Merge branch 'master' into careminster-presence-refactor
commit
a62b435a39
|
@ -117,6 +117,7 @@ what it is today.
|
|||
* SachaMagne
|
||||
* Salahzar Stenvaag
|
||||
* sempuki
|
||||
* SignpostMarv
|
||||
* Snoopy
|
||||
* Strawberry Fride
|
||||
* tglion
|
||||
|
|
|
@ -68,7 +68,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
|
|||
|
||||
public void Initialise()
|
||||
{
|
||||
m_log.Error("[LOADREGIONS]: " + Name + " cannot be default-initialized!");
|
||||
m_log.Error("[LOAD REGIONS PLUGIN]: " + Name + " cannot be default-initialized!");
|
||||
throw new PluginNotInitialisedException(Name);
|
||||
}
|
||||
|
||||
|
@ -85,41 +85,39 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
|
|||
IRegionLoader regionLoader;
|
||||
if (m_openSim.ConfigSource.Source.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem")
|
||||
{
|
||||
m_log.Info("[LOADREGIONS]: Loading region configurations from filesystem");
|
||||
m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from filesystem");
|
||||
regionLoader = new RegionLoaderFileSystem();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[LOADREGIONSPLUGIN]: Loading region configurations from web");
|
||||
m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from web");
|
||||
regionLoader = new RegionLoaderWebServer();
|
||||
}
|
||||
|
||||
m_log.Info("[LOADREGIONSPLUGIN]: Loading region configurations...");
|
||||
|
||||
regionLoader.SetIniConfigSource(m_openSim.ConfigSource.Source);
|
||||
RegionInfo[] regionsToLoad = regionLoader.LoadRegions();
|
||||
|
||||
m_log.Info("[LOADREGIONSPLUGIN]: Loading specific shared modules...");
|
||||
m_log.Info("[LOADREGIONSPLUGIN]: DynamicTextureModule...");
|
||||
m_log.Info("[LOAD REGIONS PLUGIN]: Loading specific shared modules...");
|
||||
m_log.Info("[LOAD REGIONS PLUGIN]: DynamicTextureModule...");
|
||||
m_openSim.ModuleLoader.LoadDefaultSharedModule(new DynamicTextureModule());
|
||||
m_log.Info("[LOADREGIONSPLUGIN]: LoadImageURLModule...");
|
||||
m_log.Info("[LOAD REGIONS PLUGIN]: LoadImageURLModule...");
|
||||
m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule());
|
||||
m_log.Info("[LOADREGIONSPLUGIN]: XMLRPCModule...");
|
||||
m_log.Info("[LOAD REGIONS PLUGIN]: XMLRPCModule...");
|
||||
m_openSim.ModuleLoader.LoadDefaultSharedModule(new XMLRPCModule());
|
||||
// m_log.Info("[LOADREGIONSPLUGIN]: AssetTransactionModule...");
|
||||
// m_openSim.ModuleLoader.LoadDefaultSharedModule(new AssetTransactionModule());
|
||||
m_log.Info("[LOADREGIONSPLUGIN]: Done.");
|
||||
m_log.Info("[LOAD REGIONS PLUGIN]: Done.");
|
||||
|
||||
if (!CheckRegionsForSanity(regionsToLoad))
|
||||
{
|
||||
m_log.Error("[LOADREGIONS]: Halting startup due to conflicts in region configurations");
|
||||
m_log.Error("[LOAD REGIONS PLUGIN]: Halting startup due to conflicts in region configurations");
|
||||
Environment.Exit(1);
|
||||
}
|
||||
|
||||
for (int i = 0; i < regionsToLoad.Length; i++)
|
||||
{
|
||||
IScene scene;
|
||||
m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
|
||||
m_log.Debug("[LOAD REGIONS PLUGIN]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
|
||||
Thread.CurrentThread.ManagedThreadId.ToString() +
|
||||
")");
|
||||
|
||||
|
@ -164,7 +162,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
|
|||
if (regions[i].RegionID == regions[j].RegionID)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[LOADREGIONS]: Regions {0} and {1} have the same UUID {2}",
|
||||
"[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same UUID {2}",
|
||||
regions[i].RegionName, regions[j].RegionName, regions[i].RegionID);
|
||||
return false;
|
||||
}
|
||||
|
@ -172,14 +170,14 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
|
|||
regions[i].RegionLocX == regions[j].RegionLocX && regions[i].RegionLocY == regions[j].RegionLocY)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[LOADREGIONS]: Regions {0} and {1} have the same grid location ({2}, {3})",
|
||||
"[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same grid location ({2}, {3})",
|
||||
regions[i].RegionName, regions[j].RegionName, regions[i].RegionLocX, regions[i].RegionLocY);
|
||||
return false;
|
||||
}
|
||||
else if (regions[i].InternalEndPoint.Port == regions[j].InternalEndPoint.Port)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[LOADREGIONS]: Regions {0} and {1} have the same internal IP port {2}",
|
||||
"[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same internal IP port {2}",
|
||||
regions[i].RegionName, regions[j].RegionName, regions[i].InternalEndPoint.Port);
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -350,26 +350,43 @@ namespace OpenSim.Data.MSSQL
|
|||
|
||||
public EstateSettings LoadEstateSettings(int estateID)
|
||||
{
|
||||
// TODO: Implementation!
|
||||
return new EstateSettings();
|
||||
}
|
||||
|
||||
public List<EstateSettings> LoadEstateSettingsAll()
|
||||
{
|
||||
// TODO: Implementation!
|
||||
return new List<EstateSettings>();
|
||||
}
|
||||
|
||||
public List<int> GetEstates(string search)
|
||||
{
|
||||
// TODO: Implementation!
|
||||
return new List<int>();
|
||||
}
|
||||
|
||||
public List<int> GetEstatesAll()
|
||||
{
|
||||
// TODO: Implementation!
|
||||
return new List<int>();
|
||||
}
|
||||
|
||||
public bool LinkRegion(UUID regionID, int estateID)
|
||||
{
|
||||
// TODO: Implementation!
|
||||
return false;
|
||||
}
|
||||
|
||||
public List<UUID> GetRegions(int estateID)
|
||||
{
|
||||
// TODO: Implementation!
|
||||
return new List<UUID>();
|
||||
}
|
||||
|
||||
public bool DeleteEstate(int estateID)
|
||||
{
|
||||
// TODO: Implementation!
