control visible regions by avatar position and view range, first dirty code

0.9.1.0-post-fixes
UbitUmarov 2019-04-04 18:55:40 +01:00
parent 07796d5ccf
commit a56f40470e
4 changed files with 371 additions and 143 deletions

View File

@ -1932,12 +1932,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (seeds.ContainsKey(regionhandler))
seeds.Remove(regionhandler);
/*
List<ulong> oldregions = new List<ulong>(seeds.Keys);
if (oldregions.Contains(currentRegionHandler))
oldregions.Remove(currentRegionHandler);
*/
if (!seeds.ContainsKey(currentRegionHandler))
seeds.Add(currentRegionHandler, sp.ControllingClient.RequestClientInfo().CapsPath);
@ -1975,24 +1970,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agent.Mac = currentAgentCircuit.Mac;
agent.Id0 = currentAgentCircuit.Id0;
}
/*
AgentPosition agentpos = null;
if (oldregions.Count > 0)
{
agentpos = new AgentPosition();
agentpos.AgentID = new UUID(sp.UUID.Guid);
agentpos.SessionID = sp.ControllingClient.SessionId;
agentpos.Size = sp.Appearance.AvatarSize;
agentpos.Center = sp.CameraPosition;
agentpos.Far = sp.DrawDistance;
agentpos.Position = sp.AbsolutePosition;
agentpos.Velocity = sp.Velocity;
agentpos.RegionHandle = currentRegionHandler;
agentpos.Throttles = sp.ControllingClient.GetThrottlesPacked(1);
agentpos.ChildrenCapSeeds = seeds;
}
*/
IPEndPoint external = region.ExternalEndPoint;
if (external != null)
{
@ -2001,20 +1979,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
InformClientOfNeighbourCompleted,
d);
}
/*
if(oldregions.Count >0)
{
uint neighbourx;
uint neighboury;
UUID scope = sp.Scene.RegionInfo.ScopeID;
foreach (ulong handler in oldregions)
{
Utils.LongToUInts(handler, out neighbourx, out neighboury);
GridRegion neighbour = sp.Scene.GridService.GetRegionByPosition(scope, (int)neighbourx, (int)neighboury);
sp.Scene.SimulationService.UpdateAgent(neighbour, agentpos);
}
}
*/
}
#endregion
@ -2024,6 +1988,44 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
private delegate void InformClientOfNeighbourDelegate(
ScenePresence avatar, AgentCircuitData a, GridRegion reg, IPEndPoint endPoint, bool newAgent);
List<GridRegion> RegionsInView(Vector3 pos, RegionInfo curregion, List<GridRegion> fullneighbours, float viewrange)
{
List<GridRegion> ret = new List<GridRegion>();
if(fullneighbours.Count == 0)
return ret;
int curX = (int)Util.RegionToWorldLoc(curregion.RegionLocX) + (int)pos.X;
int minX = curX - (int)viewrange;
int maxX = curX + (int)viewrange;
int curY = (int)Util.RegionToWorldLoc(curregion.RegionLocY) + (int)pos.Y;
int minY = curY - (int)viewrange;
int maxY = curY + (int)viewrange;
int rtmp;
foreach (GridRegion r in fullneighbours)
{
OpenSim.Framework.RegionFlags? regionFlags = r.RegionFlags;
if (regionFlags != null)
{
if ((regionFlags & OpenSim.Framework.RegionFlags.RegionOnline) == 0)
continue;
}
rtmp = r.RegionLocX;
if (maxX < rtmp)
continue;
if (minX > rtmp + r.RegionSizeX)
continue;
rtmp = r.RegionLocY;
if (maxY < rtmp)
continue;
if (minY > rtmp + r.RegionSizeY)
continue;
ret.Add(r);
}
return ret;
}
/// <summary>
/// This informs all neighbouring regions about agent "avatar".
