diff --git a/OpenSim/Data/MySQL/MySQLUserData.cs b/OpenSim/Data/MySQL/MySQLUserData.cs index a1c989b966..677d287877 100644 --- a/OpenSim/Data/MySQL/MySQLUserData.cs +++ b/OpenSim/Data/MySQL/MySQLUserData.cs @@ -75,7 +75,7 @@ namespace OpenSim.Data.MySQL string settingPassword = iniFile.ParseFileReadValue("password"); string settingPooling = iniFile.ParseFileReadValue("pooling"); string settingPort = iniFile.ParseFileReadValue("port"); - + m_usersTableName = iniFile.ParseFileReadValue("userstablename"); if (m_usersTableName == null) { @@ -87,7 +87,7 @@ namespace OpenSim.Data.MySQL { m_userFriendsTableName = "userfriends"; } - + m_agentsTableName = iniFile.ParseFileReadValue("agentstablename"); if (m_agentsTableName == null) { @@ -96,7 +96,7 @@ namespace OpenSim.Data.MySQL m_connectString = "Server=" + settingHostname + ";Port=" + settingPort + ";Database=" + settingDatabase + ";User ID=" + settingUsername + ";Password=" + settingPassword + ";Pooling=" + settingPooling + ";"; - + database = new MySQLManager(m_connectString); } else { m_connectString = connect; @@ -105,14 +105,14 @@ namespace OpenSim.Data.MySQL m_userFriendsTableName = "userfriends"; database = new MySQLManager(m_connectString); } - + string mapperTypeStr = "MySQL"; DataMapperFactory.MAPPER_TYPE mapperType = (DataMapperFactory.MAPPER_TYPE) Enum.Parse(typeof (DataMapperFactory.MAPPER_TYPE), mapperTypeStr); - + m_databaseMapper = DataMapperFactory.GetDataBaseMapper(mapperType, m_connectString); - + m_appearanceMapper = new AppearanceTableMapper(m_databaseMapper, "AvatarAppearance"); TestTables(); @@ -655,7 +655,7 @@ namespace OpenSim.Data.MySQL /// Appearance /// TODO: stubs for now to get us to a compiling state gently - // override + // override public AvatarAppearance GetUserAppearance(LLUUID user) { AvatarAppearance appearance = null; @@ -668,7 +668,7 @@ namespace OpenSim.Data.MySQL return appearance; } - // override + // override public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance) { m_appearanceMapper.Update(user.UUID, appearance); diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 53c0d929d9..4611647c0d 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs @@ -381,30 +381,30 @@ namespace OpenSim.Framework BodyItem = new LLUUID((string)h["body_item"]); BodyAsset = new LLUUID((string)h["body_asset"]); - SkinItem = new LLUUID((string)h["skin_item"]); - SkinAsset = new LLUUID((string)h["skin_asset"]); - HairItem = new LLUUID((string)h["hair_item"]); - HairAsset = new LLUUID((string)h["hair_asset"]); - EyesItem = new LLUUID((string)h["eyes_item"]); - EyesAsset = new LLUUID((string)h["eyes_asset"]); - ShirtItem = new LLUUID((string)h["shirt_item"]); - ShirtAsset = new LLUUID((string)h["shirt_asset"]); - PantsItem = new LLUUID((string)h["pants_item"]); - PantsAsset = new LLUUID((string)h["pants_asset"]); - ShoesItem = new LLUUID((string)h["shoes_item"]); - ShoesAsset = new LLUUID((string)h["shoes_asset"]); - SocksItem = new LLUUID((string)h["socks_item"]); - SocksAsset = new LLUUID((string)h["socks_asset"]); - JacketItem = new LLUUID((string)h["jacket_item"]); - JacketAsset = new LLUUID((string)h["jacket_asset"]); - GlovesItem = new LLUUID((string)h["gloves_item"]); - GlovesAsset = new LLUUID((string)h["gloves_asset"]); - UnderShirtItem = new LLUUID((string)h["undershirt_item"]); - UnderShirtAsset = new LLUUID((string)h["undershirt_asset"]); - UnderPantsItem = new LLUUID((string)h["underpants_item"]); - UnderPantsAsset = new LLUUID((string)h["underpants_asset"]); - SkirtItem = new LLUUID((string)h["skirt_item"]); - SkirtAsset = new LLUUID((string)h["skirt_asset"]); + SkinItem = new LLUUID((string)h["skin_item"]); + SkinAsset = new LLUUID((string)h["skin_asset"]); + HairItem = new LLUUID((string)h["hair_item"]); + HairAsset = new LLUUID((string)h["hair_asset"]); + EyesItem = new