cleanup indentation
parent
6dafce9a12
commit
a4ed111de1
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@ -1087,32 +1087,13 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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UUID newInvItem = UUID.Random();
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InventoryItemBase itembase = new InventoryItemBase(newInvItem, userID)
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{
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AssetID =
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defaultwearable,
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AssetType
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=
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(int)
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FolderType
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.BodyPart,
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CreatorId
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=
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userID
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.ToString
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(),
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AssetID = defaultwearable,
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AssetType = (int)FolderType.BodyPart,
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CreatorId = userID.ToString(),
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//InvType = (int)InventoryType.Wearable,
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Description
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=
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"Failed Wearable Replacement",
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Folder =
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invService
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.GetFolderForType
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(userID,
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FolderType
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.BodyPart)
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.ID,
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Flags = (uint) type,
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Name = Enum.GetName(typeof (WearableType), type),
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Description = "Failed Wearable Replacement",
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Folder = invService.GetFolderForType(userID, FolderType.BodyPart).ID,
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Flags = (uint) type, Name = Enum.GetName(typeof (WearableType), type),
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BasePermissions = (uint) PermissionMask.Copy,
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CurrentPermissions = (uint) PermissionMask.Copy,
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EveryOnePermissions = (uint) PermissionMask.Copy,
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@ -1123,30 +1104,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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UUID LinkInvItem = UUID.Random();
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itembase = new InventoryItemBase(LinkInvItem, userID)
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{
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AssetID =
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newInvItem,
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AssetType
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=
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(int)
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AssetType
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.Link,
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CreatorId
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=
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userID
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.ToString
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(),
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AssetID = newInvItem,
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AssetType = (int)AssetType.Link,
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CreatorId = userID.ToString(),
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InvType = (int) InventoryType.Wearable,
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Description
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=
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"Failed Wearable Replacement",
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Folder =
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invService
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.GetFolderForType
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(userID,
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FolderType
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.CurrentOutfit)
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.ID,
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Description = "Failed Wearable Replacement",
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Folder = invService.GetFolderForType(userID, FolderType.CurrentOutfit).ID,
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Flags = (uint) type,
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Name = Enum.GetName(typeof (WearableType), type),
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BasePermissions = (uint) PermissionMask.Copy,
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@ -1161,10 +1124,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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if (m_scene.TryGetScenePresence(userID, out presence))
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{
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m_scene.SendInventoryUpdate(presence.ControllingClient,
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invService.GetFolderForType(userID,
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FolderType
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.CurrentOutfit),
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false, true);
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invService.GetFolderForType(userID, FolderType.CurrentOutfit), false, true);
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}
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}
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}
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