/// and as important informs the avatar about then
@ -2033,20 +2035,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
// assumes that out of view range regions are disconnected by the previus region
List<GridRegion> neighbours = new List<GridRegion>();
Scene spScene = sp.Scene;
RegionInfo m_regionInfo = spScene.RegionInfo;
RegionInfo regionInfo = spScene.RegionInfo;
if (m_regionInfo != null)
{
neighbours = GetNeighbors(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
}
else
{
m_log.Debug("[ENTITY TRANSFER MODULE]: m_regionInfo was null in EnableChildAgents, is this a NPC?");
}
if (regionInfo == null)
return;
ulong currentRegionHandler = m_regionInfo.RegionHandle;
ulong currentRegionHandler = regionInfo.RegionHandle;
List<GridRegion> fullneighbours = GetNeighbors(sp);
List<GridRegion> neighbours = RegionsInView(sp.AbsolutePosition, regionInfo, fullneighbours, sp.RegionViewDistance);
LinkedList<ulong> previousRegionNeighbourHandles;
Dictionary<ulong, string> seeds;
@ -2082,13 +2080,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
List<AgentCircuitData> cagents = new List<AgentCircuitData>();
List<ulong> newneighbours = new List<ulong>();
bool notHG = (sp.TeleportFlags & Constants.TeleportFlags.ViaHGLogin) == 0;
foreach (GridRegion neighbour in neighbours)
{
ulong handler = neighbour.RegionHandle;
if (notHG && previousRegionNeighbourHandles.Contains(handler))
if (previousRegionNeighbourHandles.Contains(handler))
{
// agent already knows this region
previousRegionNeighbourHandles.Remove(handler);
@ -2135,13 +2131,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
foreach (ulong handler in previousRegionNeighbourHandles)
seeds.Remove(handler);
if(notHG) // does not work on HG
{
toclose = new List<ulong>(previousRegionNeighbourHandles);
// sp.CloseChildAgents(toclose);
}
else
toclose = new List<ulong>();
toclose = new List<ulong>(previousRegionNeighbourHandles);
}
else
toclose = new List<ulong>();
@ -2173,7 +2163,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
Util.FireAndForget(delegate
{
Thread.Sleep(500); // the original delay that was at InformClientOfNeighbourAsync start
int count = 0;
IPEndPoint ipe;
@ -2196,10 +2185,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
count++;
}
else if (notHG && !previousRegionNeighbourHandles.Contains(handler))
else if (!previousRegionNeighbourHandles.Contains(handler))
{
spScene.SimulationService.UpdateAgent(neighbour, agentpos);
}
if (sp.IsDeleted)
return;
}
catch (Exception e)
{
@ -2216,6 +2207,202 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
}
public void CheckChildAgents(ScenePresence sp)
{
// assumes that out of view range regions are disconnected by the previus region
Scene spScene = sp.Scene;
RegionInfo regionInfo = spScene.RegionInfo;
if (regionInfo == null)
return;
ulong currentRegionHandler = regionInfo.RegionHandle;
List<GridRegion> fullneighbours = GetNeighbors(sp);
List<GridRegion> neighbours = RegionsInView(sp.AbsolutePosition, regionInfo, fullneighbours, sp.RegionViewDistance);
LinkedList<ulong> previousRegionNeighbourHandles = new LinkedList<ulong>(sp.KnownRegions.Keys);
IClientAPI spClient = sp.ControllingClient;
AgentCircuitData currentAgentCircuit =
spScene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
List<AgentCircuitData> cagents = new List<AgentCircuitData>();
List<GridRegion> newneighbours = new List<GridRegion>();
foreach (GridRegion neighbour in neighbours)
{
ulong handler = neighbour.RegionHandle;
if (previousRegionNeighbourHandles.Contains(handler))
{
// agent already knows this region
previousRegionNeighbourHandles.Remove(handler);
continue;
}
if (handler == currentRegionHandler)
continue;
// a new region to add
AgentCircuitData agent = spClient.RequestClientInfo();
agent.BaseFolder = UUID.Zero;
agent.InventoryFolder = UUID.Zero;
agent.startpos = sp.AbsolutePosition + CalculateOffset(sp, neighbour);
agent.child = true;
