remove avn hack on sitted avatars positions
parent
79aea3e588
commit
a5fcc0c0c0
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@ -5132,22 +5132,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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position = presence.OffsetPosition;
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rotation = presence.Rotation;
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if (presence.ParentID != 0)
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{
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SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID);
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if (part != null && part != part.ParentGroup.RootPart)
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{
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position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset;
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rotation = part.RotationOffset * presence.Rotation;
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}
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angularVelocity = Vector3.Zero;
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}
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else
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{
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angularVelocity = presence.AngularVelocity;
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rotation = presence.Rotation;
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}
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angularVelocity = presence.AngularVelocity;
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rotation = presence.Rotation;
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attachPoint = 0;
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// m_log.DebugFormat(
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@ -5267,16 +5253,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Quaternion rotation = data.Rotation;
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uint parentID = data.ParentID;
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if (parentID != 0)
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{
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SceneObjectPart part = m_scene.GetSceneObjectPart(parentID);
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if (part != null && part != part.ParentGroup.RootPart)
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{
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offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset;
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rotation = part.RotationOffset * data.Rotation;
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parentID = part.ParentGroup.RootPart.LocalId;
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}
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}
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// m_log.DebugFormat(
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// "[LLCLIENTVIEW]: Sending full update to {0} with position {1} in {2}", Name, data.OffsetPosition, m_scene.Name);
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