Make currently unfiltered EventQueue log messages only appear now at DebugLevel 1
This covers event queue setup messages and some outgoing messages (e.g. EnableSimulator) In my experience these messages are only useful if you really know what they mean and you're looking for them Otherwise, they're quite spammy. Event queue DebugLevel 1 is enabled with the "debug eq 1" console command0.8.0.3
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4640281e57
commit
a4595b18ca
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@ -101,7 +101,7 @@ namespace OpenSim.Region.ClientStack.Linden
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"debug eq [0|1|2]",
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"Turn on event queue debugging\n"
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+ " <= 0 - turns off all event queue logging\n"
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+ " >= 1 - turns on outgoing event logging\n"
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+ " >= 1 - turns on event queue setup and outgoing event logging\n"
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+ " >= 2 - turns on poll notification",
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HandleDebugEq);
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@ -188,9 +188,11 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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if (!queues.ContainsKey(agentId))
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{
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if (DebugLevel > 0)
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m_log.DebugFormat(
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"[EVENTQUEUE]: Adding new queue for agent {0} in region {1}",
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agentId, m_scene.RegionInfo.RegionName);
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queues[agentId] = new Queue<OSD>();
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}
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@ -302,6 +304,7 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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// Register an event queue for the client
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if (DebugLevel > 0)
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m_log.DebugFormat(
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"[EVENTQUEUE]: OnRegisterCaps: agentID {0} caps {1} region {2}",
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agentID, caps, m_scene.RegionInfo.RegionName);
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@ -720,8 +723,9 @@ namespace OpenSim.Region.ClientStack.Linden
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public virtual void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY)
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{
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m_log.DebugFormat("{0} EnableSimulator. handle={1}, avatarID={2}, regionSize={3},{4}>",
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LogHeader, handle, avatarID, regionSizeX, regionSizeY);
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if (DebugLevel > 0)
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m_log.DebugFormat("{0} EnableSimulator. handle={1}, endPoint={2}, avatarID={3}",
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LogHeader, handle, endPoint, avatarID, regionSizeX, regionSizeY);
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OSD item = EventQueueHelper.EnableSimulator(handle, endPoint, regionSizeX, regionSizeY);
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Enqueue(item, avatarID);
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@ -730,8 +734,10 @@ namespace OpenSim.Region.ClientStack.Linden
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public virtual void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint, string capsPath,
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ulong regionHandle, int regionSizeX, int regionSizeY)
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{
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m_log.DebugFormat("{0} EstablishAgentCommunication. handle={1}, avatarID={2}, regionSize={3},{4}>",
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LogHeader, regionHandle, avatarID, regionSizeX, regionSizeY);
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if (DebugLevel > 0)
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m_log.DebugFormat("{0} EstablishAgentCommunication. handle={1}, endPoint={2}, avatarID={3}",
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LogHeader, regionHandle, endPoint, avatarID, regionSizeX, regionSizeY);
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OSD item = EventQueueHelper.EstablishAgentCommunication(avatarID, endPoint.ToString(), capsPath, regionHandle, regionSizeX, regionSizeY);
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Enqueue(item, avatarID);
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}
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@ -741,8 +747,9 @@ namespace OpenSim.Region.ClientStack.Linden
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uint locationID, uint flags, string capsURL,
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UUID avatarID, int regionSizeX, int regionSizeY)
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{
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m_log.DebugFormat("{0} TeleportFinishEvent. handle={1}, avatarID={2}, regionSize=<{3},{4}>",
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LogHeader, regionHandle, avatarID, regionSizeX, regionSizeY);
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if (DebugLevel > 0)
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m_log.DebugFormat("{0} TeleportFinishEvent. handle={1}, endPoint={2}, avatarID={3}",
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LogHeader, regionHandle, regionExternalEndPoint, avatarID, regionSizeX, regionSizeY);
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OSD item = EventQueueHelper.TeleportFinishEvent(regionHandle, simAccess, regionExternalEndPoint,
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locationID, flags, capsURL, avatarID, regionSizeX, regionSizeY);
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@ -753,6 +760,7 @@ namespace OpenSim.Region.ClientStack.Linden
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IPEndPoint newRegionExternalEndPoint,
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string capsURL, UUID avatarID, UUID sessionID, int regionSizeX, int regionSizeY)
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{
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if (DebugLevel > 0)
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m_log.DebugFormat("{0} CrossRegion. handle={1}, avatarID={2}, regionSize={3},{4}>",
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LogHeader, handle, avatarID, regionSizeX, regionSizeY);
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