* Change inventory async response deliver to deliver all items and folders at once, rather than each individual
* This is required in order to work towards eliminating some inventory race conditions and to better deal with situations where a grid inventory server is slow or not responding.0.6.0-stable
parent
9c5d0f50fa
commit
a5176c2e2c
|
@ -120,16 +120,39 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback invoked when a folder is received from an async request to the inventory service.
|
||||
/// Callback invoked when the inventory is received from an async request to the inventory service
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="folderInfo"></param>
|
||||
public void FolderReceive(LLUUID userID, InventoryFolderImpl folderInfo)
|
||||
/// <param name="inventoryCollection"></param>
|
||||
public void InventoryReceive(LLUUID userID, ICollection<InventoryFolderImpl> folders, ICollection<InventoryItemBase> items)
|
||||
{
|
||||
// FIXME: Exceptions thrown upwards never appear on the console. Could fix further up if these
|
||||
// are simply being swallowed
|
||||
try
|
||||
{
|
||||
foreach (InventoryFolderImpl folder in folders)
|
||||
{
|
||||
FolderReceive(userID, folder);
|
||||
}
|
||||
|
||||
foreach (InventoryItemBase item in items)
|
||||
{
|
||||
ItemReceive(userID, item);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY CACHE]: {0}", e);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback invoked when a folder is received from an async request to the inventory service.
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="folderInfo"></param>
|
||||
private void FolderReceive(LLUUID userID, InventoryFolderImpl folderInfo)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[INVENTORY CACHE]: Received folder {0} {1} for user {2}",
|
||||
// folderInfo.name, folderInfo.folderID, userID);
|
||||
|
@ -173,11 +196,6 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
ResolvePendingFolders(folderInfo);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY CACHE] {0}", e);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback invoked when an item is received from an async request to the inventory service.
|
||||
|
@ -187,7 +205,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="folderInfo"></param>
|
||||
public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
|
||||
private void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
|
||||
{
|
||||
if ((userID == UserProfile.ID) && (RootFolder != null))
|
||||
{
|
||||
|
@ -212,6 +230,11 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add an item to the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="itemInfo"></param>
|
||||
public void AddItem(LLUUID userID, InventoryItemBase itemInfo)
|
||||
{
|
||||
if ((userID == UserProfile.ID) && HasInventory)
|
||||
|
@ -221,6 +244,11 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update an item in the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="itemInfo"></param>
|
||||
public void UpdateItem(LLUUID userID, InventoryItemBase itemInfo)
|
||||
{
|
||||
if ((userID == UserProfile.ID) && HasInventory)
|
||||
|
@ -229,6 +257,12 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete an item from the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="item"></param>
|
||||
/// <returns></returns>
|
||||
public bool DeleteItem(LLUUID userID, InventoryItemBase item)
|
||||
{
|
||||
bool result = false;
|
||||
|
@ -240,6 +274,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
m_commsManager.InventoryService.DeleteInventoryItem(userID, item);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -97,7 +97,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
CachedUserInfo userInfo = GetUserDetails(userID);
|
||||
if (userInfo != null)
|
||||
{
|
||||
m_commsManager.InventoryService.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
|
||||
m_commsManager.InventoryService.RequestInventoryForUser(userID, userInfo.InventoryReceive);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -118,6 +118,14 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle an inventory folder creation request from the client.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <param name="folderType"></param>
|
||||
/// <param name="folderName"></param>
|
||||
/// <param name="parentID"></param>
|
||||
public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType,
|
||||
string folderName, LLUUID parentID)
|
||||
{
|
||||
|
@ -189,6 +197,12 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle an inventory folder move request from the client.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <param name="parentID"></param>
|
||||
public void HandleMoveInventoryFolder(IClientAPI remoteClient, LLUUID folderID, LLUUID parentID)
|
||||
{
|
||||
CachedUserInfo userProfile;
|
||||
|
|
|
@ -26,21 +26,34 @@
|
|||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
using libsecondlife;
|
||||
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
|
||||
namespace OpenSim.Framework.Communications
|
||||
{
|
||||
public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolderImpl folderInfo);
|
||||
/// <summary>
|
||||
/// Callback used when a user's inventory is received from the inventory service
|
||||
/// </summary>
|
||||
public delegate void InventoryReceiptCallback(LLUUID userId, ICollection<InventoryFolderImpl> folders, ICollection<InventoryItemBase> items);
|
||||
|
||||
public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo);
|
||||
//public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolderImpl folderInfo);
|
||||
|
||||
//public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo);
|
||||
|
||||
/// <summary>
|
||||
/// Defines all the operations one can perform on a user's inventory.
