Added ClickAction property to SceneObjectPart (and the relevant changes in IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
parent
d71b28c731
commit
a4a1ff3d9b
|
@ -415,7 +415,7 @@ namespace OpenSim.Framework
|
|||
|
||||
void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
|
||||
LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,
|
||||
uint parentID, byte[] particleSystem, LLQuaternion rotation);
|
||||
uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction);
|
||||
|
||||
void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
|
||||
LLQuaternion rotation);
|
||||
|
|
|
@ -1031,7 +1031,7 @@ namespace OpenSim.Region.ClientStack
|
|||
public void SendPrimitiveToClient(
|
||||
ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos,
|
||||
uint flags,
|
||||
LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, LLQuaternion rotation)
|
||||
LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction)
|
||||
{
|
||||
ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
|
||||
outPacket.RegionData.RegionHandle = regionHandle;
|
||||
|
@ -1050,7 +1050,7 @@ namespace OpenSim.Region.ClientStack
|
|||
outPacket.ObjectData[0].TextColor[3] = color[3];
|
||||
outPacket.ObjectData[0].ParentID = parentID;
|
||||
outPacket.ObjectData[0].PSBlock = particleSystem;
|
||||
outPacket.ObjectData[0].ClickAction = 0;
|
||||
outPacket.ObjectData[0].ClickAction = clickAction;
|
||||
//outPacket.ObjectData[0].Flags = 0;
|
||||
outPacket.ObjectData[0].Radius = 20;
|
||||
|
||||
|
|
|
@ -352,6 +352,17 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
set { m_touchName = value; }
|
||||
}
|
||||
|
||||
private byte m_clickAction = 0;
|
||||
public byte ClickAction
|
||||
{
|
||||
get { return m_clickAction; }
|
||||
set
|
||||
{
|
||||
m_clickAction = value;
|
||||
this.ScheduleFullUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
protected PrimitiveBaseShape m_shape;
|
||||
|
||||
public PrimitiveBaseShape Shape
|
||||
|
@ -384,6 +395,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
set { m_updateFlag = value; }
|
||||
}
|
||||
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
|
@ -1096,7 +1108,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
byte[] color = new byte[] { m_color.R, m_color.G, m_color.B, m_color.A };
|
||||
remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, clientFlags, m_uuid,
|
||||
OwnerID,
|
||||
m_text, color, ParentID, m_particleSystem, lRot);
|
||||
m_text, color, ParentID, m_particleSystem, lRot, m_clickAction);
|
||||
}
|
||||
|
||||
/// Terse updates
|
||||
|
|
|
@ -280,7 +280,7 @@ namespace SimpleApp
|
|||
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
|
||||
PrimitiveBaseShape primShape, LLVector3 pos, uint flags,
|
||||
LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID,
|
||||
byte[] particleSystem, LLQuaternion rotation)
|
||||
byte[] particleSystem, LLQuaternion rotation, byte clickAction)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue