* Insert profile references for creators for items saved into iars
parent
257fc5515a
commit
a61cbab799
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@ -50,7 +50,22 @@ namespace OpenSim.Framework.Communications
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public const string OSPA_PAIR_SEPARATOR = "=";
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/// <summary>
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/// Make an OSPA given an avatar name
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/// Make an OSPA given a user UUID
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/// </summary>
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/// <param name="userId"></param>
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/// <param name="commsManager"></param>
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/// <returns>The OSPA. Null if a user with the given UUID could not be found.</returns>
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public static string MakeOspa(UUID userId, CommunicationsManager commsManager)
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{
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CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
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if (userInfo != null)
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return MakeOspa(userInfo.UserProfile.FirstName, userInfo.UserProfile.SurName);
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return null;
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}
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/// <summary>
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/// Make an OSPA given a user name
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/// </summary>
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/// <param name="name"></param>
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/// <returns></returns>
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@ -58,7 +73,7 @@ namespace OpenSim.Framework.Communications
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{
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return
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OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
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}
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}
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/// <summary>
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/// Resolve an osp string into the most suitable internal OpenSim identifier.
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@ -74,7 +89,7 @@ namespace OpenSim.Framework.Communications
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/// return that same string. If the input string was ospi data but no valid profile information has been found,
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/// then returns null.
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/// </returns>
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public static string Resolve(string ospa, CommunicationsManager commsManager)
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public static string ResolveOspa(string ospa, CommunicationsManager commsManager)
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{
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m_log.DebugFormat("[OSP RESOLVER]: Resolving {0}", ospa);
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@ -35,14 +35,14 @@ namespace OpenSim.Framework
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/// </summary>
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public class InventoryItemBase : InventoryNodeBase, ICloneable
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{
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/// <summary>
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/// <value>
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/// The inventory type of the item. This is slightly different from the asset type in some situations.
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/// </summary>
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/// </value>
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public int InvType;
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/// <summary>
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/// <value>
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/// The folder this item is contained in
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/// </summary>
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/// </value>
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public UUID Folder;
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/// <value>
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@ -69,9 +69,9 @@ namespace OpenSim.Framework
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/// </value>
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public UUID CreatorIdAsUuid { get; private set; }
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/// <summary>
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/// <value>
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/// The description of the inventory item (must be less than 64 characters)
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/// </summary>
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/// </value>
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public string Description = String.Empty;
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/// <value>
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@ -79,80 +79,69 @@ namespace OpenSim.Framework
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/// </value>
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public uint NextPermissions;
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/// <summary>
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/// <value>
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/// A mask containing permissions for the current owner (cannot be enforced)
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/// </summary>
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/// </value>
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public uint CurrentPermissions;
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/// <summary>
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/// <value>
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///
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/// </summary>
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/// </value>
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public uint BasePermissions;
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/// <summary>
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/// <value>
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///
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/// </summary>
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/// </value>
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public uint EveryOnePermissions;
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/// <summary>
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/// <value>
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///
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/// </summary>
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/// </value>
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public uint GroupPermissions;
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/// <summary>
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/// <value>
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/// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
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/// </summary>
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/// </value>
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public int AssetType;
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/// <summary>
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/// <value>
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/// The UUID of the associated asset on the asset server
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/// </summary>
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/// </value>
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public UUID AssetID;
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/// <summary>
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/// <value>
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///
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/// </summary>
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/// </value>
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public UUID GroupID;
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/// <summary>
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/// <value>
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///
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/// </summary>
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/// </value>
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public bool GroupOwned;
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/// <summary>
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/// <value>
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///
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/// </summary>
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/// </value>
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public int SalePrice;
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/// <summary>
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/// <value>
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///
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/// </summary>
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/// </value>
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public byte SaleType;
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/// <summary>
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/// <value>
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///
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/// </summary>
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/// </value>
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public uint Flags;
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/// <summary>
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/// <value>
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///
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/// </summary>
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public int CreationDate;
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public InventoryItemBase()
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{
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CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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}
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/// </value>
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public int CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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public object Clone()
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{
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InventoryItemBase clone = new InventoryItemBase();
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clone.AssetID = AssetID;
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clone.AssetType = AssetType;
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clone.BasePermissions = BasePermissions;
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clone.CreationDate = CreationDate;
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clone.CreatorId = CreatorId;
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return MemberwiseClone();
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}
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}
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}
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@ -156,7 +156,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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// Don't use the item ID that's in the file
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item.ID = UUID.Random();
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string ospResolvedId = OspResolver.Resolve(item.CreatorId, m_commsManager);
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string ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_commsManager);
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if (null != ospResolvedId)
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item.CreatorId = ospResolvedId;
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@ -125,13 +125,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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string filename = string.Format("{0}{1}_{2}.xml", path, inventoryItem.Name, inventoryItem.ID);
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string serialization = UserInventoryItemSerializer.Serialize(inventoryItem);
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m_archive.WriteFile(filename, serialization);
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// Record the creator of this item for user record purposes (which might go away soon)
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m_userUuids[inventoryItem.CreatorIdAsUuid] = 1;
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m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids);
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InventoryItemBase saveItem = (InventoryItemBase)inventoryItem.Clone();
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saveItem.CreatorId = OspResolver.MakeOspa(saveItem.CreatorIdAsUuid, m_module.CommsManager);
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string serialization = UserInventoryItemSerializer.Serialize(saveItem);
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m_archive.WriteFile(filename, serialization);
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m_assetGatherer.GatherAssetUuids(saveItem.AssetID, (AssetType)saveItem.AssetType, m_assetUuids);
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}
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/// <summary>
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