Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2011-03-27 21:41:54 +01:00
commit a62b435a39
28 changed files with 939 additions and 142 deletions

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@ -117,6 +117,7 @@ what it is today.
* SachaMagne * SachaMagne
* Salahzar Stenvaag * Salahzar Stenvaag
* sempuki * sempuki
* SignpostMarv
* Snoopy * Snoopy
* Strawberry Fride * Strawberry Fride
* tglion * tglion

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@ -68,7 +68,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
public void Initialise() public void Initialise()
{ {
m_log.Error("[LOADREGIONS]: " + Name + " cannot be default-initialized!"); m_log.Error("[LOAD REGIONS PLUGIN]: " + Name + " cannot be default-initialized!");
throw new PluginNotInitialisedException(Name); throw new PluginNotInitialisedException(Name);
} }
@ -85,7 +85,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
IRegionLoader regionLoader; IRegionLoader regionLoader;
if (m_openSim.ConfigSource.Source.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem") if (m_openSim.ConfigSource.Source.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem")
{ {
m_log.Info("[LOADREGIONS]: Loading region configurations from filesystem"); m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from filesystem");
regionLoader = new RegionLoaderFileSystem(); regionLoader = new RegionLoaderFileSystem();
} }
else else
@ -94,8 +94,6 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
regionLoader = new RegionLoaderWebServer(); regionLoader = new RegionLoaderWebServer();
} }
m_log.Info("[LOADREGIONSPLUGIN]: Loading region configurations...");
regionLoader.SetIniConfigSource(m_openSim.ConfigSource.Source); regionLoader.SetIniConfigSource(m_openSim.ConfigSource.Source);
RegionInfo[] regionsToLoad = regionLoader.LoadRegions(); RegionInfo[] regionsToLoad = regionLoader.LoadRegions();
@ -112,14 +110,14 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
if (!CheckRegionsForSanity(regionsToLoad)) if (!CheckRegionsForSanity(regionsToLoad))
{ {
m_log.Error("[LOADREGIONS]: Halting startup due to conflicts in region configurations"); m_log.Error("[LOAD REGIONS PLUGIN]: Halting startup due to conflicts in region configurations");
Environment.Exit(1); Environment.Exit(1);
} }
for (int i = 0; i < regionsToLoad.Length; i++) for (int i = 0; i < regionsToLoad.Length; i++)
{ {
IScene scene; IScene scene;
m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " + m_log.Debug("[LOAD REGIONS PLUGIN]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
Thread.CurrentThread.ManagedThreadId.ToString() + Thread.CurrentThread.ManagedThreadId.ToString() +
")"); ")");
@ -164,7 +162,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
if (regions[i].RegionID == regions[j].RegionID) if (regions[i].RegionID == regions[j].RegionID)
{ {
m_log.ErrorFormat( m_log.ErrorFormat(
"[LOADREGIONS]: Regions {0} and {1} have the same UUID {2}", "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same UUID {2}",
regions[i].RegionName, regions[j].RegionName, regions[i].RegionID); regions[i].RegionName, regions[j].RegionName, regions[i].RegionID);
return false; return false;
} }
@ -172,14 +170,14 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
regions[i].RegionLocX == regions[j].RegionLocX && regions[i].RegionLocY == regions[j].RegionLocY) regions[i].RegionLocX == regions[j].RegionLocX && regions[i].RegionLocY == regions[j].RegionLocY)
{ {
m_log.ErrorFormat( m_log.ErrorFormat(
"[LOADREGIONS]: Regions {0} and {1} have the same grid location ({2}, {3})", "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same grid location ({2}, {3})",
regions[i].RegionName, regions[j].RegionName, regions[i].RegionLocX, regions[i].RegionLocY); regions[i].RegionName, regions[j].RegionName, regions[i].RegionLocX, regions[i].RegionLocY);
return false; return false;
} }
else if (regions[i].InternalEndPoint.Port == regions[j].InternalEndPoint.Port) else if (regions[i].InternalEndPoint.Port == regions[j].InternalEndPoint.Port)
{ {
m_log.ErrorFormat( m_log.ErrorFormat(
"[LOADREGIONS]: Regions {0} and {1} have the same internal IP port {2}", "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same internal IP port {2}",
regions[i].RegionName, regions[j].RegionName, regions[i].InternalEndPoint.Port); regions[i].RegionName, regions[j].RegionName, regions[i].InternalEndPoint.Port);
return false; return false;
} }

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@ -350,26 +350,43 @@ namespace OpenSim.Data.MSSQL
public EstateSettings LoadEstateSettings(int estateID) public EstateSettings LoadEstateSettings(int estateID)
{ {
// TODO: Implementation!
return new EstateSettings(); return new EstateSettings();
} }
public List<EstateSettings> LoadEstateSettingsAll()
{
// TODO: Implementation!
return new List<EstateSettings>();
}
public List<int> GetEstates(string search) public List<int> GetEstates(string search)
{ {
// TODO: Implementation!
return new List<int>();
}
public List<int> GetEstatesAll()
{
// TODO: Implementation!
return new List<int>(); return new List<int>();
} }
public bool LinkRegion(UUID regionID, int estateID) public bool LinkRegion(UUID regionID, int estateID)
{ {
// TODO: Implementation!
return false; return false;
} }
public List<UUID> GetRegions(int estateID) public List<UUID> GetRegions(int estateID)
{ {
// TODO: Implementation!
return new List<UUID>(); return new List<UUID>();
} }
public bool DeleteEstate(int estateID) public bool DeleteEstate(int estateID)
{ {
// TODO: Implementation!
return false; return false;
} }
#endregion #endregion

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@ -414,6 +414,46 @@ namespace OpenSim.Data.MySQL
} }
} }
public List<EstateSettings> LoadEstateSettingsAll()
{
List<EstateSettings> allEstateSettings = new List<EstateSettings>();
List<int> allEstateIds = GetEstatesAll();
foreach (int estateId in allEstateIds)
allEstateSettings.Add(LoadEstateSettings(estateId));
return allEstateSettings;
}
public List<int> GetEstatesAll()
{
List<int> result = new List<int>();
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "select estateID from estate_settings";
using (IDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
result.Add(Convert.ToInt32(reader["EstateID"]));
}
reader.Close();
}
}
dbcon.Close();
}
return result;
}
public List<int> GetEstates(string search) public List<int> GetEstates(string search)
{ {
List<int> result = new List<int>(); List<int> result = new List<int>();

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@ -358,6 +358,17 @@ namespace OpenSim.Data.SQLite
return DoLoad(cmd, UUID.Zero, false); return DoLoad(cmd, UUID.Zero, false);
} }
public List<EstateSettings> LoadEstateSettingsAll()
{
List<EstateSettings> estateSettings = new List<EstateSettings>();
List<int> estateIds = GetEstatesAll();
foreach (int estateId in estateIds)
estateSettings.Add(LoadEstateSettings(estateId));
return estateSettings;
}
public List<int> GetEstates(string search) public List<int> GetEstates(string search)
{ {
List<int> result = new List<int>(); List<int> result = new List<int>();
@ -380,6 +391,27 @@ namespace OpenSim.Data.SQLite
return result; return result;
} }
public List<int> GetEstatesAll()
{
List<int> result = new List<int>();
string sql = "select EstateID from estate_settings";
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = sql;
IDataReader r = cmd.ExecuteReader();
while (r.Read())
{
result.Add(Convert.ToInt32(r["EstateID"]));
}
r.Close();
return result;
}
public bool LinkRegion(UUID regionID, int estateID) public bool LinkRegion(UUID regionID, int estateID)
{ {
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();

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@ -101,6 +101,17 @@ namespace OpenSim.Data.SQLiteLegacy
return DoLoad(cmd, regionID, create); return DoLoad(cmd, regionID, create);
} }
public List<EstateSettings> LoadEstateSettingsAll()
{
List<EstateSettings> estateSettings = new List<EstateSettings>();
List<int> estateIds = GetEstatesAll();
foreach (int estateId in estateIds)
estateSettings.Add(LoadEstateSettings(estateId));
return estateSettings;
}
private EstateSettings DoLoad(SqliteCommand cmd, UUID regionID, bool create) private EstateSettings DoLoad(SqliteCommand cmd, UUID regionID, bool create)
{ {
EstateSettings es = new EstateSettings(); EstateSettings es = new EstateSettings();
@ -369,6 +380,28 @@ namespace OpenSim.Data.SQLiteLegacy
return result; return result;
} }
public List<int> GetEstatesAll()
{
List<int> result = new List<int>();
string sql = "select EstateID from estate_settings";
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = sql;
IDataReader r = cmd.ExecuteReader();
while (r.Read())
{
result.Add(Convert.ToInt32(r["EstateID"]));
}
r.Close();
return result;
}
public bool LinkRegion(UUID regionID, int estateID) public bool LinkRegion(UUID regionID, int estateID)
{ {
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();

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@ -25,15 +25,19 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using log4net;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Reflection;
using Nini.Config; using Nini.Config;
namespace OpenSim.Framework.RegionLoader.Filesystem namespace OpenSim.Framework.RegionLoader.Filesystem
{ {
public class RegionLoaderFileSystem : IRegionLoader public class RegionLoaderFileSystem : IRegionLoader
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IConfigSource m_configSource; private IConfigSource m_configSource;
public void SetIniConfigSource(IConfigSource configSource) public void SetIniConfigSource(IConfigSource configSource)
@ -63,32 +67,44 @@ namespace OpenSim.Framework.RegionLoader.Filesystem
string[] configFiles = Directory.GetFiles(regionConfigPath, "*.xml"); string[] configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
string[] iniFiles = Directory.GetFiles(regionConfigPath, "*.ini"); string[] iniFiles = Directory.GetFiles(regionConfigPath, "*.ini");
// Create an empty Regions.ini if there are no existing config files.
if (configFiles.Length == 0 && iniFiles.Length == 0) if (configFiles.Length == 0 && iniFiles.Length == 0)
{ {
new RegionInfo("DEFAULT REGION CONFIG", Path.Combine(regionConfigPath, "Regions.ini"), false, m_configSource); new RegionInfo("DEFAULT REGION CONFIG", Path.Combine(regionConfigPath, "Regions.ini"), false, m_configSource);
iniFiles = Directory.GetFiles(regionConfigPath, "*.ini"); iniFiles = Directory.GetFiles(regionConfigPath, "*.ini");
} }
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loading config files from {0}", regionConfigPath);
List<RegionInfo> regionInfos = new List<RegionInfo>(); List<RegionInfo> regionInfos = new List<RegionInfo>();
int i = 0; int i = 0;
foreach (string file in iniFiles) foreach (string file in iniFiles)
{ {
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loading config file {0}", file);
IConfigSource source = new IniConfigSource(file); IConfigSource source = new IniConfigSource(file);
foreach (IConfig config in source.Configs) foreach (IConfig config in source.Configs)
{ {
//m_log.Info("[REGIONLOADERFILESYSTEM]: Creating RegionInfo for " + config.Name);
RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), file, false, m_configSource, config.Name); RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), file, false, m_configSource, config.Name);
regionInfos.Add(regionInfo); regionInfos.Add(regionInfo);
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loaded config for region {0}", regionInfo.RegionName);
i++; i++;
} }
} }
foreach (string file in configFiles) foreach (string file in configFiles)
{ {
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loading config file {0}", file);
RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), file, false, m_configSource); RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), file, false, m_configSource);
regionInfos.Add(regionInfo); regionInfos.Add(regionInfo);
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loaded config for region {0}", regionInfo.RegionName);
i++; i++;
} }

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@ -875,30 +875,27 @@ namespace OpenSim
} }
/// <summary> /// <summary>
/// Load the estate information for the provided RegionInfo object. /// Create an estate with an initial region.
/// </summary> /// </summary>
/// <remarks>
/// This method doesn't allow an estate to be created with the same name as existing estates.
/// </remarks>
/// <param name="regInfo"></param> /// <param name="regInfo"></param>
public void PopulateRegionEstateInfo(RegionInfo regInfo) /// <param name="existingName">A list of estate names that already exist.</param>
{ /// <returns>true if the estate was created, false otherwise</returns>
IEstateDataService estateDataService = EstateDataService; public bool CreateEstate(RegionInfo regInfo, List<string> existingNames)
if (estateDataService != null)
{
regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, false);
}
if (regInfo.EstateSettings.EstateID == 0) // No record at all
{
MainConsole.Instance.Output("Your region is not part of an estate.");
while (true)
{
string response = MainConsole.Instance.CmdPrompt("Do you wish to join an existing estate?", "no", new List<string>() { "yes", "no" });
if (response == "no")
{ {
// Create a new estate // Create a new estate
regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true); regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, true);
string newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName); if (existingNames.Contains(newName))
{
MainConsole.Instance.OutputFormat("An estate named {0} already exists. Please try again.", newName);
return false;
}
regInfo.EstateSettings.EstateName = newName;
// FIXME: Later on, the scene constructor will reload the estate settings no matter what. // FIXME: Later on, the scene constructor will reload the estate settings no matter what.
// Therefore, we need to do an initial save here otherwise the new estate name will be reset // Therefore, we need to do an initial save here otherwise the new estate name will be reset
@ -906,26 +903,78 @@ namespace OpenSim
// knows that the passed in settings in RegionInfo are already valid. Also, it might be // knows that the passed in settings in RegionInfo are already valid. Also, it might be
// possible to eliminate some additional later saves made by callers of this method. // possible to eliminate some additional later saves made by callers of this method.
regInfo.EstateSettings.Save(); regInfo.EstateSettings.Save();
return true;
}
/// <summary>
/// Load the estate information for the provided RegionInfo object.
/// </summary>
/// <param name="regInfo"></param>
public void PopulateRegionEstateInfo(RegionInfo regInfo)
{
if (EstateDataService != null)
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false);
if (regInfo.EstateSettings.EstateID == 0) // No record at all
{
MainConsole.Instance.OutputFormat("Region {0} is not part of an estate.", regInfo.RegionName);
List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll();
List<string> estateNames = new List<string>();
foreach (EstateSettings estate in estates)
estateNames.Add(estate.EstateName);
while (true)
{
if (estates.Count == 0)
{
MainConsole.Instance.Output("No existing estates found. You must create a new one.");
if (CreateEstate(regInfo, estateNames))
break; break;
else
continue;
} }
else else
{ {
response = MainConsole.Instance.CmdPrompt("Estate name to join", "None"); string response
= MainConsole.Instance.CmdPrompt(
string.Format(
"Do you wish to join region {0} to an existing estate (yes/no)?", regInfo.RegionName),
"no",
new List<string>() { "yes", "no" });
if (response == "no")
{
if (CreateEstate(regInfo, estateNames))
break;
else
continue;
}
else
{
response
= MainConsole.Instance.CmdPrompt(
string.Format(
"Name of estate to join. Existing estate names are ({0})", string.Join(", ", estateNames.ToArray())),
"None");
if (response == "None") if (response == "None")
continue; continue;
List<int> estateIDs = estateDataService.GetEstates(response); List<int> estateIDs = EstateDataService.GetEstates(response);
if (estateIDs.Count < 1) if (estateIDs.Count < 1)
{ {
MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again"); MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again.");
continue; continue;
} }
int estateID = estateIDs[0]; int estateID = estateIDs[0];
regInfo.EstateSettings = estateDataService.LoadEstateSettings(estateID); regInfo.EstateSettings = EstateDataService.LoadEstateSettings(estateID);
if (estateDataService.LinkRegion(regInfo.RegionID, estateID)) if (EstateDataService.LinkRegion(regInfo.RegionID, estateID))
break; break;
MainConsole.Instance.Output("Joining the estate failed. Please try again."); MainConsole.Instance.Output("Joining the estate failed. Please try again.");
@ -934,7 +983,7 @@ namespace OpenSim
} }
} }
} }
}
public class OpenSimConfigSource public class OpenSimConfigSource
{ {

