fix a null ref in ubOde character
parent
046ec66ff9
commit
a5e3aab575
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@ -138,7 +138,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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);
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// we do land collisions not ode | CollisionCategories.Land);
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public IntPtr Body = IntPtr.Zero;
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private ODEScene _parent_scene;
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private ODEScene m_parent_scene;
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private IntPtr capsule = IntPtr.Zero;
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public IntPtr collider = IntPtr.Zero;
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@ -169,6 +169,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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{
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m_uuid = UUID.Random();
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m_localID = localID;
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m_parent_scene = parent_scene;
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timeStep = parent_scene.ODE_STEPSIZE;
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invtimeStep = 1 / timeStep;
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@ -187,13 +188,10 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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}
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else
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{
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_position = new Vector3(((float)_parent_scene.WorldExtents.X * 0.5f), ((float)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f);
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_position = new Vector3(((float)m_parent_scene.WorldExtents.X * 0.5f), ((float)m_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f);
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m_log.Warn("[PHYSICS]: Got NaN Position on Character Create");
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}
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_parent_scene = parent_scene;
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m_size.X = pSize.X;
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m_size.Y = pSize.Y;
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m_size.Z = pSize.Z;
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@ -213,7 +211,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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// force lower density for testing
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m_density = 3.0f;
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mu = parent_scene.AvatarFriction;
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mu = m_parent_scene.AvatarFriction;
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walkDivisor = walk_divisor;
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runDivisor = rundivisor;
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@ -437,11 +435,11 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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{
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if (value.Z > 9999999f)
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{
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value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
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value.Z = m_parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
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}
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if (value.Z < -100f)
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{
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value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
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value.Z = m_parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
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}
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AddChange(changes.Position, value);
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}
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@ -704,7 +702,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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{
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if (pushforce)
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{
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AddChange(changes.Force, force * m_density / (_parent_scene.ODE_STEPSIZE * 28f));
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AddChange(changes.Force, force * m_density / (m_parent_scene.ODE_STEPSIZE * 28f));
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}
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else
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{
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@ -751,9 +749,9 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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AvaAvaSizeYsq = 0.5f * sy;
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AvaAvaSizeYsq *= AvaAvaSizeYsq;
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_parent_scene.waitForSpaceUnlock(_parent_scene.CharsSpace);
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m_parent_scene.waitForSpaceUnlock(m_parent_scene.CharsSpace);
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collider = d.HashSpaceCreate(_parent_scene.CharsSpace);
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collider = d.HashSpaceCreate(m_parent_scene.CharsSpace);
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d.HashSpaceSetLevels(collider, -4, 3);
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d.SpaceSetSublevel(collider, 3);
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d.SpaceSetCleanup(collider, false);
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@ -772,10 +770,10 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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d.MassSetBoxTotal(out ShellMass, m_mass, m_size.X, m_size.Y, m_size.Z);
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PID_D = basePID_D * m_mass / _parent_scene.ODE_STEPSIZE;
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PID_P = basePID_P * m_mass / _parent_scene.ODE_STEPSIZE;
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PID_D = basePID_D * m_mass / m_parent_scene.ODE_STEPSIZE;
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PID_P = basePID_P * m_mass / m_parent_scene.ODE_STEPSIZE;
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Body = d.BodyCreate(_parent_scene.world);
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Body = d.BodyCreate(m_parent_scene.world);
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_zeroFlag = false;
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m_pidControllerActive = true;
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@ -795,7 +793,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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// The purpose of the AMotor here is to keep the avatar's physical
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// surrogate from rotating while moving
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Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
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Amotor = d.JointCreateAMotor(m_parent_scene.world, IntPtr.Zero);
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d.JointAttach(Amotor, Body, IntPtr.Zero);
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d.JointSetAMotorMode(Amotor, 0);
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@ -854,8 +852,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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//kill the Geoms
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if (capsule != IntPtr.Zero)
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{
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_parent_scene.actor_name_map.Remove(capsule);
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_parent_scene.waitForSpaceUnlock(collider);
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m_parent_scene.actor_name_map.Remove(capsule);
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m_parent_scene.waitForSpaceUnlock(collider);
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d.GeomDestroy(capsule);
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capsule = IntPtr.Zero;
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}
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@ -1049,20 +1047,20 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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fixbody = true;
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localpos.X = 0.1f;
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}
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else if (localpos.X > _parent_scene.WorldExtents.X - 0.1f)
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else if (localpos.X > m_parent_scene.WorldExtents.X - 0.1f)
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{
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fixbody = true;
