Scale down per frame MS stats to match scaled simulator FPS stat.

This makes frame time stats properly tally with fps, which saves confusion and makes it easier to interpret numbers.
In some ways this is not so artifical - physics FPS runs at the higher rate.
0.7.3-extended
Justin Clark-Casey (justincc) 2012-06-05 00:27:51 +01:00
parent 280d005d55
commit a57b78b44b
1 changed files with 1 additions and 1 deletions

View File

@ -320,7 +320,7 @@ namespace OpenSim.Region.Framework.Scenes
// values to X-per-second values. // values to X-per-second values.
uint thisFrame = m_scene.Frame; uint thisFrame = m_scene.Frame;
float framesUpdated = (float)(thisFrame - m_lastUpdateFrame); float framesUpdated = (float)(thisFrame - m_lastUpdateFrame) * m_reportedFpsCorrectionFactor;
m_lastUpdateFrame = thisFrame; m_lastUpdateFrame = thisFrame;
// Avoid div-by-zero if somehow we've not updated any frames. // Avoid div-by-zero if somehow we've not updated any frames.