More clean up from asset cache legacy. None of these classes are used anymore.
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c7484dc739
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a50904a68b
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@ -1,246 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using System.Threading;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Data;
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using OpenSim.Framework.AssetLoader.Filesystem;
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using OpenSim.Framework.Statistics;
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namespace OpenSim.Framework.Communications.Cache
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{
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public abstract class AssetServerBase : IAssetServer
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{
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected IAssetReceiver m_receiver;
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protected BlockingQueue<AssetRequest> m_assetRequests = new BlockingQueue<AssetRequest>();
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protected Thread m_localAssetServerThread;
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protected IAssetDataPlugin m_assetProvider;
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#region IPlugin
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/// <summary>
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/// The methods and properties in this region are needed to implement
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/// the IPlugin interface and its local extensions.
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/// These can all be overridden as appropriate by a derived class.
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/// These methods are only applicable when a class is loaded by the
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/// IPlugin mechanism.
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///
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/// Note that in the case of AssetServerBase, all initialization is
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/// performed by the default constructor, so nothing additional is
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/// required here. A derived class may wish to do more.
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/// </summary>
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public virtual string Name
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{
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// get { return "OpenSim.Framework.Communications.Cache.AssetServerBase"; }
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get { return "AssetServerBase"; }
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}
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public virtual string Version
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{
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get { return "1.0"; }
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}
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public virtual void Initialise()
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{
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m_log.Debug("[ASSET SERVER]: IPlugin null initialization");
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}
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public virtual void Initialise(ConfigSettings settings)
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{
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m_log.Debug("[ASSET SERVER]: IPlugin null configured initialization(1)");
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m_log.InfoFormat("[ASSET SERVER]: Initializing client [{0}/{1}", Name, Version);
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}
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public virtual void Initialise(ConfigSettings settings, string p_url)
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{
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m_log.Debug("[ASSET SERVER]: IPlugin null configured initialization(2)");
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m_log.InfoFormat("[ASSET SERVER]: Initializing client [{0}/{1}", Name, Version);
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}
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public virtual void Initialise(ConfigSettings settings, string p_url, string p_dir, bool p_t)
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{
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m_log.Debug("[ASSET SERVER]: IPlugin null configured initialization(3)");
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m_log.InfoFormat("[ASSET SERVER]: Initializing client [{0}/{1}", Name, Version);
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}
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public virtual void Dispose()
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{
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m_log.Debug("[ASSET SERVER]: dispose");
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}
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#endregion
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public IAssetDataPlugin AssetProviderPlugin
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{
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get { return m_assetProvider; }
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}
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// Temporarily hardcoded - should be a plugin
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protected IAssetLoader assetLoader = new AssetLoaderFileSystem();
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public virtual void Start()
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{
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m_log.Debug("[ASSET SERVER]: Starting asset server");
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m_localAssetServerThread = new Thread(RunRequests);
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m_localAssetServerThread.Name = "LocalAssetServerThread";
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m_localAssetServerThread.IsBackground = true;
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m_localAssetServerThread.Start();
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ThreadTracker.Add(m_localAssetServerThread);
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}
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public virtual void Stop()
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{
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m_localAssetServerThread.Abort();
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}
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public abstract void StoreAsset(AssetBase asset);
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/// <summary>
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/// This method must be implemented by a subclass to retrieve the asset named in the
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/// AssetRequest. If the asset is not found, null should be returned.
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/// </summary>
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/// <param name="req"></param>
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/// <returns></returns>
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/// <exception cref="System.Exception">
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/// Thrown if the request failed for some other reason than that the
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/// asset cannot be found.
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/// </exception>
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protected abstract AssetBase GetAsset(AssetRequest req);
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/// <summary>
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/// Does the asset server have any waiting requests?
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/// </summary>
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///
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/// This does include any request that is currently being handled. This information is not reliable where
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/// another thread may be processing requests.
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///
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/// <returns>
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/// True if there are waiting requests. False if there are no waiting requests.
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/// </returns>
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public virtual bool HasWaitingRequests()
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{
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return m_assetRequests.Count() != 0;
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}
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/// <summary>
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/// Process an asset request. This method will call GetAsset(AssetRequest req)
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/// on the subclass.