LLUUID((string)h["eyes_item"]); + EyesAsset = new LLUUID((string)h["eyes_asset"]); + ShirtItem = new LLUUID((string)h["shirt_item"]); + ShirtAsset = new LLUUID((string)h["shirt_asset"]); + PantsItem = new LLUUID((string)h["pants_item"]); + PantsAsset = new LLUUID((string)h["pants_asset"]); + ShoesItem = new LLUUID((string)h["shoes_item"]); + ShoesAsset = new LLUUID((string)h["shoes_asset"]); + SocksItem = new LLUUID((string)h["socks_item"]); + SocksAsset = new LLUUID((string)h["socks_asset"]); + JacketItem = new LLUUID((string)h["jacket_item"]); + JacketAsset = new LLUUID((string)h["jacket_asset"]); + GlovesItem = new LLUUID((string)h["gloves_item"]); + GlovesAsset = new LLUUID((string)h["gloves_asset"]); + UnderShirtItem = new LLUUID((string)h["undershirt_item"]); + UnderShirtAsset = new LLUUID((string)h["undershirt_asset"]); + UnderPantsItem = new LLUUID((string)h["underpants_item"]); + UnderPantsAsset = new LLUUID((string)h["underpants_asset"]); + SkirtItem = new LLUUID((string)h["skirt_item"]); + SkirtAsset = new LLUUID((string)h["skirt_asset"]); } [SecurityPermission(SecurityAction.LinkDemand, diff --git a/OpenSim/Grid/UserServer/UserManager.cs b/OpenSim/Grid/UserServer/UserManager.cs index 63e77cf911..307af3414a 100644 --- a/OpenSim/Grid/UserServer/UserManager.cs +++ b/OpenSim/Grid/UserServer/UserManager.cs @@ -257,7 +257,7 @@ namespace OpenSim.Grid.UserServer { appearance = GetUserAppearance(new LLUUID((string)requestData["owner"])); responseData = appearance.ToHashTable(); - } + } else { responseData = new Hashtable(); @@ -280,7 +280,7 @@ namespace OpenSim.Grid.UserServer UpdateUserAppearance(new LLUUID((string)requestData["owner"]), appearance); responseData = new Hashtable(); responseData["returnString"] = "TRUE"; - } + } else { responseData = new Hashtable(); diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 4d27a0c403..180a806dc0 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -5007,25 +5007,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP RezScriptPacket rezScriptx = (RezScriptPacket)Pack; handlerRezScript = OnRezScript; - InventoryItemBase item=new InventoryItemBase(); - item.ID=rezScriptx.InventoryBlock.ItemID; - item.Folder=rezScriptx.InventoryBlock.FolderID; - item.Creator=rezScriptx.InventoryBlock.CreatorID; - item.Owner=rezScriptx.InventoryBlock.OwnerID; - item.BasePermissions=rezScriptx.InventoryBlock.BaseMask; - item.CurrentPermissions=rezScriptx.InventoryBlock.OwnerMask; - item.EveryOnePermissions=rezScriptx.InventoryBlock.EveryoneMask; - item.NextPermissions=rezScriptx.InventoryBlock.NextOwnerMask; - item.GroupOwned=rezScriptx.InventoryBlock.GroupOwned; - item.GroupID=rezScriptx.InventoryBlock.GroupID; - item.AssetType=rezScriptx.InventoryBlock.Type; - item.InvType=rezScriptx.InventoryBlock.InvType; - item.Flags=rezScriptx.InventoryBlock.Flags; - item.SaleType=rezScriptx.InventoryBlock.SaleType; - item.SalePrice=rezScriptx.InventoryBlock.SalePrice; - item.Name=Util.FieldToString(rezScriptx.InventoryBlock.Name); - item.Description=Util.FieldToString(rezScriptx.InventoryBlock.Description); - item.CreationDate=(int)rezScriptx.InventoryBlock.CreationDate; + InventoryItemBase item=new InventoryItemBase(); + item.ID=rezScriptx.InventoryBlock.ItemID; + item.Folder=rezScriptx.InventoryBlock.FolderID; + item.Creator=rezScriptx.InventoryBlock.CreatorID; + item.Owner=rezScriptx.InventoryBlock.OwnerID; + item.BasePermissions=rezScriptx.InventoryBlock.BaseMask; + item.CurrentPermissions=rezScriptx.InventoryBlock.OwnerMask; + item.EveryOnePermissions=rezScriptx.InventoryBlock.EveryoneMask; + item.NextPermissions=rezScriptx.InventoryBlock.NextOwnerMask; + item.GroupOwned=rezScriptx.InventoryBlock.GroupOwned; + item.GroupID=rezScriptx.InventoryBlock.GroupID; + item.AssetType=rezScriptx.InventoryBlock.Type; + item.InvType=rezScriptx.InventoryBlock.InvType; + item.Flags=rezScriptx.InventoryBlock.Flags; + item.SaleType=rezScriptx.InventoryBlock.SaleType; + item.SalePrice=rezScriptx.InventoryBlock.SalePrice; + item.Name=Util.FieldToString(rezScriptx.InventoryBlock.Name); + item.Description=Util.FieldToString(rezScriptx.InventoryBlock.Description); + item.CreationDate=(int)rezScriptx.InventoryBlock.CreationDate; if (handlerRezScript != null) { diff --git a/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs b/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs index b0ae6b201c..a1ef67f06f 100644 --- a/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs +++ b/OpenSim/Region/Communications/OGS1/OGS1UserServices.cs @@ -89,7 +89,7 @@ namespace OpenSim.Region.Communications.OGS1 public AvatarAppearance ConvertXMLRPCDataToAvatarAppearance(Hashtable data) { - if (data != null) + if (data != null) { if (data.Contains("error_type")) { @@ -587,7 +587,7 @@ namespace OpenSim.Region.Communications.OGS1 XmlRpcRequest req = new XmlRpcRequest("get_avatar_appearance", parameters); XmlRpcResponse resp = req.Send(m_parent.NetworkServersInfo.UserURL, 8000); Hashtable respData = (Hashtable) resp.Value; - + return ConvertXMLRPCDataToAvatarAppearance(respData); } catch (WebException e) @@ -611,7 +611,7 @@ namespace OpenSim.Region.Communications.OGS1 XmlRpcRequest req = new XmlRpcRequest("update_avatar_appearance", parameters); XmlRpcResponse resp = req.Send(m_parent.NetworkServersInfo.UserURL, 8000); Hashtable respData = (Hashtable) resp.Value; - + if (respData != null) { if (respData.Contains("returnString")) diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs index b401cdb9e5..81e19e6c3f 100644 --- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs +++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs @@ -381,7 +381,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction item.Folder = InventFolder; item.BasePermissions = 0x7fffffff; item.CurrentPermissions = 0x7fffffff; - item.EveryOnePermissions=0; + item.EveryOnePermissions=0; item.NextPermissions = nextPerm; item.Flags = (uint) wearableType; diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 04476319fe..88f0cb4e44 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -951,7 +951,7 @@ namespace OpenSim.Region.Environment.Scenes /// public void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, LLUUID transactionID, uint localID) { - LLUUID itemID=itemBase.ID; + LLUUID itemID=itemBase.ID; LLUUID copyID = LLUUID.Random(); if (itemID != LLUUID.Zero) @@ -1001,38 +1001,38 @@ namespace OpenSim.Region.Environment.Scenes } else // If the itemID is zero then the script has been rezzed directly in an object's inventory { - SceneObjectPart part=GetSceneObjectPart(itemBase.Folder); - if(part == null) - return; + SceneObjectPart part=GetSceneObjectPart(itemBase.Folder); + if (part == null) + return; AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.InvType, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}")); AssetCache.AddAsset(asset); - TaskInventoryItem taskItem=new TaskInventoryItem(); + TaskInventoryItem taskItem=new TaskInventoryItem(); - taskItem.ResetIDs(itemBase.Folder); - taskItem.ParentID = itemBase.Folder; - taskItem.CreationDate = (uint)itemBase.CreationDate; - taskItem.Name = itemBase.Name; - taskItem.Description = itemBase.Description; - taskItem.Type = itemBase.AssetType; - taskItem.InvType = itemBase.InvType; - taskItem.OwnerID = itemBase.Owner; - taskItem.CreatorID = itemBase.Creator; - taskItem.BaseMask = itemBase.BasePermissions; - taskItem.OwnerMask = itemBase.CurrentPermissions; - taskItem.EveryoneMask = itemBase.EveryOnePermissions; - taskItem.NextOwnerMask = itemBase.NextPermissions; - taskItem.GroupID = itemBase.GroupID; - taskItem.GroupMask = 0; - taskItem.Flags = itemBase.Flags; - taskItem.PermsGranter = LLUUID.Zero; - taskItem.PermsMask = 0; - taskItem.AssetID = asset.ID; + taskItem.ResetIDs(itemBase.Folder); + taskItem.ParentID = itemBase.Folder; + taskItem.CreationDate = (uint)itemBase.CreationDate; + taskItem.Name = itemBase.Name; + taskItem.Description = itemBase.Description; + taskItem.Type = itemBase.AssetType; + taskItem.InvType = itemBase.InvType; + taskItem.OwnerID = itemBase.Owner; + taskItem.CreatorID = itemBase.Creator; + taskItem.BaseMask = itemBase.BasePermissions; + taskItem.OwnerMask = itemBase.CurrentPermissions; + taskItem.EveryoneMask = itemBase.EveryOnePermissions; + taskItem.NextOwnerMask = itemBase.NextPermissions; + taskItem.GroupID = itemBase.GroupID; + taskItem.GroupMask = 0; + taskItem.Flags = itemBase.Flags; + taskItem.PermsGranter = LLUUID.Zero; + taskItem.PermsMask = 0; + taskItem.AssetID = asset.ID; - part.AddInventoryItem(taskItem); - part.GetProperties(remoteClient); - part.StartScript(taskItem); + part.AddInventoryItem(taskItem); + part.GetProperties(remoteClient); + part.StartScript(taskItem); } } diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index b24e0de5d3..c26ff516bf 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs @@ -205,11 +205,11 @@ namespace OpenSim.Region.Environment.Scenes // FIXME: ignoring group permissions for now as they aren't stored in item taskItem.EveryoneMask = item.EveryOnePermissions; taskItem.NextOwnerMask = item.NextPermissions; - taskItem.Flags = item.Flags; - // TODO: These are pending addition of those fields to TaskInventoryItem -// taskItem.SalePrice = item.SalePrice; -// taskItem.SaleType = item.SaleType; - taskItem.CreationDate = (uint)item.CreationDate; + taskItem.Flags = item.Flags; + // TODO: These are pending addition of those fields to TaskInventoryItem +// taskItem.SalePrice = item.SalePrice; +// taskItem.SaleType = item.SaleType; + taskItem.CreationDate = (uint)item.CreationDate; part.AddInventoryItem(taskItem); diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 7f26f35299..635a989fb7 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -1927,7 +1927,7 @@ namespace OpenSim.Region.Environment.Scenes /// public void GetProperties(IClientAPI client) { - m_rootPart.GetProperties(client); + m_rootPart.GetProperties(client); } /// diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 0444685265..a9dc9cfe74 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs @@ -42,7 +42,7 @@ namespace OpenSim.Region.Environment.Scenes private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private string m_inventoryFileName = String.Empty; - private int m_inventoryFileNameSerial = 0; + private int m_inventoryFileNameSerial = 0; /// /// Exposing this is not particularly good, but it's one of the least evils at the moment to see @@ -445,16 +445,16 @@ namespace OpenSim.Region.Environment.Scenes return -1; } - public string GetInventoryFileName() - { - if(m_inventoryFileName == String.Empty) - m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp"; - if(m_inventoryFileNameSerial < m_inventorySerial) - { - m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp"; - } - return m_inventoryFileName; - } + public string GetInventoryFileName() + { + if (m_inventoryFileName == String.Empty) + m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp"; + if (m_inventoryFileNameSerial < m_inventorySerial) + { + m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp"; + } + return m_inventoryFileName; + } /// /// Return the name with which a client can request a xfer of this prim's inventory metadata diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 7eaab40d62..69770837a4 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -1451,15 +1451,15 @@ namespace OpenSim.Region.Environment.Scenes /// /// public void SendInitialData() - { + { // justincc - very temporary fix for the fact that m_apperance appears to be null at this point in grid mode