* Added more spinning parts to ComplexObject.
* We now have CylinderShape * This commit dedicated to the birth of techno house.afrisby
parent
2fe9b8139c
commit
a4602515ce
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@ -16,9 +16,25 @@ namespace OpenSim.Framework.Types
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public enum HollowShape : byte
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{
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Same = 0,
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// Fill in...
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Circle = 16,
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Square =32,
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Triangle = 48
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}
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public enum PCodeEnum : byte
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{
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Primitive = 9,
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Avatar = 47
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}
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public enum Extrusion : byte
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{
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Straight = 16,
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Curve1 = 32,
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Curve2 = 48,
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Flexible = 128
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}
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public class PrimitiveBaseShape
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{
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private static byte[] m_defaultTextureEntry;
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@ -59,7 +75,7 @@ namespace OpenSim.Framework.Types
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}
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}
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public HollowShape HoleShape
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public HollowShape HollowShape
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{
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get
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{
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@ -87,6 +103,7 @@ namespace OpenSim.Framework.Types
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public PrimitiveBaseShape()
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{
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PCode = (byte)PCodeEnum.Primitive;
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ExtraParams = new byte[1];
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TextureEntry = m_defaultTextureEntry;
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}
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@ -116,15 +133,14 @@ namespace OpenSim.Framework.Types
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public BoxShape()
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: base()
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{
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PathCurve = 16;
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PathCurve = (byte) Extrusion.Straight;
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ProfileShape = ProfileShape.Square;
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PCode = 9;
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PathScaleX = 100;
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PathScaleY = 100;
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}
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public BoxShape(float side)
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: base()
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: this()
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{
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SetSide(side);
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}
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@ -151,15 +167,14 @@ namespace OpenSim.Framework.Types
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public CylinderShape()
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: base()
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{
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PathCurve = 16;
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PathCurve = (byte)Extrusion.Straight;
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ProfileShape = ProfileShape.Circle;
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PCode = 9;
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PathScaleX = 100;
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PathScaleY = 100;
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}
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public CylinderShape(float radius, float heigth)
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: base()
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: this()
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{
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SetRadius(radius);
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SetHeigth(heigth);
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@ -167,7 +182,7 @@ namespace OpenSim.Framework.Types
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private void SetHeigth(float heigth)
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{
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Scale.Y = heigth;
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Scale.Z = heigth;
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}
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private void SetRadius(float radius)
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@ -14,11 +14,12 @@ namespace SimpleApp
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private class RotatingWheel : SceneObjectPart
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{
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private static LLQuaternion m_rotationDirection = new LLQuaternion(0.05f, 0, 0);
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private LLQuaternion m_rotationDirection;
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public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, LLVector3 groupPosition, LLVector3 offsetPosition)
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: base(regionHandle, parent, ownerID, localID, BoxShape.Default, groupPosition, offsetPosition )
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public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, LLVector3 groupPosition, LLVector3 offsetPosition, LLQuaternion rotationDirection)
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: base(regionHandle, parent, ownerID, localID, new CylinderShape( 0.5f, 0.2f ), groupPosition, offsetPosition )
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{
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m_rotationDirection = rotationDirection;
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}
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public override void UpdateMovement()
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@ -38,10 +39,16 @@ namespace SimpleApp
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: base(scene, regionHandle, ownerID, localID, pos, BoxShape.Default )
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{
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m_rotationDirection = new LLQuaternion(0.05f, 0.1f, 0.15f);
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AddPart(new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, 1f)));
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AddPart(new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, -1f)));
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AddPart(new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, 0.75f), new LLQuaternion(0.05f,0,0)));
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AddPart(new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, -0.75f), new LLQuaternion(-0.05f,0,0)));
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AddPart(new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0.75f,0), new LLQuaternion(0.5f, 0, 0.05f)));
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AddPart(new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, -0.75f,0), new LLQuaternion(-0.5f, 0, -0.05f)));
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AddPart(new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0.75f, 0, 0), new LLQuaternion(0, 0.5f, 0.05f)));
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AddPart(new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(-0.75f, 0, 0), new LLQuaternion(0, -0.5f, -0.05f)));
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UpdateParentIDs();
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}
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}
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