factor out common code in existing co-op termination regression tests
parent
419f8e0f76
commit
a558f9797d
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@ -99,23 +99,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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UUID userId = TestHelpers.ParseTail(0x1);
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// UUID objectId = TestHelpers.ParseTail(0x100);
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// UUID itemId = TestHelpers.ParseTail(0x3);
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string itemName = "TestStopOnObjectDerezLongSleep() Item";
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStopOnObjectDerezLongSleep", 0x100);
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m_scene.AddNewSceneObject(so, true);
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InventoryItemBase itemTemplate = new InventoryItemBase();
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// itemTemplate.ID = itemId;
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itemTemplate.Name = itemName;
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itemTemplate.Folder = so.UUID;
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itemTemplate.InvType = (int)InventoryType.LSL;
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m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
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SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate,
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string script =
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@"default
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{
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state_entry()
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@ -123,31 +107,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
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llSay(0, ""Thin Lizzy"");
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llSleep(60);
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}
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}");
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}";
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TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
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// Wait for the script to start the event before we try stopping it.
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m_chatEvent.WaitOne(60000);
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Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message);
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// FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script
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// executes llSay() but has not started the sleep before we try to stop it.
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Thread.Sleep(1000);
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// We need a way of carrying on if StopScript() fail, since it won't return if the script isn't actually
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// stopped. This kind of multi-threading is far from ideal in a regression test.
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new Thread(() => { m_xEngine.StopScript(rezzedItem.ItemID); m_stoppedEvent.Set(); }).Start();
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if (!m_stoppedEvent.WaitOne(30000))
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Assert.Fail("Script did not co-operatively stop.");
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bool running;
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TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
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Assert.That(
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SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True);
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Assert.That(running, Is.False);
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TestStop(script);
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}
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[Test]
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@ -156,23 +118,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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UUID userId = TestHelpers.ParseTail(0x1);
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// UUID objectId = TestHelpers.ParseTail(0x100);
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// UUID itemId = TestHelpers.ParseTail(0x3);
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string itemName = "TestStopOnLongForLoop() Item";
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStopOnLongForLoop", 0x100);
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m_scene.AddNewSceneObject(so, true);
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InventoryItemBase itemTemplate = new InventoryItemBase();
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// itemTemplate.ID = itemId;
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itemTemplate.Name = itemName;
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itemTemplate.Folder = so.UUID;
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itemTemplate.InvType = (int)InventoryType.LSL;
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m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
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SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate,
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string script =
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@"default
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{
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state_entry()
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@ -182,7 +128,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
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for (i = 0; i < 2147483647; i++)
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llSay(0, ""Iter "" + (string)i);
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}
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}");
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}";
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TestStop(script);
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}
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private void TestStop(string script)
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{
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UUID userId = TestHelpers.ParseTail(0x1);
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// UUID objectId = TestHelpers.ParseTail(0x100);
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// UUID itemId = TestHelpers.ParseTail(0x3);
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string itemName = "TestStop() Item";
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStop", 0x100);
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m_scene.AddNewSceneObject(so, true);
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InventoryItemBase itemTemplate = new InventoryItemBase();
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// itemTemplate.ID = itemId;
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itemTemplate.Name = itemName;
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itemTemplate.Folder = so.UUID;
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itemTemplate.InvType = (int)InventoryType.LSL;
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m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
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SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate, script);
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TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
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@ -192,7 +161,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
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Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message);
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// FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script
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// executes llSay() but has not started the sleep before we try to stop it.
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// executes llSay() but has not started the next statement before we try to stop it.
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Thread.Sleep(1000);
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// We need a way of carrying on if StopScript() fail, since it won't return if the script isn't actually
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