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@ -72,6 +72,7 @@ namespace OpenSim.Region.CoreModules.World.Land
protected Commander m_commander = new Commander("land"); protected Commander m_commander = new Commander("land");
protected IUserManagement m_userManager; protected IUserManagement m_userManager;
protected IPrimCountModule m_primCountModule;
// Minimum for parcels to work is 64m even if we don't actually use them. // Minimum for parcels to work is 64m even if we don't actually use them.
#pragma warning disable 0429 #pragma warning disable 0429
@ -153,6 +154,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public void RegionLoaded(Scene scene) public void RegionLoaded(Scene scene)
{ {
m_userManager = m_scene.RequestModuleInterface<IUserManagement>(); m_userManager = m_scene.RequestModuleInterface<IUserManagement>();
m_primCountModule = m_scene.RequestModuleInterface<IPrimCountModule>();
} }
public void RemoveRegion(Scene scene) public void RemoveRegion(Scene scene)
@ -275,10 +277,14 @@ namespace OpenSim.Region.CoreModules.World.Land
/// <returns>The parcel created.</returns> /// <returns>The parcel created.</returns>
protected ILandObject CreateDefaultParcel() protected ILandObject CreateDefaultParcel()
{ {
// m_log.DebugFormat(
// "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
return AddLandObject(fullSimParcel); return AddLandObject(fullSimParcel);
} }
@ -496,7 +502,7 @@ namespace OpenSim.Region.CoreModules.World.Land
} }
else else
{ {
m_log.WarnFormat("[LAND]: Invalid local land ID {0}", landLocalID); m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid local land ID {0}", landLocalID);
} }
} }
@ -508,6 +514,11 @@ namespace OpenSim.Region.CoreModules.World.Land
{ {
ILandObject new_land = land.Copy(); ILandObject new_land = land.Copy();
// Only now can we add the prim counts to the land object - we rely on the global ID which is generated
// as a random UUID inside LandData initialization
if (m_primCountModule != null)
new_land.PrimCounts = m_primCountModule.GetPrimCounts(new_land.LandData.GlobalID);
lock (m_landList) lock (m_landList)
{ {
int newLandLocalID = ++m_lastLandLocalID; int newLandLocalID = ++m_lastLandLocalID;
@ -547,7 +558,7 @@ namespace OpenSim.Region.CoreModules.World.Land
{ {
if (m_landIDList[x, y] == local_id) if (m_landIDList[x, y] == local_id)
{ {
m_log.WarnFormat("[LAND]: Not removing land object {0}; still being used at {1}, {2}", m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Not removing land object {0}; still being used at {1}, {2}",
local_id, x, y); local_id, x, y);
return; return;
//throw new Exception("Could not remove land object. Still being used at " + x + ", " + y); //throw new Exception("Could not remove land object. Still being used at " + x + ", " + y);
@ -768,6 +779,10 @@ namespace OpenSim.Region.CoreModules.World.Land
public void EventManagerOnParcelPrimCountUpdate() public void EventManagerOnParcelPrimCountUpdate()
{ {
// m_log.DebugFormat(
// "[LAND MANAGEMENT MODULE]: Triggered EventManagerOnParcelPrimCountUpdate() for {0}",
// m_scene.RegionInfo.RegionName);
ResetAllLandPrimCounts(); ResetAllLandPrimCounts();
EntityBase[] entities = m_scene.Entities.GetEntities(); EntityBase[] entities = m_scene.Entities.GetEntities();
foreach (EntityBase obj in entities) foreach (EntityBase obj in entities)
@ -1119,7 +1134,7 @@ namespace OpenSim.Region.CoreModules.World.Land
} }
else else
{ {
m_log.WarnFormat("[PARCEL]: Invalid land object {0} passed for parcel object owner request", local_id); m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid land object {0} passed for parcel object owner request", local_id);
} }
} }
@ -1361,7 +1376,7 @@ namespace OpenSim.Region.CoreModules.World.Land
{ {
IClientAPI client; IClientAPI client;
if (! m_scene.TryGetClient(agentID, out client)) { if (! m_scene.TryGetClient(agentID, out client)) {
m_log.WarnFormat("[LAND] unable to retrieve IClientAPI for {0}", agentID.ToString()); m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to retrieve IClientAPI for {0}", agentID);
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
} }
@ -1410,7 +1425,7 @@ namespace OpenSim.Region.CoreModules.World.Land
} }
else else
{ {
m_log.WarnFormat("[LAND] unable to find parcelID {0}", parcelID); m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to find parcelID {0}", parcelID);
} }
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
} }
@ -1468,17 +1483,17 @@ namespace OpenSim.Region.CoreModules.World.Land
} }
catch (LLSD.LLSDParseException e) catch (LLSD.LLSDParseException e)
{ {
m_log.ErrorFormat("[LAND] Fetch error: {0}", e.Message); m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Fetch error: {0}", e.Message);
m_log.ErrorFormat("[LAND] ... in request {0}", request); m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: ... in request {0}", request);
} }
catch (InvalidCastException) catch (InvalidCastException)
{ {
m_log.ErrorFormat("[LAND] Wrong type in request {0}", request); m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Wrong type in request {0}", request);
} }
LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse(); LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse();
response.parcel_id = parcelID; response.parcel_id = parcelID;
m_log.DebugFormat("[LAND] got parcelID {0}", parcelID); m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelID {0}", parcelID);
return LLSDHelpers.SerialiseLLSDReply(response); return LLSDHelpers.SerialiseLLSDReply(response);
} }
@ -1499,7 +1514,7 @@ namespace OpenSim.Region.CoreModules.World.Land
ExtendedLandData extLandData = new ExtendedLandData(); ExtendedLandData extLandData = new ExtendedLandData();
Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle, Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
out extLandData.X, out extLandData.Y); out extLandData.X, out extLandData.Y);
m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}", m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
extLandData.RegionHandle, extLandData.X, extLandData.Y); extLandData.RegionHandle, extLandData.X, extLandData.Y);
// for this region or for somewhere else? // for this region or for somewhere else?
@ -1540,7 +1555,7 @@ namespace OpenSim.Region.CoreModules.World.Land
info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
} }
// we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark.
m_log.DebugFormat("[LAND] got parcelinfo for parcel {0} in region {1}; sending...", m_log.DebugFormat("[LAND MANAGEMENT MODULE]: got parcelinfo for parcel {0} in region {1}; sending...",
data.LandData.Name, data.RegionHandle); data.LandData.Name, data.RegionHandle);
// HACK for now // HACK for now
RegionInfo r = new RegionInfo(); RegionInfo r = new RegionInfo();
@ -1551,7 +1566,7 @@ namespace OpenSim.Region.CoreModules.World.Land
remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y); remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y);
} }
else else
m_log.Debug("[LAND] got no parcelinfo; not sending"); m_log.Debug("[LAND MANAGEMENT MODULE]: got no parcelinfo; not sending");
} }
public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)

View File

@ -80,6 +80,8 @@ namespace OpenSim.Region.CoreModules.World.Land
set { m_landData = value; } set { m_landData = value; }
} }
public IPrimCounts PrimCounts { get; set; }
public UUID RegionUUID public UUID RegionUUID
{ {
get { return m_scene.RegionInfo.RegionID; } get { return m_scene.RegionInfo.RegionID; }

