Merge branch 'master' into careminster
commit
a537f7e1a3
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@ -489,19 +489,21 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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List<mapItemReply> mapitems = new List<mapItemReply>();
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mapItemReply mapitem = new mapItemReply();
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SceneObjectPart sop = m_scene.GetSceneObjectPart(m_scene.RegionInfo.RegionSettings.TelehubObject);
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SceneObjectGroup sog = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject);
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if (sog != null)
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{
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mapitem = new mapItemReply();
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mapitem.x = (uint)(xstart + sop.AbsolutePosition.X);
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mapitem.y = (uint)(ystart + sop.AbsolutePosition.Y);
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mapitem.x = (uint)(xstart + sog.AbsolutePosition.X);
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mapitem.y = (uint)(ystart + sog.AbsolutePosition.Y);
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mapitem.id = UUID.Zero;
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mapitem.name = sop.Name;
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mapitem.name = sog.Name;
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mapitem.Extra = 0; // color (not used)
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mapitem.Extra2 = 0; // 0 = telehub / 1 = infohub
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mapitems.Add(mapitem);
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remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags);
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}
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}
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else
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{
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// Remote Map Item Request
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@ -1658,10 +1658,21 @@ namespace OpenSim.Region.Framework.Scenes
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// The part ID is the folder ID!
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SceneObjectPart part = GetSceneObjectPart(itemBase.Folder);
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if (part == null)
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{
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// m_log.DebugFormat(
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// "[SCENE INVENTORY]: Could not find part with id {0} for {1} to rez new script",
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// itemBase.Folder, agentID);
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return null;
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}
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if (!Permissions.CanCreateObjectInventory(itemBase.InvType, part.UUID, agentID))
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{
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// m_log.DebugFormat(
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// "[SCENE INVENTORY]: No permission to create new script in {0} for {1}", part.Name, agentID);
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return null;
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}
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AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType,
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Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"),
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@ -0,0 +1,76 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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[TestFixture]
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public class SceneObjectScriptTests
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{
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[Test]
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public void TestAddScript()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UUID userId = TestHelpers.ParseTail(0x1);
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UUID itemId = TestHelpers.ParseTail(0x2);
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string itemName = "Test Script Item";
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Scene scene = SceneHelpers.SetupScene();
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
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scene.AddNewSceneObject(so, true);
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InventoryItemBase itemTemplate = new InventoryItemBase();
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itemTemplate.Name = itemName;
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itemTemplate.Folder = so.UUID;
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itemTemplate.InvType = (int)InventoryType.LSL;
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SceneObjectPart partWhereScriptAdded = scene.RezNewScript(userId, itemTemplate);
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Assert.That(partWhereScriptAdded, Is.Not.Null);
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IEntityInventory primInventory = partWhereScriptAdded.Inventory;
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Assert.That(primInventory.GetInventoryList().Count, Is.EqualTo(1));
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Assert.That(primInventory.ContainsScripts(), Is.True);
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IList<TaskInventoryItem> primItems = primInventory.GetInventoryItems(itemName);
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Assert.That(primItems.Count, Is.EqualTo(1));
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}
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}
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}
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