agent.Appearance = new AvatarAppearance();
agent.Appearance.AvatarHeight = sp.Appearance.AvatarHeight;
agent.startfar = sp.DrawDistance;
if (currentAgentCircuit != null)
{
agent.ServiceURLs = currentAgentCircuit.ServiceURLs;
agent.IPAddress = currentAgentCircuit.IPAddress;
agent.Viewer = currentAgentCircuit.Viewer;
agent.Channel = currentAgentCircuit.Channel;
agent.Mac = currentAgentCircuit.Mac;
agent.Id0 = currentAgentCircuit.Id0;
}
newneighbours.Add(neighbour);
agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
sp.AddNeighbourRegion(neighbour, agent.CapsPath);
agent.ChildrenCapSeeds = null;
cagents.Add(agent);
}
List<ulong> toclose;
// previousRegionNeighbourHandles now contains regions to forget
if (previousRegionNeighbourHandles.Count > 0)
{
if (previousRegionNeighbourHandles.Contains(currentRegionHandler))
previousRegionNeighbourHandles.Remove(currentRegionHandler);
foreach (ulong handler in previousRegionNeighbourHandles)
sp.KnownRegions.Remove(handler);
toclose = new List<ulong>(previousRegionNeighbourHandles);
}
else
toclose = new List<ulong>();
ICapabilitiesModule capsModule = spScene.CapsModule;
if (capsModule != null)
capsModule.SetChildrenSeed(sp.UUID, sp.KnownRegions);
if (toclose.Count > 0)
sp.CloseChildAgents(toclose);
if (newneighbours.Count > 0)
{
int count = 0;
IPEndPoint ipe;
foreach (GridRegion neighbour in newneighbours)
{
try
{
ipe = neighbour.ExternalEndPoint;
if (ipe != null)
InformClientOfNeighbourAsync(sp, cagents[count], neighbour, ipe, true);
else
{
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: lost DNS resolution for neighbour {0}", neighbour.ExternalHostName);
}
count++;
if (sp.IsDeleted)
return;
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ENTITY TRANSFER MODULE]: Error creating child agent at {0} ({1} ({2}, {3}). {4}",
neighbour.ExternalHostName,
neighbour.RegionHandle,
neighbour.RegionLocX,
neighbour.RegionLocY,
e);
}
}
}
}
public void CloseOldChildAgents(ScenePresence sp)
{
Scene spScene = sp.Scene;
RegionInfo regionInfo = spScene.RegionInfo;
if (regionInfo == null)
return;
ulong currentRegionHandler = regionInfo.RegionHandle;
List<GridRegion> fullneighbours = GetNeighbors(sp);
List<GridRegion> neighbours = RegionsInView(sp.AbsolutePosition, regionInfo, fullneighbours, sp.RegionViewDistance);
LinkedList<ulong> previousRegionNeighbourHandles;
Dictionary<ulong, string> seeds;
ICapabilitiesModule capsModule = spScene.CapsModule;
if (capsModule != null)
{
seeds = new Dictionary<ulong, string>(capsModule.GetChildrenSeeds(sp.UUID));
previousRegionNeighbourHandles = new LinkedList<ulong>(seeds.Keys);
}
else
{
seeds = new Dictionary<ulong, string>();
previousRegionNeighbourHandles = new LinkedList<ulong>();
}
IClientAPI spClient = sp.ControllingClient;
// This will fail if the user aborts login
try
{
if (!seeds.ContainsKey(currentRegionHandler))
seeds.Add(currentRegionHandler, spClient.RequestClientInfo().CapsPath);
}
catch
{
return;
}
foreach (GridRegion neighbour in neighbours)
{
ulong handler = neighbour.RegionHandle;
if (previousRegionNeighbourHandles.Contains(handler))
previousRegionNeighbourHandles.Remove(handler);
}
List<ulong> toclose;
// previousRegionNeighbourHandles now contains regions to forget
if (previousRegionNeighbourHandles.Count == 0)
return;
if (previousRegionNeighbourHandles.Contains(currentRegionHandler))
previousRegionNeighbourHandles.Remove(currentRegionHandler);
foreach (ulong handler in previousRegionNeighbourHandles)
seeds.Remove(handler);
toclose = new List<ulong>(previousRegionNeighbourHandles);
if (capsModule != null)
capsModule.SetChildrenSeed(sp.UUID, seeds);
sp.KnownRegions = seeds;
sp.SetNeighbourRegionSizeInfo(neighbours);
Util.FireAndForget(delegate
{
sp.CloseChildAgents(toclose);
});
}
// Computes the difference between two region bases.
// Returns a vector of world coordinates (meters) from base of first region to the second.
