*Made a much more network friendly method of ban and pass line sending
*Added an event that is triggered when an agent enters a new parcelafrisby
parent
24bd5ad399
commit
a596b7696a
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@ -227,10 +227,14 @@ namespace OpenSim.Region.Environment.LandManagement
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}
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}
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public bool isBannedFromLand(ParcelManager.ParcelAccessEntry entry, IClientAPI remote_client)
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public bool isBannedFromLand(LLUUID avatar)
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{
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if ((this.landData.landFlags & (uint)Parcel.ParcelFlags.UseBanList) > 0)
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{
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ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
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entry.AgentID = avatar;
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entry.Flags = ParcelManager.AccessList.Ban;
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entry.Time = new DateTime();
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if (this.landData.parcelAccessList.Contains(entry))
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{
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//They are banned, so lets send them a notice about this parcel
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@ -239,6 +243,24 @@ namespace OpenSim.Region.Environment.LandManagement
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}
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return false;
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}
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public bool isRestrictedFromLand(LLUUID avatar)
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{
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if ((this.landData.landFlags & (uint)Parcel.ParcelFlags.UseAccessList) > 0)
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{
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ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
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entry.AgentID = avatar;
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entry.Flags = ParcelManager.AccessList.Access;
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entry.Time = new DateTime();
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if (!this.landData.parcelAccessList.Contains(entry))
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{
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//They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel
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return true;
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}
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}
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return false;
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}
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public void sendLandUpdateToClient(IClientAPI remote_client)
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{
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sendLandProperties(0, false, 0, remote_client);
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@ -76,35 +76,6 @@ namespace OpenSim.Region.Environment.LandManagement
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#endregion
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#region Events and Triggers
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public delegate void LandObjectAdded(Land newParcel, LLUUID regionUUID);
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public delegate void LandObjectRemoved(LLUUID globalID);
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public event LandObjectAdded OnLandObjectAdded;
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public event LandObjectRemoved OnLandObjectRemoved;
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public void triggerLandObjectAdded(Land newParcel)
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{
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if (OnLandObjectAdded != null)
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{
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OnLandObjectAdded(newParcel, m_scene.RegionInfo.RegionID);
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}
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}
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public void triggerLandObjectRemoved(LLUUID globalID)
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{
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if (OnLandObjectRemoved != null)
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{
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OnLandObjectRemoved(globalID);
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}
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}
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public void triggerLandObjectUpdated(uint localParcelID, Land newParcel)
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{
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//triggerLandObjectRemoved(localParcelID);
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triggerLandObjectAdded(newParcel);
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}
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#endregion
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#region Member Variables
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public Dictionary<int, Land> landList = new Dictionary<int, Land>();
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@ -128,6 +99,8 @@ namespace OpenSim.Region.Environment.LandManagement
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m_scene = scene;
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m_regInfo = reginfo;
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landIDList.Initialize();
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scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(handleAvatarChangingParcel);
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}
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@ -170,6 +143,7 @@ namespace OpenSim.Region.Environment.LandManagement
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/// <returns></returns>
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public Land createBaseLand()
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{
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return new Land(LLUUID.Zero, false, m_scene);
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}
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@ -197,7 +171,7 @@ namespace OpenSim.Region.Environment.LandManagement
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}
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}
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landList[lastLandLocalID].forceUpdateLandInfo();
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triggerLandObjectAdded(new_land);
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m_scene.EventManager.TriggerLandObjectAdded(new_land,m_scene.RegionInfo.RegionID);
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return new_land;
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}
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@ -219,7 +193,7 @@ namespace OpenSim.Region.Environment.LandManagement
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}
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}
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triggerLandObjectRemoved(landList[local_id].landData.globalID);
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m_scene.EventManager.TriggerLandObjectRemoved(landList[local_id].landData.globalID);
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landList.Remove(local_id);
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}
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@ -228,7 +202,7 @@ namespace OpenSim.Region.Environment.LandManagement
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if (landList.ContainsKey(local_id))
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{
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landList[local_id].landData = newData.Copy();
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triggerLandObjectUpdated((uint)local_id, landList[local_id]);
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m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, landList[local_id]);
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}
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else
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{
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@ -590,18 +564,70 @@ namespace OpenSim.Region.Environment.LandManagement
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addLandObject(fullSimParcel);
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}
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public List<Land> parcelsNearPoint(LLVector3 position)
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{
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List<Land> parcelsNear = new List<Land>();
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int x, y;
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for (x = -4; x <= 4; x += 4)
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{
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for (y = -4; y <= 4; y += 4)
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{
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Land check = getLandObject(position.X + x, position.Y + y);
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if (!parcelsNear.Contains(check))
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{
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parcelsNear.Add(check);
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}
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}
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}
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return parcelsNear;
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}
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public void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
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{
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if (m_scene.RegionInfo.RegionID == regionID)
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{
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if (landList[localLandID] != null)
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{
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Land parcelAvatarIsEntering = landList[localLandID];
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if (parcelAvatarIsEntering.isBannedFromLand(avatar.UUID))
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{
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avatar.ControllingClient.SendAlertMessage("You are not allowed on this parcel because you are banned. Please go away. <3 OpenSim Developers");
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}
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else if (parcelAvatarIsEntering.isRestrictedFromLand(avatar.UUID))
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{
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avatar.ControllingClient.SendAlertMessage("You are not allowed on this parcel because the land owner has restricted access. Please go away. <3 OpenSim Developers");
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}
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}
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}
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}
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public void sendOutBannedNotices(IClientAPI avatar)
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{
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ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
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entry.AgentID = avatar.AgentId;
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entry.Flags = ParcelManager.AccessList.Ban;
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entry.Time = new DateTime();
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foreach (Land checkBan in landList.Values)
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List<ScenePresence> avatars = m_scene.GetAvatars();
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foreach (ScenePresence presence in avatars)
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{
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if (checkBan.isBannedFromLand(entry, avatar))
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if (presence.UUID == avatar.AgentId)
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{
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checkBan.sendLandProperties(-30000, false, (int)ParcelManager.ParcelResult.Single, avatar);
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List<Land> checkLandParcels = parcelsNearPoint(presence.AbsolutePosition);
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foreach (Land checkBan in checkLandParcels)
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{
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if (checkBan.isBannedFromLand(avatar.AgentId))
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{
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checkBan.sendLandProperties(-30000, false, (int)ParcelManager.ParcelResult.Single, avatar);
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return; //Only send one
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}
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else if (checkBan.isRestrictedFromLand(avatar.AgentId))
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{
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checkBan.sendLandProperties(-40000, false, (int)ParcelManager.ParcelResult.Single, avatar);
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return; //Only send one
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}
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}
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return;
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}
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}
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}
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@ -614,6 +640,11 @@ namespace OpenSim.Region.Environment.LandManagement
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if (over != null)
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{
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over.sendLandUpdateToClient(avatar.ControllingClient);
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if (avatar.currentParcelUUID != over.landData.globalID)
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{
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avatar.currentParcelUUID = over.landData.globalID;
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m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.landData.localID, this.m_scene.RegionInfo.RegionID);
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}
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}
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}
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@ -230,8 +230,8 @@ namespace OpenSim.Region.Environment.Scenes
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m_LandManager = new LandManager(this, m_regInfo);
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//Bind Storage Manager functions to some land manager functions for this scene
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m_LandManager.OnLandObjectAdded += new LandManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject);
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m_LandManager.OnLandObjectRemoved += new LandManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject);
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EventManager.OnLandObjectAdded += new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject);
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EventManager.OnLandObjectRemoved += new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject);
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m_estateManager = new EstateManager(this, m_regInfo);
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@ -29,6 +29,7 @@
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.LandManagement;
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namespace OpenSim.Region.Environment.Scenes
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{
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@ -78,6 +79,7 @@ namespace OpenSim.Region.Environment.Scenes
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public delegate void OnPermissionErrorDelegate(LLUUID user, string reason);
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public event ObjectGrabDelegate OnObjectGrab;
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public event OnPermissionErrorDelegate OnPermissionError;
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public delegate void NewRezScript(uint localID, LLUUID itemID, string script);
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@ -96,6 +98,18 @@ namespace OpenSim.Region.Environment.Scenes
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public event SceneGroupGrabed OnSceneGroupGrab;
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public delegate void LandObjectAdded(Land newParcel, LLUUID regionUUID);
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public event LandObjectAdded OnLandObjectAdded;
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public delegate void LandObjectRemoved(LLUUID globalID);
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public event LandObjectRemoved OnLandObjectRemoved;
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public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID);
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public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
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public void TriggerPermissionError(LLUUID user, string reason)
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{
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if (OnPermissionError != null)
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@ -210,5 +224,33 @@ namespace OpenSim.Region.Environment.Scenes
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OnSceneGroupGrab(groupID, offset, userID);
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}
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}
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public void TriggerLandObjectAdded(Land newParcel,LLUUID regionID)
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{
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if (OnLandObjectAdded != null)
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{
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OnLandObjectAdded(newParcel, regionID);
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}
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}
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public void TriggerLandObjectRemoved(LLUUID globalID)
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{
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if (OnLandObjectRemoved != null)
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{
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OnLandObjectRemoved(globalID);
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}
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}
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public void TriggerLandObjectUpdated(uint localParcelID, Land newParcel)
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{
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//triggerLandObjectRemoved(localParcelID);
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TriggerLandObjectAdded(newParcel,newParcel.m_scene.RegionInfo.RegionID);
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}
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public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
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{
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if (OnAvatarEnteringNewParcel != null)
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{
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OnAvatarEnteringNewParcel(avatar, localLandID, regionID);
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}
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}
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}
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}
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@ -42,7 +42,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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public static AvatarAnimations Animations;
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public static byte[] DefaultTexture;
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public LLUUID currentParcelUUID = LLUUID.Zero;
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private List<LLUUID> m_animations = new List<LLUUID>();
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private List<int> m_animationSeqs = new List<int>();
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}
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}
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public void forceAvatarMovement(Vector3 position, Quaternion rotation)
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{
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AddNewMovement(position, rotation);
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}
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#region Status Methods
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/// <summary>
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/// This turns a child agent, into a root agent
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