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/// </summary>
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public virtual void ProcessNextRequest()
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{
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AssetRequest req = m_assetRequests.Dequeue();
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AssetBase asset;
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try
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{
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asset = GetAsset(req);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[ASSET]: Asset request for {0} threw exception {1} - Stack Trace: {2}", req.AssetID, e, e.StackTrace);
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if (StatsManager.SimExtraStats != null)
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StatsManager.SimExtraStats.AddAssetServiceRequestFailure();
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m_receiver.AssetNotFound(req.AssetID, req.IsTexture);
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return;
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}
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if (asset != null)
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{
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//m_log.DebugFormat("[ASSET]: Asset {0} received from asset server", req.AssetID);
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m_receiver.AssetReceived(asset, req.IsTexture);
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}
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else
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{
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//m_log.WarnFormat("[ASSET]: Asset {0} not found by asset server", req.AssetID);
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m_receiver.AssetNotFound(req.AssetID, req.IsTexture);
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}
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}
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public virtual void LoadDefaultAssets(string pAssetSetsXml)
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{
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m_log.Info("[ASSET SERVER]: Setting up asset database");
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assetLoader.ForEachDefaultXmlAsset(pAssetSetsXml, StoreAsset);
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}
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private void RunRequests()
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{
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while (true) // Since it's a 'blocking queue'
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{
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try
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{
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ProcessNextRequest();
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}
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catch (Exception e)
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{
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m_log.Error("[ASSET SERVER]: " + e.ToString());
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}
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}
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}
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/// <summary>
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/// The receiver will be called back with asset data once it comes in.
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/// </summary>
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/// <param name="receiver"></param>
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public void SetReceiver(IAssetReceiver receiver)
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{
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m_receiver = receiver;
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}
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public void RequestAsset(UUID assetID, bool isTexture)
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{
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AssetRequest req = new AssetRequest();
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req.AssetID = assetID;
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req.IsTexture = isTexture;
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m_assetRequests.Enqueue(req);
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//m_log.DebugFormat("[ASSET SERVER]: Added {0} to request queue", assetID);
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}
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public virtual void UpdateAsset(AssetBase asset)
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{
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m_assetProvider.UpdateAsset(asset);
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}
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public void SetServerInfo(string ServerUrl, string ServerKey)
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{
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}
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}
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}
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@ -1,559 +0,0 @@
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* This file includes content derived from Obviex.
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* Copyright (C) 2002 Obviex(TM). All rights reserved.
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* http://www.obviex.com/samples/Encryption.aspx
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Security.Cryptography;
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using System.Text;
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using System.Xml.Serialization;
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using log4net;
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using OpenSim.Framework.Servers.HttpServer;
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namespace OpenSim.Framework.Communications.Cache
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{
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public class CryptoGridAssetClient : AssetServerBase
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private string _assetServerUrl;
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private bool m_encryptOnUpload;
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private RjinKeyfile m_encryptKey;
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private readonly Dictionary<string,RjinKeyfile> m_keyfiles = new Dictionary<string, RjinKeyfile>();
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#region IPlugin
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public override string Name
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{
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get { return "Crypto"; }
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}
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public override string Version
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{
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get { return "1.0"; }
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}
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public override void Initialise(ConfigSettings p_set, string p_url, string p_dir, bool p_t)
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{
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m_log.Debug("[CRYPTOGRID] Plugin configured initialisation");
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Initialise(p_url, p_dir, p_t);
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}
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#endregion
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#region Keyfile Classes
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[Serializable]
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public class RjinKeyfile
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{
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public string Secret;
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public string AlsoKnownAs;
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public int Keysize;
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public string IVBytes;
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public string Description = "OpenSim Key";
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private static string SHA1Hash(byte[] bytes)
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{
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SHA1 sha1 = SHA1CryptoServiceProvider.Create();
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byte[] dataMd5 = sha1.ComputeHash(bytes);
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StringBuilder sb = new StringBuilder();
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for (int i = 0; i < dataMd5.Length; i++)
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sb.AppendFormat("{0:x2}", dataMd5[i]);
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return sb.ToString();
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}
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public void GenerateRandom()
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{
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RNGCryptoServiceProvider Gen = new RNGCryptoServiceProvider();
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byte[] genSec = new byte[32];
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byte[] genAKA = new byte[32];
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byte[] genIV = new byte[32];
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Gen.GetBytes(genSec);
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Gen.GetBytes(genAKA);
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Gen.GetBytes(genIV);
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Secret = SHA1Hash(genSec);
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AlsoKnownAs = SHA1Hash(genAKA);
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IVBytes = SHA1Hash(genIV).Substring(0, 16);
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Keysize = 256;
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}
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}
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#endregion
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#region Rjindael
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/// <summary>
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/// This class uses a symmetric key algorithm (Rijndael/AES) to encrypt and
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/// decrypt data. As long as encryption and decryption routines use the same
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/// parameters to generate the keys, the keys are guaranteed to be the same.
