control visible regions by avatar position and view range, first dirty code
parent
07796d5ccf
commit
a56f40470e
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@ -1932,12 +1932,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (seeds.ContainsKey(regionhandler))
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seeds.Remove(regionhandler);
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/*
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List<ulong> oldregions = new List<ulong>(seeds.Keys);
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if (oldregions.Contains(currentRegionHandler))
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oldregions.Remove(currentRegionHandler);
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*/
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if (!seeds.ContainsKey(currentRegionHandler))
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seeds.Add(currentRegionHandler, sp.ControllingClient.RequestClientInfo().CapsPath);
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@ -1975,24 +1970,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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agent.Mac = currentAgentCircuit.Mac;
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agent.Id0 = currentAgentCircuit.Id0;
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}
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/*
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AgentPosition agentpos = null;
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if (oldregions.Count > 0)
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{
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agentpos = new AgentPosition();
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agentpos.AgentID = new UUID(sp.UUID.Guid);
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agentpos.SessionID = sp.ControllingClient.SessionId;
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agentpos.Size = sp.Appearance.AvatarSize;
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agentpos.Center = sp.CameraPosition;
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agentpos.Far = sp.DrawDistance;
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agentpos.Position = sp.AbsolutePosition;
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agentpos.Velocity = sp.Velocity;
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agentpos.RegionHandle = currentRegionHandler;
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agentpos.Throttles = sp.ControllingClient.GetThrottlesPacked(1);
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agentpos.ChildrenCapSeeds = seeds;
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}
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*/
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IPEndPoint external = region.ExternalEndPoint;
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if (external != null)
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{
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@ -2001,20 +1979,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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InformClientOfNeighbourCompleted,
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d);
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}
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/*
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if(oldregions.Count >0)
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{
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uint neighbourx;
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uint neighboury;
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UUID scope = sp.Scene.RegionInfo.ScopeID;
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foreach (ulong handler in oldregions)
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{
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Utils.LongToUInts(handler, out neighbourx, out neighboury);
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GridRegion neighbour = sp.Scene.GridService.GetRegionByPosition(scope, (int)neighbourx, (int)neighboury);
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sp.Scene.SimulationService.UpdateAgent(neighbour, agentpos);
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}
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}
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*/
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}
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#endregion
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@ -2024,6 +1988,44 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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private delegate void InformClientOfNeighbourDelegate(
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ScenePresence avatar, AgentCircuitData a, GridRegion reg, IPEndPoint endPoint, bool newAgent);
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List<GridRegion> RegionsInView(Vector3 pos, RegionInfo curregion, List<GridRegion> fullneighbours, float viewrange)
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{
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List<GridRegion> ret = new List<GridRegion>();
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if(fullneighbours.Count == 0)
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return ret;
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int curX = (int)Util.RegionToWorldLoc(curregion.RegionLocX) + (int)pos.X;
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int minX = curX - (int)viewrange;
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int maxX = curX + (int)viewrange;
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int curY = (int)Util.RegionToWorldLoc(curregion.RegionLocY) + (int)pos.Y;
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int minY = curY - (int)viewrange;
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int maxY = curY + (int)viewrange;
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int rtmp;
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foreach (GridRegion r in fullneighbours)
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{
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OpenSim.Framework.RegionFlags? regionFlags = r.RegionFlags;
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if (regionFlags != null)
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{
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if ((regionFlags & OpenSim.Framework.RegionFlags.RegionOnline) == 0)
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continue;
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}
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rtmp = r.RegionLocX;
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if (maxX < rtmp)
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continue;
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if (minX > rtmp + r.RegionSizeX)
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continue;
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rtmp = r.RegionLocY;
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if (maxY < rtmp)
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continue;
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if (minY > rtmp + r.RegionSizeY)
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continue;
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ret.Add(r);
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}
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return ret;
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}
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/// <summary>
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/// This informs all neighbouring regions about agent "avatar".
