factor out common code in existing co-op termination regression tests

user_profiles
Justin Clark-Casey (justincc) 2013-01-22 01:13:45 +00:00
parent 419f8e0f76
commit a558f9797d
1 changed files with 29 additions and 60 deletions

View File

@ -99,23 +99,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
TestHelpers.InMethod(); TestHelpers.InMethod();
// TestHelpers.EnableLogging(); // TestHelpers.EnableLogging();
UUID userId = TestHelpers.ParseTail(0x1); string script =
// UUID objectId = TestHelpers.ParseTail(0x100);
// UUID itemId = TestHelpers.ParseTail(0x3);
string itemName = "TestStopOnObjectDerezLongSleep() Item";
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStopOnObjectDerezLongSleep", 0x100);
m_scene.AddNewSceneObject(so, true);
InventoryItemBase itemTemplate = new InventoryItemBase();
// itemTemplate.ID = itemId;
itemTemplate.Name = itemName;
itemTemplate.Folder = so.UUID;
itemTemplate.InvType = (int)InventoryType.LSL;
m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate,
@"default @"default
{ {
state_entry() state_entry()
@ -123,31 +107,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
llSay(0, ""Thin Lizzy""); llSay(0, ""Thin Lizzy"");
llSleep(60); llSleep(60);
} }
}"); }";
TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName); TestStop(script);
// Wait for the script to start the event before we try stopping it.
m_chatEvent.WaitOne(60000);
Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message);
// FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script
// executes llSay() but has not started the sleep before we try to stop it.
Thread.Sleep(1000);
// We need a way of carrying on if StopScript() fail, since it won't return if the script isn't actually
// stopped. This kind of multi-threading is far from ideal in a regression test.
new Thread(() => { m_xEngine.StopScript(rezzedItem.ItemID); m_stoppedEvent.Set(); }).Start();
if (!m_stoppedEvent.WaitOne(30000))
Assert.Fail("Script did not co-operatively stop.");
bool running;
TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
Assert.That(
SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True);
Assert.That(running, Is.False);
} }
[Test] [Test]
@ -156,23 +118,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
TestHelpers.InMethod(); TestHelpers.InMethod();
// TestHelpers.EnableLogging(); // TestHelpers.EnableLogging();
UUID userId = TestHelpers.ParseTail(0x1); string script =
// UUID objectId = TestHelpers.ParseTail(0x100);
// UUID itemId = TestHelpers.ParseTail(0x3);
string itemName = "TestStopOnLongForLoop() Item";
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStopOnLongForLoop", 0x100);
m_scene.AddNewSceneObject(so, true);
InventoryItemBase itemTemplate = new InventoryItemBase();
// itemTemplate.ID = itemId;
itemTemplate.Name = itemName;
itemTemplate.Folder = so.UUID;
itemTemplate.InvType = (int)InventoryType.LSL;
m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate,
@"default @"default
{ {
state_entry() state_entry()
@ -182,7 +128,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
for (i = 0; i < 2147483647; i++) for (i = 0; i < 2147483647; i++)
llSay(0, ""Iter "" + (string)i); llSay(0, ""Iter "" + (string)i);
} }
}"); }";
TestStop(script);
}
private void TestStop(string script)
{
UUID userId = TestHelpers.ParseTail(0x1);
// UUID objectId = TestHelpers.ParseTail(0x100);
// UUID itemId = TestHelpers.ParseTail(0x3);
string itemName = "TestStop() Item";
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStop", 0x100);
m_scene.AddNewSceneObject(so, true);
InventoryItemBase itemTemplate = new InventoryItemBase();
// itemTemplate.ID = itemId;
itemTemplate.Name = itemName;
itemTemplate.Folder = so.UUID;
itemTemplate.InvType = (int)InventoryType.LSL;
m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate, script);
TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName); TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
@ -192,7 +161,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message); Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message);
// FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script // FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script
// executes llSay() but has not started the sleep before we try to stop it. // executes llSay() but has not started the next statement before we try to stop it.
Thread.Sleep(1000); Thread.Sleep(1000);
// We need a way of carrying on if StopScript() fail, since it won't return if the script isn't actually // We need a way of carrying on if StopScript() fail, since it won't return if the script isn't actually