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/// The class uses static functions with duplicate code to make it easier to
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/// demonstrate encryption and decryption logic. In a real-life application,
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/// this may not be the most efficient way of handling encryption, so - as
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/// soon as you feel comfortable with it - you may want to redesign this class.
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/// </summary>
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public class UtilRijndael
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{
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/// <summary>
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/// Encrypts specified plaintext using Rijndael symmetric key algorithm
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/// and returns a base64-encoded result.
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/// </summary>
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/// <param name="plainText">
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/// Plaintext value to be encrypted.
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/// </param>
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/// <param name="passPhrase">
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/// Passphrase from which a pseudo-random password will be derived. The
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/// derived password will be used to generate the encryption key.
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/// Passphrase can be any string. In this example we assume that this
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/// passphrase is an ASCII string.
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/// </param>
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/// <param name="saltValue">
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/// Salt value used along with passphrase to generate password. Salt can
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/// be any string. In this example we assume that salt is an ASCII string.
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/// </param>
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/// <param name="hashAlgorithm">
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/// Hash algorithm used to generate password. Allowed values are: "MD5" and
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/// "SHA1". SHA1 hashes are a bit slower, but more secure than MD5 hashes.
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/// </param>
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/// <param name="passwordIterations">
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/// Number of iterations used to generate password. One or two iterations
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/// should be enough.
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/// </param>
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/// <param name="initVector">
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/// Initialization vector (or IV). This value is required to encrypt the
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/// first block of plaintext data. For RijndaelManaged class IV must be
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/// exactly 16 ASCII characters long.
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/// </param>
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/// <param name="keySize">
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/// Size of encryption key in bits. Allowed values are: 128, 192, and 256.
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/// Longer keys are more secure than shorter keys.
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/// </param>
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/// <returns>
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/// Encrypted value formatted as a base64-encoded string.
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/// </returns>
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public static byte[] Encrypt(byte[] plainText,
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string passPhrase,
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string saltValue,
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string hashAlgorithm,
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int passwordIterations,
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string initVector,
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int keySize)
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{
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// Convert strings into byte arrays.
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// Let us assume that strings only contain ASCII codes.
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// If strings include Unicode characters, use Unicode, UTF7, or UTF8
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// encoding.
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byte[] initVectorBytes = Encoding.ASCII.GetBytes(initVector);
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byte[] saltValueBytes = Encoding.ASCII.GetBytes(saltValue);
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// Convert our plaintext into a byte array.
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// Let us assume that plaintext contains UTF8-encoded characters.
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byte[] plainTextBytes = plainText;
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// First, we must create a password, from which the key will be derived.
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// This password will be generated from the specified passphrase and
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// salt value. The password will be created using the specified hash
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// algorithm. Password creation can be done in several iterations.
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PasswordDeriveBytes password = new PasswordDeriveBytes(
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passPhrase,
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saltValueBytes,
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hashAlgorithm,
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passwordIterations);
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// Use the password to generate pseudo-random bytes for the encryption
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// key. Specify the size of the key in bytes (instead
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// of bits).
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#pragma warning disable 0618
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byte[] keyBytes = password.GetBytes(keySize / 8);
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#pragma warning restore 0618
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// Create uninitialized Rijndael encryption object.
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RijndaelManaged symmetricKey = new RijndaelManaged();
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// It is reasonable to set encryption mode to Cipher Block Chaining
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// (CBC). Use default options for other symmetric key parameters.
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symmetricKey.Mode = CipherMode.CBC;
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// Generate encryptor from the existing key bytes and initialization
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// vector. Key size will be defined based on the number of the key
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// bytes.
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ICryptoTransform encryptor = symmetricKey.CreateEncryptor(
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keyBytes,
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initVectorBytes);
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// Define memory stream which will be used to hold encrypted data.
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MemoryStream memoryStream = new MemoryStream();
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// Define cryptographic stream (always use Write mode for encryption).