View File

@ -51,8 +51,8 @@ namespace OpenSim.Region.CoreModules.World.Land
public class PrimCountModule : IPrimCountModule, INonSharedRegionModule public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
{ {
private static readonly ILog m_log = // private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_Scene; private Scene m_Scene;
private Dictionary<UUID, PrimCounts> m_PrimCounts = private Dictionary<UUID, PrimCounts> m_PrimCounts =
@ -64,10 +64,16 @@ namespace OpenSim.Region.CoreModules.World.Land
private Dictionary<UUID, ParcelCounts> m_ParcelCounts = private Dictionary<UUID, ParcelCounts> m_ParcelCounts =
new Dictionary<UUID, ParcelCounts>(); new Dictionary<UUID, ParcelCounts>();
// For now, a simple simwide taint to get this up. Later parcel based
// taint to allow recounting a parcel if only ownership has changed /// <value>
// without recounting the whole sim. /// For now, a simple simwide taint to get this up. Later parcel based
/// taint to allow recounting a parcel if only ownership has changed
/// without recounting the whole sim.
///
/// We start out tainted so that the first get call resets the various prim counts.
/// <value>
private bool m_Tainted = true; private bool m_Tainted = true;
private Object m_TaintLock = new Object(); private Object m_TaintLock = new Object();
public Type ReplaceableInterface public Type ReplaceableInterface
@ -83,8 +89,9 @@ namespace OpenSim.Region.CoreModules.World.Land
{ {
m_Scene = scene; m_Scene = scene;
m_Scene.EventManager.OnParcelPrimCountAdd += m_Scene.RegisterModuleInterface<IPrimCountModule>(this);
OnParcelPrimCountAdd;
m_Scene.EventManager.OnObjectAddedToScene += OnParcelPrimCountAdd;
m_Scene.EventManager.OnObjectBeingRemovedFromScene += m_Scene.EventManager.OnObjectBeingRemovedFromScene +=
OnObjectBeingRemovedFromScene; OnObjectBeingRemovedFromScene;
m_Scene.EventManager.OnParcelPrimCountTainted += m_Scene.EventManager.OnParcelPrimCountTainted +=
@ -156,6 +163,8 @@ namespace OpenSim.Region.CoreModules.World.Land
// NOTE: Call under Taint Lock // NOTE: Call under Taint Lock
private void AddObject(SceneObjectGroup obj) private void AddObject(SceneObjectGroup obj)
{ {
// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} to prim count", obj.Name);
if (obj.IsAttachment) if (obj.IsAttachment)
return; return;
if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)) if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0))
@ -165,6 +174,10 @@ namespace OpenSim.Region.CoreModules.World.Land
ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y); ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
LandData landData = landObject.LandData; LandData landData = landObject.LandData;
// m_log.DebugFormat(
// "[PRIM COUNT MODULE]: Object {0} is owned by {1} over land owned by {2}",
// obj.Name, obj.OwnerID, landData.OwnerID);
ParcelCounts parcelCounts; ParcelCounts parcelCounts;
if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
{ {
@ -218,8 +231,16 @@ namespace OpenSim.Region.CoreModules.World.Land
return primCounts; return primCounts;
} }
/// <summary>
/// Get the number of prims on the parcel that are owned by the parcel owner.
/// </summary>
/// <param name="parcelID"></param>
/// <returns></returns>
public int GetOwnerCount(UUID parcelID) public int GetOwnerCount(UUID parcelID)
{ {
// m_log.DebugFormat("[PRIM COUNT MODULE]: GetOwnerCount for {0}", parcelID);
lock (m_TaintLock) lock (m_TaintLock)
{ {
if (m_Tainted) if (m_Tainted)
@ -232,6 +253,11 @@ namespace OpenSim.Region.CoreModules.World.Land
return 0; return 0;
} }
/// <summary>
/// Get the number of prims on the parcel that have been set to the group that owns the parcel.
/// </summary>
/// <param name="parcelID"></param>
/// <returns></returns>
public int GetGroupCount(UUID parcelID) public int GetGroupCount(UUID parcelID)
{ {
lock (m_TaintLock) lock (m_TaintLock)
@ -246,6 +272,11 @@ namespace OpenSim.Region.CoreModules.World.Land
return 0; return 0;
} }
/// <summary>
/// Get the number of prims on the parcel that are not owned by the parcel owner or set to the parcel group.
/// </summary>
/// <param name="parcelID"></param>
/// <returns></returns>
public int GetOthersCount(UUID parcelID) public int GetOthersCount(UUID parcelID)
{ {
lock (m_TaintLock) lock (m_TaintLock)
@ -260,6 +291,11 @@ namespace OpenSim.Region.CoreModules.World.Land
return 0; return 0;
} }
/// <summary>
/// Get the number of prims that are in the entire simulator for the owner of this parcel.
/// </summary>
/// <param name="parcelID"></param>
/// <returns></returns>
public int GetSimulatorCount(UUID parcelID) public int GetSimulatorCount(UUID parcelID)
{ {
lock (m_TaintLock) lock (m_TaintLock)
@ -278,6 +314,12 @@ namespace OpenSim.Region.CoreModules.World.Land
return 0; return 0;
} }
/// <summary>
/// Get the number of prims that a particular user owns on this parcel.
/// </summary>
/// <param name="parcelID"></param>
/// <param name="userID"></param>
/// <returns></returns>
public int GetUserCount(UUID parcelID, UUID userID) public int GetUserCount(UUID parcelID, UUID userID)
{ {
lock (m_TaintLock) lock (m_TaintLock)
@ -299,6 +341,8 @@ namespace OpenSim.Region.CoreModules.World.Land
// NOTE: This method MUST be called while holding the taint lock! // NOTE: This method MUST be called while holding the taint lock!
private void Recount() private void Recount()
{ {
// m_log.DebugFormat("[PRIM COUNT MODULE]: Recounting prims on {0}", m_Scene.RegionInfo.RegionName);
m_OwnerMap.Clear(); m_OwnerMap.Clear();
m_SimwideCounts.Clear(); m_SimwideCounts.Clear();
m_ParcelCounts.Clear(); m_ParcelCounts.Clear();
@ -311,6 +355,7 @@ namespace OpenSim.Region.CoreModules.World.Land
m_OwnerMap[landData.GlobalID] = landData.OwnerID; m_OwnerMap[landData.GlobalID] = landData.OwnerID;
m_SimwideCounts[landData.OwnerID] = 0; m_SimwideCounts[landData.OwnerID] = 0;
// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding parcel count for {0}", landData.GlobalID);
m_ParcelCounts[landData.GlobalID] = new ParcelCounts(); m_ParcelCounts[landData.GlobalID] = new ParcelCounts();
} }

View File

@ -0,0 +1,131 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.World.Land.Tests
{
[TestFixture]
public class PrimCountModuleTests
{
protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000");
protected UUID m_dummyUserId = new UUID("99999999-9999-9999-9999-999999999999");
protected TestScene m_scene;
protected PrimCountModule m_pcm;
protected ILandObject m_lo;
[SetUp]
public void SetUp()
{
m_pcm = new PrimCountModule();
LandManagementModule lmm = new LandManagementModule();
m_scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
ILandObject lo = new LandObject(m_userId, false, m_scene);
lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
m_lo = lmm.AddLandObject(lo);
//scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID);
}
/// <summary>
/// Test count after a parcel owner owned object is added.
/// </summary>
[Test]
public void TestAddOwnerObject()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
IPrimCounts pc = m_lo.PrimCounts;
Assert.That(pc.Owner, Is.EqualTo(0));
Assert.That(pc.Group, Is.EqualTo(0));
Assert.That(pc.Others, Is.EqualTo(0));
Assert.That(pc.Users[m_userId], Is.EqualTo(0));
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
Assert.That(pc.Simulator, Is.EqualTo(0));
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
m_scene.AddNewSceneObject(sog, false);
Assert.That(pc.Owner, Is.EqualTo(3));
Assert.That(pc.Group, Is.EqualTo(0));
Assert.That(pc.Others, Is.EqualTo(0));
Assert.That(pc.Users[m_userId], Is.EqualTo(3));
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
Assert.That(pc.Simulator, Is.EqualTo(3));
// Add a second object and retest
SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, 0x10);
m_scene.AddNewSceneObject(sog2, false);
Assert.That(pc.Owner, Is.EqualTo(5));
Assert.That(pc.Group, Is.EqualTo(0));
Assert.That(pc.Others, Is.EqualTo(0));
Assert.That(pc.Users[m_userId], Is.EqualTo(5));
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
Assert.That(pc.Simulator, Is.EqualTo(5));
}
/// <summary>
/// Test count after a parcel owner owned object is removed.
/// </summary>
[Test]
public void TestRemoveOwnerObject()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
IPrimCounts pc = m_lo.PrimCounts;
m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, 0x1), false);
SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x10);
m_scene.AddNewSceneObject(sogToDelete, false);
m_scene.DeleteSceneObject(sogToDelete, false);
Assert.That(pc.Owner, Is.EqualTo(1));
Assert.That(pc.Group, Is.EqualTo(0));
Assert.That(pc.Others, Is.EqualTo(0));
Assert.That(pc.Users[m_userId], Is.EqualTo(1));
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
Assert.That(pc.Simulator, Is.EqualTo(1));
}
}
}