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/// and as important informs the avatar about then
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@ -2033,20 +2035,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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{
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// assumes that out of view range regions are disconnected by the previus region
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List<GridRegion> neighbours = new List<GridRegion>();
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Scene spScene = sp.Scene;
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RegionInfo m_regionInfo = spScene.RegionInfo;
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RegionInfo regionInfo = spScene.RegionInfo;
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if (m_regionInfo != null)
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{
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neighbours = GetNeighbors(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
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}
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else
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{
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m_log.Debug("[ENTITY TRANSFER MODULE]: m_regionInfo was null in EnableChildAgents, is this a NPC?");
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}
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if (regionInfo == null)
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return;
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ulong currentRegionHandler = m_regionInfo.RegionHandle;
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ulong currentRegionHandler = regionInfo.RegionHandle;
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List<GridRegion> fullneighbours = GetNeighbors(sp);
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List<GridRegion> neighbours = RegionsInView(sp.AbsolutePosition, regionInfo, fullneighbours, sp.RegionViewDistance);
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LinkedList<ulong> previousRegionNeighbourHandles;
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Dictionary<ulong, string> seeds;
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@ -2082,13 +2080,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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List<AgentCircuitData> cagents = new List<AgentCircuitData>();
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List<ulong> newneighbours = new List<ulong>();
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bool notHG = (sp.TeleportFlags & Constants.TeleportFlags.ViaHGLogin) == 0;
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foreach (GridRegion neighbour in neighbours)
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{
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ulong handler = neighbour.RegionHandle;
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if (notHG && previousRegionNeighbourHandles.Contains(handler))
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if (previousRegionNeighbourHandles.Contains(handler))
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{
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// agent already knows this region
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previousRegionNeighbourHandles.Remove(handler);
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@ -2135,13 +2131,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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foreach (ulong handler in previousRegionNeighbourHandles)
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seeds.Remove(handler);
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if(notHG) // does not work on HG
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{
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toclose = new List<ulong>(previousRegionNeighbourHandles);
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// sp.CloseChildAgents(toclose);
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}
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else
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toclose = new List<ulong>();
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toclose = new List<ulong>(previousRegionNeighbourHandles);
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}
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else
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toclose = new List<ulong>();
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@ -2173,7 +2163,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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Util.FireAndForget(delegate
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{
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Thread.Sleep(500); // the original delay that was at InformClientOfNeighbourAsync start
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int count = 0;
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IPEndPoint ipe;
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@ -2196,10 +2185,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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count++;
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}
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else if (notHG && !previousRegionNeighbourHandles.Contains(handler))
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else if (!previousRegionNeighbourHandles.Contains(handler))
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{
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spScene.SimulationService.UpdateAgent(neighbour, agentpos);
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}
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if (sp.IsDeleted)
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return;
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}
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catch (Exception e)
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{
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@ -2216,6 +2207,202 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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}
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public void CheckChildAgents(ScenePresence sp)
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{
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// assumes that out of view range regions are disconnected by the previus region
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Scene spScene = sp.Scene;
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RegionInfo regionInfo = spScene.RegionInfo;
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if (regionInfo == null)
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return;
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ulong currentRegionHandler = regionInfo.RegionHandle;
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List<GridRegion> fullneighbours = GetNeighbors(sp);
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List<GridRegion> neighbours = RegionsInView(sp.AbsolutePosition, regionInfo, fullneighbours, sp.RegionViewDistance);
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LinkedList<ulong> previousRegionNeighbourHandles = new LinkedList<ulong>(sp.KnownRegions.Keys);
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IClientAPI spClient = sp.ControllingClient;
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AgentCircuitData currentAgentCircuit =
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spScene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
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List<AgentCircuitData> cagents = new List<AgentCircuitData>();
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List<GridRegion> newneighbours = new List<GridRegion>();
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foreach (GridRegion neighbour in neighbours)
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{
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ulong handler = neighbour.RegionHandle;
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if (previousRegionNeighbourHandles.Contains(handler))