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CryptoStream cryptoStream = new CryptoStream(memoryStream,
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encryptor,
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CryptoStreamMode.Write);
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// Start encrypting.
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cryptoStream.Write(plainTextBytes, 0, plainTextBytes.Length);
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// Finish encrypting.
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cryptoStream.FlushFinalBlock();
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// Convert our encrypted data from a memory stream into a byte array.
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byte[] cipherTextBytes = memoryStream.ToArray();
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// Close both streams.
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memoryStream.Close();
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cryptoStream.Close();
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// Return encrypted string.
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return cipherTextBytes;
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}
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/// <summary>
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/// Decrypts specified ciphertext using Rijndael symmetric key algorithm.
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/// </summary>
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/// <param name="cipherText">
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/// Base64-formatted ciphertext value.
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/// </param>
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/// <param name="passPhrase">
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/// Passphrase from which a pseudo-random password will be derived. The
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/// derived password will be used to generate the encryption key.
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/// Passphrase can be any string. In this example we assume that this
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/// passphrase is an ASCII string.
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/// </param>
|
||||
/// <param name="saltValue">
|
||||
/// Salt value used along with passphrase to generate password. Salt can
|
||||
/// be any string. In this example we assume that salt is an ASCII string.
|
||||
/// </param>
|
||||
/// <param name="hashAlgorithm">
|
||||
/// Hash algorithm used to generate password. Allowed values are: "MD5" and
|
||||
/// "SHA1". SHA1 hashes are a bit slower, but more secure than MD5 hashes.
|
||||
/// </param>
|
||||
/// <param name="passwordIterations">
|
||||
/// Number of iterations used to generate password. One or two iterations
|
||||
/// should be enough.
|
||||
/// </param>
|
||||
/// <param name="initVector">
|
||||
/// Initialization vector (or IV). This value is required to encrypt the
|
||||
/// first block of plaintext data. For RijndaelManaged class IV must be
|
||||
/// exactly 16 ASCII characters long.
|
||||
/// </param>
|
||||
/// <param name="keySize">
|
||||
/// Size of encryption key in bits. Allowed values are: 128, 192, and 256.
|
||||
/// Longer keys are more secure than shorter keys.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// Decrypted string value.
|
||||
/// </returns>
|
||||
/// <remarks>
|
||||
/// Most of the logic in this function is similar to the Encrypt
|
||||
/// logic. In order for decryption to work, all parameters of this function
|
||||
/// - except cipherText value - must match the corresponding parameters of
|
||||
/// the Encrypt function which was called to generate the
|
||||
/// ciphertext.
|
||||
/// </remarks>
|
||||
public static byte[] Decrypt(byte[] cipherText,
|
||||
string passPhrase,
|
||||
string saltValue,
|
||||
string hashAlgorithm,
|
||||
int passwordIterations,
|
||||
string initVector,
|
||||
int keySize)
|
||||
{
|
||||
// Convert strings defining encryption key characteristics into byte
|
||||
// arrays. Let us assume that strings only contain ASCII codes.
|
||||
// If strings include Unicode characters, use Unicode, UTF7, or UTF8
|
||||
// encoding.
|
||||
byte[] initVectorBytes = Encoding.ASCII.GetBytes(initVector);
|
||||
byte[] saltValueBytes = Encoding.ASCII.GetBytes(saltValue);
|
||||
|
||||
// Convert our ciphertext into a byte array.
|
||||
byte[] cipherTextBytes = cipherText;
|
||||
|
||||
// First, we must create a password, from which the key will be
|
||||
// derived. This password will be generated from the specified
|
||||
// passphrase and salt value. The password will be created using
|
||||
// the specified hash algorithm. Password creation can be done in
|
||||
// several iterations.
|
||||
PasswordDeriveBytes password = new PasswordDeriveBytes(passPhrase,
|
||||
saltValueBytes,
|
||||
hashAlgorithm,
|
||||
passwordIterations);
|
||||
|
||||
// Use the password to generate pseudo-random bytes for the encryption
|
||||
// key. Specify the size of the key in bytes (instead
|
||||
// of bits).
|
||||
#pragma warning disable 0618
|
||||
byte[] keyBytes = password.GetBytes(keySize / 8);
|
||||
#pragma warning restore 0618
|
||||
|
||||
// Create uninitialized Rijndael encryption object.
|
||||
RijndaelManaged symmetricKey = new RijndaelManaged();
|
||||
|
||||
// It is reasonable to set encryption mode to Cipher Block Chaining
|
||||
// (CBC). Use default options for other symmetric key parameters.
|
||||
symmetricKey.Mode = CipherMode.CBC;
|
||||
|
||||
// Generate decryptor from the existing key bytes and initialization
|
||||
// vector. Key size will be defined based on the number of the key
|
||||
// bytes.
|
||||
ICryptoTransform decryptor = symmetricKey.CreateDecryptor(
|
||||
keyBytes,
|
||||
initVectorBytes);
|
||||
|
||||
// Define memory stream which will be used to hold encrypted data.
|
||||
MemoryStream memoryStream = new MemoryStream(cipherTextBytes);
|
||||
|
||||
// Define cryptographic stream (always use Read mode for encryption).
|
||||
CryptoStream cryptoStream = new CryptoStream(memoryStream,
|
||||
decryptor,
|
||||
CryptoStreamMode.Read);
|
||||
|
||||
// Since at this point we don't know what the size of decrypted data
|
||||
// will be, allocate the buffer long enough to hold ciphertext;
|
||||
// plaintext is never longer than ciphertext.
|
||||
byte[] plainTextBytes = new byte[cipherTextBytes.Length];
|
||||
|
||||
// Start decrypting.
|
||||
int decryptedByteCount = cryptoStream.Read(plainTextBytes,
|
||||
0,
|
||||
plainTextBytes.Length);
|
||||
|
||||
// Close both streams.
|
||||
memoryStream.Close();
|
||||
cryptoStream.Close();
|
||||
|
||||
byte[] plainText = new byte[decryptedByteCount];
|
||||
int i;
|
||||
for (i = 0; i < decryptedByteCount; i++)
|
||||
plainText[i] = plainTextBytes[i];
|
||||
|
||||
// Return decrypted string.
|
||||
return plainText;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public CryptoGridAssetClient() {}
|
||||
|
||||
public CryptoGridAssetClient(string serverUrl, string keydir, bool decOnly)
|
||||
{
|
||||
m_log.Debug("[CRYPTOGRID] Direct constructor");
|
||||
Initialise(serverUrl, keydir, decOnly);
|
||||
}
|
||||
|
||||
public void Initialise(string serverUrl, string keydir, bool decOnly)
|
||||
{
|
||||
|
||||
m_log.Debug("[CRYPTOGRID] Common constructor");
|
||||
|
||||
_assetServerUrl = serverUrl;
|
||||
|
||||
string[] keys = Directory.GetFiles(keydir, "*.deckey");
|
||||
foreach (string key in keys)
|
||||
{
|
||||
XmlSerializer xs = new XmlSerializer(typeof (RjinKeyfile));
|
||||
FileStream file = new FileStream(key, FileMode.Open, FileAccess.Read);
|
||||
|
||||
RjinKeyfile rjkey = (RjinKeyfile) xs.Deserialize(file);
|
||||
|
||||
file.Close();
|
||||
|
||||
m_keyfiles.Add(rjkey.AlsoKnownAs, rjkey);
|
||||
}
|
||||
|
||||
|
||||
keys = Directory.GetFiles(keydir, "*.enckey");
|
||||
if (keys.Length == 1)
|
||||
{
|
||||
string Ekey = keys[0];
|
||||
XmlSerializer Exs = new XmlSerializer(typeof (RjinKeyfile));
|
||||
FileStream Efile = new FileStream(Ekey, FileMode.Open, FileAccess.Read);
|
||||
|
||||
RjinKeyfile Erjkey = (RjinKeyfile) Exs.Deserialize(Efile);
|
||||
|
||||
Efile.Close();
|
||||
|
||||
m_keyfiles.Add(Erjkey.AlsoKnownAs, Erjkey);
|
||||
|
||||
m_encryptKey = Erjkey;
|
||||
} else
|
||||
{
|
||||
if (keys.Length > 1)
|
||||
throw new Exception(
|
||||
"You have more than one asset *encryption* key. (You should never have more than one)," +
|
||||
"If you downloaded this key from someone, rename it to <filename>.deckey to convert it to" +
|
||||
"a decryption-only key.");
|
||||
|
||||
m_log.Warn("No encryption key found, generating a new one for you...");
|
||||
RjinKeyfile encKey = new RjinKeyfile();
|
||||
encKey.GenerateRandom();
|
||||
|
||||
m_encryptKey = encKey;
|
||||
|
||||
FileStream encExportFile = new FileStream("mysecretkey_rename_me.enckey",FileMode.CreateNew);