|
||||
return false;
|
||||
}
|
||||
#endregion
|
||||
|
|
|
@ -413,6 +413,46 @@ namespace OpenSim.Data.MySQL
|
|||
return DoLoad(cmd, UUID.Zero, false);
|
||||
}
|
||||
}
|
||||
|
||||
public List<EstateSettings> LoadEstateSettingsAll()
|
||||
{
|
||||
List<EstateSettings> allEstateSettings = new List<EstateSettings>();
|
||||
|
||||
List<int> allEstateIds = GetEstatesAll();
|
||||
|
||||
foreach (int estateId in allEstateIds)
|
||||
allEstateSettings.Add(LoadEstateSettings(estateId));
|
||||
|
||||
return allEstateSettings;
|
||||
}
|
||||
|
||||
public List<int> GetEstatesAll()
|
||||
{
|
||||
List<int> result = new List<int>();
|
||||
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "select estateID from estate_settings";
|
||||
|
||||
using (IDataReader reader = cmd.ExecuteReader())
|
||||
{
|
||||
while (reader.Read())
|
||||
{
|
||||
result.Add(Convert.ToInt32(reader["EstateID"]));
|
||||
}
|
||||
reader.Close();
|
||||
}
|
||||
}
|
||||
|
||||
dbcon.Close();
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public List<int> GetEstates(string search)
|
||||
{
|
||||
|
|
|
@ -357,6 +357,17 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
return DoLoad(cmd, UUID.Zero, false);
|
||||
}
|
||||
|
||||
public List<EstateSettings> LoadEstateSettingsAll()
|
||||
{
|
||||
List<EstateSettings> estateSettings = new List<EstateSettings>();
|
||||
|
||||
List<int> estateIds = GetEstatesAll();
|
||||
foreach (int estateId in estateIds)
|
||||
estateSettings.Add(LoadEstateSettings(estateId));
|
||||
|
||||
return estateSettings;
|
||||
}
|
||||
|
||||
public List<int> GetEstates(string search)
|
||||
{
|
||||
|
@ -379,6 +390,27 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
return result;
|
||||
}
|
||||
|
||||
public List<int> GetEstatesAll()
|
||||
{
|
||||
List<int> result = new List<int>();
|
||||
|
||||
string sql = "select EstateID from estate_settings";
|
||||
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = sql;
|
||||
|
||||
IDataReader r = cmd.ExecuteReader();
|
||||
|
||||
while (r.Read())
|
||||
{
|
||||
result.Add(Convert.ToInt32(r["EstateID"]));
|
||||
}
|
||||
r.Close();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public bool LinkRegion(UUID regionID, int estateID)
|
||||
{
|
||||
|
|
|
@ -100,6 +100,17 @@ namespace OpenSim.Data.SQLiteLegacy
|
|||
|
||||
return DoLoad(cmd, regionID, create);
|
||||
}
|
||||
|
||||
public List<EstateSettings> LoadEstateSettingsAll()
|
||||
{
|
||||
List<EstateSettings> estateSettings = new List<EstateSettings>();
|
||||
|
||||
List<int> estateIds = GetEstatesAll();
|
||||
foreach (int estateId in estateIds)
|
||||
estateSettings.Add(LoadEstateSettings(estateId));
|
||||
|
||||
return estateSettings;
|
||||
}
|
||||
|
||||
private EstateSettings DoLoad(SqliteCommand cmd, UUID regionID, bool create)
|
||||
{
|
||||
|
@ -369,6 +380,28 @@ namespace OpenSim.Data.SQLiteLegacy
|
|||
return result;
|
||||
}
|
||||
|
||||
|
||||
public List<int> GetEstatesAll()
|
||||
{
|
||||
List<int> result = new List<int>();
|
||||
|
||||
string sql = "select EstateID from estate_settings";
|
||||
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = sql;
|
||||
|
||||
IDataReader r = cmd.ExecuteReader();
|
||||
|
||||
while (r.Read())
|
||||
{
|
||||
result.Add(Convert.ToInt32(r["EstateID"]));
|
||||
}
|
||||
r.Close();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public bool LinkRegion(UUID regionID, int estateID)
|
||||
{
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
|
|
@ -25,15 +25,19 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using log4net;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
|
||||
namespace OpenSim.Framework.RegionLoader.Filesystem
|
||||
{
|
||||
public class RegionLoaderFileSystem : IRegionLoader
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IConfigSource m_configSource;
|
||||
|
||||
public void SetIniConfigSource(IConfigSource configSource)
|
||||
|
@ -63,36 +67,48 @@ namespace OpenSim.Framework.RegionLoader.Filesystem
|
|||
string[] configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
|
||||
string[] iniFiles = Directory.GetFiles(regionConfigPath, "*.ini");
|
||||
|
||||
// Create an empty Regions.ini if there are no existing config files.
|
||||
if (configFiles.Length == 0 && iniFiles.Length == 0)
|
||||
{
|
||||
{
|
||||
new RegionInfo("DEFAULT REGION CONFIG", Path.Combine(regionConfigPath, "Regions.ini"), false, m_configSource);
|
||||
iniFiles = Directory.GetFiles(regionConfigPath, "*.ini");
|
||||
}
|
||||
|
||||
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loading config files from {0}", regionConfigPath);
|
||||
|
||||
List<RegionInfo> regionInfos = new List<RegionInfo>();
|
||||
|
||||
int i = 0;
|
||||
foreach (string file in iniFiles)
|
||||
{
|
||||
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loading config file {0}", file);
|
||||
|
||||
IConfigSource source = new IniConfigSource(file);
|
||||
|
||||
foreach (IConfig config in source.Configs)
|
||||
{
|
||||
//m_log.Info("[REGIONLOADERFILESYSTEM]: Creating RegionInfo for " + config.Name);
|
||||
{
|
||||
RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), file, false, m_configSource, config.Name);
|
||||
regionInfos.Add(regionInfo);
|
||||
|
||||
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loaded config for region {0}", regionInfo.RegionName);
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (string file in configFiles)
|
||||
{
|
||||
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loading config file {0}", file);
|
||||
|
||||
RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), file, false, m_configSource);
|
||||
regionInfos.Add(regionInfo);
|
||||
|
||||
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loaded config for region {0}", regionInfo.RegionName);
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
return regionInfos.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -874,67 +874,116 @@ namespace OpenSim
|
|||
regionnum = m_sceneManager.Scenes.Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an estate with an initial region.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method doesn't allow an estate to be created with the same name as existing estates.
|
||||
/// </remarks>
|
||||
/// <param name="regInfo"></param>
|
||||
/// <param name="existingName">A list of estate names that already exist.</param>
|
||||
/// <returns>true if the estate was created, false otherwise</returns>
|
||||
public bool CreateEstate(RegionInfo regInfo, List<string> existingNames)
|
||||
{
|
||||
// Create a new estate
|
||||
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, true);
|
||||
string newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
|
||||
|
||||
if (existingNames.Contains(newName))
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("An estate named {0} already exists. Please try again.", newName);
|
||||
return false;
|
||||
}
|
||||
|
||||
regInfo.EstateSettings.EstateName = newName;
|
||||
|
||||
// FIXME: Later on, the scene constructor will reload the estate settings no matter what.
|
||||
// Therefore, we need to do an initial save here otherwise the new estate name will be reset
|
||||
// back to the default. The reloading of estate settings by scene could be eliminated if it
|
||||
// knows that the passed in settings in RegionInfo are already valid. Also, it might be
|
||||
// possible to eliminate some additional later saves made by callers of this method.
|
||||
regInfo.EstateSettings.Save();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load the estate information for the provided RegionInfo object.
|
||||
/// </summary>
|
||||
/// <param name="regInfo"></param>
|
||||
public void PopulateRegionEstateInfo(RegionInfo regInfo)
|
||||
{
|
||||
IEstateDataService estateDataService = EstateDataService;
|
||||
|
||||
if (estateDataService != null)
|
||||
{
|
||||
regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, false);
|
||||
}
|
||||
if (EstateDataService != null)
|
||||
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false);
|
||||
|
||||
if (regInfo.EstateSettings.EstateID == 0) // No record at all
|
||||
{
|
||||
MainConsole.Instance.Output("Your region is not part of an estate.");
|
||||
MainConsole.Instance.OutputFormat("Region {0} is not part of an estate.", regInfo.RegionName);
|
||||
|
||||
List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll();
|
||||
List<string> estateNames = new List<string>();
|
||||
foreach (EstateSettings estate in estates)
|
||||
estateNames.Add(estate.EstateName);
|
||||
|
||||
while (true)
|
||||
{
|
||||
string response = MainConsole.Instance.CmdPrompt("Do you wish to join an existing estate?", "no", new List<string>() { "yes", "no" });
|
||||
if (response == "no")
|
||||
{
|
||||
// Create a new estate
|
||||
regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true);
|
||||
|
||||
regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
|
||||
if (estates.Count == 0)
|
||||
{
|
||||
MainConsole.Instance.Output("No existing estates found. You must create a new one.");
|
||||
|
||||
// FIXME: Later on, the scene constructor will reload the estate settings no matter what.
|
||||
// Therefore, we need to do an initial save here otherwise the new estate name will be reset
|
||||
// back to the default. The reloading of estate settings by scene could be eliminated if it
|
||||
// knows that the passed in settings in RegionInfo are already valid. Also, it might be
|
||||
// possible to eliminate some additional later saves made by callers of this method.