LLObject.TextureEntry texture = AvatarAppearance.GetDefaultTexture(); if (null != m_appearance) texture = m_appearance.Texture; - + m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId, m_pos, texture.ToBytes(), m_parentID); - + if (!m_isChildAgent) { m_scene.InformClientOfNeighbours(this); diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 1f9a6b601f..1ba4bb16af 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -69,8 +69,6 @@ namespace OpenSim.Region.Physics.OdePlugin private float PID_G = 25f; private float m_tensor = 5f; private int body_autodisable_frames = 20; - - private bool m_usePID = false; @@ -98,7 +96,6 @@ namespace OpenSim.Region.Physics.OdePlugin public bool m_taintselected = false; public bool m_taintCollidesWater = false; - public uint m_localID = 0; //public GCHandle gc; @@ -148,11 +145,9 @@ namespace OpenSim.Region.Physics.OdePlugin private IntPtr m_linkJoint = (IntPtr)0; - public OdePrim(String primName, OdeScene parent_scene, PhysicsVector pos, PhysicsVector size, Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode) { - _target_velocity = new PhysicsVector(0, 0, 0); //gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned); ode = dode; @@ -214,7 +209,6 @@ namespace OpenSim.Region.Physics.OdePlugin m_taintadd = true; _parent_scene.AddPhysicsActorTaint(this); // don't do .add() here; old geoms get recycled with the same hash - } public override int PhysicsActorType @@ -256,11 +250,9 @@ namespace OpenSim.Region.Physics.OdePlugin } else { - m_taintselected = value; m_isSelected = value; } - } } @@ -274,14 +266,12 @@ namespace OpenSim.Region.Physics.OdePlugin d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); } //m_log.Warn("Setting Geom to: " + prim_geom); - } public void enableBodySoft() { - if (m_isphysical) - if (Body != (IntPtr)0) - d.BodyEnable(Body); + if (m_isphysical && Body != (IntPtr)0) + d.BodyEnable(Body); m_disabled = false; } @@ -290,12 +280,10 @@ namespace OpenSim.Region.Physics.OdePlugin { m_disabled = true; - if (m_isphysical) - if (Body != (IntPtr)0) - d.BodyDisable(Body); + if (m_isphysical && Body != (IntPtr)0) + d.BodyDisable(Body); } - public void enableBody() { // Sets the geom to a body @@ -316,7 +304,6 @@ namespace OpenSim.Region.Physics.OdePlugin d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); - d.BodySetAutoDisableFlag(Body, true); d.BodySetAutoDisableSteps(Body, body_autodisable_frames); @@ -342,7 +329,6 @@ namespace OpenSim.Region.Physics.OdePlugin // No material is passed to the physics engines yet.. soo.. // we're using the m_density constant in the class definition - float returnMass = 0; switch (_pbs.ProfileShape) @@ -439,7 +425,6 @@ namespace OpenSim.Region.Physics.OdePlugin float hollowVolume = 0; switch (_pbs.HollowShape) { - case HollowShape.Same: case HollowShape.Circle: // Hollow shape is a perfect cyllinder in respect to the cube's scale @@ -459,8 +444,6 @@ namespace OpenSim.Region.Physics.OdePlugin hollowVolume = hollowsizex * hollowsizey * hollowsizez; break; - - case HollowShape.Triangle: // Equilateral Triangular Prism volume hollow calculation // Triangle is an Equilateral Triangular Prism with aLength = to _size.Y @@ -493,7 +476,6 @@ namespace OpenSim.Region.Physics.OdePlugin // we treat this as a box currently volume = _size.X * _size.Y * _size.Z; } - } else { @@ -501,6 +483,7 @@ namespace OpenSim.Region.Physics.OdePlugin volume = _size.X * _size.Y * _size.Z; } break; + case ProfileShape.EquilateralTriangle: /* v = (abs((xB*yA-xA*yB)+(xC*yB-xB*yC)+(xA*yC-xC*yA))/2) * h @@ -533,7 +516,6 @@ namespace OpenSim.Region.Physics.OdePlugin float hollowVolume = 0; switch (_pbs.HollowShape) { - case HollowShape.Same: case HollowShape.Triangle: // Equilateral Triangular Prism volume hollow calculation @@ -562,7 +544,6 @@ namespace OpenSim.Region.Physics.OdePlugin hollowVolume = ((float)((Math.PI * Math.Pow(hRadius, 2) * hLength)/2) * hollowAmount); break; - default: hollowVolume = 0; break; @@ -642,7 +623,6 @@ namespace OpenSim.Region.Physics.OdePlugin #endregion - public void setMass() { if (Body != (IntPtr) 0) @@ -656,7 +636,6 @@ namespace OpenSim.Region.Physics.OdePlugin } } - public void disableBody() { //this kills the body so things like 'mesh' can re-create it. @@ -689,7 +668,6 @@ namespace OpenSim.Region.Physics.OdePlugin Thread.Sleep(10); - //Kill Body so that mesh can re-make the geom if (IsPhysical && Body != (IntPtr) 0) { @@ -707,7 +685,6 @@ namespace OpenSim.Region.Physics.OdePlugin 3*sizeof (int)); d.GeomTriMeshDataPreprocess(_triMeshData); - _parent_scene.waitForSpaceUnlock(m_targetSpace); try @@ -719,7 +696,6 @@ namespace OpenSim.Region.Physics.OdePlugin } catch (AccessViolationException) { - m_log.Error("[PHYSICS]: MESH LOCKED"); return; } @@ -730,14 +706,11 @@ namespace OpenSim.Region.Physics.OdePlugin m_collisionscore = 0; enableBody(); - } } public void ProcessTaints(float timestep) { - - if (m_taintadd) { changeadd(timestep); @@ -783,7 +756,6 @@ namespace OpenSim.Region.Physics.OdePlugin if (!m_angularlock.IsIdentical(m_taintAngularLock,0)) changeAngularLock(timestep); - } else { @@ -812,7 +784,7 @@ namespace OpenSim.Region.Physics.OdePlugin { d.JointDestroy(Amotor); Amotor = (IntPtr)0; - } + } } } } @@ -822,7 +794,6 @@ namespace OpenSim.Region.Physics.OdePlugin private void changelink(float timestep) { - if (_parent == null && m_taintparent != null) { if (m_taintparent.PhysicsActorType == (int)ActorTypes.Prim) @@ -836,7 +807,6 @@ namespace OpenSim.Region.Physics.OdePlugin d.JointSetFixed(m_linkJoint); } } - } else if (_parent != null && m_taintparent == null) { @@ -845,20 +815,15 @@ namespace OpenSim.Region.Physics.OdePlugin _linkJointGroup = (IntPtr)0; m_linkJoint = (IntPtr)0; - } - _parent = m_taintparent; } private void changeSelectedStatus(float timestep) { - if (m_taintselected) { - - m_collisionCategories = CollisionCategories.Selected; m_collisionFlags = (CollisionCategories.Sensor | CollisionCategories.Space); @@ -882,17 +847,14 @@ namespace OpenSim.Region.Physics.OdePlugin { disableBodySoft(); } - } else { - m_collisionCategories = CollisionCategories.Geom; if (m_isphysical) m_collisionCategories |= CollisionCategories.Body; - m_collisionFlags = m_default_collisionFlags; if (m_collidesLand) @@ -910,42 +872,27 @@ namespace OpenSim.Region.Physics.OdePlugin d.BodySetLinearVel(Body, 0f, 0f, 0f); enableBodySoft(); } - - } - resetCollisionAccounting(); m_isSelected = m_taintselected; } public void ResetTaints() { - m_taintposition = _position; - m_taintrot = _orientation; - m_taintPhysics = m_isphysical; - m_taintselected = m_isSelected; - m_taintsize = _size; - - m_taintshape = false; - m_taintforce = false; - m_taintdisable = false; - m_taintVelocity = PhysicsVector.Zero; } + public void changeadd(float timestep) { - - - int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position); IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position); @@ -954,12 +901,7 @@ namespace OpenSim.Region.Physics.OdePlugin m_targetSpace = targetspace; - - - if (_mesh != null) - { - } - else + if (_mesh == null) { if (_parent_scene.needsMeshing(_pbs)) { @@ -983,8 +925,6 @@ namespace OpenSim.Region.Physics.OdePlugin { if (((_size.X / 2f) > 0f)) { - - _parent_scene.waitForSpaceUnlock(m_targetSpace); try { @@ -1065,13 +1005,10 @@ namespace OpenSim.Region.Physics.OdePlugin d.GeomSetQuaternion(prim_geom, ref myrot); } - if (m_isphysical && Body == (IntPtr)0) { enableBody(); } - - } _parent_scene.geom_name_map[prim_geom] = this.m_primName; @@ -1080,14 +1017,10 @@ namespace OpenSim.Region.Physics.OdePlugin changeSelectedStatus(timestep); m_taintadd = false; - - } + public void changemove(float timestep) { - - - if (m_isphysical) { // This is a fallback.. May no longer be necessary. @@ -1115,7 +1048,6 @@ namespace OpenSim.Region.Physics.OdePlugin } } d.BodyEnable(Body); - } else { @@ -1136,7 +1068,6 @@ namespace OpenSim.Region.Physics.OdePlugin } } - changeSelectedStatus(timestep); resetCollisionAccounting(); @@ -1151,21 +1082,15 @@ namespace OpenSim.Region.Physics.OdePlugin if (IsPhysical && Body != (IntPtr)0 && !m_isSelected) { - //float PID_P = 900.0f; - float m_mass = CalculateMass(); fz = 0f; //m_log.Info(m_collisionFlags.ToString()); - - - if (m_buoyancy != 0) { - if (m_buoyancy > 0) { fz = (((-1 * _parent_scene.gravityz) * m_buoyancy) * m_mass); @@ -1177,8 +1102,6 @@ namespace OpenSim.Region.Physics.OdePlugin { fz = (-1 * (((-1 * _parent_scene.gravityz) * (-1 * m_buoyancy)) * m_mass)); } - - } if (m_usePID) @@ -1190,28 +1113,21 @@ namespace OpenSim.Region.Physics.OdePlugin // If the PID Controller isn't active then we set our force // calculating base velocity to the current position - - if ((m_PIDTau < 1)) { PID_G = PID_G / m_PIDTau; } - if ((PID_G - m_PIDTau) <= 0) { PID_G = m_PIDTau + 1; } //PidStatus = true; - - - PhysicsVector vec = new PhysicsVector(); d.Vector3 vel = d.BodyGetLinearVel(Body); - d.Vector3 pos = d.BodyGetPosition(Body); _target_velocity = new PhysicsVector( @@ -1220,20 +1136,17 @@ namespace OpenSim.Region.Physics.OdePlugin (m_PIDTarget.Z - pos.Z) * ((PID_G - m_PIDTau) * timestep) ); - // if velocity is zero, use position control; otherwise, velocity control if (_target_velocity.IsIdentical(PhysicsVector.Zero,0.1f)) { // keep track of where we stopped. No more slippin' & slidin' - // We only want to deactivate the PID Controller if we think we want to have our surrogate // react to the physics scene by moving it's position. // Avatar to Avatar collisions // Prim to avatar collisions - //fx = (_target_velocity.X - vel.X) * (PID_D) + (_zeroPosition.X - pos.X) * (PID_P * 2); //fy = (_target_velocity.Y - vel.Y) * (PID_D) + (_zeroPosition.Y - pos.Y) * (PID_P * 2); //fz = fz + (_target_velocity.Z - vel.Z) * (PID_D) + (_zeroPosition.Z - pos.Z) * PID_P; @@ -1241,25 +1154,19 @@ namespace OpenSim.Region.Physics.OdePlugin d.BodySetLinearVel(Body, 0, 0, 0); d.BodyAddForce(Body, 0, 0, fz); return; - } else { - _zeroFlag = false; // We're flying and colliding with something fx = ((_target_velocity.X) - vel.X) * (PID_D); fy = ((_target_velocity.Y) - vel.Y) * (PID_D); - - - - // vec.Z = (_target_velocity.Z - vel.Z) * PID_D + (_zeroPosition.Z - pos.Z) * PID_P; + // vec.Z = (_target_velocity.Z - vel.Z) * PID_D + (_zeroPosition.Z - pos.Z) * PID_P; fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass); } - } fx *= m_mass; @@ -1285,8 +1192,6 @@ namespace OpenSim.Region.Physics.OdePlugin public void rotate(float timestep) { - - d.Quaternion myrot = new d.Quaternion(); myrot.W = _orientation.w; myrot.X = _orientation.x; @@ -1313,7 +1218,6 @@ namespace OpenSim.Region.Physics.OdePlugin public void changedisable(float timestep) { - m_disabled = true; if (Body != (IntPtr)0) { @@ -1321,14 +1225,11 @@ namespace OpenSim.Region.Physics.OdePlugin Body = (IntPtr)0; } - m_taintdisable = false; } public void changePhysicsStatus(float timestep) { - - if (m_isphysical == true) { if (Body == (IntPtr)0) @@ -1366,7 +1267,6 @@ namespace OpenSim.Region.Physics.OdePlugin public void changesize(float timestamp) { - //if (!