|
||||
XmlSerializer xs = new XmlSerializer(typeof(RjinKeyfile));
|
||||
xs.Serialize(encExportFile, encKey);
|
||||
encExportFile.Flush();
|
||||
encExportFile.Close();
|
||||
|
||||
m_log.Info(
|
||||
"Encryption file generated, please rename 'mysecretkey_rename_me.enckey' to something more appropriate (however preserve the file extension).");
|
||||
}
|
||||
|
||||
// If Decrypt-Only, dont encrypt on upload
|
||||
m_encryptOnUpload = !decOnly;
|
||||
}
|
||||
|
||||
private static void EncryptAssetBase(AssetBase x, RjinKeyfile file)
|
||||
{
|
||||
// Make a salt
|
||||
RNGCryptoServiceProvider RandomGen = new RNGCryptoServiceProvider();
|
||||
byte[] rand = new byte[32];
|
||||
RandomGen.GetBytes(rand);
|
||||
|
||||
string salt = Convert.ToBase64String(rand);
|
||||
|
||||
x.Data = UtilRijndael.Encrypt(x.Data, file.Secret, salt, "SHA1", 2, file.IVBytes, file.Keysize);
|
||||
x.Description = String.Format("ENCASS#:~:#{0}#:~:#{1}#:~:#{2}#:~:#{3}",
|
||||
"OPENSIM_AES_AF1",
|
||||
file.AlsoKnownAs,
|
||||
salt,
|
||||
x.Description);
|
||||
}
|
||||
|
||||
private bool DecryptAssetBase(AssetBase x)
|
||||
{
|
||||
// Check it's encrypted first.
|
||||
if (!x.Description.Contains("ENCASS"))
|
||||
return true;
|
||||
|
||||
// ENCASS:ALG:AKA:SALT:Description
|
||||
// 0 1 2 3 4
|
||||
string[] splitchars = new string[1];
|
||||
splitchars[0] = "#:~:#";
|
||||
|
||||
string[] meta = x.Description.Split(splitchars, StringSplitOptions.None);
|
||||
if (meta.Length < 5)
|
||||
{
|
||||
m_log.Warn("[ENCASSETS] Recieved Encrypted Asset, but header is corrupt");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if we have a matching key
|
||||
if (m_keyfiles.ContainsKey(meta[2]))
|
||||
{
|
||||
RjinKeyfile deckey = m_keyfiles[meta[2]];
|
||||
x.Description = meta[4];
|
||||
switch (meta[1])
|
||||
{
|
||||
case "OPENSIM_AES_AF1":
|
||||
x.Data = UtilRijndael.Decrypt(x.Data,
|
||||
deckey.Secret,
|
||||
meta[3],
|
||||
"SHA1",
|
||||
2,
|
||||
deckey.IVBytes,
|
||||
deckey.Keysize);
|
||||
// Decrypted Successfully
|
||||
return true;
|
||||
default:
|
||||
m_log.Warn(
|
||||
"[ENCASSETS] Recieved Encrypted Asset, but we dont know how to decrypt '" + meta[1] + "'.");
|
||||
// We dont understand this encryption scheme
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
m_log.Warn("[ENCASSETS] Recieved Encrypted Asset, but we do not have the decryption key.");
|
||||
return false;
|
||||
}
|
||||
|
||||
#region IAssetServer Members
|
||||
|
||||
protected override AssetBase GetAsset(AssetRequest req)
|
||||
{
|
||||
#if DEBUG
|
||||
//m_log.DebugFormat("[GRID ASSET CLIENT]: Querying for {0}", req.AssetID.ToString());
|
||||
#endif
|
||||
|
||||
RestClient rc = new RestClient(_assetServerUrl);
|
||||
rc.AddResourcePath("assets");
|
||||
rc.AddResourcePath(req.AssetID.ToString());
|
||||
if (req.IsTexture)
|
||||
rc.AddQueryParameter("texture");
|
||||
|
||||
rc.RequestMethod = "GET";
|
||||
|
||||
Stream s = rc.Request();
|
||||
|
||||
if (s == null)
|
||||
return null;
|
||||
|
||||
if (s.Length > 0)
|
||||
{
|
||||
XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
|
||||
|
||||
AssetBase encAsset = (AssetBase)xs.Deserialize(s);
|
||||
|
||||
// Try decrypt it
|
||||
if (DecryptAssetBase(encAsset))
|
||||
return encAsset;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override void UpdateAsset(AssetBase asset)
|
||||
{
|
||||
throw new Exception("The method or operation is not implemented.");
|
||||
}
|
||||
|
||||
public override void StoreAsset(AssetBase asset)
|
||||
{
|
||||
if (m_encryptOnUpload)
|
||||
