Finalize the logic for SetHome. See comments in Land/LandManagementModule.cs about who has permission to set home where.
parent
ab4d530462
commit
a4431381fa
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@ -75,7 +75,6 @@ namespace OpenSim.Region.CoreModules.World.Land
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protected IUserManagement m_userManager;
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protected IUserManagement m_userManager;
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protected IPrimCountModule m_primCountModule;
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protected IPrimCountModule m_primCountModule;
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protected IDialogModule m_Dialog;
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protected IDialogModule m_Dialog;
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protected IGroupsModule m_Groups;
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// Minimum for parcels to work is 64m even if we don't actually use them.
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// Minimum for parcels to work is 64m even if we don't actually use them.
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#pragma warning disable 0429
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#pragma warning disable 0429
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@ -156,7 +155,6 @@ namespace OpenSim.Region.CoreModules.World.Land
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m_userManager = m_scene.RequestModuleInterface<IUserManagement>();
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m_userManager = m_scene.RequestModuleInterface<IUserManagement>();
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m_primCountModule = m_scene.RequestModuleInterface<IPrimCountModule>();
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m_primCountModule = m_scene.RequestModuleInterface<IPrimCountModule>();
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m_Dialog = m_scene.RequestModuleInterface<IDialogModule>();
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m_Dialog = m_scene.RequestModuleInterface<IDialogModule>();
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m_Groups = m_scene.RequestModuleInterface<IGroupsModule>();
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}
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}
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public void RemoveRegion(Scene scene)
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public void RemoveRegion(Scene scene)
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@ -1838,44 +1836,37 @@ namespace OpenSim.Region.CoreModules.World.Land
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/// <param name="flags"></param>
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/// <param name="flags"></param>
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public virtual void ClientOnSetHome(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags)
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public virtual void ClientOnSetHome(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags)
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{
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{
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m_log.DebugFormat("[XXX]: SetHome");
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// Let's find the parcel in question
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// Let's find the parcel in question
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ILandObject land = landChannel.GetLandObject(position);
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ILandObject land = landChannel.GetLandObject(position);
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if (land == null || m_scene.GridUserService == null)
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if (land == null || m_scene.GridUserService == null)
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{
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{
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m_Dialog.SendAlertToUser(remoteClient, "Set Home request Failed.");
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m_Dialog.SendAlertToUser(remoteClient, "Set Home request failed.");
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return;
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return;
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}
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}
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// Can the user set home here?
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// Gather some data
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bool canSetHome = false;
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// (a) land owners can set home
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if (remoteClient.AgentId == land.LandData.OwnerID)
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canSetHome = true;
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// (b) members of land-owned group in roles that can set home
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if (land.LandData.IsGroupOwned && m_Groups != null)
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{
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ulong gpowers = remoteClient.GetGroupPowers(land.LandData.GroupID);
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ulong gpowers = remoteClient.GetGroupPowers(land.LandData.GroupID);
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m_log.DebugFormat("[XXX]: GroupPowers 0x{0:x16}", gpowers);
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SceneObjectGroup telehub = null;
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if ((gpowers & (ulong)GroupPowers.AllowSetHome) == 1)
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canSetHome = true;
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}
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// (c) parcels with telehubs can be the home of anyone
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if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero)
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if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero)
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{
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// Does the telehub exist in the scene?
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// If the telehub in this parcel?
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telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject);
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SceneObjectGroup telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject);
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if (telehub != null && land.ContainsPoint((int)telehub.AbsolutePosition.X, (int)telehub.AbsolutePosition.Y))
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canSetHome = true;
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}
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if (canSetHome)
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// Can the user set home here?
