Added ClickAction property to SceneObjectPart (and the relevant changes in IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
parent
d71b28c731
commit
a4a1ff3d9b
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@ -415,7 +415,7 @@ namespace OpenSim.Framework
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
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LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,
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LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, byte[] color,
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uint parentID, byte[] particleSystem, LLQuaternion rotation);
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uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction);
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void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
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void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
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LLQuaternion rotation);
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LLQuaternion rotation);
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@ -1031,7 +1031,7 @@ namespace OpenSim.Region.ClientStack
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public void SendPrimitiveToClient(
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public void SendPrimitiveToClient(
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ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos,
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ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos,
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uint flags,
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uint flags,
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LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, LLQuaternion rotation)
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LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction)
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{
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{
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ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
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ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
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outPacket.RegionData.RegionHandle = regionHandle;
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outPacket.RegionData.RegionHandle = regionHandle;
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@ -1050,7 +1050,7 @@ namespace OpenSim.Region.ClientStack
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outPacket.ObjectData[0].TextColor[3] = color[3];
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outPacket.ObjectData[0].TextColor[3] = color[3];
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outPacket.ObjectData[0].ParentID = parentID;
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outPacket.ObjectData[0].ParentID = parentID;
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outPacket.ObjectData[0].PSBlock = particleSystem;
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outPacket.ObjectData[0].PSBlock = particleSystem;
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outPacket.ObjectData[0].ClickAction = 0;
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outPacket.ObjectData[0].ClickAction = clickAction;
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//outPacket.ObjectData[0].Flags = 0;
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//outPacket.ObjectData[0].Flags = 0;
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outPacket.ObjectData[0].Radius = 20;
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outPacket.ObjectData[0].Radius = 20;
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@ -352,6 +352,17 @@ namespace OpenSim.Region.Environment.Scenes
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set { m_touchName = value; }
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set { m_touchName = value; }
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}
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}
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private byte m_clickAction = 0;
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public byte ClickAction
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{
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get { return m_clickAction; }
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set
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{
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m_clickAction = value;
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this.ScheduleFullUpdate();
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}
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}
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protected PrimitiveBaseShape m_shape;
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protected PrimitiveBaseShape m_shape;
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public PrimitiveBaseShape Shape
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public PrimitiveBaseShape Shape
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@ -384,6 +395,7 @@ namespace OpenSim.Region.Environment.Scenes
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set { m_updateFlag = value; }
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set { m_updateFlag = value; }
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}
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}
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#region Constructors
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#region Constructors
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/// <summary>
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/// <summary>
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@ -1096,7 +1108,7 @@ namespace OpenSim.Region.Environment.Scenes
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byte[] color = new byte[] { m_color.R, m_color.G, m_color.B, m_color.A };
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byte[] color = new byte[] { m_color.R, m_color.G, m_color.B, m_color.A };
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remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, clientFlags, m_uuid,
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remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, clientFlags, m_uuid,
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OwnerID,
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OwnerID,
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m_text, color, ParentID, m_particleSystem, lRot);
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m_text, color, ParentID, m_particleSystem, lRot, m_clickAction);
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}
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}
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/// Terse updates
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/// Terse updates
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@ -280,7 +280,7 @@ namespace SimpleApp
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
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PrimitiveBaseShape primShape, LLVector3 pos, uint flags,
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PrimitiveBaseShape primShape, LLVector3 pos, uint flags,
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LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID,
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LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID,
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byte[] particleSystem, LLQuaternion rotation)
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byte[] particleSystem, LLQuaternion rotation, byte clickAction)
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{
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{
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}
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}
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