diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 34c66d9558..b6fc707ef4 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3808,17 +3808,17 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- ///
+ /// Update this part's offset position.
///
///
- public void UpdateOffSet(Vector3 pos)
+ public void UpdateOffSet(Vector3 newPos)
{
- if ((pos.X != OffsetPosition.X) ||
- (pos.Y != OffsetPosition.Y) ||
- (pos.Z != OffsetPosition.Z))
- {
- Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
+ Vector3 oldPos = OffsetPosition;
+ if ((newPos.X != oldPos.X) ||
+ (newPos.Y != oldPos.Y) ||
+ (newPos.Z != oldPos.Z))
+ {
if (ParentGroup.RootPart.GetStatusSandbox())
{
if (Util.GetDistanceTo(ParentGroup.RootPart.StatusSandboxPos, newPos) > 10)