Mantis#1798. Thank you kindly, StrawberryFride for a patch that:
Fixes a couple of places where null reference exceptions were being caught and ignored rather than null checks being performed.0.6.0-stable
parent
9dbb6f28bc
commit
a432a07005
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@ -95,22 +95,14 @@ namespace OpenSim.Region.Environment.Scenes
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// If we're not doing the initial set
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// If we're not doing the initial set
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// Then we've got to remove the previous
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// Then we've got to remove the previous
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// event handler
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// event handler
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try
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{
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if (_PhyScene != null)
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_PhyScene.OnPhysicsCrash -= physicsBasedCrash;
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_PhyScene.OnPhysicsCrash -= physicsBasedCrash;
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}
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catch (NullReferenceException)
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{
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// This occurs when storing to _PhyScene the first time.
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// Is there a better way to check the event handler before
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// getting here
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// This can be safely ignored. We're setting the first inital
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// there are no event handler's registered.
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}
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_PhyScene = value;
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_PhyScene = value;
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_PhyScene.OnPhysicsCrash += physicsBasedCrash;
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if (_PhyScene != null)
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_PhyScene.OnPhysicsCrash += physicsBasedCrash;
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}
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}
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}
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}
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@ -153,7 +153,7 @@ namespace OpenSim.Region.Environment.Scenes
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try
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try
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{
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{
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IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
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IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
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statpack.Region.RegionFlags = estateModule.GetRegionFlags();
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statpack.Region.RegionFlags = estateModule != null ? estateModule.GetRegionFlags() : (uint) 0;
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}
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}
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catch (Exception)
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catch (Exception)
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{
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{
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