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{
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// agent already knows this region
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previousRegionNeighbourHandles.Remove(handler);
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continue;
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}
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if (handler == currentRegionHandler)
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continue;
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// a new region to add
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AgentCircuitData agent = spClient.RequestClientInfo();
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agent.BaseFolder = UUID.Zero;
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agent.InventoryFolder = UUID.Zero;
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agent.startpos = sp.AbsolutePosition + CalculateOffset(sp, neighbour);
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agent.child = true;
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agent.Appearance = new AvatarAppearance();
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agent.Appearance.AvatarHeight = sp.Appearance.AvatarHeight;
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agent.startfar = sp.DrawDistance;
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if (currentAgentCircuit != null)
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{
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agent.ServiceURLs = currentAgentCircuit.ServiceURLs;
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agent.IPAddress = currentAgentCircuit.IPAddress;
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agent.Viewer = currentAgentCircuit.Viewer;
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agent.Channel = currentAgentCircuit.Channel;
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agent.Mac = currentAgentCircuit.Mac;
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agent.Id0 = currentAgentCircuit.Id0;
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}
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newneighbours.Add(neighbour);
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agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
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sp.AddNeighbourRegion(neighbour, agent.CapsPath);
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agent.ChildrenCapSeeds = null;
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cagents.Add(agent);
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}
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List<ulong> toclose;
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// previousRegionNeighbourHandles now contains regions to forget
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if (previousRegionNeighbourHandles.Count > 0)
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{
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if (previousRegionNeighbourHandles.Contains(currentRegionHandler))
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previousRegionNeighbourHandles.Remove(currentRegionHandler);
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foreach (ulong handler in previousRegionNeighbourHandles)
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sp.KnownRegions.Remove(handler);
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toclose = new List<ulong>(previousRegionNeighbourHandles);
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}
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else
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toclose = new List<ulong>();
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ICapabilitiesModule capsModule = spScene.CapsModule;
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if (capsModule != null)
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capsModule.SetChildrenSeed(sp.UUID, sp.KnownRegions);
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if (toclose.Count > 0)
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sp.CloseChildAgents(toclose);
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if (newneighbours.Count > 0)
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{
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int count = 0;
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IPEndPoint ipe;
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foreach (GridRegion neighbour in newneighbours)
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{
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try
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{
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ipe = neighbour.ExternalEndPoint;
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if (ipe != null)
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InformClientOfNeighbourAsync(sp, cagents[count], neighbour, ipe, true);
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else
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{
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: lost DNS resolution for neighbour {0}", neighbour.ExternalHostName);
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}
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count++;
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if (sp.IsDeleted)
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return;
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[ENTITY TRANSFER MODULE]: Error creating child agent at {0} ({1} ({2}, {3}). {4}",
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neighbour.ExternalHostName,
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neighbour.RegionHandle,
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neighbour.RegionLocX,
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neighbour.RegionLocY,
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e);
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}
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}
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}
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}
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public void CloseOldChildAgents(ScenePresence sp)
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{
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Scene spScene = sp.Scene;
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RegionInfo regionInfo = spScene.RegionInfo;
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if (regionInfo == null)
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return;
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ulong currentRegionHandler = regionInfo.RegionHandle;
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List<GridRegion> fullneighbours = GetNeighbors(sp);
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List<GridRegion> neighbours = RegionsInView(sp.AbsolutePosition, regionInfo, fullneighbours, sp.RegionViewDistance);
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LinkedList<ulong> previousRegionNeighbourHandles;
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Dictionary<ulong, string> seeds;
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ICapabilitiesModule capsModule = spScene.CapsModule;
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if (capsModule != null)
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{
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seeds = new Dictionary<ulong, string>(capsModule.GetChildrenSeeds(sp.UUID));
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previousRegionNeighbourHandles = new LinkedList<ulong>(seeds.Keys);
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}
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else
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{
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seeds = new Dictionary<ulong, string>();
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previousRegionNeighbourHandles = new LinkedList<ulong>();
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}
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IClientAPI spClient = sp.ControllingClient;
