* Properly load items into correct folders when an iar is loaded
* At the moment, any existing folders with the same name are reused - will need an option to always create new folders * not yet ready for general useGenericGridServerConcept
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c856da2ee6
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a5c9354df3
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@ -222,8 +222,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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item.Creator = m_userInfo.UserProfile.ID;
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item.Owner = m_userInfo.UserProfile.ID;
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/*
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filePath = filePath.Substring(InventoryArchiveConstants.INVENTORY_PATH.Length);
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filePath = filePath.Remove(filePath.LastIndexOf("/"));
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Loading to file path {0}", filePath);
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string[] rawFolders = filePath.Split(new char[] { '/' });
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// Find the folders that do exist along the path given
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@ -248,17 +251,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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// Create any folders that did not previously exist
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while (i < rawFolders.Length)
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{
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Creating folder {0}", rawFolders[i]);
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foundFolder.CreateChildFolder(UUID.Random(), rawFolders[i++], (ushort)AssetType.Folder);
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Creating folder {0}", rawFolders[i]);
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UUID newFolderId = UUID.Random();
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m_userInfo.CreateFolder(
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rawFolders[i++], newFolderId, (ushort)AssetType.Folder, foundFolder.ID);
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foundFolder = foundFolder.GetChildFolder(newFolderId);
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}
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// Reset folder ID to the one in which we want to load it
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// TODO: Properly restore entire folder structure. At the moment all items are dumped in this
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// single folder no matter where in the saved folder structure they are.
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item.Folder = foundFolder.ID;
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*/
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item.Folder = rootDestinationFolder.ID;
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//item.Folder = rootDestinationFolder.ID;
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m_userInfo.AddItem(item);
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successfulItemRestores++;
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@ -304,7 +308,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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sbyte assetType = InventoryArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
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//m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
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AssetBase asset = new AssetBase(new UUID(uuid), "RandomName");
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