Dah, don't try and commit the primitems table if we're not running with prim inventories
							parent
							
								
									79c2892303
								
							
						
					
					
						commit
						a55c987b78
					
				| 
						 | 
				
			
			@ -238,6 +238,11 @@ namespace OpenSim.DataStore.MonoSqlite
 | 
			
		|||
            Commit();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Load persisted objects from region storage.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="regionUUID"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
 | 
			
		||||
        {
 | 
			
		||||
            Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();
 | 
			
		||||
| 
						 | 
				
			
			@ -299,6 +304,9 @@ namespace OpenSim.DataStore.MonoSqlite
 | 
			
		|||
                            }
 | 
			
		||||
                            createdObjects[new LLUUID(objID)].AddPart(prim);
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        // Add inventory restore code here, probably in a separate method.
 | 
			
		||||
 | 
			
		||||
                    }
 | 
			
		||||
                    catch (Exception e)
 | 
			
		||||
                    {
 | 
			
		||||
| 
						 | 
				
			
			@ -314,6 +322,29 @@ namespace OpenSim.DataStore.MonoSqlite
 | 
			
		|||
            return retvals;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Load in a prim's persisted inventory.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="prim"></param>
 | 
			
		||||
        /*
 | 
			
		||||
        private void LoadPrimInventory(SceneObjectPart prim)
 | 
			
		||||
        {
 | 
			
		||||
            String sql = String.Format("primID = '{0}'", primID);            
 | 
			
		||||
            DataRow[] dbItemRows = dbItems.Select(sql);
 | 
			
		||||
            
 | 
			
		||||
            DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
 | 
			
		||||
                            if (shapeRow != null)
 | 
			
		||||
                            {
 | 
			
		||||
                                prim.Shape = buildShape(shapeRow);
 | 
			
		||||
                            }
 | 
			
		||||
                            else
 | 
			
		||||
                            {
 | 
			
		||||
                                MainLog.Instance.Notice(
 | 
			
		||||
                                    "No shape found for prim in storage, so setting default box shape");
 | 
			
		||||
                                prim.Shape = PrimitiveBaseShape.Default;
 | 
			
		||||
                            }            
 | 
			
		||||
        }
 | 
			
		||||
        */
 | 
			
		||||
 | 
			
		||||
        public void StoreTerrain(double[,] ter, LLUUID regionID)
 | 
			
		||||
        {
 | 
			
		||||
| 
						 | 
				
			
			@ -499,7 +530,12 @@ namespace OpenSim.DataStore.MonoSqlite
 | 
			
		|||
            {
 | 
			
		||||
                primDa.Update(ds, "prims");
 | 
			
		||||
                shapeDa.Update(ds, "primshapes");
 | 
			
		||||
                itemsDa.Update(ds, "primitems");
 | 
			
		||||
                
 | 
			
		||||
                if (persistPrimInventories)
 | 
			
		||||
                {
 | 
			
		||||
                    itemsDa.Update(ds, "primitems");
 | 
			
		||||
                }
 | 
			
		||||
                
 | 
			
		||||
                terrainDa.Update(ds, "terrain");
 | 
			
		||||
                landDa.Update(ds, "land");
 | 
			
		||||
                landAccessListDa.Update(ds, "landaccesslist");
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue