remove groups handlers onClientClose also on groups V2
parent
cf6856a8df
commit
a580d945d1
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@ -268,18 +268,24 @@ namespace OpenSim.Groups
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remoteClient.SendAvatarGroupsReply(avatarID, avatarGroups);
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}
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/*
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* This becomes very problematic in a shared module. In a shared module you may have more then one
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* reference to IClientAPI's, one for 0 or 1 root connections, and 0 or more child connections.
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* The OnClientClosed event does not provide anything to indicate which one of those should be closed
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* nor does it provide what scene it was from so that the specific reference can be looked up.
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* The InstantMessageModule.cs does not currently worry about unregistering the handles,
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* and it should be an issue, since it's the client that references us not the other way around
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* , so as long as we don't keep a reference to the client laying around, the client can still be GC'ed
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private void OnClientClosed(UUID AgentId)
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private void OnClientClosed(UUID AgentId, Scene scene)
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{
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if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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if (scene == null)
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return;
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ScenePresence sp = scene.GetScenePresence(AgentId);
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IClientAPI client = sp.ControllingClient;
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if (client != null)
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{
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client.OnAgentDataUpdateRequest -= OnAgentDataUpdateRequest;
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client.OnRequestAvatarProperties -= OnRequestAvatarProperties;
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// make child possible not called?
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client.OnUUIDGroupNameRequest -= HandleUUIDGroupNameRequest;
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client.OnInstantMessage -= OnInstantMessage;
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}
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/*
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lock (m_ActiveClients)
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{
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if (m_ActiveClients.ContainsKey(AgentId))
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@ -297,11 +303,11 @@ namespace OpenSim.Groups
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if (m_debugEnabled) m_log.WarnFormat("[Groups]: Client closed that wasn't registered here.");
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}
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}
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}
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*/
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}
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private void OnAgentDataUpdateRequest(IClientAPI remoteClient, UUID dataForAgentID, UUID sessionID)
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{
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// this a private message for own agent only
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