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// This will fail if the user aborts login
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try
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{
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if (!seeds.ContainsKey(currentRegionHandler))
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seeds.Add(currentRegionHandler, spClient.RequestClientInfo().CapsPath);
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}
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catch
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{
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return;
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}
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foreach (GridRegion neighbour in neighbours)
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{
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ulong handler = neighbour.RegionHandle;
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if (previousRegionNeighbourHandles.Contains(handler))
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previousRegionNeighbourHandles.Remove(handler);
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}
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List<ulong> toclose;
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// previousRegionNeighbourHandles now contains regions to forget
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if (previousRegionNeighbourHandles.Count == 0)
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return;
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if (previousRegionNeighbourHandles.Contains(currentRegionHandler))
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previousRegionNeighbourHandles.Remove(currentRegionHandler);
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foreach (ulong handler in previousRegionNeighbourHandles)
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seeds.Remove(handler);
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toclose = new List<ulong>(previousRegionNeighbourHandles);
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if (capsModule != null)
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capsModule.SetChildrenSeed(sp.UUID, seeds);
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sp.KnownRegions = seeds;
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sp.SetNeighbourRegionSizeInfo(neighbours);
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Util.FireAndForget(delegate
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{
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sp.CloseChildAgents(toclose);
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});
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}
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// Computes the difference between two region bases.
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// Returns a vector of world coordinates (meters) from base of first region to the second.
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// The first region is the home region of the passed scene presence.
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@ -2416,6 +2603,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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// all this code should be moved to scene replacing the now bad one there
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// cache Neighbors
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List<GridRegion> Neighbors = null;
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DateTime LastNeighborsTime = DateTime.MinValue;
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/// <summary>
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/// Return the list of online regions that are considered to be neighbours to the given scene.
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/// </summary>
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@ -2423,39 +2615,41 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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/// <param name="pRegionLocX"></param>
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/// <param name="pRegionLocY"></param>
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/// <returns></returns>
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protected List<GridRegion> GetNeighbors(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY)
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protected List<GridRegion> GetNeighbors(ScenePresence avatar)
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{
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Scene pScene = avatar.Scene;
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RegionInfo m_regionInfo = pScene.RegionInfo;
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uint dd = (uint)pScene.MaxRegionViewDistance;
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if(dd <= 1)
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return new List<GridRegion>();
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if (Neighbors != null && (DateTime.UtcNow - LastNeighborsTime).TotalSeconds < 30)
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{
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return Neighbors;
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}
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RegionInfo regionInfo = pScene.RegionInfo;
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List<GridRegion> neighbours;
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uint dd = (uint)avatar.RegionViewDistance;
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dd--;
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// until avatar movement updates client connections, we need to send at least this current region immediate neighbors
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uint ddX = Math.Max(dd, Constants.RegionSize);
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uint ddY = Math.Max(dd, Constants.RegionSize);
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uint startX = Util.RegionToWorldLoc(regionInfo.RegionLocX);
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uint endX = startX + regionInfo.RegionSizeX;
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uint startY = Util.RegionToWorldLoc(regionInfo.RegionLocY);
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uint endY = startY + regionInfo.RegionSizeY;
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ddX--;
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ddY--;
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startX -= dd;
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startY -= dd;
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endX += dd;
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endY += dd;
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// reference to region edges. Should be avatar position
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uint startX = Util.RegionToWorldLoc(pRegionLocX);
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uint endX = startX + m_regionInfo.RegionSizeX;
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uint startY = Util.RegionToWorldLoc(pRegionLocY);
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uint endY = startY + m_regionInfo.RegionSizeY;
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startX -= ddX;
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startY -= ddY;
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endX += ddX;
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endY += ddY;
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neighbours
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= avatar.Scene.GridService.GetRegionRange(
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m_regionInfo.ScopeID, (int)startX, (int)endX, (int)startY, (int)endY);
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neighbours = avatar.Scene.GridService.GetRegionRange(
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regionInfo.ScopeID, (int)startX, (int)endX, (int)startY, (int)endY);
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// The r.RegionFlags == null check only needs to be made for simulators before 2015-01-14 (pre 0.8.1).
