Moved the inventory manipulation from HGEntityTransferModule to HGInventoryAccessModule where it belongs. They need to exchange some events, so added those to EventManager. Those events (TeleportStart and TeleportFail) are nice to have anyway.
parent
de843fd0a8
commit
a5d0a29dd9
|
@ -565,12 +565,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
// Finally, kill the agent we just created at the destination.
|
||||
m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID);
|
||||
|
||||
sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout);
|
||||
}
|
||||
|
||||
protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout)
|
||||
{
|
||||
logout = false;
|
||||
return m_aScene.SimulationService.CreateAgent(finalDestination, agentCircuit, teleportFlags, out reason);
|
||||
bool success = m_aScene.SimulationService.CreateAgent(finalDestination, agentCircuit, teleportFlags, out reason);
|
||||
|
||||
if (success)
|
||||
sp.Scene.EventManager.TriggerTeleportStart(sp.ControllingClient, reg, finalDestination, teleportFlags, logout);
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
protected virtual bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent)
|
||||
|
|
|
@ -50,8 +50,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
private bool m_Initialized = false;
|
||||
|
||||
private bool m_RestrictInventoryAccessAbroad = false;
|
||||
|
||||
private GatekeeperServiceConnector m_GatekeeperConnector;
|
||||
|
||||
#region ISharedRegionModule
|
||||
|
@ -70,9 +68,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
if (name == Name)
|
||||
{
|
||||
InitialiseCommon(source);
|
||||
IConfig transferConfig = source.Configs["HGEntityTransfer"];
|
||||
if (transferConfig != null)
|
||||
m_RestrictInventoryAccessAbroad = transferConfig.GetBoolean("RestrictInventoryAccessAbroad", false);
|
||||
|
||||
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name);
|
||||
}
|
||||
|
@ -95,7 +90,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed);
|
||||
}
|
||||
|
||||
|
||||
public override void RegionLoaded(Scene scene)
|
||||
{
|
||||
base.RegionLoaded(scene);
|
||||
|
@ -176,10 +170,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
bool success = connector.LoginAgentToGrid(agentCircuit, reg, finalDestination, out reason);
|
||||
logout = success; // flag for later logout from this grid; this is an HG TP
|
||||
|
||||
if (success && m_RestrictInventoryAccessAbroad)
|
||||
{
|
||||
// TODO tell the viewer to remove the root folder
|
||||
}
|
||||
if (success)
|
||||
sp.Scene.EventManager.TriggerTeleportStart(sp.ControllingClient, reg, finalDestination, teleportFlags, logout);
|
||||
|
||||
return success;
|
||||
}
|
||||
|
@ -190,7 +182,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
}
|
||||
}
|
||||
|
||||
return m_aScene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason);
|
||||
return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout);
|
||||
}
|
||||
|
||||
public override void TeleportHome(UUID id, IClientAPI client)
|
||||
|
@ -295,21 +287,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
}
|
||||
|
||||
protected override void Fail(ScenePresence sp, GridRegion finalDestination, bool logout)
|
||||
{
|
||||
base.Fail(sp, finalDestination, logout);
|
||||
if (logout && m_RestrictInventoryAccessAbroad)
|
||||
{
|
||||
// Restore the user's inventory, because we removed it earlier on
|
||||
InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(sp.UUID);
|
||||
if (root != null)
|
||||
{
|
||||
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring");
|
||||
sp.ControllingClient.SendBulkUpdateInventory(root);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IUserAgentVerificationModule
|
||||
|
|
|
@ -30,6 +30,7 @@ using System.Collections.Generic;
|
|||
using System.Reflection;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Client;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Connectors.Hypergrid;
|
||||
|
@ -57,6 +58,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
private string m_HomeURI;
|
||||
private bool m_OutboundPermission;
|
||||
private string m_ThisGatekeeper;
|
||||
private bool m_RestrictInventoryAccessAbroad;
|
||||
|
||||
// private bool m_Initialized = false;
|
||||
|
||||
|
@ -90,6 +92,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
m_HomeURI = thisModuleConfig.GetString("HomeURI", m_HomeURI);
|
||||
m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true);
|
||||
m_ThisGatekeeper = thisModuleConfig.GetString("Gatekeeper", string.Empty);
|
||||
m_RestrictInventoryAccessAbroad = thisModuleConfig.GetBoolean("RestrictInventoryAccessAbroad", false);
|
||||
}
|
||||
else
|
||||
m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!");
|
||||
|
@ -105,13 +108,79 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
base.AddRegion(scene);
|
||||
m_assMapper = new HGAssetMapper(scene, m_HomeURI);
|
||||
scene.EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem;
|
||||
|
||||
scene.EventManager.OnTeleportStart += TeleportStart;
|
||||
scene.EventManager.OnTeleportFail += TeleportFail;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Event handlers
|
||||
|
||||
protected override void OnNewClient(IClientAPI client)
|
||||
{
|
||||
base.OnNewClient(client);
|
||||
client.OnCompleteMovementToRegion += new Action<IClientAPI, bool>(OnCompleteMovementToRegion);
|
||||
}
|
||||
|
||||
protected void OnCompleteMovementToRegion(IClientAPI client, bool arg2)
|
||||
{
|
||||
//m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: OnCompleteMovementToRegion of user {0}", client.Name);
|
||||
object sp = null;
|
||||
if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
|
||||
{
|
||||
if (sp is ScenePresence)
|
||||
{
|
||||
AgentCircuitData aCircuit = ((ScenePresence)sp).Scene.AuthenticateHandler.GetAgentCircuitData(client.AgentId);