|
||||
regInfo.EstateSettings.Save();
|
||||
break;
|
||||
if (CreateEstate(regInfo, estateNames))
|
||||
break;
|
||||
else
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
response = MainConsole.Instance.CmdPrompt("Estate name to join", "None");
|
||||
if (response == "None")
|
||||
continue;
|
||||
|
||||
List<int> estateIDs = estateDataService.GetEstates(response);
|
||||
if (estateIDs.Count < 1)
|
||||
string response
|
||||
= MainConsole.Instance.CmdPrompt(
|
||||
string.Format(
|
||||
"Do you wish to join region {0} to an existing estate (yes/no)?", regInfo.RegionName),
|
||||
"no",
|
||||
new List<string>() { "yes", "no" });
|
||||
|
||||
if (response == "no")
|
||||
{
|
||||
MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again");
|
||||
continue;
|
||||
if (CreateEstate(regInfo, estateNames))
|
||||
break;
|
||||
else
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
response
|
||||
= MainConsole.Instance.CmdPrompt(
|
||||
string.Format(
|
||||
"Name of estate to join. Existing estate names are ({0})", string.Join(", ", estateNames.ToArray())),
|
||||
"None");
|
||||
|
||||
if (response == "None")
|
||||
continue;
|
||||
|
||||
List<int> estateIDs = EstateDataService.GetEstates(response);
|
||||
if (estateIDs.Count < 1)
|
||||
{
|
||||
MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again.");
|
||||
continue;
|
||||
}
|
||||
|
||||
int estateID = estateIDs[0];
|
||||
|
||||
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(estateID);
|
||||
|
||||
if (EstateDataService.LinkRegion(regInfo.RegionID, estateID))
|
||||
break;
|
||||
|
||||
MainConsole.Instance.Output("Joining the estate failed. Please try again.");
|
||||
}
|
||||
|
||||
int estateID = estateIDs[0];
|
||||
|
||||
regInfo.EstateSettings = estateDataService.LoadEstateSettings(estateID);
|
||||
|
||||
if (estateDataService.LinkRegion(regInfo.RegionID, estateID))
|
||||
break;
|
||||
|
||||
MainConsole.Instance.Output("Joining the estate failed. Please try again.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class OpenSimConfigSource
|
||||
{
|
||||
|
|
|
@ -72,6 +72,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
protected Commander m_commander = new Commander("land");
|
||||
|
||||
protected IUserManagement m_userManager;
|
||||
protected IPrimCountModule m_primCountModule;
|
||||
|
||||
// Minimum for parcels to work is 64m even if we don't actually use them.
|
||||
#pragma warning disable 0429
|
||||
|
@ -153,6 +154,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
m_userManager = m_scene.RequestModuleInterface<IUserManagement>();
|
||||
m_primCountModule = m_scene.RequestModuleInterface<IPrimCountModule>();
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
|
@ -275,10 +277,14 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
/// <returns>The parcel created.</returns>
|
||||
protected ILandObject CreateDefaultParcel()
|
||||
{
|
||||
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
|
||||
// m_log.DebugFormat(
|
||||
// "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
|
||||
|
||||
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
|
||||
fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
|
||||
fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
|
||||
|
||||
return AddLandObject(fullSimParcel);
|
||||
}
|
||||
|
||||
|
@ -496,7 +502,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[LAND]: Invalid local land ID {0}", landLocalID);
|
||||
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid local land ID {0}", landLocalID);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -507,6 +513,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
public ILandObject AddLandObject(ILandObject land)
|
||||
{
|
||||
ILandObject new_land = land.Copy();
|
||||
|
||||
// Only now can we add the prim counts to the land object - we rely on the global ID which is generated
|
||||
// as a random UUID inside LandData initialization
|
||||
if (m_primCountModule != null)
|
||||
new_land.PrimCounts = m_primCountModule.GetPrimCounts(new_land.LandData.GlobalID);
|
||||
|
||||
lock (m_landList)
|
||||
{
|
||||
|
@ -547,7 +558,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
if (m_landIDList[x, y] == local_id)
|
||||
{
|
||||
m_log.WarnFormat("[LAND]: Not removing land object {0}; still being used at {1}, {2}",
|
||||
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Not removing land object {0}; still being used at {1}, {2}",
|
||||
local_id, x, y);
|
||||
return;
|
||||
//throw new Exception("Could not remove land object. Still being used at " + x + ", " + y);
|
||||
|
@ -768,6 +779,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
public void EventManagerOnParcelPrimCountUpdate()
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[LAND MANAGEMENT MODULE]: Triggered EventManagerOnParcelPrimCountUpdate() for {0}",
|
||||
// m_scene.RegionInfo.RegionName);
|
||||
|
||||
ResetAllLandPrimCounts();
|
||||
EntityBase[] entities = m_scene.Entities.GetEntities();
|
||||
foreach (EntityBase obj in entities)
|
||||
|
@ -1119,7 +1134,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[PARCEL]: Invalid land object {0} passed for parcel object owner request", local_id);
|
||||
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid land object {0} passed for parcel object owner request", local_id);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1295,7 +1310,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
|
||||
new_land.LandData = data.Copy();
|
||||
new_land.SetLandBitmapFromByteArray();
|
||||
new_land.SetLandBitmapFromByteArray();
|
||||
AddLandObject(new_land);
|
||||
new_land.SendLandUpdateToAvatarsOverMe();
|
||||
}
|
||||
|
@ -1361,7 +1376,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
IClientAPI client;
|
||||
if (! m_scene.TryGetClient(agentID, out client)) {
|
||||
m_log.WarnFormat("[LAND] unable to retrieve IClientAPI for {0}", agentID.ToString());
|
||||
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to retrieve IClientAPI for {0}", agentID);
|
||||
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
|
||||
}
|
||||
|
||||
|
@ -1410,7 +1425,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[LAND] unable to find parcelID {0}", parcelID);
|
||||
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to find parcelID {0}", parcelID);
|
||||
}
|
||||
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
|
||||
}
|
||||
|
@ -1468,17 +1483,17 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
catch (LLSD.LLSDParseException e)
|
||||
{
|
||||
m_log.ErrorFormat("[LAND] Fetch error: {0}", e.Message);
|
||||
m_log.ErrorFormat("[LAND] ... in request {0}", request);
|
||||
m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Fetch error: {0}", e.Message);
|
||||
m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: ... in request {0}", request);
|
||||
}
|
||||
catch(InvalidCastException)
|
||||
catch (InvalidCastException)
|
||||
{
|
||||
m_log.ErrorFormat("[LAND] Wrong type in request {0}", request);
|
||||
m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Wrong type in request {0}", request);
|
||||
}
|
||||
|
||||
LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse();
|
||||
response.parcel_id = parcelID;
|
||||
m_log.DebugFormat("[LAND] got parcelID {0}", parcelID);
|
||||
m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelID {0}", parcelID);
|
||||
|
||||
return LLSDHelpers.SerialiseLLSDReply(response);
|
||||
}
|
||||
|
@ -1499,7 +1514,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
ExtendedLandData extLandData = new ExtendedLandData();
|
||||
Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
|
||||
out extLandData.X, out extLandData.Y);
|
||||
m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
|
||||
m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
|
||||
extLandData.RegionHandle, extLandData.X, extLandData.Y);
|
||||
|
||||
// for this region or for somewhere else?
|
||||
|
@ -1540,7 +1555,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
|
||||
}
|
||||
// we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark.