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if (// (a) gods and land managers can set home
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m_scene.Permissions.IsAdministrator(remoteClient.AgentId) ||
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m_scene.Permissions.IsGod(remoteClient.AgentId) ||
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// (b) land owners can set home
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remoteClient.AgentId == land.LandData.OwnerID ||
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// (c) members of the land-associated group in roles that can set home
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((gpowers & (ulong)GroupPowers.AllowSetHome) == (ulong)GroupPowers.AllowSetHome) ||
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// (d) parcels with telehubs can be the home of anyone
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(telehub != null && land.ContainsPoint((int)telehub.AbsolutePosition.X, (int)telehub.AbsolutePosition.Y)))
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{
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{
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if (m_scene.GridUserService != null && m_scene.GridUserService.SetHome(remoteClient.AgentId.ToString(), land.RegionUUID, position, lookAt))
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if (m_scene.GridUserService.SetHome(remoteClient.AgentId.ToString(), land.RegionUUID, position, lookAt))
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// FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot.
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// FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot.
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m_Dialog.SendAlertToUser(remoteClient, "Home position set.");
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m_Dialog.SendAlertToUser(remoteClient, "Home position set.");
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else
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else
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m_Dialog.SendAlertToUser(remoteClient, "Set Home request Failed.");
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m_Dialog.SendAlertToUser(remoteClient, "Set Home request failed.");
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}
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}
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else
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else
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m_Dialog.SendAlertToUser(remoteClient, "You are not allowed to set your home location in this parcel.");
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m_Dialog.SendAlertToUser(remoteClient, "You are not allowed to set your home location in this parcel.");
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@ -228,13 +228,6 @@ namespace OpenSim.Region.CoreModules.World.Land
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if (estateModule != null)
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if (estateModule != null)
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regionFlags = estateModule.GetRegionFlags();
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regionFlags = estateModule.GetRegionFlags();
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// In a perfect world, this would have worked.
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//
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// if ((landData.Flags & (uint)ParcelFlags.AllowLandmark) != 0)
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// regionFlags |= (uint)RegionFlags.AllowLandmark;
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// if (landData.OwnerID == remote_client.AgentId)
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// regionFlags |= (uint)RegionFlags.AllowSetHome;
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int seq_id;
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int seq_id;
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if (snap_selection && (sequence_id == 0))
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if (snap_selection && (sequence_id == 0))
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{
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{
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@ -3090,7 +3090,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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//client.OnNameFromUUIDRequest += HandleUUIDNameRequest;
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//client.OnNameFromUUIDRequest += HandleUUIDNameRequest;
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client.OnMoneyTransferRequest += ProcessMoneyTransferRequest;
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client.OnMoneyTransferRequest += ProcessMoneyTransferRequest;
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client.OnSetStartLocationRequest += SetHomeRezPoint;
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client.OnRegionHandleRequest += RegionHandleRequest;
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client.OnRegionHandleRequest += RegionHandleRequest;
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}
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}
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@ -3215,7 +3214,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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//client.OnNameFromUUIDRequest -= HandleUUIDNameRequest;
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//client.OnNameFromUUIDRequest -= HandleUUIDNameRequest;
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client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest;
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client.OnMoneyTransferRequest -= ProcessMoneyTransferRequest;
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client.OnSetStartLocationRequest -= SetHomeRezPoint;
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client.OnRegionHandleRequest -= RegionHandleRequest;
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client.OnRegionHandleRequest -= RegionHandleRequest;
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}
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}
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@ -3341,23 +3339,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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/// <summary>
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/// Sets the Home Point. The LoginService uses this to know where to put a user when they log-in
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="regionHandle"></param>
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/// <param name="position"></param>
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/// <param name="lookAt"></param>
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/// <param name="flags"></param>
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public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags)
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{
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if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt))
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// FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot.
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m_dialogModule.SendAlertToUser(remoteClient, "Home position set.");
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else
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m_dialogModule.SendAlertToUser(remoteClient, "Set Home request Failed.");
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}
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/// <summary>
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/// <summary>
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/// Get the avatar apperance for the given client.
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/// Get the avatar apperance for the given client.
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/// </summary>
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/// </summary>
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