EncryptAssetBase(asset, m_encryptKey);
|
||||
|
||||
try
|
||||
{
|
||||
string assetUrl = _assetServerUrl + "/assets/";
|
||||
|
||||
m_log.InfoFormat("[CRYPTO GRID ASSET CLIENT]: Sending store request for asset {0}", asset.FullID);
|
||||
|
||||
RestObjectPoster.BeginPostObject<AssetBase>(assetUrl, asset);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[CRYPTO GRID ASSET CLIENT]: {0}", e);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -1,121 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Cache
|
||||
{
|
||||
public class FileAssetClient : AssetServerBase
|
||||
{
|
||||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
#region IPlugin
|
||||
|
||||
public override string Name
|
||||
{
|
||||
get { return "File"; }
|
||||
}
|
||||
|
||||
public override string Version
|
||||
{
|
||||
get { return "1.0"; }
|
||||
}
|
||||
|
||||
public override void Initialise(ConfigSettings p_set, string p_url)
|
||||
{
|
||||
m_log.Debug("[FILEASSET] Plugin configured initialisation");
|
||||
Initialise(p_url);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private string m_dir;
|
||||
private readonly XmlSerializer m_xs = new XmlSerializer(typeof(AssetBase));
|
||||
|
||||
public FileAssetClient() {}
|
||||
|
||||
public FileAssetClient(string p_url)
|
||||
{
|
||||
m_log.Debug("[FILEASSET] Direct constructor");
|
||||
Initialise(p_url);
|
||||
}
|
||||
|
||||
public void Initialise(string dir)
|
||||
{
|
||||
if (!Directory.Exists(dir))
|
||||
{
|
||||
Directory.CreateDirectory(dir);
|
||||
}
|
||||
m_dir = dir;
|
||||
}
|
||||
|
||||
public override void StoreAsset(AssetBase asset)
|
||||
{
|
||||
byte[] idBytes = asset.FullID.Guid.ToByteArray();
|
||||
|
||||
string cdir = m_dir + Path.DirectorySeparatorChar + idBytes[0]
|
||||
+ Path.DirectorySeparatorChar + idBytes[1];
|
||||
|
||||
if (!Directory.Exists(m_dir + Path.DirectorySeparatorChar + idBytes[0]))
|
||||
Directory.CreateDirectory(m_dir + Path.DirectorySeparatorChar + idBytes[0]);
|
||||
|
||||
if (!Directory.Exists(cdir))
|
||||
Directory.CreateDirectory(cdir);
|
||||
|
||||
FileStream x = new FileStream(cdir + Path.DirectorySeparatorChar + asset.FullID + ".xml", FileMode.Create);
|
||||
m_xs.Serialize(x, asset);
|
||||
|
||||
x.Flush();
|
||||
x.Close();
|
||||
}
|
||||
|
||||
public override void UpdateAsset(AssetBase asset)
|
||||
{
|
||||
StoreAsset(asset);
|
||||
}
|
||||
|
||||
protected override AssetBase GetAsset(AssetRequest req)
|
||||
{
|
||||
byte[] idBytes = req.AssetID.Guid.ToByteArray();
|
||||
|
||||
string cdir = m_dir + Path.DirectorySeparatorChar + idBytes[0]
|
||||
+ Path.DirectorySeparatorChar + idBytes[1];
|
||||
if (File.Exists(cdir + Path.DirectorySeparatorChar + req.AssetID + ".xml"))
|
||||
{
|
||||
FileStream x = File.OpenRead(cdir + Path.DirectorySeparatorChar + req.AssetID + ".xml");
|
||||
AssetBase ret = (AssetBase) m_xs.Deserialize(x);
|
||||
x.Close();
|
||||
return ret;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,140 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Xml.Serialization;
|
||||
using log4net;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Cache
|
||||
{
|
||||
public class GridAssetClient : AssetServerBase
|
||||
{
|
||||
#region IPlugin
|
||||
|
||||
public override string Name
|
||||
{
|
||||
get { return "Grid"; }
|
||||
}
|
||||
|
||||
public override string Version
|
||||
{
|
||||
get { return "1.0"; }
|
||||
}
|
||||
|
||||
public override void Initialise(ConfigSettings p_set, string p_url)
|
||||
{
|
||||
m_log.Debug("[GRID ASSET CLIENT]: Plugin configured initialisation");
|
||||