|
||||
m_log.DebugFormat("[LAND] got parcelinfo for parcel {0} in region {1}; sending...",
|
||||
m_log.DebugFormat("[LAND MANAGEMENT MODULE]: got parcelinfo for parcel {0} in region {1}; sending...",
|
||||
data.LandData.Name, data.RegionHandle);
|
||||
// HACK for now
|
||||
RegionInfo r = new RegionInfo();
|
||||
|
@ -1551,7 +1566,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y);
|
||||
}
|
||||
else
|
||||
m_log.Debug("[LAND] got no parcelinfo; not sending");
|
||||
m_log.Debug("[LAND MANAGEMENT MODULE]: got no parcelinfo; not sending");
|
||||
}
|
||||
|
||||
public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
|
||||
|
|
|
@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
private int m_lastSeqId = 0;
|
||||
|
||||
protected LandData m_landData = new LandData();
|
||||
protected LandData m_landData = new LandData();
|
||||
protected Scene m_scene;
|
||||
protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
|
||||
protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>();
|
||||
|
@ -79,6 +79,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
set { m_landData = value; }
|
||||
}
|
||||
|
||||
public IPrimCounts PrimCounts { get; set; }
|
||||
|
||||
public UUID RegionUUID
|
||||
{
|
||||
|
|
|
@ -51,8 +51,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// private static readonly ILog m_log =
|
||||
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_Scene;
|
||||
private Dictionary<UUID, PrimCounts> m_PrimCounts =
|
||||
|
@ -64,10 +64,16 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
private Dictionary<UUID, ParcelCounts> m_ParcelCounts =
|
||||
new Dictionary<UUID, ParcelCounts>();
|
||||
|
||||
// For now, a simple simwide taint to get this up. Later parcel based
|
||||
// taint to allow recounting a parcel if only ownership has changed
|
||||
// without recounting the whole sim.
|
||||
|
||||
/// <value>
|
||||
/// For now, a simple simwide taint to get this up. Later parcel based
|
||||
/// taint to allow recounting a parcel if only ownership has changed
|
||||
/// without recounting the whole sim.
|
||||
///
|
||||
/// We start out tainted so that the first get call resets the various prim counts.
|
||||
/// <value>
|
||||
private bool m_Tainted = true;
|
||||
|
||||
private Object m_TaintLock = new Object();
|
||||
|
||||
public Type ReplaceableInterface
|
||||
|
@ -82,9 +88,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
public void AddRegion(Scene scene)
|
||||
{
|
||||
m_Scene = scene;
|
||||
|
||||
m_Scene.RegisterModuleInterface<IPrimCountModule>(this);
|
||||
|
||||
m_Scene.EventManager.OnParcelPrimCountAdd +=
|
||||
OnParcelPrimCountAdd;
|
||||
m_Scene.EventManager.OnObjectAddedToScene += OnParcelPrimCountAdd;
|
||||
m_Scene.EventManager.OnObjectBeingRemovedFromScene +=
|
||||
OnObjectBeingRemovedFromScene;
|
||||
m_Scene.EventManager.OnParcelPrimCountTainted +=
|
||||
|
@ -156,6 +163,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
// NOTE: Call under Taint Lock
|
||||
private void AddObject(SceneObjectGroup obj)
|
||||
{
|
||||
// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} to prim count", obj.Name);
|
||||
|
||||
if (obj.IsAttachment)
|
||||
return;
|
||||
if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0))
|
||||
|
@ -164,6 +173,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
Vector3 pos = obj.AbsolutePosition;
|
||||
ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
|
||||
LandData landData = landObject.LandData;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM COUNT MODULE]: Object {0} is owned by {1} over land owned by {2}",
|
||||
// obj.Name, obj.OwnerID, landData.OwnerID);
|
||||
|
||||
ParcelCounts parcelCounts;
|
||||
if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
|
||||
|
@ -218,8 +231,16 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
return primCounts;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Get the number of prims on the parcel that are owned by the parcel owner.
|
||||
/// </summary>
|
||||
/// <param name="parcelID"></param>
|
||||
/// <returns></returns>
|
||||
public int GetOwnerCount(UUID parcelID)
|
||||
{
|
||||
// m_log.DebugFormat("[PRIM COUNT MODULE]: GetOwnerCount for {0}", parcelID);
|
||||
|
||||
lock (m_TaintLock)
|
||||
{
|
||||
if (m_Tainted)
|
||||
|
@ -232,6 +253,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the number of prims on the parcel that have been set to the group that owns the parcel.
|
||||
/// </summary>
|
||||
/// <param name="parcelID"></param>
|
||||
/// <returns></returns>
|
||||
public int GetGroupCount(UUID parcelID)
|
||||
{
|
||||
lock (m_TaintLock)
|
||||
|
@ -246,6 +272,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the number of prims on the parcel that are not owned by the parcel owner or set to the parcel group.
|
||||
/// </summary>
|
||||
/// <param name="parcelID"></param>
|
||||
/// <returns></returns>
|
||||
public int GetOthersCount(UUID parcelID)
|
||||
{
|
||||
lock (m_TaintLock)
|
||||
|
@ -260,6 +291,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the number of prims that are in the entire simulator for the owner of this parcel.
|
||||
/// </summary>
|
||||
/// <param name="parcelID"></param>
|
||||
/// <returns></returns>
|
||||
public int GetSimulatorCount(UUID parcelID)
|
||||
{
|
||||
lock (m_TaintLock)
|
||||
|
@ -278,6 +314,12 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the number of prims that a particular user owns on this parcel.
|
||||
/// </summary>
|
||||
/// <param name="parcelID"></param>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns></returns>
|
||||
public int GetUserCount(UUID parcelID, UUID userID)
|
||||
{
|
||||
lock (m_TaintLock)
|
||||
|
@ -299,18 +341,21 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
// NOTE: This method MUST be called while holding the taint lock!
|
||||
private void Recount()
|
||||
{
|
||||
// m_log.DebugFormat("[PRIM COUNT MODULE]: Recounting prims on {0}", m_Scene.RegionInfo.RegionName);
|
||||
|
||||
m_OwnerMap.Clear();
|
||||
m_SimwideCounts.Clear();
|
||||
m_ParcelCounts.Clear();
|
||||
|
||||
List<ILandObject> land = m_Scene.LandChannel.AllParcels();
|
||||
|
||||
|
||||
foreach (ILandObject l in land)
|
||||
{
|
||||
LandData landData = l.LandData;
|
||||
|
||||
m_OwnerMap[landData.GlobalID] = landData.OwnerID;
|
||||
m_SimwideCounts[landData.OwnerID] = 0;
|
||||
// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding parcel count for {0}", landData.GlobalID);
|
||||
m_ParcelCounts[landData.GlobalID] = new ParcelCounts();
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,131 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Assets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Land.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class PrimCountModuleTests
|
||||
{
|
||||
protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000");
|
||||
protected UUID m_dummyUserId = new UUID("99999999-9999-9999-9999-999999999999");
|
||||
protected TestScene m_scene;
|
||||
protected PrimCountModule m_pcm;
|
||||
protected ILandObject m_lo;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
m_pcm = new PrimCountModule();
|
||||
LandManagementModule lmm = new LandManagementModule();
|
||||
m_scene = SceneSetupHelpers.SetupScene();
|
||||
SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
|
||||
|
||||
ILandObject lo = new LandObject(m_userId, false, m_scene);
|
||||
lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
|
||||
m_lo = lmm.AddLandObject(lo);
|
||||
//scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test count after a parcel owner owned object is added.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestAddOwnerObject()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
IPrimCounts pc = m_lo.PrimCounts;
|
||||
|
||||
Assert.That(pc.Owner, Is.EqualTo(0));
|
||||
Assert.That(pc.Group, Is.EqualTo(0));
|
||||
Assert.That(pc.Others, Is.EqualTo(0));
|
||||
Assert.That(pc.Users[m_userId], Is.EqualTo(0));
|
||||
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
|
||||
Assert.That(pc.Simulator, Is.EqualTo(0));
|
||||
|
||||
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01);
|
||||
m_scene.AddNewSceneObject(sog, false);
|
||||
|
||||
Assert.That(pc.Owner, Is.EqualTo(3));
|
||||
Assert.That(pc.Group, Is.EqualTo(0));
|
||||
Assert.That(pc.Others, Is.EqualTo(0));
|
||||
Assert.That(pc.Users[m_userId], Is.EqualTo(3));
|
||||
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
|
||||
Assert.That(pc.Simulator, Is.EqualTo(3));
|
||||
|
||||
// Add a second object and retest
|
||||
SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, 0x10);
|
||||
m_scene.AddNewSceneObject(sog2, false);
|
||||
|
||||
Assert.That(pc.Owner, Is.EqualTo(5));
|
||||
Assert.That(pc.Group, Is.EqualTo(0));
|
||||
Assert.That(pc.Others, Is.EqualTo(0));
|
||||
Assert.That(pc.Users[m_userId], Is.EqualTo(5));
|
||||
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
|
||||
Assert.That(pc.Simulator, Is.EqualTo(5));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test count after a parcel owner owned object is removed.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestRemoveOwnerObject()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
IPrimCounts pc = m_lo.PrimCounts;
|
||||
|
||||
m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, 0x1), false);
|
||||
SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x10);
|
||||
m_scene.AddNewSceneObject(sogToDelete, false);
|
||||
m_scene.DeleteSceneObject(sogToDelete, false);
|
||||
|
||||
Assert.That(pc.Owner, Is.EqualTo(1));
|
||||
Assert.That(pc.Group, Is.EqualTo(0));
|
||||
Assert.That(pc.Others, Is.EqualTo(0));
|
||||
Assert.That(pc.Users[m_userId], Is.EqualTo(1));
|
||||
Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0));
|
||||
Assert.That(pc.Simulator, Is.EqualTo(1));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -34,12 +34,68 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
{
|
||||
public interface IEstateDataService
|
||||
{
|
||||
/// <summary>
|
||||
/// Load estate settings for a region.