|
||||
/// </summary>
|
||||
public interface IInventoryServices
|
||||
{
|
||||
void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack);
|
||||
/// <summary>
|
||||
/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
|
||||
/// inventory has been received
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="callback"></param>
|
||||
void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback);
|
||||
|
||||
/// <summary>
|
||||
/// Add a new folder to the given user's inventory
|
||||
|
|
|
@ -158,8 +158,9 @@ namespace OpenSim.Framework.Communications
|
|||
return false;
|
||||
}
|
||||
|
||||
public abstract void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
|
||||
InventoryItemInfo itemCallBack);
|
||||
// See IInventoryServices
|
||||
public abstract void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback);
|
||||
|
||||
public abstract void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder);
|
||||
public abstract void MoveExistingInventoryFolder(InventoryFolderBase folder);
|
||||
public abstract void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
|
||||
|
|
|
@ -32,6 +32,9 @@ using libsecondlife;
|
|||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
/// <summary>
|
||||
/// Used to serialize a whole inventory for transfer over the network.
|
||||
/// </summary>
|
||||
public class InventoryCollection
|
||||
{
|
||||
public List<InventoryFolderBase> _folders;
|
||||
|
|
|
@ -41,8 +41,7 @@ namespace OpenSim.Grid.InventoryServer
|
|||
{
|
||||
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public override void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
|
||||
InventoryItemInfo itemCallBack)
|
||||
public override void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -39,32 +39,38 @@ namespace OpenSim.Region.Communications.Local
|
|||
/// </summary>
|
||||
public class LocalInventoryService : InventoryServiceBase
|
||||
{
|
||||
public override void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
|
||||
InventoryItemInfo itemCallBack)
|
||||
public override void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback)
|
||||
{
|
||||
List<InventoryFolderBase> folders = GetInventorySkeleton(userID);
|
||||
|
||||
List<InventoryFolderBase> skeletonFolders = GetInventorySkeleton(userID);
|
||||
InventoryFolderImpl rootFolder = null;
|
||||
|
||||
//need to make sure we send root folder first
|
||||
foreach (InventoryFolderBase folder in folders)
|
||||
ICollection<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
|
||||
ICollection<InventoryItemBase> items = new List<InventoryItemBase>();
|
||||
|
||||
// Need to retrieve the root folder on the first pass
|
||||
foreach (InventoryFolderBase folder in skeletonFolders)
|
||||
{
|
||||
if (folder.ParentID == LLUUID.Zero)
|
||||
{
|
||||
rootFolder = RequestInventoryFolder(userID, folder, folderCallBack, itemCallBack);
|
||||
//rootFolder = RequestInventoryFolder(userID, folder, callback);
|
||||
rootFolder = new InventoryFolderImpl(folder);
|
||||
folders.Add(rootFolder);
|
||||
}
|
||||
}
|
||||
|
||||
if (rootFolder != null)
|
||||
{
|
||||
foreach (InventoryFolderBase folder in folders)
|
||||
foreach (InventoryFolderBase folder in skeletonFolders)
|
||||
{
|
||||
if (folder.ID != rootFolder.ID)
|
||||
{
|
||||
RequestInventoryFolder(userID, folder, folderCallBack, itemCallBack);
|
||||
//RequestInventoryFolder(userID, folder, callback);
|
||||
folders.Add(new InventoryFolderImpl(folder));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
callback(userID, folders, items);
|
||||
}
|
||||
|
||||
public override void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder)
|
||||
|
@ -99,26 +105,5 @@ namespace OpenSim.Region.Communications.Local
|
|||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send the given inventory folder and its item contents back to the requester.
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="folder"></param>
|
||||
private InventoryFolderImpl RequestInventoryFolder(LLUUID userID, InventoryFolderBase folder,
|
||||
InventoryFolderInfo folderCallBack,
|
||||
InventoryItemInfo itemCallBack)
|
||||
{
|
||||
InventoryFolderImpl newFolder = new InventoryFolderImpl(folder);
|
||||
folderCallBack(userID, newFolder);
|
||||
|
||||
List<InventoryItemBase> items = RequestFolderItems(newFolder.ID);
|
||||
foreach (InventoryItemBase item in items)
|
||||
{
|
||||
itemCallBack(userID, item);
|
||||
}
|
||||
|
||||
return newFolder;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -51,12 +51,11 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
#region IInventoryServices Members
|
||||
|
||||
// See IInventoryServices
|
||||
public void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
|
||||
InventoryItemInfo itemCallBack)
|
||||
public void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback)
|
||||
{
|
||||
if (!m_RequestingInventory.ContainsKey(userID))
|
||||
{
|
||||
InventoryRequest request = new InventoryRequest(userID, folderCallBack, itemCallBack);
|
||||
InventoryRequest request = new InventoryRequest(userID, callback);
|
||||
m_RequestingInventory.Add(userID, request);
|
||||
RequestInventory(userID);
|
||||
}
|
||||
|
@ -105,13 +104,17 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
|
||||
InventoryFolderImpl rootFolder = null;
|
||||
InventoryRequest request = m_RequestingInventory[userID];
|
||||
|
||||
ICollection<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
|
||||
ICollection<InventoryItemBase> items = new List<InventoryItemBase>();
|
||||
|
||||
foreach (InventoryFolderBase folder in response.Folders)
|
||||
{
|
||||
if (folder.ParentID == LLUUID.Zero)
|
||||
{
|
||||
InventoryFolderImpl newfolder = new InventoryFolderImpl(folder);
|
||||
rootFolder = newfolder;
|
||||
request.FolderCallBack(userID, newfolder);
|
||||
rootFolder = new InventoryFolderImpl(folder);
|
||||
folders.Add(rootFolder);
|
||||
//request.FolderCallBack(userID, newfolder);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -121,16 +124,20 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
{
|
||||
if (folder.ID != rootFolder.ID)
|
||||
{
|
||||
InventoryFolderImpl newfolder = new InventoryFolderImpl(folder);
|
||||
request.FolderCallBack(userID, newfolder);
|
||||
folders.Add(new InventoryFolderImpl(folder));
|
||||
//request.FolderCallBack(userID, newfolder);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (InventoryItemBase item in response.AllItems)
|
||||
{
|
||||
request.ItemCallBack(userID, item);
|
||||
items.Add(item);
|
||||
//request.ItemCallBack(userID, item);
|
||||
}
|
||||
}
|
||||
|
||||
request.Callback(userID, folders, items);
|
||||
|
||||
m_RequestingInventory.Remove(userID);
|
||||
}
|
||||
else
|
||||
|
@ -223,17 +230,22 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Caches a pending inventory request that has yet to be satisfied by the inventory service
|
||||
/// </summary>
|
||||
public class InventoryRequest
|
||||
{
|
||||
public LLUUID UserID;
|
||||
public InventoryFolderInfo FolderCallBack;
|
||||
public InventoryItemInfo ItemCallBack;
|
||||
public InventoryReceiptCallback Callback;
|
||||
//public InventoryFolderInfo FolderCallBack;
|
||||
//public InventoryItemInfo ItemCallBack;
|
||||
|
||||
public InventoryRequest(LLUUID userId, InventoryFolderInfo folderCall, InventoryItemInfo itemCall)
|
||||
public InventoryRequest(LLUUID userId, InventoryReceiptCallback callback)
|
||||
{
|
||||
UserID = userId;
|
||||
FolderCallBack = folderCall;
|
||||
ItemCallBack = itemCall;
|
||||
//FolderCallBack = folderCall;
|
||||
//ItemCallBack = itemCall;
|
||||
Callback = callback;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue