhysicsManager")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("PhysicsManager")]
|
||||
[assembly: AssemblyCopyright("")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// This sets the default COM visibility of types in the assembly to invisible.
|
||||
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The assembly version has following format :
|
||||
//
|
||||
// Major.Minor.Build.Revision
|
||||
//
|
||||
// You can specify all values by your own or you can build default build and revision
|
||||
// numbers with the '*' character (the default):
|
||||
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
|
@ -0,0 +1,162 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
|
||||
namespace PhysicsManager
|
||||
{
|
||||
/// <summary>
|
||||
/// Description of MyClass.
|
||||
/// </summary>
|
||||
public class PhysicsManager
|
||||
{
|
||||
private Dictionary<string, IPhysicsPlugin> _plugins=new Dictionary<string, IPhysicsPlugin>();
|
||||
|
||||
public PhysicsManager()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public PhysicsScene GetPhysicsScene(string engineName)
|
||||
{
|
||||
if(_plugins.ContainsKey(engineName))
|
||||
{
|
||||
return _plugins[engineName].GetScene();
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadPlugins()
|
||||
{
|
||||
string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory ,"Physics");
|
||||
string[] pluginFiles = Directory.GetFiles(path, "*.Phy");
|
||||
|
||||
|
||||
for(int i= 0; i<pluginFiles.Length; i++)
|
||||
{
|
||||
this.AddPlugin(pluginFiles[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddPlugin(string FileName)
|
||||
{
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("IPhysicsPlugin", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
plug.Init();
|
||||
this._plugins.Add(plug.GetName(),plug);
|
||||
|
||||
}
|
||||
|
||||
typeInterface = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pluginAssembly = null;
|
||||
}
|
||||
}
|
||||
public interface IPhysicsPlugin
|
||||
{
|
||||
bool Init();
|
||||
PhysicsScene GetScene();
|
||||
string GetName();
|
||||
void Dispose();
|
||||
}
|
||||
|
||||
public abstract class PhysicsScene
|
||||
{
|
||||
public abstract PhysicsActor AddAvatar(PhysicsVector position);
|
||||
|
||||
public abstract void Simulate(float timeStep);
|
||||
|
||||
public abstract void GetResults();
|
||||
|
||||
public abstract bool IsThreaded
|
||||
{
|
||||
get;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class PhysicsActor
|
||||
{
|
||||
public abstract PhysicsVector Position
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public abstract PhysicsVector Velocity
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public abstract PhysicsVector Acceleration
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public abstract void AddForce(PhysicsVector force);
|
||||
|
||||
public abstract void SetMomentum(PhysicsVector momentum);
|
||||
}
|
||||
|
||||
public class PhysicsVector
|
||||
{
|
||||
public float X;
|
||||
public float Y;
|
||||
public float Z;
|
||||
|
||||
public PhysicsVector()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public PhysicsVector(float x, float y, float z)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
Z = z;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,35 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<OutputType>Library</OutputType>
|
||||
<RootNamespace>PhysicsManager</RootNamespace>
|
||||
<AssemblyName>PhysicsManager</AssemblyName>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<Optimize>False</Optimize>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<DebugType>Full</DebugType>
|
||||
<CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<Optimize>True</Optimize>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<DebugType>None</DebugType>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="PhysicsManager.cs" />
|
||||
<Compile Include="AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.Targets" />
|
||||
</Project>
|
|
@ -0,0 +1,23 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 9.00
|
||||
# SharpDevelop 2.1.0.2017
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PhysicsManager", "PhysicsManager.csproj", "{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PhysXplugin", "..\PhysXplugin\PhysXplugin\PhysXplugin.csproj", "{ADB751AA-8426-4668-B1FA-43762126CEB3}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{3C86A846-7977-4EE7-A8DC-DD487FA5DC2B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{ADB751AA-8426-4668-B1FA-43762126CEB3}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{ADB751AA-8426-4668-B1FA-43762126CEB3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{ADB751AA-8426-4668-B1FA-43762126CEB3}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{ADB751AA-8426-4668-B1FA-43762126CEB3}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Loading…
Reference in New Issue