|
||||
/// </summary>
|
||||
/// <param name="regionID"></param>
|
||||
/// <param name="create">If true, then an estate is created if one is not found.</param>
|
||||
/// <returns></returns>
|
||||
EstateSettings LoadEstateSettings(UUID regionID, bool create);
|
||||
|
||||
/// <summary>
|
||||
/// Load estate settings for an estate ID.
|
||||
/// </summary>
|
||||
/// <param name="estateID"></param>
|
||||
/// <returns></returns>
|
||||
EstateSettings LoadEstateSettings(int estateID);
|
||||
|
||||
/// <summary>
|
||||
/// Load/Get all estate settings.
|
||||
/// </summary>
|
||||
/// <returns>An empty list if no estates were found.</returns>
|
||||
List<EstateSettings> LoadEstateSettingsAll();
|
||||
|
||||
/// <summary>
|
||||
/// Store estate settings.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is also called by EstateSettings.Save()</remarks>
|
||||
/// <param name="es"></param>
|
||||
void StoreEstateSettings(EstateSettings es);
|
||||
|
||||
/// <summary>
|
||||
/// Get estate IDs.
|
||||
/// </summary>
|
||||
/// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param>
|
||||
/// <returns></returns>
|
||||
List<int> GetEstates(string search);
|
||||
|
||||
/// <summary>
|
||||
/// Get the IDs of all estates.
|
||||
/// </summary>
|
||||
/// <returns>An empty list if no estates were found.</returns>
|
||||
List<int> GetEstatesAll();
|
||||
|
||||
/// <summary>
|
||||
/// Link a region to an estate.
|
||||
/// </summary>
|
||||
/// <param name="regionID"></param>
|
||||
/// <param name="estateID"></param>
|
||||
/// <returns>true if the link succeeded, false otherwise</returns>
|
||||
bool LinkRegion(UUID regionID, int estateID);
|
||||
|
||||
/// <summary>
|
||||
/// Get the UUIDs of all the regions in an estate.
|
||||
/// </summary>
|
||||
/// <param name="estateID"></param>
|
||||
/// <returns></returns>
|
||||
List<UUID> GetRegions(int estateID);
|
||||
|
||||
/// <summary>
|
||||
/// Delete an estate
|
||||
/// </summary>
|
||||
/// <param name="estateID"></param>
|
||||
/// <returns>true if the delete succeeded, false otherwise</returns>
|
||||
bool DeleteEstate(int estateID);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -33,14 +33,74 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
{
|
||||
public interface IEstateDataStore
|
||||
{
|
||||
/// <summary>
|
||||
/// Initialise the data store.
|
||||
/// </summary>
|
||||
/// <param name="connectstring"></param>
|
||||
void Initialise(string connectstring);
|
||||
|
||||
/// <summary>
|
||||
/// Load estate settings for a region.
|
||||
/// </summary>
|
||||
/// <param name="regionID"></param>
|
||||
/// <param name="create">If true, then an estate is created if one is not found.</param>
|
||||
/// <returns></returns>
|
||||
EstateSettings LoadEstateSettings(UUID regionID, bool create);
|
||||
|
||||
/// <summary>
|
||||
/// Load estate settings for an estate ID.
|
||||
/// </summary>
|
||||
/// <param name="estateID"></param>
|
||||
/// <returns></returns>
|
||||
EstateSettings LoadEstateSettings(int estateID);
|
||||
|
||||
/// <summary>
|
||||
/// Load/Get all estate settings.
|
||||
/// </summary>
|
||||
/// <returns>An empty list if no estates were found.</returns>
|
||||
List<EstateSettings> LoadEstateSettingsAll();
|
||||
|
||||
/// <summary>
|
||||
/// Store estate settings.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is also called by EstateSettings.Save()</remarks>
|
||||
/// <param name="es"></param>
|
||||
void StoreEstateSettings(EstateSettings es);
|
||||
|
||||
/// <summary>
|
||||
/// Get estate IDs.
|
||||
/// </summary>
|
||||
/// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param>
|
||||
/// <returns></returns>
|
||||
List<int> GetEstates(string search);
|
||||
|
||||
/// <summary>
|
||||
/// Get the IDs of all estates.
|
||||
/// </summary>
|
||||
/// <returns>An empty list if no estates were found.</returns>
|
||||
List<int> GetEstatesAll();
|
||||
|
||||
/// <summary>
|
||||
/// Link a region to an estate.
|
||||
/// </summary>
|
||||
/// <param name="regionID"></param>
|
||||
/// <param name="estateID"></param>
|
||||
/// <returns>true if the link succeeded, false otherwise</returns>
|
||||
bool LinkRegion(UUID regionID, int estateID);
|
||||
|
||||
/// <summary>
|
||||
/// Get the UUIDs of all the regions in an estate.
|
||||
/// </summary>
|
||||
/// <param name="estateID"></param>
|
||||
/// <returns></returns>
|
||||
List<UUID> GetRegions(int estateID);
|
||||
|
||||
/// <summary>
|
||||
/// Delete an estate
|
||||
/// </summary>
|
||||
/// <param name="estateID"></param>
|
||||
/// <returns>true if the delete succeeded, false otherwise</returns>
|
||||
bool DeleteEstate(int estateID);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -45,6 +45,11 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
bool[,] LandBitmap { get; set; }
|
||||
UUID RegionUUID { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Prim counts for this land object.
|
||||
/// </summary>
|
||||
IPrimCounts PrimCounts { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The start point for the land object. This is the western-most point as one scans land working from
|
||||
/// north to south.
|
||||
|
|
|
@ -246,7 +246,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID);
|
||||
|
||||
public event EstateToolsSunUpdate OnEstateToolsSunUpdate;
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an object is added to the scene.
|
||||
/// </summary>
|
||||
public event Action<SceneObjectGroup> OnObjectAddedToScene;
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an object is removed from the scene.
|
||||
/// </summary>
|
||||
public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj);
|
||||
public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene;
|
||||
|
||||
|
@ -349,6 +357,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
|
||||
public event Attach OnAttach;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Called immediately after an object is loaded from storage.
|
||||
/// </summary>
|
||||
|
@ -824,6 +833,27 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void TriggerObjectAddedToScene(SceneObjectGroup obj)
|
||||
{
|
||||
Action<SceneObjectGroup> handler = OnObjectAddedToScene;
|
||||
if (handler != null)
|
||||
{
|
||||
foreach (Action<SceneObjectGroup> d in handler.GetInvocationList())
|
||||
{
|
||||
try
|
||||
{
|
||||
d(obj);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[EVENT MANAGER]: Delegate for TriggerObjectAddedToScene failed - continuing. {0} {1}",
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj)
|
||||
{
|
||||
ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene;
|
||||
|
|
|
@ -1137,7 +1137,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//
|
||||
while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
|
||||
{
|
||||
MainConsole.Instance.Output("The current estate has no owner set.");
|
||||
MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", m_regInfo.EstateSettings.EstateName);
|
||||
List<char> excluded = new List<char>(new char[1]{' '});
|
||||
string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
|
||||
string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
|
||||
|
@ -1998,8 +1998,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// If false, it is left to the caller to schedule the update
|
||||
/// </param>
|
||||
public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
|
||||
{
|
||||
return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates);
|
||||
{
|
||||
if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates))
|
||||
{
|
||||
EventManager.TriggerObjectAddedToScene(sceneObject);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2016,7 +2022,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public bool AddNewSceneObject(
|
||||
SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
|
||||
{
|
||||
return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel);
|
||||
if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel))
|
||||
{
|
||||
EventManager.TriggerObjectAddedToScene(sceneObject);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -97,9 +97,21 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
protected internal object m_syncRoot = new object();
|
||||
|
||||
protected internal PhysicsScene _PhyScene;
|
||||
|
||||
protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalID = new Dictionary<uint, SceneObjectGroup>();
|
||||
|
||||
/// <summary>
|
||||
/// Index the SceneObjectGroup for each part by the root part's UUID.
|
||||
/// </summary>
|
||||
protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>();
|
||||
|
||||
/// <summary>
|
||||
/// Index the SceneObjectGroup for each part by that part's UUID.
|
||||
/// </summary>
|
||||
protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullPartID = new Dictionary<UUID, SceneObjectGroup>();
|
||||
|
||||
/// <summary>
|
||||
/// Index the SceneObjectGroup for each part by that part's local ID.
|
||||
/// </summary>
|
||||
protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>();
|
||||
|
||||
private Object m_updateLock = new Object();
|
||||
|
||||
|
@ -147,8 +159,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
SceneObjectGroupsByFullID.Clear();
|
||||
lock (SceneObjectGroupsByLocalID)
|
||||
SceneObjectGroupsByLocalID.Clear();
|
||||
lock (SceneObjectGroupsByFullPartID)
|
||||
SceneObjectGroupsByFullPartID.Clear();
|
||||
lock (SceneObjectGroupsByLocalPartID)
|
||||
SceneObjectGroupsByLocalPartID.Clear();
|
||||
|
||||
Entities.Clear();
|
||||
}
|
||||
|
@ -390,6 +404,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (Entities.ContainsKey(sceneObject.UUID))
|
||||
return false;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}",
|
||||
// sceneObject.Name, sceneObject.UUID, sceneObject.Parts.Length, m_parentScene.RegionInfo.RegionName);
|
||||
|
||||
SceneObjectPart[] children = sceneObject.Parts;
|
||||
|
||||
|
@ -426,17 +444,20 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
OnObjectCreate(sceneObject);
|
||||
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
{
|
||||
SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
|
||||
|
||||
lock (SceneObjectGroupsByFullPartID)
|
||||
{
|
||||
SceneObjectGroupsByFullPartID[sceneObject.UUID] = sceneObject;
|
||||
foreach (SceneObjectPart part in children)
|
||||
SceneObjectGroupsByFullID[part.UUID] = sceneObject;
|
||||
SceneObjectGroupsByFullPartID[part.UUID] = sceneObject;
|
||||
}
|
||||
|
||||
lock (SceneObjectGroupsByLocalID)
|
||||
lock (SceneObjectGroupsByLocalPartID)
|
||||
{
|
||||
SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject;
|
||||
SceneObjectGroupsByLocalPartID[sceneObject.LocalId] = sceneObject;
|
||||
foreach (SceneObjectPart part in children)
|
||||
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
|
||||
SceneObjectGroupsByLocalPartID[part.LocalId] = sceneObject;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -467,21 +488,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (OnObjectRemove != null)
|
||||
OnObjectRemove(Entities[uuid]);
|
||||
|
||||
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
SceneObjectGroupsByFullID.Remove(grp.UUID);
|
||||
|
||||
lock (SceneObjectGroupsByFullPartID)
|
||||
{
|
||||
SceneObjectPart[] parts = grp.Parts;
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
SceneObjectGroupsByFullID.Remove(parts[i].UUID);
|
||||
SceneObjectGroupsByFullID.Remove(grp.RootPart.UUID);
|
||||
SceneObjectGroupsByFullPartID.Remove(parts[i].UUID);
|
||||
SceneObjectGroupsByFullPartID.Remove(grp.RootPart.UUID);
|
||||
}
|
||||
|
||||
lock (SceneObjectGroupsByLocalID)
|
||||
lock (SceneObjectGroupsByLocalPartID)
|
||||
{
|
||||
SceneObjectPart[] parts = grp.Parts;
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
SceneObjectGroupsByLocalID.Remove(parts[i].LocalId);
|
||||
SceneObjectGroupsByLocalID.Remove(grp.RootPart.LocalId);
|
||||
SceneObjectGroupsByLocalPartID.Remove(parts[i].LocalId);
|
||||
SceneObjectGroupsByLocalPartID.Remove(grp.RootPart.LocalId);
|
||||
}
|
||||
|
||||
return Entities.Remove(uuid);
|
||||
|
@ -697,7 +721,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (!Entities.Remove(agentID))
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list",
|
||||
"[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list",
|
||||
agentID);
|
||||
}
|
||||
|
||||
|
@ -721,7 +745,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
|
||||
m_log.WarnFormat("[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
|
||||
}
|
||||
}
|
||||
finally
|
||||
|
@ -934,14 +958,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
//m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID);
|
||||
SceneObjectGroup sog;
|
||||
lock (SceneObjectGroupsByLocalID)
|
||||
SceneObjectGroupsByLocalID.TryGetValue(localID, out sog);
|
||||
lock (SceneObjectGroupsByLocalPartID)
|
||||
SceneObjectGroupsByLocalPartID.TryGetValue(localID, out sog);
|
||||
|
||||
if (sog != null)
|
||||
{
|
||||
if (sog.HasChildPrim(localID))
|
||||
return sog;
|
||||
SceneObjectGroupsByLocalID.Remove(localID);
|
||||
SceneObjectGroupsByLocalPartID.Remove(localID);
|
||||
}
|
||||
|
||||
EntityBase[] entityList = GetEntities();
|
||||
|
@ -953,8 +977,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sog = (SceneObjectGroup)ent;
|
||||
if (sog.HasChildPrim(localID))
|
||||
{
|
||||
lock (SceneObjectGroupsByLocalID)
|
||||
SceneObjectGroupsByLocalID[localID] = sog;
|
||||
lock (SceneObjectGroupsByLocalPartID)
|
||||
SceneObjectGroupsByLocalPartID[localID] = sog;
|
||||
return sog;
|
||||
}
|
||||
}
|
||||
|
@ -971,16 +995,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private SceneObjectGroup GetGroupByPrim(UUID fullID)
|
||||
{
|
||||
SceneObjectGroup sog;
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
SceneObjectGroupsByFullID.TryGetValue(fullID, out sog);
|
||||
lock (SceneObjectGroupsByFullPartID)
|
||||
SceneObjectGroupsByFullPartID.TryGetValue(fullID, out sog);
|
||||
|
||||
if (sog != null)
|
||||
{
|
||||
if (sog.ContainsPart(fullID))
|
||||
return sog;
|
||||
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
SceneObjectGroupsByFullID.Remove(fullID);
|
||||
lock (SceneObjectGroupsByFullPartID)
|
||||
SceneObjectGroupsByFullPartID.Remove(fullID);
|
||||
}
|
||||
|
||||
EntityBase[] entityList = GetEntities();
|
||||
|
@ -991,8 +1015,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sog = (SceneObjectGroup)ent;
|
||||
if (sog.HasChildPrim(fullID))
|
||||
{
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
SceneObjectGroupsByFullID[fullID] = sog;
|
||||
lock (SceneObjectGroupsByFullPartID)
|
||||
SceneObjectGroupsByFullPartID[fullID] = sog;
|
||||
return sog;
|
||||
}
|
||||
}
|
||||
|
@ -1144,16 +1168,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs action on all scene object groups.
|
||||
/// Performs action once on all scene object groups.
|
||||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
protected internal void ForEachSOG(Action<SceneObjectGroup> action)
|
||||
{
|
||||
EntityBase[] objlist = Entities.GetAllByType<SceneObjectGroup>();
|
||||
foreach (EntityBase ent in objlist)
|
||||
// FIXME: Need to lock here, really.
|
||||
List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values);
|
||||
foreach (SceneObjectGroup obj in objlist)
|
||||
{
|
||||
SceneObjectGroup obj = (SceneObjectGroup)ent;
|
||||
|
||||
try
|
||||
{
|
||||
action(obj);
|
||||
|
@ -1161,11 +1184,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
catch (Exception e)
|
||||
{
|
||||
// Catch it and move on. This includes situations where splist has inconsistent info
|
||||
m_log.WarnFormat("[SCENE]: Problem processing action in ForEachSOG: ", e.ToString());
|
||||
m_log.WarnFormat(
|
||||
"[SCENEGRAPH]: Problem processing action in ForEachSOG: {0} {1}", e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Performs action on all scene presences. This can ultimately run the actions in parallel but
|
||||
|
@ -1185,8 +1208,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
|
||||
m_log.Info("[BUG] Stack Trace: " + e.StackTrace);
|
||||
m_log.Info("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
|
||||
m_log.Info("[SCENEGRAPH]: Stack Trace: " + e.StackTrace);
|
||||
}
|
||||
});
|
||||
Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction);
|
||||
|
@ -1201,7 +1224,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
|
||||
m_log.Error("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1884,7 +1907,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="rot"></param>
|
||||
public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
|
||||
{
|
||||
//m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}",
|
||||
// originalPrimID, offset, AgentID);
|
||||
|
||||
SceneObjectGroup original = GetGroupByPrim(originalPrimID);
|
||||
if (original != null)
|
||||
{
|
||||
|
@ -1912,7 +1938,28 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
// FIXME: This section needs to be refactored so that it just calls AddSceneObject()
|
||||
Entities.Add(copy);
|
||||
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
SceneObjectGroupsByFullID[copy.UUID] = copy;
|
||||
|
||||
SceneObjectPart[] children = copy.Parts;
|
||||
|
||||
lock (SceneObjectGroupsByFullPartID)
|
||||
{
|
||||
SceneObjectGroupsByFullPartID[copy.UUID] = copy;
|
||||
foreach (SceneObjectPart part in children)
|
||||
SceneObjectGroupsByFullPartID[part.UUID] = copy;
|
||||
}
|
||||
|
||||
lock (SceneObjectGroupsByLocalPartID)
|
||||
{
|
||||
SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
|
||||
foreach (SceneObjectPart part in children)
|
||||
SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
|
||||
}
|
||||
// PROBABLE END OF FIXME
|
||||
|
||||
// Since we copy from a source group that is in selected
|
||||
// state, but the copy is shown deselected in the viewer,
|
||||
|
|
|
@ -74,12 +74,23 @@ namespace OpenSim.Server.Handlers.Login
|
|||
if (requestData != null)
|
||||
{
|
||||
if (requestData.ContainsKey("first") && requestData["first"] != null &&
|
||||
requestData.ContainsKey("last") && requestData["last"] != null &&
|
||||
requestData.ContainsKey("passwd") && requestData["passwd"] != null)
|
||||
requestData.ContainsKey("last") && requestData["last"] != null && (
|
||||
(requestData.ContainsKey("passwd") && requestData["passwd"] != null) ||
|
||||
(!requestData.ContainsKey("passwd") && requestData.ContainsKey("web_login_key") && requestData["web_login_key"] != null && requestData["web_login_key"].ToString() != UUID.Zero.ToString())
|
||||
))
|
||||
{
|
||||
string first = requestData["first"].ToString();
|
||||
string last = requestData["last"].ToString();
|
||||
string passwd = requestData["passwd"].ToString();
|
||||
string passwd = null;
|
||||
if (requestData.ContainsKey("passwd"))
|
||||
{
|
||||
passwd = requestData["passwd"].ToString();
|
||||
}
|
||||
else if (requestData.ContainsKey("web_login_key"))
|
||||
{
|
||||
passwd = "$1$" + requestData["web_login_key"].ToString();
|
||||
m_log.InfoFormat("[LOGIN]: XMLRPC Login Req key {0}", passwd);
|
||||
}
|
||||
string startLocation = string.Empty;
|
||||
UUID scopeID = UUID.Zero;
|
||||
if (requestData["scope_id"] != null)
|
||||
|
@ -103,7 +114,7 @@ namespace OpenSim.Server.Handlers.Login
|
|||
string id0 = "Unknown";
|
||||
if (requestData.Contains("id0") && requestData["id0"] != null)
|
||||
id0 = requestData["id0"].ToString();
|
||||
|
||||
|
||||
//m_log.InfoFormat("[LOGIN]: XMLRPC Login Requested for {0} {1}, starting in {2}, using {3}", first, last, startLocation, clientVersion);
|
||||
|
||||
LoginResponse reply = null;
|
||||
|
|
|
@ -31,6 +31,9 @@ using OpenSim.Services.Interfaces;
|
|||
using log4net;
|
||||
using Nini.Config;
|
||||
using System.Reflection;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
namespace OpenSim.Services.AuthenticationService
|
||||
{
|
||||
|
@ -43,9 +46,9 @@ namespace OpenSim.Services.AuthenticationService
|
|||
public class WebkeyAuthenticationService :
|
||||
AuthenticationServiceBase, IAuthenticationService
|
||||
{
|
||||
// private static readonly ILog m_log =
|
||||
// LogManager.GetLogger(
|
||||
// MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public WebkeyAuthenticationService(IConfigSource config, IUserAccountService userService) :
|
||||
base(config, userService)
|
||||
|
@ -53,12 +56,40 @@ namespace OpenSim.Services.AuthenticationService
|
|||
}
|
||||
|
||||
public WebkeyAuthenticationService(IConfigSource config) :
|
||||
base(config)
|
||||
base(config)
|
||||
{
|
||||
}
|
||||
|
||||
public string Authenticate(UUID principalID, string password, int lifetime)
|
||||
{
|
||||
if (new UUID(password) == UUID.Zero)
|
||||
{
|
||||
m_log.DebugFormat("[AUTH SERVICE]: UUID.Zero is not a valid web_login_key on PrincipalID {0}", principalID);
|
||||
}
|
||||
else
|
||||
{
|
||||
AuthenticationData data = m_Database.Get(principalID);
|
||||
if (data != null && data.Data != null)
|
||||
{
|
||||
if (data.Data.ContainsKey("webLoginKey"))
|
||||
{
|
||||
string key = data.Data["webLoginKey"].ToString();
|
||||
if (key == password)
|
||||
{
|
||||
data.Data["webLoginKey"] = UUID.Zero.ToString();
|
||||
m_Database.Store(data);
|
||||
return GetToken(principalID, lifetime);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[AUTH SERVICE]: web login auth failed, got PrincipalID {0} gave {1} instead of {2}", principalID, password, key);
|
||||
}
|
||||
}else{
|
||||
m_log.DebugFormat("[AUTH SERVICE]: no col webLoginKey in passwd.db");
|
||||
}
|
||||
}
|
||||
m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
|
||||
}
|
||||
return String.Empty;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,94 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using System.Reflection;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Server.Base;
|
||||
|
||||
namespace OpenSim.Services.AuthenticationService
|
||||
{
|
||||
public class WebkeyOrPasswordAuthenticationService : AuthenticationServiceBase, IAuthenticationService
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IConfigSource m_config;