// The first region is the home region of the passed scene presence.
@ -2416,6 +2603,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
// all this code should be moved to scene replacing the now bad one there
// cache Neighbors
List<GridRegion> Neighbors = null;
DateTime LastNeighborsTime = DateTime.MinValue;
/// <summary>
/// Return the list of online regions that are considered to be neighbours to the given scene.
/// </summary>
@ -2423,39 +2615,41 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
/// <param name="pRegionLocX"></param>
/// <param name="pRegionLocY"></param>
/// <returns></returns>
protected List<GridRegion> GetNeighbors(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY)
protected List<GridRegion> GetNeighbors(ScenePresence avatar)
{
Scene pScene = avatar.Scene;
RegionInfo m_regionInfo = pScene.RegionInfo;
uint dd = (uint)pScene.MaxRegionViewDistance;
if(dd <= 1)
return new List<GridRegion>();
if (Neighbors != null && (DateTime.UtcNow - LastNeighborsTime).TotalSeconds < 30)
{
return Neighbors;
}
RegionInfo regionInfo = pScene.RegionInfo;
List<GridRegion> neighbours;
uint dd = (uint)avatar.RegionViewDistance;
dd--;
// until avatar movement updates client connections, we need to send at least this current region immediate neighbors
uint ddX = Math.Max(dd, Constants.RegionSize);
uint ddY = Math.Max(dd, Constants.RegionSize);
uint startX = Util.RegionToWorldLoc(regionInfo.RegionLocX);
uint endX = startX + regionInfo.RegionSizeX;
uint startY = Util.RegionToWorldLoc(regionInfo.RegionLocY);
uint endY = startY + regionInfo.RegionSizeY;
ddX--;
ddY--;
startX -= dd;
startY -= dd;
endX += dd;
endY += dd;
// reference to region edges. Should be avatar position
uint startX = Util.RegionToWorldLoc(pRegionLocX);
uint endX = startX + m_regionInfo.RegionSizeX;
uint startY = Util.RegionToWorldLoc(pRegionLocY);
uint endY = startY + m_regionInfo.RegionSizeY;
startX -= ddX;
startY -= ddY;
endX += ddX;
endY += ddY;
neighbours
= avatar.Scene.GridService.GetRegionRange(
m_regionInfo.ScopeID, (int)startX, (int)endX, (int)startY, (int)endY);
neighbours = avatar.Scene.GridService.GetRegionRange(
regionInfo.ScopeID, (int)startX, (int)endX, (int)startY, (int)endY);
// The r.RegionFlags == null check only needs to be made for simulators before 2015-01-14 (pre 0.8.1).
neighbours.RemoveAll( r => r.RegionID == m_regionInfo.RegionID );
neighbours.RemoveAll( r => r.RegionID == regionInfo.RegionID );
Neighbors = neighbours;
LastNeighborsTime = DateTime.UtcNow;
return neighbours;
}
#endregion

View File

@ -90,6 +90,8 @@ namespace OpenSim.Region.Framework.Interfaces
void AgentArrivedAtDestination(UUID agent);
void EnableChildAgents(ScenePresence agent);
void CheckChildAgents(ScenePresence agent);
void CloseOldChildAgents(ScenePresence agent);
void EnableChildAgent(ScenePresence agent, GridRegion region);

View File

@ -1286,7 +1286,6 @@ namespace OpenSim.Region.Framework.Scenes
{
if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
{
if (isNeighborRegion(otherRegion))
{
// Let the grid service module know, so this can be cached
@ -1296,9 +1295,6 @@ namespace OpenSim.Region.Framework.Scenes
{
ForEachRootScenePresence(delegate(ScenePresence agent)
{
//agent.ControllingClient.new
//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
List<ulong> old = new List<ulong>();
old.Add(otherRegion.RegionHandle);
agent.DropOldNeighbours(old);
@ -1324,7 +1320,7 @@ namespace OpenSim.Region.Framework.Scenes
public bool isNeighborRegion(GridRegion otherRegion)