_parent_scene.geom_name_map.ContainsKey(prim_geom)) //{ // m_taintsize = _size; @@ -1418,7 +1318,6 @@ namespace OpenSim.Region.Physics.OdePlugin myrot.Z = _orientation.z; d.GeomSetQuaternion(prim_geom, ref myrot); - //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z); if (IsPhysical && Body == (IntPtr)0) { @@ -1520,7 +1419,6 @@ namespace OpenSim.Region.Physics.OdePlugin myrot.Z = _orientation.z; d.GeomSetQuaternion(prim_geom, ref myrot); - //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z); if (IsPhysical && Body == (IntPtr) 0) { @@ -1559,7 +1457,6 @@ namespace OpenSim.Region.Physics.OdePlugin public void changeshape(float timestamp) { - string oldname = _parent_scene.geom_name_map[prim_geom]; // Cleanup of old prim geometry and Bodies @@ -1574,7 +1471,7 @@ namespace OpenSim.Region.Physics.OdePlugin if (_size.Y <= 0) _size.Y = 0.01f; if (_size.Z <= 0) _size.Z = 0.01f; // Construction of new prim - + if (_parent_scene.needsMeshing(_pbs)) { // Don't need to re-enable body.. it's done in SetMesh @@ -1596,14 +1493,12 @@ namespace OpenSim.Region.Physics.OdePlugin myrot.Z = _orientation.z; d.GeomSetQuaternion(prim_geom, ref myrot); - //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z); if (IsPhysical && Body == (IntPtr)0) { // Re creates body on size. // EnableBody also does setMass() enableBody(); - } } else @@ -1623,7 +1518,6 @@ namespace OpenSim.Region.Physics.OdePlugin _parent_scene.waitForSpaceUnlock(m_targetSpace); SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); } - } else { @@ -1698,7 +1592,6 @@ namespace OpenSim.Region.Physics.OdePlugin myrot.Z = _orientation.z; d.GeomSetQuaternion(prim_geom, ref myrot); - //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z); if (IsPhysical && Body == (IntPtr)0) { @@ -1709,7 +1602,6 @@ namespace OpenSim.Region.Physics.OdePlugin } } - _parent_scene.geom_name_map[prim_geom] = oldname; changeSelectedStatus(timestamp); @@ -1722,9 +1614,6 @@ namespace OpenSim.Region.Physics.OdePlugin { if (!m_isSelected) { - - - lock (m_forcelist) { //m_log.Info("[PHYSICS]: dequeing forcelist"); @@ -1741,19 +1630,17 @@ namespace OpenSim.Region.Physics.OdePlugin m_forcelist.Clear(); } - m_collisionscore = 0; m_interpenetrationcount = 0; } m_taintforce = false; } + private void changevelocity(float timestep) { if (!m_isSelected) { - - Thread.Sleep(20); if (IsPhysical) { @@ -1767,6 +1654,7 @@ namespace OpenSim.Region.Physics.OdePlugin } m_taintVelocity = PhysicsVector.Zero; } + public override bool IsPhysical { get { return m_isphysical; } @@ -1974,10 +1862,7 @@ namespace OpenSim.Region.Physics.OdePlugin public void UpdatePositionAndVelocity() { // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit! - if (_parent != null) - { - } - else + if (_parent == null) { PhysicsVector pv = new PhysicsVector(0, 0, 0); bool lastZeroFlag = _zeroFlag; @@ -2173,6 +2058,7 @@ namespace OpenSim.Region.Physics.OdePlugin public override void SetMomentum(PhysicsVector momentum) { } + public override PhysicsVector PIDTarget { set { m_PIDTarget = value; ; } } public override bool PIDActive { set { m_usePID = value; } } public override float PIDTau { set { m_PIDTau = value; } } @@ -2188,8 +2074,6 @@ namespace OpenSim.Region.Physics.OdePlugin Amotor = IntPtr.Zero; } - - float axisnum = 3; axisnum = (axisnum - (axis.X + axis.Y + axis.Z)); @@ -2217,17 +2101,17 @@ namespace OpenSim.Region.Physics.OdePlugin i++; } - if (axis.Z == 0) { d.JointSetAMotorAxis(Amotor, i, 0, 0, 0, 1); i++; } + for (int j = 0; j < (int)axisnum; j++) { //d.JointSetAMotorAngle(Amotor, j, 0); } - // + //d.JointSetAMotorAngle(Amotor, 1, 0); //d.JointSetAMotorAngle(Amotor, 2, 0); @@ -2242,16 +2126,19 @@ namespace OpenSim.Region.Physics.OdePlugin d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f); d.JointSetAMotorParam(Amotor, (int)dParam.FMax, m_tensor); } + public override void SubscribeEvents(int ms) { m_eventsubscription = ms; _parent_scene.addCollisionEventReporting(this); } + public override void UnSubscribeEvents() { _parent_scene.remCollisionEventReporting(this); m_eventsubscription = 0; } + public void AddCollisionEvent(uint CollidedWith, float depth) { if (CollisionEventsThisFrame == null) @@ -2273,6 +2160,7 @@ namespace OpenSim.Region.Physics.OdePlugin CollisionEventsThisFrame = new CollisionEventUpdate(); } } + public override bool SubscribedEvents() { if (m_eventsubscription > 0)