Bug fix in prim crossing: making it clear when the local object needs to be cloned (regions on the same instance) and when it doesn't (regions on different instances).
parent
ebf268a593
commit
a54758eef3
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@ -204,16 +204,25 @@ namespace OpenSim.Region.CoreModules.Communications.Local
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* Object-related communications
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*/
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public bool SendCreateObject(ulong regionHandle, ISceneObject sog)
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public bool SendCreateObject(ulong regionHandle, ISceneObject sog, bool isLocalCall)
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{
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foreach (Scene s in m_sceneList)
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to SendCreateObject");
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if (isLocalCall)
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{
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// We need to make a local copy of the object
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ISceneObject sogClone = sog.CloneForNewScene();
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return s.IncomingCreateObject(sogClone);
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}
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else
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{
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// Use the object as it came through the wire
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return s.IncomingCreateObject(sog);
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}
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}
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}
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return false;
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}
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@ -214,10 +214,10 @@ namespace OpenSim.Region.CoreModules.Communications.REST
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* Object-related communications
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*/
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public bool SendCreateObject(ulong regionHandle, ISceneObject sog)
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public bool SendCreateObject(ulong regionHandle, ISceneObject sog, bool isLocalCall)
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{
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// Try local first
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if (m_localBackend.SendCreateObject(regionHandle, sog))
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if (m_localBackend.SendCreateObject(regionHandle, sog, true))
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{
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//m_log.Debug("[REST COMMS]: LocalBackEnd SendCreateObject succeeded");
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return true;
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@ -865,7 +865,7 @@ namespace OpenSim.Region.CoreModules.Communications.REST
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}
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}
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// This is the meaning of POST object
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bool result = m_localBackend.SendCreateObject(regionhandle, sog);
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bool result = m_localBackend.SendCreateObject(regionhandle, sog, false);
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responsedata["int_response_code"] = 200;
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responsedata["str_response_string"] = result.ToString();
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@ -70,7 +70,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <returns></returns>
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bool SendCloseAgent(ulong regionHandle, UUID id);
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bool SendCreateObject(ulong regionHandle, ISceneObject sog);
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bool SendCreateObject(ulong regionHandle, ISceneObject sog, bool isLocalCall);
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}
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@ -2028,7 +2028,7 @@ namespace OpenSim.Region.Framework.Scenes
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// And the new channel...
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if (m_interregionCommsOut != null)
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successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp);
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successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp, true);
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if (successYN)
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{
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