View File

@ -34,12 +34,68 @@ namespace OpenSim.Region.Framework.Interfaces
{ {
public interface IEstateDataService public interface IEstateDataService
{ {
/// <summary>
/// Load estate settings for a region.
/// </summary>
/// <param name="regionID"></param>
/// <param name="create">If true, then an estate is created if one is not found.</param>
/// <returns></returns>
EstateSettings LoadEstateSettings(UUID regionID, bool create); EstateSettings LoadEstateSettings(UUID regionID, bool create);
/// <summary>
/// Load estate settings for an estate ID.
/// </summary>
/// <param name="estateID"></param>
/// <returns></returns>
EstateSettings LoadEstateSettings(int estateID); EstateSettings LoadEstateSettings(int estateID);
/// <summary>
/// Load/Get all estate settings.
/// </summary>
/// <returns>An empty list if no estates were found.</returns>
List<EstateSettings> LoadEstateSettingsAll();
/// <summary>
/// Store estate settings.
/// </summary>
/// <remarks>
/// This is also called by EstateSettings.Save()</remarks>
/// <param name="es"></param>
void StoreEstateSettings(EstateSettings es); void StoreEstateSettings(EstateSettings es);
/// <summary>
/// Get estate IDs.
/// </summary>
/// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param>
/// <returns></returns>
List<int> GetEstates(string search); List<int> GetEstates(string search);
/// <summary>
/// Get the IDs of all estates.
/// </summary>
/// <returns>An empty list if no estates were found.</returns>
List<int> GetEstatesAll();
/// <summary>
/// Link a region to an estate.
/// </summary>
/// <param name="regionID"></param>
/// <param name="estateID"></param>
/// <returns>true if the link succeeded, false otherwise</returns>
bool LinkRegion(UUID regionID, int estateID); bool LinkRegion(UUID regionID, int estateID);
/// <summary>
/// Get the UUIDs of all the regions in an estate.
/// </summary>
/// <param name="estateID"></param>
/// <returns></returns>
List<UUID> GetRegions(int estateID); List<UUID> GetRegions(int estateID);
/// <summary>
/// Delete an estate
/// </summary>
/// <param name="estateID"></param>
/// <returns>true if the delete succeeded, false otherwise</returns>
bool DeleteEstate(int estateID); bool DeleteEstate(int estateID);
} }
} }

View File

@ -33,14 +33,74 @@ namespace OpenSim.Region.Framework.Interfaces
{ {
public interface IEstateDataStore public interface IEstateDataStore
{ {
/// <summary>
/// Initialise the data store.
/// </summary>
/// <param name="connectstring"></param>
void Initialise(string connectstring); void Initialise(string connectstring);
/// <summary>
/// Load estate settings for a region.
/// </summary>
/// <param name="regionID"></param>
/// <param name="create">If true, then an estate is created if one is not found.</param>
/// <returns></returns>
EstateSettings LoadEstateSettings(UUID regionID, bool create); EstateSettings LoadEstateSettings(UUID regionID, bool create);
/// <summary>
/// Load estate settings for an estate ID.
/// </summary>
/// <param name="estateID"></param>
/// <returns></returns>
EstateSettings LoadEstateSettings(int estateID); EstateSettings LoadEstateSettings(int estateID);
/// <summary>
/// Load/Get all estate settings.
/// </summary>
/// <returns>An empty list if no estates were found.</returns>
List<EstateSettings> LoadEstateSettingsAll();
/// <summary>
/// Store estate settings.
/// </summary>
/// <remarks>
/// This is also called by EstateSettings.Save()</remarks>
/// <param name="es"></param>
void StoreEstateSettings(EstateSettings es); void StoreEstateSettings(EstateSettings es);
/// <summary>
/// Get estate IDs.
/// </summary>
/// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param>
/// <returns></returns>
List<int> GetEstates(string search); List<int> GetEstates(string search);
/// <summary>
/// Get the IDs of all estates.
/// </summary>
/// <returns>An empty list if no estates were found.</returns>
List<int> GetEstatesAll();
/// <summary>
/// Link a region to an estate.
/// </summary>
/// <param name="regionID"></param>
/// <param name="estateID"></param>
/// <returns>true if the link succeeded, false otherwise</returns>
bool LinkRegion(UUID regionID, int estateID); bool LinkRegion(UUID regionID, int estateID);
/// <summary>
/// Get the UUIDs of all the regions in an estate.
/// </summary>
/// <param name="estateID"></param>
/// <returns></returns>
List<UUID> GetRegions(int estateID); List<UUID> GetRegions(int estateID);
/// <summary>
/// Delete an estate
/// </summary>
/// <param name="estateID"></param>
/// <returns>true if the delete succeeded, false otherwise</returns>
bool DeleteEstate(int estateID); bool DeleteEstate(int estateID);
} }
} }

View File

@ -45,6 +45,11 @@ namespace OpenSim.Region.Framework.Interfaces
bool[,] LandBitmap { get; set; } bool[,] LandBitmap { get; set; }
UUID RegionUUID { get; } UUID RegionUUID { get; }
/// <summary>
/// Prim counts for this land object.
/// </summary>
IPrimCounts PrimCounts { get; set; }
/// <summary> /// <summary>
/// The start point for the land object. This is the western-most point as one scans land working from /// The start point for the land object. This is the western-most point as one scans land working from
/// north to south. /// north to south.

View File

@ -247,6 +247,14 @@ namespace OpenSim.Region.Framework.Scenes
public event EstateToolsSunUpdate OnEstateToolsSunUpdate; public event EstateToolsSunUpdate OnEstateToolsSunUpdate;
/// <summary>
/// Triggered when an object is added to the scene.
/// </summary>
public event Action<SceneObjectGroup> OnObjectAddedToScene;
/// <summary>
/// Triggered when an object is removed from the scene.
/// </summary>
public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj); public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj);
public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene; public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene;
@ -349,6 +357,7 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void Attach(uint localID, UUID itemID, UUID avatarID); public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
public event Attach OnAttach; public event Attach OnAttach;
/// <summary> /// <summary>
/// Called immediately after an object is loaded from storage. /// Called immediately after an object is loaded from storage.
/// </summary> /// </summary>
@ -824,6 +833,27 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
public void TriggerObjectAddedToScene(SceneObjectGroup obj)
{
Action<SceneObjectGroup> handler = OnObjectAddedToScene;
if (handler != null)
{
foreach (Action<SceneObjectGroup> d in handler.GetInvocationList())
{
try
{
d(obj);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerObjectAddedToScene failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj) public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj)
{ {
ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene; ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene;

View File

@ -1137,7 +1137,7 @@ namespace OpenSim.Region.Framework.Scenes
// //
while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
{ {
MainConsole.Instance.Output("The current estate has no owner set."); MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", m_regInfo.EstateSettings.EstateName);
List<char> excluded = new List<char>(new char[1]{' '}); List<char> excluded = new List<char>(new char[1]{' '});
string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded); string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded); string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
@ -1999,7 +1999,13 @@ namespace OpenSim.Region.Framework.Scenes
/// </param> /// </param>
public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
{ {
return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates))
{
EventManager.TriggerObjectAddedToScene(sceneObject);
return true;
}
return false;
} }
/// <summary> /// <summary>
@ -2016,7 +2022,13 @@ namespace OpenSim.Region.Framework.Scenes
public bool AddNewSceneObject( public bool AddNewSceneObject(
SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
{ {
return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel); if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel))
{
EventManager.TriggerObjectAddedToScene(sceneObject);
return true;
}
return false;
} }
/// <summary> /// <summary>