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neighbours.RemoveAll( r => r.RegionID == m_regionInfo.RegionID );
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neighbours.RemoveAll( r => r.RegionID == regionInfo.RegionID );
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Neighbors = neighbours;
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LastNeighborsTime = DateTime.UtcNow;
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return neighbours;
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}
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#endregion
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@ -90,6 +90,8 @@ namespace OpenSim.Region.Framework.Interfaces
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void AgentArrivedAtDestination(UUID agent);
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void EnableChildAgents(ScenePresence agent);
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void CheckChildAgents(ScenePresence agent);
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void CloseOldChildAgents(ScenePresence agent);
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void EnableChildAgent(ScenePresence agent, GridRegion region);
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@ -1286,7 +1286,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
|
||||
if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
|
||||
{
|
||||
|
||||
if (isNeighborRegion(otherRegion))
|
||||
{
|
||||
// Let the grid service module know, so this can be cached
|
||||
|
@ -1296,9 +1295,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
ForEachRootScenePresence(delegate(ScenePresence agent)
|
||||
{
|
||||
//agent.ControllingClient.new
|
||||
//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
|
||||
|
||||
List<ulong> old = new List<ulong>();
|
||||
old.Add(otherRegion.RegionHandle);
|
||||
agent.DropOldNeighbours(old);
|
||||
|
@ -1324,7 +1320,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public bool isNeighborRegion(GridRegion otherRegion)
|
||||
{
|
||||
int tmp = otherRegion.RegionLocX - (int)RegionInfo.WorldLocX; ;
|
||||
int tmp = otherRegion.RegionLocX - (int)RegionInfo.WorldLocX;
|
||||
|
||||
if (tmp < -otherRegion.RegionSizeX && tmp > RegionInfo.RegionSizeX)
|
||||
return false;
|
||||
|
|
|
@ -165,6 +165,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public static readonly float MOVEMENT = .25f;
|
||||
public static readonly float SIGNIFICANT_MOVEMENT = 16.0f;
|
||||
public static readonly float CHILDUPDATES_MOVEMENT = 100.0f;
|
||||
public static readonly float CHILDAGENTSCHECK_MOVEMENT = 1024f; // 32m
|
||||
public static readonly float CHILDUPDATES_TIME = 2000f; // min time between child updates (ms)
|
||||
|
||||
private UUID m_previusParcelUUID = UUID.Zero;
|
||||
|
@ -342,7 +343,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private int m_lastChildAgentUpdateGodLevel;
|
||||
private float m_lastChildAgentUpdateDrawDistance;
|
||||
private Vector3 m_lastChildAgentUpdatePosition;
|
||||
// private Vector3 m_lastChildAgentUpdateCamPosition;
|
||||
private Vector3 m_lastChildAgentCheckPosition;
|
||||
// private Vector3 m_lastChildAgentUpdateCamPosition;
|
||||
|
||||
private Vector3 m_lastCameraRayCastCam;
|
||||
private Vector3 m_lastCameraRayCastPos;
|
||||
|
@ -627,7 +629,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
get
|
||||
{
|
||||
return Util.Clamp(m_drawDistance, 32f, m_scene.MaxRegionViewDistance);
|
||||
