more minor cleanup. added some command descriptions to region server help.
parent
395637acdd
commit
a47176ee92
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@ -443,10 +443,11 @@ namespace OpenSim
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m_assetCache = new AssetCache(assetServer, m_log);
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// m_assetCache = new assetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
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m_sceneManager.OnReStartSim += handleReStartRegion;
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m_sceneManager.OnRestartSim += handleRestartRegion;
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}
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public void handleReStartRegion(RegionInfo whichRegion)
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public void handleRestartRegion(RegionInfo whichRegion)
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{
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MainLog.Instance.Error("MAIN", "Got Restart Singlal from SceneManager");
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// Shutting down the UDP server
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@ -455,7 +456,6 @@ namespace OpenSim
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for (int i = 0; i < m_udpServers.Count; i++)
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{
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if (m_udpServers[i].RegionHandle == whichRegion.RegionHandle)
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{
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UDPServerElement = i;
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@ -486,7 +486,6 @@ namespace OpenSim
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UDPServer restartingRegion = CreateRegion(whichRegion);
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restartingRegion.ServerListener();
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//m_sceneManager.SendSimOnlineNotification(restartingRegion.RegionHandle);
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}
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protected override LogBase CreateLog()
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@ -536,7 +535,6 @@ namespace OpenSim
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/// </summary>
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public virtual void Shutdown()
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{
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if (m_startupCommandsFile != "")
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{
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RunCommandScript(m_shutdownCommandsFile);
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@ -609,7 +607,6 @@ namespace OpenSim
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m_sceneManager.ForceCurrentSceneClientUpdate();
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break;
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case "edit-scale":
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if (cmdparams.Length == 4)
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{
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@ -629,21 +626,27 @@ namespace OpenSim
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m_log.Error(" alert [First] [Last] [Message] - send an alert to a user. Case sensitive.");
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m_log.Error(" alert general [Message] - send an alert to all users.");
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m_log.Error("backup - trigger a simulator backup");
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m_log.Error("change-region - sets the region that many of these commands affect.");
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m_log.Error("command-script [filename] - Execute command in a file.");
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m_log.Error("debug - debugging commands");
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m_log.Error(" packet 0..255 - print incoming/outgoing packets (0=off)");
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m_log.Error("edit-scale [prim name] [x] [y] [z] - resize given prim");
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m_log.Error("export-map [filename] - save image of world map");
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m_log.Error("force-update - force an update of prims in the scene");
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m_log.Error("load-xml [filename] - load prims from XML");
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m_log.Error("load-xml2 [filename] - load prims from XML using version 2 format");
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m_log.Error("permissions [true/false] - turn on/off permissions on the scene");
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m_log.Error("quit - equivalent to shutdown.");
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m_log.Error("restart - disconnects all clients and restarts the sims in the instance.");
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m_log.Error("save-xml [filename] - save prims to XML");
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m_log.Error("save-xml2 [filename] - save prims to XML using version 2 format");
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m_log.Error("script - manually trigger scripts? or script commands?");
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m_log.Error("set-time [x] - set the current scene time phase");
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m_log.Error("show uptime - show simulator startup and uptime.");
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m_log.Error("show users - show info about connected users.");
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m_log.Error("show modules - shows info aboutloaded modules.");
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m_log.Error("change-region - sets the region that many of these commands affect.");
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m_log.Error("restart - disconnects all clients and restarts the sims in the instance.");
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m_log.Error("shutdown - disconnect all clients and shutdown.");
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m_log.Error("terrain help - show help for terrain commands.");
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m_log.Error("quit - equivalent to shutdown.");
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break;
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case "show":
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@ -734,9 +737,7 @@ namespace OpenSim
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case "permissions":
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// Treats each user as a super-admin when disabled
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bool permissions = Convert.ToBoolean(cmdparams[0]);
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m_sceneManager.SetBypassPermissionsOnCurrentScene(!permissions);
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break;
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case "backup":
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@ -778,6 +779,7 @@ namespace OpenSim
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case "shutdown":
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Shutdown();
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break;
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case "restart":
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m_sceneManager.RestartCurrentScene();
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break;
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@ -34,11 +34,11 @@ using OpenSim.Framework.Console;
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namespace OpenSim.Region.Environment.Scenes
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{
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public delegate void ReStartSim(RegionInfo thisregion);
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public delegate void RestartSim(RegionInfo thisregion);
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public class SceneManager
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{
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public event ReStartSim OnReStartSim;
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public event RestartSim OnRestartSim;
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private readonly List<Scene> m_localScenes;
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private Scene m_currentScene = null;
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@ -103,7 +103,6 @@ namespace OpenSim.Region.Environment.Scenes
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int RegionSceneElement = -1;
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for (int i = 0; i < m_localScenes.Count; i++)
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{
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if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName)
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{
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RegionSceneElement = i;
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@ -111,7 +110,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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// Now we make sure the region is no longer known about by the SceneManager
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// Prevents Duplicates.
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// Prevents duplicates.
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if (RegionSceneElement >= 0)
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{
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@ -119,7 +118,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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// Send signal to main that we're restarting this sim.
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OnReStartSim(rdata);
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OnRestartSim(rdata);
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}
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public void SendSimOnlineNotification(ulong regionHandle)
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@ -131,7 +130,6 @@ namespace OpenSim.Region.Environment.Scenes
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if (m_localScenes[i].RegionInfo.RegionHandle == regionHandle)
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{
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// Inform other regions to tell their avatar about me
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Result = m_localScenes[i].RegionInfo;
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}
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@ -140,10 +138,8 @@ namespace OpenSim.Region.Environment.Scenes
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{
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for (int i = 0; i < m_localScenes.Count; i++)
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{
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if (m_localScenes[i].RegionInfo.RegionHandle != regionHandle)
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{
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// Inform other regions to tell their avatar about me
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//m_localScenes[i].OtherRegionUp(Result);
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}
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@ -221,7 +217,6 @@ namespace OpenSim.Region.Environment.Scenes
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public void RestartCurrentScene()
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.RestartNow(); });
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}
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public void BackupCurrentScene()
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@ -48,6 +48,9 @@ namespace SimpleApp
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private ModuleLoader m_moduleLoader;
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private IConfigSource m_config;
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private string m_userPlugin = "OpenSim.Framework.Data.SQLite.dll";
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private string m_inventoryPlugin = "OpenSim.Framework.Data.SQLite.dll";
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protected override LogBase CreateLog()
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{
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return new LogBase(null, "SimpleApp", this, true);
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@ -70,11 +73,14 @@ namespace SimpleApp
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StartUp();
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LocalInventoryService inventoryService = new LocalInventoryService();
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inventoryService.AddPlugin(m_inventoryPlugin);
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LocalUserServices userService =
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new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX,
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m_networkServersInfo.DefaultHomeLocY, inventoryService);
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userService.AddPlugin(m_userPlugin);
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LocalBackEndServices backendService = new LocalBackEndServices();
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userService.AddPlugin("OpenSim.Framework.Data.SQLite.dll");
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CommunicationsLocal localComms =
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new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService, inventoryService,
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