rename a few things to reduce confusion between regions wold location and grid location (a lot more elsewhere)
parent
db7f1aaa2f
commit
a4caedceae
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@ -377,9 +377,11 @@ namespace OpenSim.Framework
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return Utils.UIntsToLong(X, Y);
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}
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public static ulong RegionLocToHandle(uint X, uint Y)
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public static ulong RegionGridLocToHandle(uint X, uint Y)
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{
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return Utils.UIntsToLong(Util.RegionToWorldLoc(X), Util.RegionToWorldLoc(Y));
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ulong handle = X << 40; // shift to higher half and mult by 256)
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handle |= (Y << 8); // mult by 256)
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return handle;
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}
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public static void RegionHandleToWorldLoc(ulong handle, out uint X, out uint Y)
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@ -1303,7 +1305,7 @@ namespace OpenSim.Framework
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}
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catch (Exception e)
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{
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m_log.WarnFormat("[UTILS]: Exception copying configuration file {0} to {1}: {2}", exampleConfigFile, configFile, e.Message);
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m_log.WarnFormat("[UTILS]: Exception copying configuration file {0} to {1}: {2}", configFile, exampleConfigFile, e.Message);
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return false;
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}
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}
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@ -1588,7 +1588,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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agent.Scene.RequestTeleportLocation(
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agent.ControllingClient,
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Util.RegionLocToHandle(regionX, regionY),
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Util.RegionGridLocToHandle(regionX, regionY),
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position,
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agent.Lookat,
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(uint)Constants.TeleportFlags.ViaLocation);
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@ -852,19 +852,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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public void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
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public void osTeleportAgent(string agent, int regionGridX, int regionGridY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
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{
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// High because there is no security check. High griefer potential
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//
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CheckThreatLevel(ThreatLevel.Severe, "osTeleportAgent");
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TeleportAgent(agent, regionX, regionY, position, lookat, false);
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TeleportAgent(agent, regionGridX, regionGridY, position, lookat, false);
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}
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private void TeleportAgent(string agent, int regionX, int regionY,
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private void TeleportAgent(string agent, int regionGridX, int regionGridY,
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LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions)
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{
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ulong regionHandle = Util.RegionLocToHandle((uint)regionX, (uint)regionY);
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ulong regionHandle = Util.RegionGridLocToHandle((uint)regionGridX, (uint)regionGridY);
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m_host.AddScriptLPS(1);
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UUID agentId = new UUID();
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@ -917,11 +917,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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osTeleportOwner(World.RegionInfo.RegionName, position, lookat);
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}
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public void osTeleportOwner(int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
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public void osTeleportOwner(int regionGridX, int regionGridY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
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{
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CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
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TeleportAgent(m_host.OwnerID.ToString(), regionX, regionY, position, lookat, true);
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TeleportAgent(m_host.OwnerID.ToString(), regionGridX, regionGridY, position, lookat, true);
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}
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///<summary>
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