Mantis#1597. Thank you, Melanie for a patch that:
Adds handlers for the reclaim land functionality, plus all needed permissions checks.0.6.0-stable
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cf00df106d
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a58a47a759
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@ -514,6 +514,7 @@ namespace OpenSim.Framework
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public delegate void ParcelObjectOwnerRequest(int local_id, IClientAPI remote_client);
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public delegate void ParcelAbandonRequest(int local_id, IClientAPI remote_client);
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public delegate void ParcelReclaim(int local_id, IClientAPI remote_client);
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public delegate void ParcelReturnObjectsRequest(int local_id, uint return_type, LLUUID[] agent_ids, LLUUID[] selected_ids, IClientAPI remote_client);
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@ -793,6 +794,7 @@ namespace OpenSim.Framework
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event ParcelSelectObjects OnParcelSelectObjects;
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event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
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event ParcelAbandonRequest OnParcelAbandonRequest;
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event ParcelReclaim OnParcelReclaim;
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event ParcelReturnObjectsRequest OnParcelReturnObjectsRequest;
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event RegionInfoRequest OnRegionInfoRequest;
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event EstateCovenantRequest OnEstateCovenantRequest;
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@ -235,6 +235,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private ParcelSelectObjects handlerParcelSelectObjects = null; //OnParcelSelectObjects;
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private ParcelObjectOwnerRequest handlerParcelObjectOwnerRequest = null; //OnParcelObjectOwnerRequest;
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private ParcelAbandonRequest handlerParcelAbandonRequest = null;
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private ParcelReclaim handlerParcelReclaim = null;
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private ParcelReturnObjectsRequest handlerParcelReturnObjectsRequest = null;
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private RegionInfoRequest handlerRegionInfoRequest = null; //OnRegionInfoRequest;
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private EstateCovenantRequest handlerEstateCovenantRequest = null; //OnEstateCovenantRequest;
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@ -868,6 +869,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public event ParcelSelectObjects OnParcelSelectObjects;
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public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
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public event ParcelAbandonRequest OnParcelAbandonRequest;
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public event ParcelReclaim OnParcelReclaim;
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public event ParcelReturnObjectsRequest OnParcelReturnObjectsRequest;
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public event RegionInfoRequest OnRegionInfoRequest;
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public event EstateCovenantRequest OnEstateCovenantRequest;
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@ -5661,6 +5663,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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handlerParcelAbandonRequest(releasePacket.Data.LocalID, this);
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}
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break;
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case PacketType.ParcelReclaim:
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ParcelReclaimPacket reclaimPacket = (ParcelReclaimPacket)Pack;
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handlerParcelReclaim = OnParcelReclaim;
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if (handlerParcelReclaim != null)
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{
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handlerParcelReclaim(reclaimPacket.Data.LocalID, this);
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}
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break;
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case PacketType.ParcelReturnObjects:
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@ -94,6 +94,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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client.OnParcelAccessListRequest += new ParcelAccessListRequest(handleParcelAccessRequest);
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client.OnParcelAccessListUpdateRequest += new ParcelAccessListUpdateRequest(handleParcelAccessUpdateRequest);
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client.OnParcelAbandonRequest += new ParcelAbandonRequest(handleParcelAbandonRequest);
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client.OnParcelReclaim += new ParcelReclaim(handleParcelReclaim);
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if (m_scene.Entities.ContainsKey(client.AgentId))
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{
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@ -932,6 +933,21 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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{
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landList[local_id].landData.ownerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
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m_scene.Broadcast(SendParcelOverlay);
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landList[local_id].sendLandUpdateToClient(remote_client);
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}
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}
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}
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public void handleParcelReclaim(int local_id, IClientAPI remote_client)
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{
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if (landList.ContainsKey(local_id))
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{
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if (m_scene.ExternalChecks.ExternalChecksCanReclaimParcel(remote_client.AgentId, landList[local_id]))
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{
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landList[local_id].landData.ownerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
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m_scene.Broadcast(SendParcelOverlay);
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landList[local_id].sendLandUpdateToClient(remote_client);
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}
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}
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@ -1060,4 +1076,4 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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}
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}
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}
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}
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@ -243,6 +243,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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public event ParcelJoinRequest OnParcelJoinRequest;
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public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
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public event ParcelAbandonRequest OnParcelAbandonRequest;
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public event ParcelReclaim OnParcelReclaim;
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public event ParcelReturnObjectsRequest OnParcelReturnObjectsRequest;
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public event ParcelAccessListRequest OnParcelAccessListRequest;
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public event ParcelAccessListUpdateRequest OnParcelAccessListUpdateRequest;
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@ -143,6 +143,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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m_scene.ExternalChecks.addSetBypassPermissions(SetBypassPermissions); //FULLY IMPLEMENTED
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m_scene.ExternalChecks.addPropagatePermissions(PropagatePermissions); //FULLY IMPLEMENTED
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m_scene.ExternalChecks.addCheckAbandonParcel(CanAbandonParcel); //FULLY IMPLEMENTED
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m_scene.ExternalChecks.addCheckReclaimParcel(CanReclaimParcel); //FULLY IMPLEMENTED
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m_scene.ExternalChecks.addGenerateClientFlags(GenerateClientFlags); //NOT YET FULLY IMPLEMENTED
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m_scene.ExternalChecks.addCheckBeGodLike(CanBeGodLike); //FULLY IMPLEMENTED
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m_scene.ExternalChecks.addCheckDuplicateObject(CanDuplicateObject); //FULLY IMPLEMENTED
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@ -531,6 +532,14 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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return GenericParcelPermission(user, parcel);
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}
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private bool CanReclaimParcel(LLUUID user, ILandObject parcel, Scene scene)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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return GenericParcelPermission(user, parcel);
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}
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private bool CanBeGodLike(LLUUID user, Scene scene)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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@ -899,6 +899,31 @@ namespace OpenSim.Region.Environment.Scenes
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}
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#endregion
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public delegate bool CanReclaimParcel(LLUUID user, ILandObject parcel, Scene scene);
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private List<CanReclaimParcel> CanReclaimParcelCheckFunctions = new List<CanReclaimParcel>();
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public void addCheckReclaimParcel(CanReclaimParcel delegateFunc)
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{
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if (!CanReclaimParcelCheckFunctions.Contains(delegateFunc))
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CanReclaimParcelCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckReclaimParcel(CanReclaimParcel delegateFunc)
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{
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if (CanReclaimParcelCheckFunctions.Contains(delegateFunc))
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CanReclaimParcelCheckFunctions.Remove(delegateFunc);
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}
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public bool ExternalChecksCanReclaimParcel(LLUUID user, ILandObject parcel)
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{
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foreach (CanReclaimParcel check in CanReclaimParcelCheckFunctions)
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{
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if (check(user, parcel, m_scene) == false)
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{
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return false;
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}
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}
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return true;
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}
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public delegate bool CanBuyLand(LLUUID user, ILandObject parcel, Scene scene);
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private List<CanBuyLand> CanBuyLandCheckFunctions = new List<CanBuyLand>();
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@ -148,6 +148,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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public event ParcelJoinRequest OnParcelJoinRequest;
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public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
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public event ParcelAbandonRequest OnParcelAbandonRequest;
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public event ParcelReclaim OnParcelReclaim;
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public event ParcelReturnObjectsRequest OnParcelReturnObjectsRequest;
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public event ParcelAccessListRequest OnParcelAccessListRequest;
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public event ParcelAccessListUpdateRequest OnParcelAccessListUpdateRequest;
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