{
int tmp = otherRegion.RegionLocX - (int)RegionInfo.WorldLocX; ;
int tmp = otherRegion.RegionLocX - (int)RegionInfo.WorldLocX;
if (tmp < -otherRegion.RegionSizeX && tmp > RegionInfo.RegionSizeX)
return false;

View File

@ -165,6 +165,7 @@ namespace OpenSim.Region.Framework.Scenes
public static readonly float MOVEMENT = .25f;
public static readonly float SIGNIFICANT_MOVEMENT = 16.0f;
public static readonly float CHILDUPDATES_MOVEMENT = 100.0f;
public static readonly float CHILDAGENTSCHECK_MOVEMENT = 1024f; // 32m
public static readonly float CHILDUPDATES_TIME = 2000f; // min time between child updates (ms)
private UUID m_previusParcelUUID = UUID.Zero;
@ -342,7 +343,8 @@ namespace OpenSim.Region.Framework.Scenes
private int m_lastChildAgentUpdateGodLevel;
private float m_lastChildAgentUpdateDrawDistance;
private Vector3 m_lastChildAgentUpdatePosition;
// private Vector3 m_lastChildAgentUpdateCamPosition;
private Vector3 m_lastChildAgentCheckPosition;
// private Vector3 m_lastChildAgentUpdateCamPosition;
private Vector3 m_lastCameraRayCastCam;
private Vector3 m_lastCameraRayCastPos;
@ -627,7 +629,7 @@ namespace OpenSim.Region.Framework.Scenes
{
get
{
return Util.Clamp(m_drawDistance, 32f, m_scene.MaxRegionViewDistance);
return Util.Clamp(m_drawDistance + 64f, 64f, m_scene.MaxRegionViewDistance);
}
}
@ -2321,6 +2323,7 @@ namespace OpenSim.Region.Framework.Scenes
m_lastChildUpdatesTime = Util.EnvironmentTickCount() + 10000;
m_lastChildAgentUpdatePosition = AbsolutePosition;
m_lastChildAgentCheckPosition = m_lastChildAgentUpdatePosition;
m_lastChildAgentUpdateDrawDistance = DrawDistance;
m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel;
@ -4049,20 +4052,11 @@ namespace OpenSim.Region.Framework.Scenes
//NeedInitialData = 4;
//return;
}
// Create child agents in neighbouring regions
IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
if (m_agentTransfer != null)
{
m_agentTransfer.EnableChildAgents(this);
m_agentTransfer.CloseOldChildAgents(this);
}
m_lastChildUpdatesTime = Util.EnvironmentTickCount() + 10000;
m_lastChildAgentUpdatePosition = AbsolutePosition;
m_lastChildAgentUpdateDrawDistance = DrawDistance;
m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel;
m_childUpdatesBusy = false; // allow them
}
m_log.DebugFormat("[SCENE PRESENCE({0})]: SendInitialData for {1}", Scene.RegionInfo.RegionName, UUID);
@ -4126,6 +4120,24 @@ namespace OpenSim.Region.Framework.Scenes
m_reprioritizationBusy = false;
}
if (!IsChildAgent)
{
// Create child agents in neighbouring regions
IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
if (m_agentTransfer != null)
{
m_agentTransfer.EnableChildAgents(this);
}
m_lastChildUpdatesTime = Util.EnvironmentTickCount() + 10000;
m_lastChildAgentUpdatePosition = AbsolutePosition;
m_lastChildAgentCheckPosition = m_lastChildAgentUpdatePosition;
m_lastChildAgentUpdateDrawDistance = DrawDistance;
m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel;
m_childUpdatesBusy = false; // allow them
}
});
}
@ -4399,56 +4411,80 @@ namespace OpenSim.Region.Framework.Scenes
if(m_childUpdatesBusy)
return;
//possible KnownRegionHandles always contains current region and this check is not needed
int minhandles = KnownRegionHandles.Contains(RegionHandle) ? 1 : 0;
if(KnownRegionHandles.Count > minhandles)
int tdiff = Util.EnvironmentTickCountSubtract(m_lastChildUpdatesTime);
if (tdiff < CHILDUPDATES_TIME)
return;
IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
float dx = pos.X - m_lastChildAgentCheckPosition.Y;
float dy = pos.Y - m_lastChildAgentCheckPosition.Y;
if ((m_agentTransfer != null) && ((dx * dx + dy *dy) > CHILDAGENTSCHECK_MOVEMENT))
{
int tdiff = Util.EnvironmentTickCountSubtract(m_lastChildUpdatesTime);
if(tdiff < CHILDUPDATES_TIME)
return;
m_childUpdatesBusy = true;
m_lastChildAgentCheckPosition = pos;
m_lastChildAgentUpdatePosition = pos;
m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel;
m_lastChildAgentUpdateDrawDistance = DrawDistance;
// m_lastChildAgentUpdateCamPosition = CameraPosition;
bool doUpdate = false;
if(m_lastChildAgentUpdateGodLevel != GodController.ViwerUIGodLevel)
doUpdate = true;
if(!doUpdate && Math.Abs(DrawDistance - m_lastChildAgentUpdateDrawDistance) > 32.0f)
doUpdate = true;
if(!doUpdate)
Util.FireAndForget(
o =>
{
m_agentTransfer.EnableChildAgents(this);
m_lastChildUpdatesTime = Util.EnvironmentTickCount();
m_childUpdatesBusy = false;
}, null, "ScenePresence.CheckChildAgents");
}
else
{
//possible KnownRegionHandles always contains current region and this check is not needed
int minhandles = KnownRegionHandles.Contains(RegionHandle) ? 1 : 0;
if(KnownRegionHandles.Count > minhandles)
{
diff = pos - m_lastChildAgentUpdatePosition;
if (diff.LengthSquared() > CHILDUPDATES_MOVEMENT)
bool doUpdate = false;
if (m_lastChildAgentUpdateGodLevel != GodController.ViwerUIGodLevel)
doUpdate = true;
}
if(doUpdate)
{
m_childUpdatesBusy = true;
m_lastChildAgentUpdatePosition = pos;
m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel;
m_lastChildAgentUpdateDrawDistance = DrawDistance;
// m_lastChildAgentUpdateCamPosition = CameraPosition;
bool viewchanged = Math.Abs(DrawDistance - m_lastChildAgentUpdateDrawDistance) > 32.0f;
if (!viewchanged)
doUpdate = true;
AgentPosition agentpos = new AgentPosition();
agentpos.AgentID = new UUID(UUID.Guid);
agentpos.SessionID = ControllingClient.SessionId;
agentpos.Size = Appearance.AvatarSize;
agentpos.Center = CameraPosition;
agentpos.Far = DrawDistance;
agentpos.Position = AbsolutePosition;
agentpos.Velocity = Velocity;
agentpos.RegionHandle = RegionHandle;
agentpos.GodData = GodController.State();
agentpos.Throttles = ControllingClient.GetThrottlesPacked(1);
if(!doUpdate)
{
diff = pos - m_lastChildAgentUpdatePosition;
if (diff.LengthSquared() > CHILDUPDATES_MOVEMENT)
doUpdate = true;
}
// Let's get this out of the update loop
Util.FireAndForget(
o =>
{
m_scene.SendOutChildAgentUpdates(agentpos, this);
m_lastChildUpdatesTime = Util.EnvironmentTickCount();
m_childUpdatesBusy = false;
}, null, "ScenePresence.SendOutChildAgentUpdates");
if (doUpdate)
{
m_childUpdatesBusy = true;
m_lastChildAgentUpdatePosition = pos;
m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel;
m_lastChildAgentUpdateDrawDistance = DrawDistance;
// m_lastChildAgentUpdateCamPosition = CameraPosition;
AgentPosition agentpos = new AgentPosition();
agentpos.AgentID = new UUID(UUID.Guid);
agentpos.SessionID = ControllingClient.SessionId;
agentpos.Size = Appearance.AvatarSize;
agentpos.Center = CameraPosition;
agentpos.Far = DrawDistance;
agentpos.Position = AbsolutePosition;
agentpos.Velocity = Velocity;
agentpos.RegionHandle = RegionHandle;
agentpos.GodData = GodController.State();
agentpos.Throttles = ControllingClient.GetThrottlesPacked(1);
// Let's get this out of the update loop
Util.FireAndForget(
o =>
{
m_scene.SendOutChildAgentUpdates(agentpos, this);
m_lastChildUpdatesTime = Util.EnvironmentTickCount();
m_childUpdatesBusy = false;
}, null, "ScenePresence.SendOutChildAgentUpdates");
}
}
}
}