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localpos.X = _parent_scene.WorldExtents.X - 0.1f;
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localpos.X = m_parent_scene.WorldExtents.X - 0.1f;
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}
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if (localpos.Y < 0.0f)
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{
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fixbody = true;
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localpos.Y = 0.1f;
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}
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else if (localpos.Y > _parent_scene.WorldExtents.Y - 0.1)
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else if (localpos.Y > m_parent_scene.WorldExtents.Y - 0.1)
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{
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fixbody = true;
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localpos.Y = _parent_scene.WorldExtents.Y - 0.1f;
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localpos.Y = m_parent_scene.WorldExtents.Y - 0.1f;
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}
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if (fixbody)
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{
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@ -1107,7 +1105,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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posch.Y += vel.Y * ftmp;
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}
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float terrainheight = _parent_scene.GetTerrainHeightAtXY(posch.X, posch.Y);
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float terrainheight = m_parent_scene.GetTerrainHeightAtXY(posch.X, posch.Y);
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if (chrminZ < terrainheight)
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{
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if (ctz.Z < 0)
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@ -1119,7 +1117,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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m_haveLastFallVel = true;
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}
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Vector3 n = _parent_scene.GetTerrainNormalAtXY(posch.X, posch.Y);
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Vector3 n = m_parent_scene.GetTerrainNormalAtXY(posch.X, posch.Y);
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float depth = terrainheight - chrminZ;
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vec.Z = depth * PID_P * 50;
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@ -1215,7 +1213,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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break;
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case PIDHoverType.GroundAndWater:
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float waterHeight = _parent_scene.GetWaterLevel();
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float waterHeight = m_parent_scene.GetWaterLevel();
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if (terrainheight > waterHeight)
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m_targetHoverHeight = terrainheight + m_PIDHoverHeight;
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else
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@ -1381,7 +1379,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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vec.Y += (ctz.Y - vel.Y) * PID_D * 0.833f;
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// hack for breaking on fall
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if (ctz.Z == -9999f)
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vec.Z += -vel.Z * PID_D - _parent_scene.gravityz * m_mass;
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vec.Z += -vel.Z * PID_D - m_parent_scene.gravityz * m_mass;
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}
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}
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}
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@ -1407,7 +1405,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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if (flying || hoverPIDActive)
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{
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vec.Z -= _parent_scene.gravityz * m_mass;
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vec.Z -= m_parent_scene.gravityz * m_mass;
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if(!hoverPIDActive)
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{
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@ -1585,7 +1583,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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public override void UnSubscribeEvents()
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{
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m_eventsubscription = 0;
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_parent_scene.RemoveCollisionEventReporting(this);
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m_parent_scene.RemoveCollisionEventReporting(this);
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lock(CollisionEventsThisFrame)
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CollisionEventsThisFrame.Clear();
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}
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@ -1594,7 +1592,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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{
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lock(CollisionEventsThisFrame)
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CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
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_parent_scene.AddCollisionEventReporting(this);
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m_parent_scene.AddCollisionEventReporting(this);
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}
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public void SendCollisions(int timestep)
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@ -1645,14 +1643,14 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z);
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_parent_scene.actor_name_map[collider] = (PhysicsActor)this;
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_parent_scene.actor_name_map[capsule] = (PhysicsActor)this;
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_parent_scene.AddCharacter(this);
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m_parent_scene.actor_name_map[collider] = (PhysicsActor)this;
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m_parent_scene.actor_name_map[capsule] = (PhysicsActor)this;
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m_parent_scene.AddCharacter(this);
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}
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else
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{
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_parent_scene.RemoveCollisionEventReporting(this);
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_parent_scene.RemoveCharacter(this);
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m_parent_scene.RemoveCollisionEventReporting(this);
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m_parent_scene.RemoveCharacter(this);
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// destroy avatar capsule and related ODE data
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AvatarGeomAndBodyDestroy();
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}
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@ -1699,8 +1697,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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// Velocity = Vector3.Zero;
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m_targetVelocity = Vector3.Zero;
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_parent_scene.actor_name_map[collider] = (PhysicsActor)this;
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_parent_scene.actor_name_map[capsule] = (PhysicsActor)this;
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m_parent_scene.actor_name_map[collider] = (PhysicsActor)this;
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m_parent_scene.actor_name_map[capsule] = (PhysicsActor)this;
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}
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m_freemove = false;
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m_pidControllerActive = true;
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@ -2008,7 +2006,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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public void AddChange(changes what, object arg)
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{
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_parent_scene.AddChange((PhysicsActor)this, what, arg);
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m_parent_scene.AddChange((PhysicsActor)this, what, arg);
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}
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private struct strAvatarSize
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