Merge branch 'master' into careminster

avinationmerge
Melanie 2012-01-10 20:34:43 +00:00
commit a4c2e7f599
4 changed files with 10 additions and 14 deletions

View File

@ -253,7 +253,7 @@ namespace OpenSim
m_console.Commands.AddCommand("region", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
m_console.Commands.AddCommand("region", false, "debug scene",
"debug scene <cripting> <collisions> <physics>",
"debug scene <scripting> <collisions> <physics>",
"Turn on scene debugging", Debug);
m_console.Commands.AddCommand("region", false, "change region",

View File

@ -149,7 +149,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// Process the baked texture array
if (textureEntry != null)
{
m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", sp.UUID);
m_log.InfoFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
// WriteBakedTexturesReport(sp, m_log.DebugFormat);
@ -315,7 +315,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
return false;
}
m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0}", sp.UUID);
m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
// If we only found default textures, then the appearance is not cached
return (defonly ? false : true);
@ -626,4 +626,4 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
}
}
}
}

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@ -3860,17 +3860,18 @@ namespace OpenSim.Region.Framework.Scenes
(TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) ||
(m_teleportFlags & TeleportFlags.ViaLandmark) != 0 ||
(m_teleportFlags & TeleportFlags.ViaLocation) != 0 ||
((m_teleportFlags & (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) == (TeleportFlags)Constants.TeleportFlags.ViaHGLogin))
(m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)
{
// Don't restrict gods, estate managers, or land owners to
// the TP point. This behaviour mimics agni.
if (land.LandData.LandingType == (byte)LandingType.LandingPoint &&
land.LandData.UserLocation != Vector3.Zero &&
GodLevel < 200 &&
((land.LandData.OwnerID != m_uuid &&
(!m_scene.Permissions.IsGod(m_uuid)) &&
(!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) || (m_teleportFlags & TeleportFlags.ViaLocation) != 0) ||
((m_teleportFlags & (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) == (TeleportFlags)Constants.TeleportFlags.ViaHGLogin))
((land.LandData.OwnerID != m_uuid &&
!m_scene.Permissions.IsGod(m_uuid) &&
!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)) ||
(m_teleportFlags & TeleportFlags.ViaLocation) != 0 ||
(m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0))
{
pos = land.LandData.UserLocation;
}

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@ -37,11 +37,6 @@
[Startup]
;# {DEBUG} {} {Turn on debugging methods. Temporary for debugging teleport routing. We can remove it when that is done, or leave it if it would prove to be useful for other things.} {true false} false
;; Turn on debugging methods where available.
;; from the selected region_info_source.
; DEBUG = false
;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) "
;; Console prompt
;; Certain special characters can be used to customize the prompt