start adding calls to effective permissions aggregation on changes; rearrange code in DuplicateObject();
parent
2b5ef89272
commit
a5c693e302
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@ -146,6 +146,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
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child.TriggerScriptChangedEvent(Changed.OWNER);
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child.ApplyNextOwnerPermissions();
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}
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group.AggregatePerms();
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}
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part.ObjectSaleType = 0;
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@ -2766,8 +2766,6 @@ namespace OpenSim.Region.Framework.Scenes
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child.Inventory.ChangeInventoryOwner(groupID);
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child.TriggerScriptChangedEvent(Changed.OWNER);
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}
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}
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}
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@ -2101,20 +2101,23 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup copy = original.Copy(true);
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copy.AbsolutePosition = copy.AbsolutePosition + offset;
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SceneObjectPart[] parts = copy.Parts;
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m_numTotalPrim += parts.Length;
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if (original.OwnerID != AgentID)
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{
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copy.SetOwner(AgentID, GroupID);
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SceneObjectPart[] partList = copy.Parts;
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if (m_parentScene.Permissions.PropagatePermissions())
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{
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foreach (SceneObjectPart child in partList)
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foreach (SceneObjectPart child in parts)
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{
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child.Inventory.ChangeInventoryOwner(AgentID);
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child.TriggerScriptChangedEvent(Changed.OWNER);
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child.ApplyNextOwnerPermissions();
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}
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copy.AggregatePerms();
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}
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}
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@ -2124,10 +2127,6 @@ namespace OpenSim.Region.Framework.Scenes
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lock (SceneObjectGroupsByFullID)
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SceneObjectGroupsByFullID[copy.UUID] = copy;
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SceneObjectPart[] parts = copy.Parts;
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m_numTotalPrim += parts.Length;
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foreach (SceneObjectPart part in parts)
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{
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if (part.GetPrimType() == PrimType.SCULPT)
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@ -2150,21 +2149,17 @@ namespace OpenSim.Region.Framework.Scenes
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// think it's selected, so it will never send a deselect...
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copy.IsSelected = false;
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m_numPrim += copy.Parts.Length;
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if (rot != Quaternion.Identity)
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{
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copy.UpdateGroupRotationR(rot);
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}
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copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1);
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copy.HasGroupChanged = true;
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copy.ScheduleGroupForFullUpdate();
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copy.ResumeScripts();
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// required for physics to update it's position
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copy.AbsolutePosition = copy.AbsolutePosition;
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copy.ResetChildPrimPhysicsPositions();
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copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1);
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copy.ResumeScripts();
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copy.HasGroupChanged = true;
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copy.ScheduleGroupForFullUpdate();
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return copy;
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}
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}
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@ -5243,17 +5243,13 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
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if (OwnerID != item.Owner)
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{
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//LogPermissions("Before ApplyNextOwnerPermissions");
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if (scene.Permissions.PropagatePermissions())
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ApplyNextOwnerPermissions();
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//LogPermissions("After ApplyNextOwnerPermissions");
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if(OwnerID != GroupID)
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LastOwnerID = OwnerID;
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OwnerID = item.Owner;
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Inventory.ChangeInventoryOwner(item.Owner);
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if (scene.Permissions.PropagatePermissions())
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ApplyNextOwnerPermissions();
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}
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}
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@ -5277,6 +5273,7 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
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GroupMask = 0; // Giving an object zaps group permissions
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Inventory.ApplyNextOwnerPermissions();
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AggregateInnerPerms();
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}
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public void UpdateLookAt()
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@ -134,11 +134,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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private int llAttachToAvatarTemp(UUID host, UUID script, int attachmentPoint)
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{
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SceneObjectPart hostPart = m_scene.GetSceneObjectPart(host);
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if (hostPart == null)
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return 0;
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if (hostPart.ParentGroup.IsAttachment)
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SceneObjectGroup hostgroup = hostPart.ParentGroup;
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if (hostgroup== null || hostgroup.IsAttachment)
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return 0;
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IAttachmentsModule attachmentsModule = m_scene.RequestModuleInterface<IAttachmentsModule>();
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@ -156,31 +157,32 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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if (!m_scene.TryGetScenePresence(item.PermsGranter, out target))
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return 0;
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if (target.UUID != hostPart.ParentGroup.OwnerID)
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if (target.UUID != hostgroup.OwnerID)
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{
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uint effectivePerms = hostPart.ParentGroup.GetEffectivePermissions();
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uint effectivePerms = hostgroup.GetEffectivePermissions();
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if ((effectivePerms & (uint)PermissionMask.Transfer) == 0)
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return 0;
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hostPart.ParentGroup.SetOwner(target.UUID, target.ControllingClient.ActiveGroupId);
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hostgroup.SetOwner(target.UUID, target.ControllingClient.ActiveGroupId);
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if (m_scene.Permissions.PropagatePermissions())
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{
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foreach (SceneObjectPart child in hostPart.ParentGroup.Parts)
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foreach (SceneObjectPart child in hostgroup.Parts)
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{
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child.Inventory.ChangeInventoryOwner(target.UUID);
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child.TriggerScriptChangedEvent(Changed.OWNER);
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child.ApplyNextOwnerPermissions();
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}
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hostgroup.AggregatePerms();
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}
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hostPart.ParentGroup.RootPart.ObjectSaleType = 0;
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hostPart.ParentGroup.RootPart.SalePrice = 10;
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hostgroup.RootPart.ObjectSaleType = 0;
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hostgroup.RootPart.SalePrice = 10;
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hostPart.ParentGroup.HasGroupChanged = true;
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hostPart.ParentGroup.RootPart.SendPropertiesToClient(target.ControllingClient);
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hostPart.ParentGroup.RootPart.ScheduleFullUpdate();
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hostgroup.HasGroupChanged = true;
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hostgroup.RootPart.SendPropertiesToClient(target.ControllingClient);
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hostgroup.RootPart.ScheduleFullUpdate();
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}
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return attachmentsModule.AttachObject(target, hostPart.ParentGroup, (uint)attachmentPoint, false, false, true) ? 1 : 0;
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