Initialise(p_url);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private string _assetServerUrl;
|
||||
|
||||
public GridAssetClient() {}
|
||||
|
||||
public GridAssetClient(string p_url)
|
||||
{
|
||||
m_log.Debug("[GRID ASSET CLIENT]: Direct constructor");
|
||||
Initialise(p_url);
|
||||
}
|
||||
|
||||
public void Initialise(string serverUrl)
|
||||
{
|
||||
_assetServerUrl = serverUrl;
|
||||
}
|
||||
|
||||
#region IAssetServer Members
|
||||
|
||||
protected override AssetBase GetAsset(AssetRequest req)
|
||||
{
|
||||
#if DEBUG
|
||||
//m_log.DebugFormat("[GRID ASSET CLIENT]: Querying for {0}", req.AssetID.ToString());
|
||||
#endif
|
||||
|
||||
RestClient rc = new RestClient(_assetServerUrl);
|
||||
rc.AddResourcePath("assets");
|
||||
rc.AddResourcePath(req.AssetID.ToString());
|
||||
|
||||
rc.RequestMethod = "GET";
|
||||
|
||||
Stream s = rc.Request();
|
||||
|
||||
if (s == null)
|
||||
return null;
|
||||
|
||||
if (s.Length > 0)
|
||||
{
|
||||
XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
|
||||
|
||||
return (AssetBase) xs.Deserialize(s);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override void UpdateAsset(AssetBase asset)
|
||||
{
|
||||
throw new Exception("The method or operation is not implemented.");
|
||||
}
|
||||
|
||||
public override void StoreAsset(AssetBase asset)
|
||||
{
|
||||
try
|
||||
{
|
||||
// MemoryStream s = new MemoryStream();
|
||||
|
||||
// XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
|
||||
// xs.Serialize(s, asset);
|
||||
// RestClient rc = new RestClient(_assetServerUrl);
|
||||
|
||||
string assetUrl = _assetServerUrl + "/assets/";
|
||||
|
||||
//rc.AddResourcePath("assets");
|
||||
|
||||
// rc.RequestMethod = "POST";
|
||||
// rc.Request(s);
|
||||
//m_log.InfoFormat("[ASSET]: Stored {0}", rc);
|
||||
|
||||
m_log.InfoFormat("[GRID ASSET CLIENT]: Sending store request for asset {0}", asset.FullID);
|
||||
|
||||
RestObjectPoster.BeginPostObject<AssetBase>(assetUrl, asset);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[GRID ASSET CLIENT]: {0}", e);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -1,119 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Tests.Common.Mock
|
||||
{
|
||||
public class TestAssetCache : BaseAssetRepository, IAssetCache
|
||||
{
|
||||
public void AssetReceived(AssetBase asset, bool IsTexture)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void AssetNotFound(UUID assetID, bool IsTexture)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public string Version
|
||||
{
|
||||
get { throw new NotImplementedException(); }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { throw new NotImplementedException(); }
|
||||
}
|
||||
|
||||
public void Initialise()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public IAssetServer AssetServer
|
||||
{
|
||||
get { throw new NotImplementedException(); }
|
||||
}
|
||||
|
||||
public void Initialise(ConfigSettings cs, IAssetServer server)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void ShowState()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public bool TryGetCachedAsset(UUID assetID, out AssetBase asset)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void GetAsset(UUID assetID, AssetRequestCallback callback, bool isTexture)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public AssetBase GetAsset(UUID assetID, bool isTexture)
|
||||
{
|
||||
return FetchAsset(assetID);
|
||||
}
|
||||
|
||||
public void AddAsset(AssetBase asset)
|
||||
{
|
||||
CreateAsset(asset);
|
||||
}
|
||||
|
||||
public void ExpireAsset(UUID assetID)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue