Merge branch 'master' into careminster
commit
a4c2e7f599
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@ -253,7 +253,7 @@ namespace OpenSim
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m_console.Commands.AddCommand("region", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
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m_console.Commands.AddCommand("region", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
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m_console.Commands.AddCommand("region", false, "debug scene",
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m_console.Commands.AddCommand("region", false, "debug scene",
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"debug scene <cripting> <collisions> <physics>",
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"debug scene <scripting> <collisions> <physics>",
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"Turn on scene debugging", Debug);
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"Turn on scene debugging", Debug);
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m_console.Commands.AddCommand("region", false, "change region",
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m_console.Commands.AddCommand("region", false, "change region",
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@ -149,7 +149,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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// Process the baked texture array
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// Process the baked texture array
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if (textureEntry != null)
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if (textureEntry != null)
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{
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{
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m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", sp.UUID);
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m_log.InfoFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
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// WriteBakedTexturesReport(sp, m_log.DebugFormat);
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// WriteBakedTexturesReport(sp, m_log.DebugFormat);
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@ -315,7 +315,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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return false;
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return false;
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}
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}
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m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0}", sp.UUID);
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m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
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// If we only found default textures, then the appearance is not cached
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// If we only found default textures, then the appearance is not cached
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return (defonly ? false : true);
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return (defonly ? false : true);
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@ -626,4 +626,4 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
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outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
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}
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}
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}
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}
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}
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}
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@ -3860,17 +3860,18 @@ namespace OpenSim.Region.Framework.Scenes
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(TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) ||
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(TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) ||
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(m_teleportFlags & TeleportFlags.ViaLandmark) != 0 ||
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(m_teleportFlags & TeleportFlags.ViaLandmark) != 0 ||
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(m_teleportFlags & TeleportFlags.ViaLocation) != 0 ||
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(m_teleportFlags & TeleportFlags.ViaLocation) != 0 ||
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((m_teleportFlags & (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) == (TeleportFlags)Constants.TeleportFlags.ViaHGLogin))
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(m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)
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{
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{
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// Don't restrict gods, estate managers, or land owners to
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// Don't restrict gods, estate managers, or land owners to
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// the TP point. This behaviour mimics agni.
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// the TP point. This behaviour mimics agni.
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if (land.LandData.LandingType == (byte)LandingType.LandingPoint &&
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if (land.LandData.LandingType == (byte)LandingType.LandingPoint &&
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land.LandData.UserLocation != Vector3.Zero &&
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land.LandData.UserLocation != Vector3.Zero &&
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GodLevel < 200 &&
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GodLevel < 200 &&
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((land.LandData.OwnerID != m_uuid &&
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((land.LandData.OwnerID != m_uuid &&
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(!m_scene.Permissions.IsGod(m_uuid)) &&
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!m_scene.Permissions.IsGod(m_uuid) &&
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(!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) || (m_teleportFlags & TeleportFlags.ViaLocation) != 0) ||
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!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)) ||
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((m_teleportFlags & (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) == (TeleportFlags)Constants.TeleportFlags.ViaHGLogin))
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(m_teleportFlags & TeleportFlags.ViaLocation) != 0 ||
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(m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0))
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{
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{
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pos = land.LandData.UserLocation;
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pos = land.LandData.UserLocation;
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}
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}
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@ -37,11 +37,6 @@
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[Startup]
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[Startup]
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;# {DEBUG} {} {Turn on debugging methods. Temporary for debugging teleport routing. We can remove it when that is done, or leave it if it would prove to be useful for other things.} {true false} false
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;; Turn on debugging methods where available.
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;; from the selected region_info_source.
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; DEBUG = false
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;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) "
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;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) "
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;; Console prompt
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;; Console prompt
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;; Certain special characters can be used to customize the prompt
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;; Certain special characters can be used to customize the prompt
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