return Util.Clamp(m_drawDistance + 64f, 64f, m_scene.MaxRegionViewDistance);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2321,6 +2323,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
m_lastChildUpdatesTime = Util.EnvironmentTickCount() + 10000;
|
||||
m_lastChildAgentUpdatePosition = AbsolutePosition;
|
||||
m_lastChildAgentCheckPosition = m_lastChildAgentUpdatePosition;
|
||||
m_lastChildAgentUpdateDrawDistance = DrawDistance;
|
||||
|
||||
m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel;
|
||||
|
@ -4049,20 +4052,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//NeedInitialData = 4;
|
||||
//return;
|
||||
}
|
||||
|
||||
// Create child agents in neighbouring regions
|
||||
IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
|
||||
if (m_agentTransfer != null)
|
||||
{
|
||||
m_agentTransfer.EnableChildAgents(this);
|
||||
m_agentTransfer.CloseOldChildAgents(this);
|
||||
}
|
||||
|
||||
m_lastChildUpdatesTime = Util.EnvironmentTickCount() + 10000;
|
||||
m_lastChildAgentUpdatePosition = AbsolutePosition;
|
||||
m_lastChildAgentUpdateDrawDistance = DrawDistance;
|
||||
|
||||
m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel;
|
||||
m_childUpdatesBusy = false; // allow them
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[SCENE PRESENCE({0})]: SendInitialData for {1}", Scene.RegionInfo.RegionName, UUID);
|
||||
|
@ -4126,6 +4120,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
m_reprioritizationBusy = false;
|
||||
}
|
||||
|
||||
if (!IsChildAgent)
|
||||
{
|
||||
// Create child agents in neighbouring regions
|
||||
IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
|
||||
if (m_agentTransfer != null)
|
||||
{
|
||||
m_agentTransfer.EnableChildAgents(this);
|
||||
}
|
||||
|
||||
m_lastChildUpdatesTime = Util.EnvironmentTickCount() + 10000;
|
||||
m_lastChildAgentUpdatePosition = AbsolutePosition;
|
||||
m_lastChildAgentCheckPosition = m_lastChildAgentUpdatePosition;
|
||||
m_lastChildAgentUpdateDrawDistance = DrawDistance;
|
||||
|
||||
m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel;
|
||||
m_childUpdatesBusy = false; // allow them
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
|
@ -4399,56 +4411,80 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if(m_childUpdatesBusy)
|
||||
return;
|
||||
|
||||
//possible KnownRegionHandles always contains current region and this check is not needed
|
||||
int minhandles = KnownRegionHandles.Contains(RegionHandle) ? 1 : 0;
|
||||
if(KnownRegionHandles.Count > minhandles)
|
||||
int tdiff = Util.EnvironmentTickCountSubtract(m_lastChildUpdatesTime);
|
||||
if (tdiff < CHILDUPDATES_TIME)
|
||||
return;
|
||||
|
||||
IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
|
||||
float dx = pos.X - m_lastChildAgentCheckPosition.Y;
|
||||
float dy = pos.Y - m_lastChildAgentCheckPosition.Y;
|
||||
if ((m_agentTransfer != null) && ((dx * dx + dy *dy) > CHILDAGENTSCHECK_MOVEMENT))
|
||||
{
|
||||
int tdiff = Util.EnvironmentTickCountSubtract(m_lastChildUpdatesTime);
|
||||
if(tdiff < CHILDUPDATES_TIME)
|
||||
return;
|
||||
m_childUpdatesBusy = true;
|
||||
m_lastChildAgentCheckPosition = pos;
|
||||
m_lastChildAgentUpdatePosition = pos;
|
||||
m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel;
|
||||
m_lastChildAgentUpdateDrawDistance = DrawDistance;
|
||||
// m_lastChildAgentUpdateCamPosition = CameraPosition;
|
||||
|
||||
bool doUpdate = false;
|
||||
if(m_lastChildAgentUpdateGodLevel != GodController.ViwerUIGodLevel)
|
||||
doUpdate = true;
|
||||
|
||||
