Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private.

Change SOP.SendFullUpdateToClient() and SoundModule.PlayAttachedSound() to use this rather than different magic number formulations.
This also corrects a bug in PlayAttachedSound() where the code assumed that all attachment points over 30 were HUDs.
It appears this is no longer true with Neck and Root (Avatar Center)
0.7.4.1
Justin Clark-Casey (justincc) 2012-06-14 01:12:16 +01:00
parent 6a77a65675
commit a4290048e5
3 changed files with 21 additions and 7 deletions

View File

@ -78,11 +78,8 @@ namespace OpenSim.Region.CoreModules.World.Sound
if (grp.IsAttachment)
{
if (grp.AttachmentPoint > 30) // HUD
{
if (sp.ControllingClient.AgentId != grp.OwnerID)
return;
}
if (grp.HasPrivateAttachmentPoint && sp.ControllingClient.AgentId != grp.OwnerID)
return;
if (sp.ControllingClient.AgentId == grp.OwnerID)
dis = 0;

View File

@ -180,6 +180,22 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
/// If this scene object has an attachment point then indicate whether there is a point where
/// attachments are perceivable by avatars other than the avatar to which this object is attached.
/// </summary>
/// <remarks>
/// HUDs are not perceivable by other avatars.
/// </remarks>
public bool HasPrivateAttachmentPoint
{
get
{
return AttachmentPoint >= (uint)OpenMetaverse.AttachmentPoint.HUDCenter2
&& AttachmentPoint <= (uint)OpenMetaverse.AttachmentPoint.HUDBottomRight;
}
}
public void ClearPartAttachmentData()
{
AttachmentPoint = 0;

View File

@ -2573,8 +2573,9 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup.IsDeleted)
return;
if (ParentGroup.IsAttachment && (ParentGroup.AttachedAvatar != remoteClient.AgentId) &&
(ParentGroup.AttachmentPoint >= 31) && (ParentGroup.AttachmentPoint <= 38))
if (ParentGroup.IsAttachment
&& ParentGroup.AttachedAvatar != remoteClient.AgentId
&& ParentGroup.HasPrivateAttachmentPoint)
return;
if (remoteClient.AgentId == OwnerID)