Add "force gc" region console command which manually invokes garbage collection.
For debugging purposes.0.7.4-extended
parent
fe195e0a9c
commit
a4b64d4854
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@ -192,9 +192,20 @@ namespace OpenSim.Framework.Servers
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"threads show",
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"threads show",
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"Show thread status. Synonym for \"show threads\"",
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"Show thread status. Synonym for \"show threads\"",
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(string module, string[] args) => Notice(GetThreadsReport()));
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(string module, string[] args) => Notice(GetThreadsReport()));
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m_console.Commands.AddCommand("General", false, "force gc",
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"force gc",
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"Manually invoke runtime garbage collection. For debugging purposes",
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HandleForceGc);
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}
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}
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}
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}
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private void HandleForceGc(string module, string[] args)
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{
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MainConsole.Instance.Output("Manually invoking runtime garbage collection");
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GC.Collect();
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}
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/// <summary>
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/// <summary>
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/// Should be overriden and referenced by descendents if they need to perform extra shutdown processing
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/// Should be overriden and referenced by descendents if they need to perform extra shutdown processing
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/// </summary>
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/// </summary>
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@ -74,8 +74,9 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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// ~ScenePresence()
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// ~ScenePresence()
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// {
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// {
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// m_log.Debug("[SCENE PRESENCE] Destructor called");
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// m_log.DebugFormat("[SCENE PRESENCE]: Destructor called on {0}", Name);
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// }
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// }
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private void TriggerScenePresenceUpdated()
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private void TriggerScenePresenceUpdated()
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{
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{
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if (m_scene != null)
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if (m_scene != null)
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