if(!doUpdate && Math.Abs(DrawDistance - m_lastChildAgentUpdateDrawDistance) > 32.0f)
|
||||
doUpdate = true;
|
||||
|
||||
if(!doUpdate)
|
||||
Util.FireAndForget(
|
||||
o =>
|
||||
{
|
||||
m_agentTransfer.EnableChildAgents(this);
|
||||
m_lastChildUpdatesTime = Util.EnvironmentTickCount();
|
||||
m_childUpdatesBusy = false;
|
||||
}, null, "ScenePresence.CheckChildAgents");
|
||||
}
|
||||
else
|
||||
{
|
||||
//possible KnownRegionHandles always contains current region and this check is not needed
|
||||
int minhandles = KnownRegionHandles.Contains(RegionHandle) ? 1 : 0;
|
||||
if(KnownRegionHandles.Count > minhandles)
|
||||
{
|
||||
diff = pos - m_lastChildAgentUpdatePosition;
|
||||
if (diff.LengthSquared() > CHILDUPDATES_MOVEMENT)
|
||||
bool doUpdate = false;
|
||||
if (m_lastChildAgentUpdateGodLevel != GodController.ViwerUIGodLevel)
|
||||
doUpdate = true;
|
||||
}
|
||||
|
||||
if(doUpdate)
|
||||
{
|
||||
m_childUpdatesBusy = true;
|
||||
m_lastChildAgentUpdatePosition = pos;
|
||||
m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel;
|
||||
m_lastChildAgentUpdateDrawDistance = DrawDistance;
|
||||
// m_lastChildAgentUpdateCamPosition = CameraPosition;
|
||||
bool viewchanged = Math.Abs(DrawDistance - m_lastChildAgentUpdateDrawDistance) > 32.0f;
|
||||
if (!viewchanged)
|
||||
doUpdate = true;
|
||||
|
||||
AgentPosition agentpos = new AgentPosition();
|
||||
agentpos.AgentID = new UUID(UUID.Guid);
|
||||
agentpos.SessionID = ControllingClient.SessionId;
|
||||
agentpos.Size = Appearance.AvatarSize;
|
||||
agentpos.Center = CameraPosition;
|
||||
agentpos.Far = DrawDistance;
|
||||
agentpos.Position = AbsolutePosition;
|
||||
agentpos.Velocity = Velocity;
|
||||
agentpos.RegionHandle = RegionHandle;
|
||||
agentpos.GodData = GodController.State();
|
||||
agentpos.Throttles = ControllingClient.GetThrottlesPacked(1);
|
||||
if(!doUpdate)
|
||||
{
|
||||
diff = pos - m_lastChildAgentUpdatePosition;
|
||||
if (diff.LengthSquared() > CHILDUPDATES_MOVEMENT)
|
||||
doUpdate = true;
|
||||
}
|
||||
|
||||
// Let's get this out of the update loop
|
||||
Util.FireAndForget(
|
||||
o =>
|
||||
{
|
||||
m_scene.SendOutChildAgentUpdates(agentpos, this);
|
||||
m_lastChildUpdatesTime = Util.EnvironmentTickCount();
|
||||
m_childUpdatesBusy = false;
|
||||
}, null, "ScenePresence.SendOutChildAgentUpdates");
|
||||
if (doUpdate)
|
||||
{
|
||||
m_childUpdatesBusy = true;
|
||||
m_lastChildAgentUpdatePosition = pos;
|
||||
m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel;
|
||||
m_lastChildAgentUpdateDrawDistance = DrawDistance;
|
||||
// m_lastChildAgentUpdateCamPosition = CameraPosition;
|
||||
|
||||
AgentPosition agentpos = new AgentPosition();
|
||||
agentpos.AgentID = new UUID(UUID.Guid);
|
||||
agentpos.SessionID = ControllingClient.SessionId;
|
||||
agentpos.Size = Appearance.AvatarSize;
|
||||
agentpos.Center = CameraPosition;
|
||||
agentpos.Far = DrawDistance;
|
||||
agentpos.Position = AbsolutePosition;
|
||||
agentpos.Velocity = Velocity;
|
||||
agentpos.RegionHandle = RegionHandle;
|
||||
agentpos.GodData = GodController.State();
|
||||
agentpos.Throttles = ControllingClient.GetThrottlesPacked(1);
|
||||
|
||||
// Let's get this out of the update loop
|
||||
Util.FireAndForget(
|
||||
o =>
|
||||
{
|
||||
m_scene.SendOutChildAgentUpdates(agentpos, this);
|
||||
m_lastChildUpdatesTime = Util.EnvironmentTickCount();
|
||||
m_childUpdatesBusy = false;
|
||||
}, null, "ScenePresence.SendOutChildAgentUpdates");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue