From a580d7ee35604892941b8e360567540f455b883a Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Thu, 17 Jul 2008 19:58:41 +0000 Subject: [PATCH] add plywood texture as a constant, as we need it in a couple of places and it's super cryptic to have random UUIDs hanging out. --- OpenSim/Framework/Constants.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/OpenSim/Framework/Constants.cs b/OpenSim/Framework/Constants.cs index 7a7d5d3c2b..316d2a3540 100644 --- a/OpenSim/Framework/Constants.cs +++ b/OpenSim/Framework/Constants.cs @@ -31,6 +31,7 @@ namespace OpenSim.Framework { public const uint RegionSize = 256; public const byte TerrainPatchSize = 16; + public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f"; public enum EstateAccessCodex : uint {