View File

@ -98,9 +98,21 @@ namespace OpenSim.Region.Framework.Scenes
protected internal PhysicsScene _PhyScene; protected internal PhysicsScene _PhyScene;
protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalID = new Dictionary<uint, SceneObjectGroup>(); /// <summary>
/// Index the SceneObjectGroup for each part by the root part's UUID.
/// </summary>
protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>(); protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>();
/// <summary>
/// Index the SceneObjectGroup for each part by that part's UUID.
/// </summary>
protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullPartID = new Dictionary<UUID, SceneObjectGroup>();
/// <summary>
/// Index the SceneObjectGroup for each part by that part's local ID.
/// </summary>
protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>();
private Object m_updateLock = new Object(); private Object m_updateLock = new Object();
#endregion #endregion
@ -147,8 +159,10 @@ namespace OpenSim.Region.Framework.Scenes
lock (SceneObjectGroupsByFullID) lock (SceneObjectGroupsByFullID)
SceneObjectGroupsByFullID.Clear(); SceneObjectGroupsByFullID.Clear();
lock (SceneObjectGroupsByLocalID) lock (SceneObjectGroupsByFullPartID)
SceneObjectGroupsByLocalID.Clear(); SceneObjectGroupsByFullPartID.Clear();
lock (SceneObjectGroupsByLocalPartID)
SceneObjectGroupsByLocalPartID.Clear();
Entities.Clear(); Entities.Clear();
} }
@ -391,6 +405,10 @@ namespace OpenSim.Region.Framework.Scenes
if (Entities.ContainsKey(sceneObject.UUID)) if (Entities.ContainsKey(sceneObject.UUID))
return false; return false;
// m_log.DebugFormat(
// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}",
// sceneObject.Name, sceneObject.UUID, sceneObject.Parts.Length, m_parentScene.RegionInfo.RegionName);
SceneObjectPart[] children = sceneObject.Parts; SceneObjectPart[] children = sceneObject.Parts;
// Clamp child prim sizes and add child prims to the m_numPrim count // Clamp child prim sizes and add child prims to the m_numPrim count
@ -426,17 +444,20 @@ namespace OpenSim.Region.Framework.Scenes
OnObjectCreate(sceneObject); OnObjectCreate(sceneObject);
lock (SceneObjectGroupsByFullID) lock (SceneObjectGroupsByFullID)
{
SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
lock (SceneObjectGroupsByFullPartID)
{
SceneObjectGroupsByFullPartID[sceneObject.UUID] = sceneObject;
foreach (SceneObjectPart part in children) foreach (SceneObjectPart part in children)
SceneObjectGroupsByFullID[part.UUID] = sceneObject; SceneObjectGroupsByFullPartID[part.UUID] = sceneObject;
} }
lock (SceneObjectGroupsByLocalID) lock (SceneObjectGroupsByLocalPartID)
{ {
SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; SceneObjectGroupsByLocalPartID[sceneObject.LocalId] = sceneObject;
foreach (SceneObjectPart part in children) foreach (SceneObjectPart part in children)
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; SceneObjectGroupsByLocalPartID[part.LocalId] = sceneObject;
} }
return true; return true;
@ -469,19 +490,22 @@ namespace OpenSim.Region.Framework.Scenes
OnObjectRemove(Entities[uuid]); OnObjectRemove(Entities[uuid]);
lock (SceneObjectGroupsByFullID) lock (SceneObjectGroupsByFullID)
SceneObjectGroupsByFullID.Remove(grp.UUID);
lock (SceneObjectGroupsByFullPartID)
{ {
SceneObjectPart[] parts = grp.Parts; SceneObjectPart[] parts = grp.Parts;
for (int i = 0; i < parts.Length; i++) for (int i = 0; i < parts.Length; i++)
SceneObjectGroupsByFullID.Remove(parts[i].UUID); SceneObjectGroupsByFullPartID.Remove(parts[i].UUID);
SceneObjectGroupsByFullID.Remove(grp.RootPart.UUID); SceneObjectGroupsByFullPartID.Remove(grp.RootPart.UUID);
} }
lock (SceneObjectGroupsByLocalID) lock (SceneObjectGroupsByLocalPartID)
{ {
SceneObjectPart[] parts = grp.Parts; SceneObjectPart[] parts = grp.Parts;
for (int i = 0; i < parts.Length; i++) for (int i = 0; i < parts.Length; i++)
SceneObjectGroupsByLocalID.Remove(parts[i].LocalId); SceneObjectGroupsByLocalPartID.Remove(parts[i].LocalId);
SceneObjectGroupsByLocalID.Remove(grp.RootPart.LocalId); SceneObjectGroupsByLocalPartID.Remove(grp.RootPart.LocalId);
} }
return Entities.Remove(uuid); return Entities.Remove(uuid);
@ -697,7 +721,7 @@ namespace OpenSim.Region.Framework.Scenes
if (!Entities.Remove(agentID)) if (!Entities.Remove(agentID))
{ {
m_log.WarnFormat( m_log.WarnFormat(
"[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list", "[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list",
agentID); agentID);
} }
@ -721,7 +745,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
else else
{ {
m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); m_log.WarnFormat("[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
} }
} }
finally finally
@ -934,14 +958,14 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID); //m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID);
SceneObjectGroup sog; SceneObjectGroup sog;
lock (SceneObjectGroupsByLocalID) lock (SceneObjectGroupsByLocalPartID)
SceneObjectGroupsByLocalID.TryGetValue(localID, out sog); SceneObjectGroupsByLocalPartID.TryGetValue(localID, out sog);
if (sog != null) if (sog != null)
{ {
if (sog.HasChildPrim(localID)) if (sog.HasChildPrim(localID))
return sog; return sog;
SceneObjectGroupsByLocalID.Remove(localID); SceneObjectGroupsByLocalPartID.Remove(localID);
} }
EntityBase[] entityList = GetEntities(); EntityBase[] entityList = GetEntities();
@ -953,8 +977,8 @@ namespace OpenSim.Region.Framework.Scenes
sog = (SceneObjectGroup)ent; sog = (SceneObjectGroup)ent;
if (sog.HasChildPrim(localID)) if (sog.HasChildPrim(localID))
{ {
lock (SceneObjectGroupsByLocalID) lock (SceneObjectGroupsByLocalPartID)
SceneObjectGroupsByLocalID[localID] = sog; SceneObjectGroupsByLocalPartID[localID] = sog;
return sog; return sog;
} }
} }
@ -971,16 +995,16 @@ namespace OpenSim.Region.Framework.Scenes
private SceneObjectGroup GetGroupByPrim(UUID fullID) private SceneObjectGroup GetGroupByPrim(UUID fullID)
{ {
SceneObjectGroup sog; SceneObjectGroup sog;
lock (SceneObjectGroupsByFullID) lock (SceneObjectGroupsByFullPartID)
SceneObjectGroupsByFullID.TryGetValue(fullID, out sog); SceneObjectGroupsByFullPartID.TryGetValue(fullID, out sog);
if (sog != null) if (sog != null)
{ {
if (sog.ContainsPart(fullID)) if (sog.ContainsPart(fullID))
return sog; return sog;
lock (SceneObjectGroupsByFullID) lock (SceneObjectGroupsByFullPartID)
SceneObjectGroupsByFullID.Remove(fullID); SceneObjectGroupsByFullPartID.Remove(fullID);
} }
EntityBase[] entityList = GetEntities(); EntityBase[] entityList = GetEntities();
@ -991,8 +1015,8 @@ namespace OpenSim.Region.Framework.Scenes
sog = (SceneObjectGroup)ent; sog = (SceneObjectGroup)ent;
if (sog.HasChildPrim(fullID)) if (sog.HasChildPrim(fullID))
{ {
lock (SceneObjectGroupsByFullID) lock (SceneObjectGroupsByFullPartID)
SceneObjectGroupsByFullID[fullID] = sog; SceneObjectGroupsByFullPartID[fullID] = sog;
return sog; return sog;
} }
} }
@ -1144,16 +1168,15 @@ namespace OpenSim.Region.Framework.Scenes
} }
/// <summary> /// <summary>
/// Performs action on all scene object groups. /// Performs action once on all scene object groups.
/// </summary> /// </summary>
/// <param name="action"></param> /// <param name="action"></param>
protected internal void ForEachSOG(Action<SceneObjectGroup> action) protected internal void ForEachSOG(Action<SceneObjectGroup> action)
{ {
EntityBase[] objlist = Entities.GetAllByType<SceneObjectGroup>(); // FIXME: Need to lock here, really.
foreach (EntityBase ent in objlist) List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values);
foreach (SceneObjectGroup obj in objlist)
{ {
SceneObjectGroup obj = (SceneObjectGroup)ent;
try try
{ {
action(obj); action(obj);
@ -1161,12 +1184,12 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e) catch (Exception e)
{ {
// Catch it and move on. This includes situations where splist has inconsistent info // Catch it and move on. This includes situations where splist has inconsistent info
m_log.WarnFormat("[SCENE]: Problem processing action in ForEachSOG: ", e.ToString()); m_log.WarnFormat(
"[SCENEGRAPH]: Problem processing action in ForEachSOG: {0} {1}", e.Message, e.StackTrace);
} }
} }
} }
/// <summary> /// <summary>
/// Performs action on all scene presences. This can ultimately run the actions in parallel but /// Performs action on all scene presences. This can ultimately run the actions in parallel but
/// any delegates passed in will need to implement their own locking on data they reference and /// any delegates passed in will need to implement their own locking on data they reference and
@ -1185,8 +1208,8 @@ namespace OpenSim.Region.Framework.Scenes
} }
catch (Exception e) catch (Exception e)
{ {
m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); m_log.Info("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
m_log.Info("[BUG] Stack Trace: " + e.StackTrace); m_log.Info("[SCENEGRAPH]: Stack Trace: " + e.StackTrace);
} }
}); });
Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction); Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction);
@ -1201,7 +1224,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
catch (Exception e) catch (Exception e)
{ {
m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); m_log.Error("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
} }
} }
} }
@ -1884,7 +1907,10 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="rot"></param> /// <param name="rot"></param>
public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
{ {
//m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); // m_log.DebugFormat(
// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}",
// originalPrimID, offset, AgentID);
SceneObjectGroup original = GetGroupByPrim(originalPrimID); SceneObjectGroup original = GetGroupByPrim(originalPrimID);
if (original != null) if (original != null)
{ {
@ -1912,8 +1938,29 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
// FIXME: This section needs to be refactored so that it just calls AddSceneObject()
Entities.Add(copy); Entities.Add(copy);
lock (SceneObjectGroupsByFullID)
SceneObjectGroupsByFullID[copy.UUID] = copy;
SceneObjectPart[] children = copy.Parts;
lock (SceneObjectGroupsByFullPartID)
{
SceneObjectGroupsByFullPartID[copy.UUID] = copy;
foreach (SceneObjectPart part in children)
SceneObjectGroupsByFullPartID[part.UUID] = copy;
}
lock (SceneObjectGroupsByLocalPartID)
{
SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
foreach (SceneObjectPart part in children)
SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
}
// PROBABLE END OF FIXME
// Since we copy from a source group that is in selected // Since we copy from a source group that is in selected
// state, but the copy is shown deselected in the viewer, // state, but the copy is shown deselected in the viewer,
// We need to clear the selection flag here, else that // We need to clear the selection flag here, else that

View File

@ -74,12 +74,23 @@ namespace OpenSim.Server.Handlers.Login
if (requestData != null) if (requestData != null)
{ {
if (requestData.ContainsKey("first") && requestData["first"] != null && if (requestData.ContainsKey("first") && requestData["first"] != null &&
requestData.ContainsKey("last") && requestData["last"] != null && requestData.ContainsKey("last") && requestData["last"] != null && (
requestData.ContainsKey("passwd") && requestData["passwd"] != null) (requestData.ContainsKey("passwd") && requestData["passwd"] != null) ||
(!requestData.ContainsKey("passwd") && requestData.ContainsKey("web_login_key") && requestData["web_login_key"] != null && requestData["web_login_key"].ToString() != UUID.Zero.ToString())
))
{ {
string first = requestData["first"].ToString(); string first = requestData["first"].ToString();
string last = requestData["last"].ToString(); string last = requestData["last"].ToString();
string passwd = requestData["passwd"].ToString(); string passwd = null;
if (requestData.ContainsKey("passwd"))
{
passwd = requestData["passwd"].ToString();
}
else if (requestData.ContainsKey("web_login_key"))
{
passwd = "$1$" + requestData["web_login_key"].ToString();
m_log.InfoFormat("[LOGIN]: XMLRPC Login Req key {0}", passwd);
}
string startLocation = string.Empty; string startLocation = string.Empty;
UUID scopeID = UUID.Zero; UUID scopeID = UUID.Zero;
if (requestData["scope_id"] != null) if (requestData["scope_id"] != null)

View File

@ -31,6 +31,9 @@ using OpenSim.Services.Interfaces;
using log4net; using log4net;
using Nini.Config; using Nini.Config;
using System.Reflection; using System.Reflection;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Console;
namespace OpenSim.Services.AuthenticationService namespace OpenSim.Services.AuthenticationService
{ {
@ -43,9 +46,9 @@ namespace OpenSim.Services.AuthenticationService
public class WebkeyAuthenticationService : public class WebkeyAuthenticationService :
AuthenticationServiceBase, IAuthenticationService AuthenticationServiceBase, IAuthenticationService
{ {
// private static readonly ILog m_log = private static readonly ILog m_log =
// LogManager.GetLogger( LogManager.GetLogger(
// MethodBase.GetCurrentMethod().DeclaringType); MethodBase.GetCurrentMethod().DeclaringType);
public WebkeyAuthenticationService(IConfigSource config, IUserAccountService userService) : public WebkeyAuthenticationService(IConfigSource config, IUserAccountService userService) :
base(config, userService) base(config, userService)
@ -59,6 +62,34 @@ namespace OpenSim.Services.AuthenticationService
public string Authenticate(UUID principalID, string password, int lifetime) public string Authenticate(UUID principalID, string password, int lifetime)
{ {
if (new UUID(password) == UUID.Zero)
{
m_log.DebugFormat("[AUTH SERVICE]: UUID.Zero is not a valid web_login_key on PrincipalID {0}", principalID);
}
else
{
AuthenticationData data = m_Database.Get(principalID);
if (data != null && data.Data != null)
{
if (data.Data.ContainsKey("webLoginKey"))
{
string key = data.Data["webLoginKey"].ToString();
if (key == password)
{
data.Data["webLoginKey"] = UUID.Zero.ToString();
m_Database.Store(data);
return GetToken(principalID, lifetime);
}
else
{
m_log.DebugFormat("[AUTH SERVICE]: web login auth failed, got PrincipalID {0} gave {1} instead of {2}", principalID, password, key);
}
}else{
m_log.DebugFormat("[AUTH SERVICE]: no col webLoginKey in passwd.db");
}
}
m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
}
return String.Empty; return String.Empty;
} }
} }