|
||||
private Dictionary<string, IAuthenticationService> m_svcChecks
|
||||
= new Dictionary<string, IAuthenticationService>();
|
||||
|
||||
public WebkeyOrPasswordAuthenticationService(IConfigSource config)
|
||||
: base(config)
|
||||
{
|
||||
this.m_config = config;
|
||||
m_svcChecks["web_login_key"] = new WebkeyAuthenticationService(config);
|
||||
m_svcChecks["password"] = new PasswordAuthenticationService(config);
|
||||
}
|
||||
|
||||
public string Authenticate(UUID principalID, string password, int lifetime)
|
||||
{
|
||||
AuthenticationData data = m_Database.Get(principalID);
|
||||
string result = String.Empty;
|
||||
if (data != null && data.Data != null)
|
||||
{
|
||||
if (data.Data.ContainsKey("webLoginKey"))
|
||||
{
|
||||
m_log.DebugFormat("[AUTH SERVICE]: Attempting web key authentication for PrincipalID {0}", principalID);
|
||||
result = m_svcChecks["web_login_key"].Authenticate(principalID, password, lifetime);
|
||||
if (result == String.Empty)
|
||||
{
|
||||
m_log.DebugFormat("[AUTH SERVICE]: Web Login failed for PrincipalID {0}", principalID);
|
||||
}
|
||||
}
|
||||
if (result == string.Empty && data.Data.ContainsKey("passwordHash") && data.Data.ContainsKey("passwordSalt"))
|
||||
{
|
||||
m_log.DebugFormat("[AUTH SERVICE]: Attempting password authentication for PrincipalID {0}", principalID);
|
||||
result = m_svcChecks["password"].Authenticate(principalID, password, lifetime);
|
||||
if (result == String.Empty)
|
||||
{
|
||||
m_log.DebugFormat("[AUTH SERVICE]: Password login failed for PrincipalID {0}", principalID);
|
||||
}
|
||||
}
|
||||
if (result == string.Empty)
|
||||
{
|
||||
m_log.DebugFormat("[AUTH SERVICE]: Both password and webLoginKey-based authentication failed for PrincipalID {0}", principalID);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -90,6 +90,11 @@ namespace OpenSim.Services.Connectors
|
|||
{
|
||||
return m_database.LoadEstateSettings(estateID);
|
||||
}
|
||||
|
||||
public List<EstateSettings> LoadEstateSettingsAll()
|
||||
{
|
||||
return m_database.LoadEstateSettingsAll();
|
||||
}
|
||||
|
||||
public void StoreEstateSettings(EstateSettings es)
|
||||
{
|
||||
|
@ -100,6 +105,11 @@ namespace OpenSim.Services.Connectors
|
|||
{
|
||||
return m_database.GetEstates(search);
|
||||
}
|
||||
|
||||
public List<int> GetEstatesAll()
|
||||
{
|
||||
return m_database.GetEstatesAll();
|
||||
}
|
||||
|
||||
public bool LinkRegion(UUID regionID, int estateID)
|
||||
{
|
||||
|
|
|
@ -454,9 +454,7 @@ namespace OpenSim.Tests.Common.Setup
|
|||
/// <returns></returns>
|
||||
public static SceneObjectPart AddSceneObject(Scene scene, string name)
|
||||
{
|
||||
SceneObjectPart part
|
||||
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
|
||||
part.Name = name;
|
||||
SceneObjectPart part = CreateSceneObjectPart(name, UUID.Random(), UUID.Zero);
|
||||
|
||||
//part.UpdatePrimFlags(false, false, true);
|
||||
//part.ObjectFlags |= (uint)PrimFlags.Phantom;
|
||||
|
@ -465,5 +463,62 @@ namespace OpenSim.Tests.Common.Setup
|
|||
|
||||
return part;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a scene object part.
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="id"></param>
|
||||
/// <param name="ownerId"></param>
|
||||
/// <returns></returns>
|
||||
public static SceneObjectPart CreateSceneObjectPart(string name, UUID id, UUID ownerId)
|
||||
{
|
||||
return new SceneObjectPart(
|
||||
ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
|
||||
{ Name = name, UUID = id };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a scene object but do not add it to the scene.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// UUID always starts at 00000000-0000-0000-0000-000000000001
|
||||
/// </remarks>
|
||||
/// <param name="parts">The number of parts that should be in the scene object</param>
|
||||
/// <param name="ownerId"></param>
|
||||
/// <returns></returns>
|
||||
public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId)
|
||||
{
|
||||
return CreateSceneObject(parts, ownerId, 0x1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a scene object but do not add it to the scene.
|
||||
/// </summary>
|
||||
/// <param name="parts">The number of parts that should be in the scene object</param>
|
||||
/// <param name="ownerId"></param>
|
||||
/// <param name="uuidTail">
|
||||
/// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
|
||||
/// will be given to the root part, and incremented for each part thereafter.
|
||||
/// </param>
|
||||
/// <returns></returns>
|
||||
public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, int uuidTail)
|
||||
{
|
||||
string rawSogId = string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail);
|
||||
|
||||
SceneObjectGroup sog
|
||||
= new SceneObjectGroup(
|
||||
CreateSceneObjectPart("part0", new UUID(rawSogId), ownerId));
|
||||
|
||||
if (parts > 1)
|
||||
for (int i = 1; i < parts; i++)
|
||||
sog.AddPart(
|
||||
CreateSceneObjectPart(
|
||||
string.Format("obj{0}", i),
|
||||
new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i)),
|
||||
ownerId));
|
||||
|
||||
return sog;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -44,7 +44,7 @@ for more information.
|
|||
To run OpenSim, from the unpacked distribution type:
|
||||
|
||||
* cd bin
|
||||
* mono OpenSim.exe
|
||||
* LD_LIBRARY_PATH=. mono OpenSim.exe
|
||||
|
||||
Now see the "Configuring OpenSim" section
|
||||
|
||||
|
|
|
@ -0,0 +1,4 @@
|
|||
<configuration>
|
||||
<dllmap os="!windows,osx" cpu="x86-64,ia64" wordsize="64" dll="sqlite3" target="libsqlite3_64.so" />
|
||||
<dllmap os="!windows,osx" cpu="x86" wordsize="32" dll="sqlite3" target="libsqlite3_32.so" />
|
||||
</configuration>
|
Binary file not shown.
Binary file not shown.
|
@ -402,6 +402,7 @@
|
|||
<Reference name="System"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
|
||||
<Reference name="log4net" path="../../../../bin/"/>
|
||||
<Reference name="XMLRPC" path="../../../../bin/"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
|
@ -1088,6 +1089,7 @@
|
|||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="OpenSim.Server.Base"/>
|
||||
<Reference name="OpenSim.Services.Interfaces"/>
|
||||
<Reference name="OpenSim.Services.Base"/>
|
||||
<Reference name="OpenSim.Server.Base"/>
|
||||
|
@ -2187,8 +2189,8 @@
|
|||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
|
||||
<Reference name="Community.CsharpSqlite"/>
|
||||
<Reference name="Community.CsharpSqlite.Sqlite"/>
|
||||
<Reference name="Community.CsharpSqlite" path="../../../bin/"/>
|
||||
<Reference name="Community.CsharpSqlite.Sqlite" path="../../../bin"/>
|
||||
<Reference name="Mono.Data.Sqlite"/>
|
||||
<Reference name="Mono.Addins" path="../../../bin/"/>
|
||||
<Reference name="log4net" path="../../../bin/"/>
|
||||
|
@ -2959,6 +2961,7 @@
|
|||
<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/>
|
||||
<Match path="World/Land/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="World/Media/Moap/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="World/Serialiser/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="World/Terrain/Tests" pattern="*.cs" recurse="true"/>
|
||||
|
|
Loading…
Reference in New Issue