|
||||
if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
|
||||
{
|
||||
if (m_RestrictInventoryAccessAbroad)
|
||||
{
|
||||
IUserManagement uMan = m_Scene.RequestModuleInterface<IUserManagement>();
|
||||
if (uMan.IsLocalGridUser(client.AgentId))
|
||||
ProcessInventoryForComingHome(client);
|
||||
else
|
||||
ProcessInventoryForArriving(client);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void TeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout)
|
||||
{
|
||||
if (gridLogout && m_RestrictInventoryAccessAbroad)
|
||||
{
|
||||
IUserManagement uMan = m_Scene.RequestModuleInterface<IUserManagement>();
|
||||
if (uMan != null && uMan.IsLocalGridUser(client.AgentId))
|
||||
{
|
||||
// local grid user
|
||||
ProcessInventoryForHypergriding(client);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Foreigner
|
||||
ProcessInventoryForLeaving(client);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected void TeleportFail(IClientAPI client, bool gridLogout)
|
||||
{
|
||||
if (gridLogout && m_RestrictInventoryAccessAbroad)
|
||||
{
|
||||
IUserManagement uMan = m_Scene.RequestModuleInterface<IUserManagement>();
|
||||
if (uMan.IsLocalGridUser(client.AgentId))
|
||||
{
|
||||
ProcessInventoryForComingHome(client);
|
||||
}
|
||||
else
|
||||
{
|
||||
ProcessInventoryForArriving(client);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
|
||||
{
|
||||
string userAssetServer = string.Empty;
|
||||
|
@ -236,8 +305,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
protected override InventoryItemBase GetItem(UUID agentID, UUID itemID)
|
||||
{
|
||||
InventoryItemBase item = base.GetItem(agentID, itemID);
|
||||
|
@ -248,5 +315,84 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
|
||||
return item;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Inventory manipulation upon arriving/leaving
|
||||
|
||||
//
|
||||
// These 2 are for local and foreign users coming back, respectively
|
||||
//
|
||||
|
||||
private void ProcessInventoryForComingHome(IClientAPI client)
|
||||
{
|
||||
m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: Restoring root folder for local user {0}", client.Name);
|
||||
if (client is IClientCore)
|
||||
{
|
||||
IClientCore core = (IClientCore)client;
|
||||
IClientInventory inv;
|
||||
|
||||
if (core.TryGet<IClientInventory>(out inv))
|
||||
{
|
||||
InventoryFolderBase root = m_Scene.InventoryService.GetRootFolder(client.AgentId);
|
||||
InventoryCollection content = m_Scene.InventoryService.GetFolderContent(client.AgentId, root.ID);
|
||||
|
||||
inv.SendBulkUpdateInventory(content.Folders.ToArray(), content.Items.ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ProcessInventoryForArriving(IClientAPI client)
|
||||
{
|
||||
}
|
||||
|
||||
//
|
||||
// These 2 are for local and foreign users going away respectively
|
||||
//
|
||||
|
||||
private void ProcessInventoryForHypergriding(IClientAPI client)
|
||||
{
|
||||
if (client is IClientCore)
|
||||
{
|
||||
IClientCore core = (IClientCore)client;
|
||||
IClientInventory inv;
|
||||
|
||||
if (core.TryGet<IClientInventory>(out inv))
|
||||
{
|
||||
InventoryFolderBase root = m_Scene.InventoryService.GetRootFolder(client.AgentId);
|
||||
if (root != null)
|
||||
{
|
||||
m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: Changing root inventory for user {0}", client.Name);
|
||||
InventoryCollection content = m_Scene.InventoryService.GetFolderContent(client.AgentId, root.ID);
|
||||
List<UUID> fids = new List<UUID>();
|
||||
List<UUID> iids = new List<UUID>();
|
||||
List<InventoryFolderBase> keep = new List<InventoryFolderBase>();
|
||||
|
||||
foreach (InventoryFolderBase f in content.Folders)
|
||||
{
|
||||
if (f.Name != "My Suitcase")
|
||||
{
|
||||
f.Name = f.Name + " (Unavailable)";
|
||||
keep.Add(f);
|
||||
}
|
||||
}
|
||||
|
||||
// items directly under the root folder
|
||||
foreach (InventoryItemBase it in content.Items)
|
||||
it.Name = it.Name + " (Unavailable)"; ;
|
||||
|
||||
// Send the new names
|
||||
inv.SendBulkUpdateInventory(keep.ToArray(), content.Items.ToArray());
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ProcessInventoryForLeaving(IClientAPI client)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
@ -502,6 +502,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public delegate void PrimsLoaded(Scene s);
|
||||
public event PrimsLoaded OnPrimsLoaded;
|
||||
|
||||
public delegate void TeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout);
|
||||
public event TeleportStart OnTeleportStart;
|
||||
|
||||
public delegate void TeleportFail(IClientAPI client, bool gridLogout);
|
||||
public event TeleportFail OnTeleportFail;
|
||||
|
||||
public class MoneyTransferArgs : EventArgs
|
||||
{
|
||||
public UUID sender;
|
||||
|
@ -2463,5 +2469,48 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerTeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout)
|
||||
{
|
||||
TeleportStart handler = OnTeleportStart;
|
||||
|
||||
if (handler != null)
|
||||
{
|
||||
foreach (TeleportStart d in handler.GetInvocationList())
|
||||
{
|
||||
try
|
||||
{
|
||||
d(client, destination, finalDestination, teleportFlags, gridLogout);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TeleportStart failed - continuing {0} - {1}",
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerTeleportFail(IClientAPI client, bool gridLogout)
|
||||
{
|
||||
TeleportFail handler = OnTeleportFail;
|
||||
|
||||
if (handler != null)
|
||||
{
|
||||
foreach (TeleportFail d in handler.GetInvocationList())
|
||||
{
|
||||
try
|
||||
{
|
||||
d(client, gridLogout);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TeleportFail failed - continuing {0} - {1}",
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue