Bug in llGetNumberOfPrims always returns to script when no clients are connected to the simulator.
parent
22b1ffdc6c
commit
a4a0512011
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@ -7286,23 +7286,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Integer llGetNumberOfPrims()
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{
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m_host.AddScriptLPS(1);
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ScenePresence[] presences = World.GetScenePresences();
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if (presences.Length == 0)
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return 0;
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int avatarCount = 0;
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for (int i = 0; i < presences.Length; i++)
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World.ForEachScenePresence(delegate(ScenePresence presence)
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{
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ScenePresence presence = presences[i];
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if (!presence.IsChildAgent && presence.ParentID != 0)
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{
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if (m_host.ParentGroup.HasChildPrim(presence.ParentID))
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{
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if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
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avatarCount++;
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}
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}
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}
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});
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return m_host.ParentGroup.PrimCount + avatarCount;
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}
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