View File

@ -0,0 +1,94 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Services.Interfaces;
using log4net;
using Nini.Config;
using System.Reflection;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Server.Base;
namespace OpenSim.Services.AuthenticationService
{
public class WebkeyOrPasswordAuthenticationService : AuthenticationServiceBase, IAuthenticationService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IConfigSource m_config;
private Dictionary<string, IAuthenticationService> m_svcChecks
= new Dictionary<string, IAuthenticationService>();
public WebkeyOrPasswordAuthenticationService(IConfigSource config)
: base(config)
{
this.m_config = config;
m_svcChecks["web_login_key"] = new WebkeyAuthenticationService(config);
m_svcChecks["password"] = new PasswordAuthenticationService(config);
}
public string Authenticate(UUID principalID, string password, int lifetime)
{
AuthenticationData data = m_Database.Get(principalID);
string result = String.Empty;
if (data != null && data.Data != null)
{
if (data.Data.ContainsKey("webLoginKey"))
{
m_log.DebugFormat("[AUTH SERVICE]: Attempting web key authentication for PrincipalID {0}", principalID);
result = m_svcChecks["web_login_key"].Authenticate(principalID, password, lifetime);
if (result == String.Empty)
{
m_log.DebugFormat("[AUTH SERVICE]: Web Login failed for PrincipalID {0}", principalID);
}
}
if (result == string.Empty && data.Data.ContainsKey("passwordHash") && data.Data.ContainsKey("passwordSalt"))
{
m_log.DebugFormat("[AUTH SERVICE]: Attempting password authentication for PrincipalID {0}", principalID);
result = m_svcChecks["password"].Authenticate(principalID, password, lifetime);
if (result == String.Empty)
{
m_log.DebugFormat("[AUTH SERVICE]: Password login failed for PrincipalID {0}", principalID);
}
}
if (result == string.Empty)
{
m_log.DebugFormat("[AUTH SERVICE]: Both password and webLoginKey-based authentication failed for PrincipalID {0}", principalID);
}
}
else
{
m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
}
return result;
}
}
}

View File

@ -91,6 +91,11 @@ namespace OpenSim.Services.Connectors
return m_database.LoadEstateSettings(estateID); return m_database.LoadEstateSettings(estateID);
} }
public List<EstateSettings> LoadEstateSettingsAll()
{
return m_database.LoadEstateSettingsAll();
}
public void StoreEstateSettings(EstateSettings es) public void StoreEstateSettings(EstateSettings es)
{ {
m_database.StoreEstateSettings(es); m_database.StoreEstateSettings(es);
@ -101,6 +106,11 @@ namespace OpenSim.Services.Connectors
return m_database.GetEstates(search); return m_database.GetEstates(search);
} }
public List<int> GetEstatesAll()
{
return m_database.GetEstatesAll();
}
public bool LinkRegion(UUID regionID, int estateID) public bool LinkRegion(UUID regionID, int estateID)
{ {
return m_database.LinkRegion(regionID, estateID); return m_database.LinkRegion(regionID, estateID);

View File

@ -454,9 +454,7 @@ namespace OpenSim.Tests.Common.Setup
/// <returns></returns> /// <returns></returns>
public static SceneObjectPart AddSceneObject(Scene scene, string name) public static SceneObjectPart AddSceneObject(Scene scene, string name)
{ {
SceneObjectPart part SceneObjectPart part = CreateSceneObjectPart(name, UUID.Random(), UUID.Zero);
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
part.Name = name;
//part.UpdatePrimFlags(false, false, true); //part.UpdatePrimFlags(false, false, true);
//part.ObjectFlags |= (uint)PrimFlags.Phantom; //part.ObjectFlags |= (uint)PrimFlags.Phantom;
@ -465,5 +463,62 @@ namespace OpenSim.Tests.Common.Setup
return part; return part;
} }
/// <summary>
/// Create a scene object part.
/// </summary>
/// <param name="name"></param>
/// <param name="id"></param>
/// <param name="ownerId"></param>
/// <returns></returns>
public static SceneObjectPart CreateSceneObjectPart(string name, UUID id, UUID ownerId)
{
return new SceneObjectPart(
ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = name, UUID = id };
}
/// <summary>
/// Create a scene object but do not add it to the scene.
/// </summary>
/// <remarks>
/// UUID always starts at 00000000-0000-0000-0000-000000000001
/// </remarks>
/// <param name="parts">The number of parts that should be in the scene object</param>
/// <param name="ownerId"></param>
/// <returns></returns>
public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId)
{
return CreateSceneObject(parts, ownerId, 0x1);
}
/// <summary>
/// Create a scene object but do not add it to the scene.
/// </summary>
/// <param name="parts">The number of parts that should be in the scene object</param>
/// <param name="ownerId"></param>
/// <param name="uuidTail">
/// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
/// will be given to the root part, and incremented for each part thereafter.
/// </param>
/// <returns></returns>
public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, int uuidTail)
{
string rawSogId = string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail);
SceneObjectGroup sog
= new SceneObjectGroup(
CreateSceneObjectPart("part0", new UUID(rawSogId), ownerId));
if (parts > 1)
for (int i = 1; i < parts; i++)
sog.AddPart(
CreateSceneObjectPart(
string.Format("obj{0}", i),
new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i)),
ownerId));
return sog;
}
} }
} }

View File

@ -44,7 +44,7 @@ for more information.
To run OpenSim, from the unpacked distribution type: To run OpenSim, from the unpacked distribution type:
* cd bin * cd bin
* mono OpenSim.exe * LD_LIBRARY_PATH=. mono OpenSim.exe
Now see the "Configuring OpenSim" section Now see the "Configuring OpenSim" section

View File

@ -0,0 +1,4 @@
<configuration>
<dllmap os="!windows,osx" cpu="x86-64,ia64" wordsize="64" dll="sqlite3" target="libsqlite3_64.so" />
<dllmap os="!windows,osx" cpu="x86" wordsize="32" dll="sqlite3" target="libsqlite3_32.so" />
</configuration>

BIN
bin/libsqlite3_32.so Executable file

Binary file not shown.

View File

@ -402,6 +402,7 @@
<Reference name="System"/> <Reference name="System"/>
<Reference name="System.Xml"/> <Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes" path="../../../../bin/"/> <Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
<Reference name="log4net" path="../../../../bin/"/>
<Reference name="XMLRPC" path="../../../../bin/"/> <Reference name="XMLRPC" path="../../../../bin/"/>
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
@ -1088,6 +1089,7 @@
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/> <Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Server.Base"/>
<Reference name="OpenSim.Services.Interfaces"/> <Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenSim.Services.Base"/> <Reference name="OpenSim.Services.Base"/>
<Reference name="OpenSim.Server.Base"/> <Reference name="OpenSim.Server.Base"/>
@ -2187,8 +2189,8 @@
<Reference name="OpenMetaverseTypes" path="../../../bin/"/> <Reference name="OpenMetaverseTypes" path="../../../bin/"/>
<Reference name="OpenMetaverse" path="../../../bin/"/> <Reference name="OpenMetaverse" path="../../../bin/"/>
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/> <Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
<Reference name="Community.CsharpSqlite"/> <Reference name="Community.CsharpSqlite" path="../../../bin/"/>
<Reference name="Community.CsharpSqlite.Sqlite"/> <Reference name="Community.CsharpSqlite.Sqlite" path="../../../bin"/>
<Reference name="Mono.Data.Sqlite"/> <Reference name="Mono.Data.Sqlite"/>
<Reference name="Mono.Addins" path="../../../bin/"/> <Reference name="Mono.Addins" path="../../../bin/"/>
<Reference name="log4net" path="../../../bin/"/> <Reference name="log4net" path="../../../bin/"/>
@ -2959,6 +2961,7 @@
<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/> <Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/> <Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
<Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/> <Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/>
<Match path="World/Land/Tests" pattern="*.cs" recurse="true"/>
<Match path="World/Media/Moap/Tests" pattern="*.cs" recurse="true"/> <Match path="World/Media/Moap/Tests" pattern="*.cs" recurse="true"/>
<Match path="World/Serialiser/Tests" pattern="*.cs" recurse="true"/> <Match path="World/Serialiser/Tests" pattern="*.cs" recurse="true"/>
<Match path="World/Terrain/Tests" pattern="*.cs" recurse="true"/> <Match path="World/Terrain/Tests" pattern="*.cs" recurse="true"/>