minor cleanup of some dodgy bits
parent
ba9b317122
commit
a473289738
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@ -199,7 +199,7 @@ namespace OpenSim.Framework
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{
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{
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string console_result = "";
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string console_result = "";
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string attribute = null;
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string attribute = null;
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if (useFile || (!useFile && configurationFromXMLNode != null))
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if (useFile || configurationFromXMLNode != null)
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{
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{
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if (!ignoreNextFromConfig)
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if (!ignoreNextFromConfig)
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{
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{
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@ -283,17 +283,13 @@ namespace OpenSim.Region.Environment.Scenes
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isTexture = true;
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isTexture = true;
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}
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}
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AssetBase rezAsset = AssetCache.GetAsset(item.assetID, isTexture);
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AssetBase rezAsset = AssetCache.GetAsset(item.assetID, isTexture);
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if (rezAsset != null)
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{
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if (rezAsset == null)
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string script = Util.FieldToString(rezAsset.Data);
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//Console.WriteLine("rez script "+script);
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EventManager.TriggerRezScript(localID, copyID, script);
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rezzed = true;
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}
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else
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{
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{
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// lets try once more in case the asset cache is being slow getting the asset from server
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// lets try once more in case the asset cache is being slow getting the asset from server
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rezAsset = AssetCache.GetAsset(item.assetID, isTexture);
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rezAsset = AssetCache.GetAsset(item.assetID, isTexture);
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}
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if (rezAsset != null)
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if (rezAsset != null)
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{
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{
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string script = Util.FieldToString(rezAsset.Data);
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string script = Util.FieldToString(rezAsset.Data);
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@ -301,7 +297,6 @@ namespace OpenSim.Region.Environment.Scenes
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EventManager.TriggerRezScript(localID, copyID, script);
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EventManager.TriggerRezScript(localID, copyID, script);
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rezzed = true;
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rezzed = true;
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}
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}
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}
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if (rezzed)
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if (rezzed)
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{
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{
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@ -418,16 +413,13 @@ namespace OpenSim.Region.Environment.Scenes
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if (item != null)
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if (item != null)
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{
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{
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AssetBase rezAsset = AssetCache.GetAsset(item.assetID, false);
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AssetBase rezAsset = AssetCache.GetAsset(item.assetID, false);
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if (rezAsset != null)
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{
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if (rezAsset == null)
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AddRezObject(Util.FieldToString(rezAsset.Data), pos);
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userInfo.DeleteItem(remoteClient.AgentId, item);
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remoteClient.SendRemoveInventoryItem(itemID);
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}
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else
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{
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{
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// lets try once more in case the asset cache is being slow getting the asset from server
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// lets try once more in case the asset cache is being slow getting the asset from server
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rezAsset = AssetCache.GetAsset(item.assetID, false);
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rezAsset = AssetCache.GetAsset(item.assetID, false);
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}
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if (rezAsset != null)
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if (rezAsset != null)
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{
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{
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AddRezObject(Util.FieldToString(rezAsset.Data), pos);
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AddRezObject(Util.FieldToString(rezAsset.Data), pos);
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@ -438,7 +430,6 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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}
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}
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}
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}
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}
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private void AddRezObject(string xmlData, LLVector3 pos)
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private void AddRezObject(string xmlData, LLVector3 pos)
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{
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{
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@ -62,7 +62,6 @@ namespace OpenSim.Region.Environment.Scenes
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public Int32 CreationDate;
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public Int32 CreationDate;
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public uint ParentID = 0;
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public uint ParentID = 0;
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public uint OwnerMask = FULL_MASK_PERMISSIONS;
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public uint OwnerMask = FULL_MASK_PERMISSIONS;
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public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
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public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
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public uint GroupMask = FULL_MASK_PERMISSIONS;
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public uint GroupMask = FULL_MASK_PERMISSIONS;
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@ -913,7 +912,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// that's not wholesome. Had to make m_scene public
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/// that's not wholesome. Had to make m_scene public
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PhysActor = null;
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PhysActor = null;
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if (!((ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) != 0))
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if ((ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
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{
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{
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PhysActor = m_parentGroup.m_scene.PhysScene.AddPrimShape(
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PhysActor = m_parentGroup.m_scene.PhysScene.AddPrimShape(
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Name,
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Name,
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@ -929,15 +928,7 @@ namespace OpenSim.Region.Environment.Scenes
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PhysActor.OnOutOfBounds += PhysicsOutOfBounds;
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PhysActor.OnOutOfBounds += PhysicsOutOfBounds;
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}
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}
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}
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}
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}
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}
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}
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}
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public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
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public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
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